Noel Borthwick Posted November 8, 2019 Share Posted November 8, 2019 We've been working hard on improving the audio engine performance over the last year. Low latency ASIO performance is greatly improved compared to SONAR. Please check out this post to see it in action. 5 3 Link to comment Share on other sites More sharing options...
powerprorecords Posted November 9, 2019 Share Posted November 9, 2019 Does this come with Cakewalk or is it a plug-in? Link to comment Share on other sites More sharing options...
John Nelson Posted November 9, 2019 Share Posted November 9, 2019 Now THIS is good stuff! Bravo, Noel. Link to comment Share on other sites More sharing options...
Noel Borthwick Posted November 9, 2019 Author Share Posted November 9, 2019 That's the focusrite 6i6 audio interface not a plugin. Link to comment Share on other sites More sharing options...
MediaGary Posted November 9, 2019 Share Posted November 9, 2019 This is excellent news! Link to comment Share on other sites More sharing options...
InstrEd Posted November 9, 2019 Share Posted November 9, 2019 Wow this is great news. Link to comment Share on other sites More sharing options...
mettelus Posted November 9, 2019 Share Posted November 9, 2019 Very nice, thank you for posting! I didn't even know the newer interfaces can go down to 16 sample buffers... that alone is pretty nutty. Link to comment Share on other sites More sharing options...
bitflipper Posted November 9, 2019 Share Posted November 9, 2019 I am not in the habit of playing virtual instruments while recording, having long ago established a methodology wherein I play and monitor hardware synths, record their outputs as MIDI and only apply soft synths after all performances have been recorded. That way I can keep buffers at max all the time while ignoring latency entirely. The only time I'd ever lower the buffers would be when experimenting with a new VI in real time. A couple weeks ago I was doing just that and had set my buffers to 64 samples, IMO the practical maximum for realtime playing at 44.1 KHz. Then I simply forgot to set them back to their normal values. By the time I noticed my mistake, I had a full project going with multiple heavy-duty samplers (Trilian, Kontakt, Superior Drummer) and fx, including Ozone. Sorry, Noel, but it didn't occur to me at the time that I owed all that to improved DAW efficiency. Knowing that it's now practical to track with smaller buffers will likely change the way I do things in the future. Way to go, Team Cakewalk! Link to comment Share on other sites More sharing options...
InstrEd Posted November 9, 2019 Share Posted November 9, 2019 @bitflipper I would do as you do to with MIDI. Now we are getting spoiled Link to comment Share on other sites More sharing options...
Colin Nicholls Posted November 9, 2019 Share Posted November 9, 2019 Looking forward to comparing results on my system, on which I also have a 6i6 available as an alternative. Nice! Link to comment Share on other sites More sharing options...
Christian Jones Posted November 9, 2019 Share Posted November 9, 2019 Great news for amp sim users, especially those who play through two or more amps simultaneously (this guy) Link to comment Share on other sites More sharing options...
Noel Borthwick Posted November 9, 2019 Author Share Posted November 9, 2019 3 hours ago, bitflipper said: I am not in the habit of playing virtual instruments while recording, having long ago established a methodology wherein I play and monitor hardware synths, record their outputs as MIDI and only apply soft synths after all performances have been recorded. That way I can keep buffers at max all the time while ignoring latency entirely. The only time I'd ever lower the buffers would be when experimenting with a new VI in real time. A couple weeks ago I was doing just that and had set my buffers to 64 samples, IMO the practical maximum for realtime playing at 44.1 KHz. Then I simply forgot to set them back to their normal values. By the time I noticed my mistake, I had a full project going with multiple heavy-duty samplers (Trilian, Kontakt, Superior Drummer) and fx, including Ozone. Sorry, Noel, but it didn't occur to me at the time that I owed all that to improved DAW efficiency. Knowing that it's now practical to track with smaller buffers will likely change the way I do things in the future. Way to go, Team Cakewalk! I wouldn't track a big project at 16 samples. It would be ahem a bit fragile There are also improvements to MIDI buffer performance in the engine coming for the next release as well as an overhaul to ASIO buffer management. I guess nobody noticed a subtle giveaway of some changes in the video lol. Link to comment Share on other sites More sharing options...
Colin Nicholls Posted November 10, 2019 Share Posted November 10, 2019 3 hours ago, Noel Borthwick said: I guess nobody noticed a subtle giveaway of some changes in the video lol. It must be pretty subtle... unless it has to do with the Ozone 9 rectangle in the FX bin being blue, but that might be related to a feature I've never used. I'm really not familiar with half of what's included in the product *sigh* Link to comment Share on other sites More sharing options...
InstrEd Posted November 10, 2019 Share Posted November 10, 2019 1 hour ago, Colin Nicholls said: It must be pretty subtle... Or we are dense. Which is okay. I didn't get the hint either ? Link to comment Share on other sites More sharing options...
scook Posted November 10, 2019 Share Posted November 10, 2019 Given the improvements in the audio engine, does this mean it should be possible to lower the MinPluginLoadBalancingBufferSamples value? Are there any other ini parameters that need to be reviewed? Link to comment Share on other sites More sharing options...
Noel Borthwick Posted November 11, 2019 Author Share Posted November 11, 2019 @scook I suppose I could drop that size to 32 samples. The thing is that the smaller the buffer size is the higher the CPU load is, so if someone is turning on load balancing to primarily save CPU this could not be useful. Give it a try with 32 or 16 samples and check if you see benefits when running your audio interface at 48 or 64 samples. (Load balancing only kicks in if the actual buffer size is a multiple of MinPlubnginLoadBalancingBufferSamples) I'll also give it another look next week. I can't think of any other settings that would be candidates for changing. Link to comment Share on other sites More sharing options...
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