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Lord Tim

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About Lord Tim

  • Birthday April 2

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  1. Lord Tim

    Finally, a smash-proof guitar.

    "Tim will have prune juice!" But apparently donuts are off the menu.
  2. Lord Tim

    Finally, a smash-proof guitar.

    Dunno if it was was fury, but man was it loud! 😐 Every one of those Marshalls were indeed plugged in and turned up...!
  3. Lord Tim

    Finally, a smash-proof guitar.

    Have toured with Malmsteen. Can confirm the only thing more over the top than his rig is his ego. 😒
  4. Lord Tim

    Reference Guide PDF now available

    Yeah, that's a serious amount of work! Very awesome stuff!
  5. Lord Tim

    How about an update for the record button?

    It does, but only when the module is in Large mode. When it's in Small mode, there's no indicator. That can also be fixed in the Theme Editor too, which I regularly do. It'd be nice if it came like that by default though.
  6. Lord Tim

    M-Delta Theme

    If you right-click or long tap on the broken image and open it up in a new tab, it'll do a spam protection dance first (which is what's stopping it from being embedded here) and then show the image.
  7. Lord Tim

    Sonar Platinum vs Cakewalk By BL

    Quite the opposite features-wise - a lot of people who never had Pro Channel stuff before now have it for free. Cakewalk by Bandlab (CbB) - the app - is entirely different to Bandlab - the social platform - (although it does have import/export to Bandlab baked in now too). It's, for all intents and purposes, SONAR with more than a year of updates and enhancements, and a lot of bug fixes. So long as you don't uninstall SONAR and you make your VST search paths match SONAR's, it's the app you're familiar with, but better and you get to keep all of the stuff you paid for when you bought SONAR to use in CbB. If you weigh up the time it takes to put CbB in and try it out vs. the time it takes to get up to speed with an entirely different app, and losing all of the bundled stuff that was locked to SONAR that's available in CbB, it's kind of a no-brainer.
  8. Lord Tim

    All exports are distorting and clipping

    I had an issue once where I set up a monitor mix going to different hardware outs on my interface. My main mix went to outputs 1/2 and I set up a headphone mix going to 3/4. All fairly basic. What I found was the on this particular project, so long as the 3/4 outs were assigned tracks, muted or not, and despite having 1/2 as the only thing I was apparently exporting from, it would clip the export. I had to delete the headphone buss / 3/4 entirely to get it to export correctly. This isn't a regular thing - I've happily exported from a master bus with the headphone mix muted and it's worked as expected but this project was odd. Are you running everything to a single master buss and that going to a single hardware out? If not, see if you can track down whatever is not going there and either delete the out or reassign it to your master / 1/2 output. I can't think of any other reason other than something is running after your limiter (eg: a Pro Channel module set to Post FX) that would cause this kind of issue.
  9. I believe it's just a complete reset and clearing of the peak reading, and no other options available. That said, I haven't dug into the meter options too much past that, so I'm happy to stand corrected if I'm wrong
  10. I was pretty well involved in that 2016 thread and I tend to still agree with a lot that we all wrote on there. Some things definitely still need to be addressed. That said, there's a few things that have been said here that should be clarified. You don't need to open the AudioSnap pallette to quantize. Just choose Audio Transients from the Edit Filter on however many tracks you have selected, then press Q to bring up the Quantize dialogue. (The caveat here is that this is a really bad idea to just let it detect and go - as mentioned, you either need to do manual cleanups or do transient detection prep like I mentioned in the old thread). You can reset all meters globally, from the Options > Meter Options > Reset All Meters entry, and you can assign a keybinding to that if you like. CbB has had quite a lot of work done with plugin stability, including sandboxing. If those crashes are still happening now, definitely shoot a MiniDump off to the Bakers so they can sort it out, if you haven't done so already. It's frustrating and annoying when you get a crash but if you don't tell anyone about it, it won't get fixed. I reckon this is probably the most stable it's ever been, honestly (the odd bug notwithstanding, and usually there's a quick hotfix to patch it, rather than waiting for some long release cycle). I still stand by the stretch method for audio quantizing I mentioned in the other thread, but aside from that, the other points brought up here are definitely still valid!
  11. Lord Tim

    audio in home studio sounds bad

    That's definitely phase cancellation. I wouldn't expect it to disappear entirely if it was recorded in mono and didn't have the rest of the track bleeding into the mic, etc. but the room is most definitely playing a big part in how things sound. Tezza has you on the right track. A square room is a nightmare to work in. Imagine your walls as mirrors and you're sitting in the middle of the room trying to take a photo of something but without seeing your reflection. That's how the sound is working - it's bouncing into itself at different times which is making some frequencies sound extra boomy when the waves are hitting you at the same time, or going thin or disappearing entirely if the waves hit you out of time. Listening in that environment is bad enough but imagine what a mic would hear if it's right in the middle of all of those sound waves intersecting... not great. Thick rug on the floor is the first thing. Trying to get the side walls coming out at an angle so they're not parallel to each other is the next, and put absorbers up on them next. Ideally you'd want some big bass absorbers on the back wall, but I'd suggest trying to deaden that as much as possible, perhaps deadening it and putting random things in front (the odd small bookshelf, your guitar rack, etc. - something to diffuse the sound), and right above where you're sitting, stick up some absorbant panels on the ceiling. Now this is just going to get you over the line. Ideally you'd take room measurements and build tuned slat resonators and bass traps and all of that stuff, as people on the John Sayers forum will definitely tell you, but these tips (and the other great advice in this thread) will likely make a huge difference to what you're hearing. The good news is it sounds like a lot of this stuff is already up in your room, you just need to arrange it properly.
  12. Lord Tim

    audio in home studio sounds bad

    I thoroughly endorse what Steve says here. My studio was built in a very small and not particularly great space, but with John's help and some careful planning with another member there, we ended up making a room which has seen a lot of work from mixing to mastering, that's held up internationally. A good lot of stuff I assumed made sense turned out to be wrong, after really getting into how the sound moves around the room, phase cancellations, etc. These guys live and breathe home studio construction and set-up, and I'd say anyone working from a home studio would benefit by even lurking the forum for a couple of days, even without asking questions from the gurus there.
  13. Lord Tim

    So, is the Coffee House a Male Only club?

    I have long hair. I can be a girl, you know, from the back (for the right amount of money, naturally*) * Hey, what can I say? It's tough to make a living as a rock musician these days
  14. I was doing a bunch of Sidechain stuff with Sonitus about 2 days ago - worked as intended for me.
  15. Lord Tim

    Tightening up Rhythm Guitars

    Just did some testing then. Melodyne on a DI track is pretty spot on for the most part (as with any kind of transient detection, you'll need to do some cleanup work, of course - you can see below the chord at the start of the 3rd bar being a 16th late, and the mute at the start of the 4th bar being slightly late due to the transient being detected early): On already distorted guitars (this is a super-fast thrash song), it's a complete write-off: Audosnap was pretty similar results for both. If you're not playing with a lot of gain and you have very clear definition between each pickstroke for your processed guitars, you migggghhhtt get away with it, but the moment you get past a certain speed and add on distortion... yeah, don't bother. DI guitar and reamp/VST after, or not at all. Now this song was pretty tight already to my ear but I tried a section where I quantized everything. It was marginally tighter sounding, but it lost so much energy from the drums and guitar pushing and pulling against each other, it wasn't worth that extra 5% tightness. There is absolutely a time and place to get things super locked in, but I really recommend being selective about how far it's pushed for sure.
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