Dagg M. Posted February 21, 2023 Share Posted February 21, 2023 (edited) I have used PT 2022 version on the Intel I7 4770 3.4GHz and 16GB of RAM. After creating cca 6-8 tracks with virtual instruments and some EQ/Dyn plugins it started to choke and was practically unusable so I finally abandoned it. Don't get me wrong I appreciate PT but on my system it doesn't work well. Then out of curiosity I have installed new Cakewalk by Bandlab and was almost shockingly pleasantly surprised. On the same PC system I have managed to run 24 channels each fully loaded with virtual instrument, pro EQ Dynamic and a hi quality reverb plugins. It used around 65% of my processing power, without glitches and pops. I have maxed it out at cca 28 channels. That was really a big surprise for me since on PT I have been able to use significantly less loaded channels, and even those with pops cracks and glitches. The surprise was so big that I have started thinking of using Cakewalk permanently which I have never planned to be honest. My main concern is audio engine quality compared to the one inside PT. I would love to hear some opinions about it. And there is one thing that bothers me in Cakewalk, not large enough faders for smooth moving with the mouse, like PT has. Another thing that slightly bothers me is a 'christmas tree' busy look of the DAW that doesn't look very professional, where PT does look way better (in my subjective opinion). On the other side one thing that I really love in Cakewalk is the possibility to use DAW simultaneously with the other audio sources on the PC (WASAPI shared driver mode), like YouTube so I can compare things that I am working on with the reference music immediately. That is not possible with PT. Thanks and have a nice day! Edited February 21, 2023 by Dagg M. 3 1 Link to comment Share on other sites More sharing options...
Bill Phillips Posted February 22, 2023 Share Posted February 22, 2023 23 hours ago, Lord Tim said: The faders thing I don't really have much of a suggestion with since I do most of my mixing in the Track View or with envelopes @Lord Tim I do the same thing, I think, trying to leave all faders at 0. I use the output gain of the last FX in lieu of the track fader. For me it helps me keep track of gain staging. I may use the faders to make minor changes in finalizing the mix, should that ever happen. ? Are you doing something similar? Link to comment Share on other sites More sharing options...
msmcleod Posted February 22, 2023 Share Posted February 22, 2023 For the most part, I get the track volumes at a ball park, then route everything to buses - usually no more than 8 of them (although tracks may go through intermediate buses to get to the final eight). If a combination of tracks need some detailed volume changes, I'll either draw or record volume automation. I'll then ride the faders on my control surface as the song plays, recording volume automation for the buses. If it's 99% of the way there, I'll manually tweak... otherwise I'll play it through / record automation again. 2 1 Link to comment Share on other sites More sharing options...
John Vere Posted February 22, 2023 Share Posted February 22, 2023 Ya it's not an issue for me either as 80% of my tracks are set at a certain level and stay there. Faders stay mostly at unity and the tracks level is set using the gain not the fader. Like Lead Vocals, Bass, Rhythm guitars, background synths and pianos as example. But then there's this, A midi track that needs dynamics I prefer to use velocity as that works more close to how a real musician would play quieter or louder. Audio tracks I then run automation and fine tune using the envelope pay attention to what the readings are ( - 12db etc ) The faders are not something I use much really. Of course there is as many workflows as there are users so what ever works. 1 Link to comment Share on other sites More sharing options...
Bill Phillips Posted February 22, 2023 Share Posted February 22, 2023 3 hours ago, Lord Tim said: The biggest problem using gain rather than the volume is that affects what goes into the track effects, so if you're using, say, a compressor or a amp sim on a track, the gain will really affect how that plugin will respond to the audio, and often won't really change the output level at all, just the character of the sound. If you're not running effects, then yeah - absolutely, this is a valid way of working for sure. Using the Output Gain of the last FX in the track or a Gain FX after the last FX for volume automation leaves the Track Fader at unity and available for final tweaks. Link to comment Share on other sites More sharing options...
John Vere Posted February 23, 2023 Share Posted February 23, 2023 (edited) 6 hours ago, Lord Tim said: The biggest problem using gain rather than the volume is that affects what goes into the track effects, so if you're using, say, a compressor or a amp sim on a track, the gain will really affect how that plugin will respond to the audio, and often won't really change the output level at all, just the character of the sound. If you're not running effects, then yeah - absolutely, this is a valid way of working for sure. Exactly why I use gain so that the track is at a solid pre determined level. The gain control is the most important part of your track. If set wrong your either starving or overfeeding all those effects. Take the time to get this right! Example- No point trying to use a compressor when the input gain is @ -20db. I generally set certain peak levels for each instrument. I have learned what those peak levels might be and how they will react with effects like compressors. Most VST instruments are very easy to set up a consistent level. I find Vocals and Guitars are the most work. I'm always evolving my workflow and which settings, levels, effects, compression gets me where I want to be. Call me in a month from now and that will probably change. It's the part I enjoy the most about recording and using a good tool like Cakewalk. You never stop learning and improving what you do. Even though I work with clients from time to time, this is ultimately just a hobby like woodworking and making wine. Edited February 23, 2023 by John Vere Link to comment Share on other sites More sharing options...
Starship Krupa Posted February 23, 2023 Share Posted February 23, 2023 Wow, I gave up mixing in the track headers when I migrated from Mixcraft as my primary DAW. I love love love Cakewalk's Console View. Best I've seen on any DAW. I know of people who record on other DAW's and import their tracks to Cakewalk for mixing due to the Console. Not that it's not without its issues; as the OP hinted at, it wastes too much space that could be used for greater fader throw. The fader throw should lengthen when other elements are hidden. I'd like to see the Send bin change height as the FX bin does, and I'd like to be able to collapse both of them to, again, create more fader throw. I've started messing with the gain control more after watching @John Vere's video about it. I like the results, it makes for more flexibility and range when working the faders and automation. On 2/21/2023 at 4:48 AM, Dagg M. said: On the same PC system I have managed to run 24 channels each fully loaded with virtual instrument, pro EQ Dynamic and a hi quality reverb plugins. PT is a notorious resource hog, my suspicion is that this is due to an expectation of AVID's that their userbase don't mind opening their wallets to upgrade their hardware to accommodate its needs. Lazy coding, and the fact that the country where their development team lives is under attack by a superpower probably doesn't help. Cakewalk, on the other hand, is a free program with many users who are frugal about their computer systems. One of the developers (the one who chimed in on this topic) is known to be using an i7-3770 system in his personal studio. In the 5 years I've been using it, it's gotten even more efficient. Its codebase goes back a long way, which can be a drawback in some ways. But in regard to efficiency, if the playback and summing engines' code goes back to when a Core 2 Quad with 8G of RAM was a rocket sled, it makes sense that it will run like a bat out of hell on your i7-4770 with hyperthreading and Turbo Boost and twice the RAM. On 2/21/2023 at 4:48 AM, Dagg M. said: My main concern is audio engine quality compared to the one inside PT. I would love to hear some opinions about it. As far as sound quality, there are actually at least two things in play (so to speak). Every DAW has playback code, recording code, and rendering code. IME, the recordings and renders that come out of different DAW's are so similar as to be insignificant. Unlike many people who hold this to be true, I have actually done the experiment with recording and rendering, and while there was a small difference when null-testing, it was just a difference in amplitude and phase, nothing like you hear when you try to null a WAV file vs. an MP3. Playback engines, on the other hand....I suppose I could test it with my Saffire's loopback, but I haven't. I assume that there may be compromises to allow smooth playback for mixing. The difference in playback sound quality between Mixcraft 8 and the first release of CbB was a shock. Cakewalk sounded "smooth" and "sensuous" while Mixcraft sounded "harder" and "sharp." But at the time, CbB's engine stalled more than a 50-year-old lawnmower on similar tasks. Cakewalk has since caught up. Which one of them has more faithful representation....I dunno. As with your experience, Cakewalk seduced me, even as buggy as it was at the time (so so much better now after 5 years of nose to the grindstone bugslaughter). I put my faith in the new development team and I was right in doing so. I believe that when people speak of one DAW "sounding better" than another, there may actually be a difference in what they're hearing, but it's during playback (and mixing), not during rendering. I've auditioned enough Windows "bit-perfect" audio players to know that even they don't sound alike. Yes, I notice a difference between MusicBee and AIMP, even with both set to use the WASAPI Exclusive or ASIO driver. So go with your ears on this one. You're a mix engineer, a trained listener, so put on your best cans and focus your attention on detail and transients. Both playing back a rendered project in your favorite player (VLC is decent) and with a mixing session. Whatever your findings, you can still, say, record, edit and comp your tracks in PT (if you prefer PT's comping tools, you don't have to give them up), then bounce them to WAV's and import them to Cakewalk for mixing and rendering. 1 1 Link to comment Share on other sites More sharing options...
Noel Borthwick Posted February 23, 2023 Share Posted February 23, 2023 On 2/21/2023 at 7:48 AM, Dagg M. said: Another thing that slightly bothers me is a 'christmas tree' busy look of the DAW that doesn't look very professional, You definitely want to check out workspaces since this allows you to hide as much of the user interface as necessary. This is a unique customization feature in cakewalk that other daws do not have. You likely have the default set to the advanced workspace, that literally shows all of the UI. Try setting it to basic or mixing, or create your own workspace to your taste to show just what you need. 2 3 Link to comment Share on other sites More sharing options...
Starship Krupa Posted February 24, 2023 Share Posted February 24, 2023 11 hours ago, Noel Borthwick said: You definitely want to check out workspaces since this allows you to hide as much of the user interface as necessary. This. Also, the Skylight (Cakewalk's term for the system of various expandable and dockable panels and views) interface is a feature that rewards spending time to maximize its potential. As Noel said, the stock Advanced workspace throws it all up there, and in an opened state no less. This isn't how experienced users run it. Start with the Control Bar. I guarantee that there are modules on display that you don't need (maybe ACT and Sync, unless you're working with control surfaces and timecode). They can also be resized into larger or more compact form, and rearranged horizontally. The Browser (the long panel on the right side) and Inspector are easily closed and opened as need be ("B" key and "I" key). The Multidock (which is the panel where the Console and Piano Roll views open by default) can be opened and closed with the "D" key. If you're on a multiple monitor system, you can put the Multidock on a separate monitor, and even drag the panels from it to float on their own. Cakewalk is flexible, but with great flexibility comes many "OMG, I didn't know I could do that" moments. When @David Baay suggested I try holding shift when using the "D" key....yikes. Working on my laptop became much easier. Lastly, try some custom themes (see my sig). @Brian Walton is fond of modding his to omit what he sees as labels that experienced users don't need (maybe not great for a new user). My "Flat Dark" ones have flat Ableton/Studio One style transport buttons. An issue with custom themes for new users is that the button images and colors won't precisely match what the documentation shows. 2 Link to comment Share on other sites More sharing options...
Max Arwood Posted February 24, 2023 Share Posted February 24, 2023 I used to use gain and volume for track volume. After I got close on the mix, I would, I put a track volume envelopes in. After that it was just easier to use gain for volume. Now, if I had to, I would use a simple gain plugin in a few places. This is a BAD habit I had. I didn't know any better. Gain is 95% of the time used for the input of the effects bin, not a volume control. The gain level of many FX like compressors/saturators/tube emulations is very important. Some respond best only within a few DB + -. Turning it down at the end is not a good idea either. I don't always do it, but you should be able to turn off any plugin and not change the volume of the track (Exception possible Limiter and final gain staging stuff). Each FX in the bin works best at an input gain that the plugin expects. Hope this helps. And yes, it is ok to cheat if you have no effects in the FX bin, and don't plant to use any later. Link to comment Share on other sites More sharing options...
Craig Anderton Posted February 25, 2023 Share Posted February 25, 2023 On 2/21/2023 at 6:48 AM, Dagg M. said: The surprise was so big that I have started thinking of using Cakewalk permanently which I have never planned to be honest. My main concern is audio engine quality compared to the one inside PT. I would love to hear some opinions about it. And there is one thing that bothers me in Cakewalk, not large enough faders for smooth moving with the mouse, like PT has. Another thing that slightly bothers me is a 'christmas tree' busy look of the DAW that doesn't look very professional, where PT does look way better (in my subjective opinion). A few comments, from someone who has engineered many Pro Tools sessions... Efficiency: Pro Tools started life on the Mac, Cakewalk on Windows. Because Cakewalk didn't have to go cross-platform, it could optimize performance with Windows. Audio engine: IIRC Cakewalk was the first to employ a 64-bit audio engine. The days of DAWs using 16- or 24-bit engines are (thankfully) well behind us. AFAIC, audio engines have more or less reached parity; any differences will likely be due to plugins in use, pan laws, etc. Hardware I/O is where the variables occur. But also, Cakewalk has an upsampling feature. Although not quite as relevant as when it first introduced due to computers getting faster and many plugins including internal oversampling, it can still make a significant improvement in sound quality under some conditions. Fader size: Hold shift to move the fader with more resolution. The mouse scroll wheel, with shift held, is also good for fine adjustments. For a control service, nothing has the same tight integration as the late, great V-Studio, but Mackie Control-compatible devices do all the important stuff (faders, mute, record, transport, etc.). I use the PreSonus Faderport 8, whose dedicated Sonar mode is compatible with Cakewalk by BandLab (however, the Faderport must have at least the 3.51 firmware). "Christmas Tree" Look: +1000 to Lord Tim's and Noel's comments. Cakewalk's user interface is highly customizable. In addition to Themes, Workspace Manager can not only simplify the "look and feel," but optimize the user interface for specific DAW-related tasks. Compared to Pro Tools, Cakewalk's show/hide and docking functionality is more developed. PT does have multi-mono mode for plugins, which is great for mid-side processing or independent processing of left and right channels. However, it's easy enough to do the same functionality in Cakewalk by splitting into buses. FWIW also check out Patch Points, which allow for highly useful routing possibilities. Hope this helps! 5 1 Link to comment Share on other sites More sharing options...
Starship Krupa Posted February 25, 2023 Share Posted February 25, 2023 4 hours ago, Craig Anderton said: AFAIC, audio engines have more or less reached parity; any differences will likely be due to plugins in use, pan laws, etc. Hardware I/O is where the variables occur. Curious, Craig: what do you think of my hunch that while that's true for recording and rendering, it may not be true for playback? For sure about the I/O,and not just the analog components. I was gobsmacked by how much better my Presonus Studio 2|4 sounded than my Presonus Firepod, and I had to learn why. How could it be possible that two interfaces from the same company sounded so different when their published specs were so similar? I did some research and found out about how jitter degrades the listening experience. According to that paper, even a mathematically small amount of jitter can be perceptible. The Firepod was made before prosumer companies like Presonus started using DAC's with JetPLL, a technology that drastically reduced jitter. So once I learned this, it made me wonder what other less commonly understood or cited phenomena might affect the listening experience. The marketing hype around the introduction of the compact disc said that it was like the end of hi fi history, that digital audio was now a "perfect" representation. It's kinda funny how many improvements have been made to "perfection," even fairly recently. I can name three DAW's, Samplitude, Mixcraft and Ableton Live, all of which advertised that they had "improved" the sound quality of their audio engines within the past 3 or so revisions. This raised a question for me: if their engines already did the same thing as every other DAW's audio engines, how was it possible for them to "improve?" ? Link to comment Share on other sites More sharing options...
Craig Anderton Posted February 25, 2023 Share Posted February 25, 2023 6 hours ago, Starship Krupa said: Curious, Craig: what do you think of my hunch that while that's true for recording and rendering, it may not be true for playback? I haven't done any testing, so I wouldn't know. There is a project I use for testing out different DAWs that consists of exported WAV files. I haven't noticed any significant difference when playing them back on different DAWs, but I haven't been looking for differences and doing deep tests, either. However, I did notice a significant difference after upgrading my monitoring to a Dangerous Music Source, which has really good DACs. I'm sure there are plenty of phenomena with digital audio that haven't been identified yet. For example, sometimes it seems there are "rogue frequencies" in a final mix that I don't recall getting with analog recording. Maybe it's interaction of harmonics? Running signals too hot? Not a high enough sampling rate? The phase of the moon? Link to comment Share on other sites More sharing options...
Starship Krupa Posted February 25, 2023 Share Posted February 25, 2023 (edited) 1 hour ago, Craig Anderton said: sometimes it seems there are "rogue frequencies" in a final mix that I don't recall getting with analog recording Digital wolf tones. 5 hours ago, Lord Tim said: does the exported WAV null? ? An exported WAV would be a product of offline rendering, though, which I'm positing could be different from playback in the same DAW. People try the null test; I tried the null test with Cakewalk and Mixcraft (they didn't null completely, but they weren't off by that much, either). But the null test is done on rendered files, not the output of the DAW's playback. There's nothing requiring the programmers of a DAW to use the exact same algorithms at playback time (when resources are more scarce) as they do at render time. If they were completely equivalent, why doesn't it take exactly the same time to render a track as it does to play it back? If you leave Task Manager running, you see CPU usage is way higher during render than during playback. Is it possible that something might be handled differently for the sake of less chance of dropouts during playback? I listen at a slightly lower fidelity while mixing, by my own choice. I use plug-in oversampling, but only turn it on for rendering. 20 years ago you did NOT want to let anything convert your tracks' rates up or down. The trip from 44.1 to 48 would mess things up (phase shifting, aliasing). Then at some point the algorithms got good enough at it that nobody's concerned about it any more. I've done enough testing with Resource Monitor of both Mixcraft and Cakewalk to know that on similar projects, Cakewalk does a lot more disk reads than Mixcraft during playback. As far as I could tell, Mixcraft was loading the audio files completely into memory (which would help explain their bullet-resistant playback engine) while Cakewalk was streaming them from the disk (supposedly not an expensive operation in terms of I/O). Edited February 25, 2023 by Starship Krupa Link to comment Share on other sites More sharing options...
JnTuneTech Posted February 25, 2023 Share Posted February 25, 2023 One of the deciding factors for me with DAW software, pretty much from when I started as a (typically broke) musician, migrating from physical mixers and reels and cassettes of tape (I still have one of the old Teac 144 PortaStudio units, in storage now), was not just affordability, but flexibility. For many years, that which became PT was Mac only, and required dedicated hardware, if I remember correctly. As it happened for me, I waited things out until PCs became capable and popular enough to start offering (and attracting development of) serious AV production capabilities. Yes, they also had dedicated hardware requirements on many AV systems integrations, but as we still see today, there were far more options allowed for PC integration & programming, than there were for Mac. It is just a fact, and I know the arguments about that will go on forever, but it is a design, support, and of course marketing choice for the involved IP holders. (-In my day job, I work on Macs & PCs as needed, I just want things to work - regardless, -anyway, enough about that!). I actually started using Cakewalk software when I was toying with different sound cards & music software for my PC, and there happened to be a bundled Sonar edition with a SoundBlaster card, which had some great internal MIDI playback that interested me at the time. I took a liking to the staff view of MIDI that Cakewalk had in Sonar, and off I went. (As it is today, I still love to have the staff view window for some of my projects with MIDI floated independently so I can play to it live if needed. -Not that I can read very well , but it still is a great visual cueing tool for performing live with backing tracks sometimes.) Of course hardware still makes huge differences, especially I/O and DAC quality, but on the software end, I still find huge differences in flexibility and downright choice, not mention affordability, between DAWs & the associated environment they support. PT for me is still restrictive, and I know they have reasons, -quality control always being one of the original (and often Mac-based philosophy/requirements) reasons behind this, but apps developed like Cakewalk have always appealed to me much more than PT - simply because they expand & try to improve more often than not, and allow for so many possibilities (even if sometimes those possibilities result in failure) and as a musician first, and an engineer second, that really works for me with Cakewalk. As for the choice of interface design, I am not so impressed with the look of PT myself, but that is just a personal preference. And the information in the previous posts will show that Cakewalk is very flexible there too, comparison-wise. I also agree with those who like to use a physical control surface, at least for faders & panning, as sometimes no matter how good the screen design is, you just can't use all your true human interface devices (you know, fingers, feet, what have you - when I see the computer term HID, I always chuckle) to control a running mix for instance. Cakewalk seems to work with that quite well, and I didn't have to buy some highly-priced AVID gear to do it easily. (It does take some fiddling though!) And yes, performance - Cakewalk has always performed quite well, at least when I wasn't trying something I knew to be experimental (but at least I can when I want to!), even on some cheaper systems & hardware interfaces. Those choices can be daunting though, and if you don't want to go through as many pitfalls, then yes, get a Mac & PT (doggone, I thought i might have been done with that subject - sorry!). That again is wide open to personal preference. -One thing I am still working on - understanding all the technical stuff with audio conversion - file conversion in particular. Cakewalk still has their own dither options for exporting, and I have been trying to listen to those. -Mainly, I get put off by successive bounce quality notes, I don't envy the idea of something akin to tape loss (even though we buy tons of plugins now to re-enact just that!). -I also understand now from the post above, that Cakewalk has a good upsampling engine, and since I work primarily in 48K 24, maybe that helps with the multitude of instances where I use software primarily programmed for 44.1 environments? In another post I did here recently, I mentioned this: One odd thing - I recently noticed there was a slight, but important difference to me, in the stereo field and some of the EQ, when I exported a few parts I had created using Kontakt drums directly in Cakewalk, on my particular system. -So, since I have the option of recording directly to USB from the output of my playback on my audio interface (RME UFX), I just recorded exactly what I was hearing that way - and integrated that back into my mix! Took some work, but I got the sound I wanted. And that, of course, is what it really is all about - right? That about sums it up for me on using any choice of musical instrument or DAW, - though of course it is always highly weighted by financial concerns. I am still trying to justify buying one or two of the Rickenbacker classic guitars I somehow think I still want... Link to comment Share on other sites More sharing options...
GreenLight Posted February 28, 2023 Share Posted February 28, 2023 As there was some discussion about gain staging techniques... do you guys use Gain/Trim plugins? I've managed well without those for decades, but recently realized that they can be convenient for making easily reversible (and visible!) changes between versions. But mostly I guess people use them to compensate so that they can set their faders at zero, where they have higher resolutions. As far as I know, there is no Gain/Trim plugin supplied native with Cakewalk, right? (Maybe Channel Tools could do it...?) I downloaded Blue Cat Audio's Gain Suite some time ago, which is free and works well but maybe looks a little dated. Link to comment Share on other sites More sharing options...
scook Posted February 28, 2023 Share Posted February 28, 2023 7 minutes ago, GreenLight said: As far as I know, there is no Gain/Trim plugin supplied native with Cakewalk, right? (Maybe Channel Tools could do it...?) I downloaded Blue Cat Audio's Gain Suite some time ago, which is free and works well but maybe looks a little dated. Of course, Channel Tools may be used for this. An empty FX chain can also work. The BC Audio Gain Suite provides a couple of extra features such as the ability to place the plug-ins in groups and very large gain adjustment. BC has alternate skins for the plug-ins. 1 Link to comment Share on other sites More sharing options...
GreenLight Posted March 1, 2023 Share Posted March 1, 2023 15 hours ago, scook said: Of course, Channel Tools may be used for this. An empty FX chain can also work. The BC Audio Gain Suite provides a couple of extra features such as the ability to place the plug-ins in groups and very large gain adjustment. BC has alternate skins for the plug-ins. Thanks, very good points, scook! ? I'll look into the skins, the default isn't very sexy... ? Link to comment Share on other sites More sharing options...
Starship Krupa Posted March 2, 2023 Share Posted March 2, 2023 On 2/28/2023 at 10:32 AM, GreenLight said: do you guys use Gain/Trim plugins? Sure. One of my favorite uses is for reality checking plug-ins or chains of them that boost level. Everything sounds better louder, so it can be hard to tell if my processing is really doing something good or if I'm being seduced by a simple level boost. It doesn't help that so many plug-ins' presets toss a bit of boost in there. Link to comment Share on other sites More sharing options...
GreenLight Posted March 4, 2023 Share Posted March 4, 2023 On 3/2/2023 at 10:39 PM, Starship Krupa said: Sure. One of my favorite uses is for reality checking plug-ins or chains of them that boost level. Everything sounds better louder, so it can be hard to tell if my processing is really doing something good or if I'm being seduced by a simple level boost. It doesn't help that so many plug-ins' presets toss a bit of boost in there. Yes, that's a good practice. ? And I'm annoyed by processing plugins without output trim controls (Soundtoys Radiator, I'm looking at you!). What do you use for Gain/Trim? Link to comment Share on other sites More sharing options...
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