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Lord Tim

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About Lord Tim

  • Birthday April 2

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  1. This is where one of us (probably me) goes "It should be easy enough to... [insert ridiculous idea here], right?" 😁
  2. *SWISH!* Yeah, that's killer! It's the simple things, hey? For a while there I was doing something similar to the stock Tungsten theme myself, but once all of the new features started rolling in that needed more and more upkeep, I just learned to live with it.
  3. I actually do, mostly when I'm on a single screen machine (usually I have a 1920x1080 laptop screen AND a 3840x1080 main screen so real estate isn't a big deal here, but sometimes I'm using a 1366x768 single screen). It's a little frustrating because you don't have a clear indicator of which recording mode that you're in like the Large module does.
  4. Glad you got it sorted There's plenty of things that can make a project go weird like this, especially anything that manipulates the stereo field or plays around with phase, or some console emulators like @Gswitz mentioned. It could also be a dithering thing as well. The worst one I've had is having a headphone send going to output 3/4 on my TASCAM 16x08 and for whatever reason, if I didn't have those hardware outputs muted when I exported (and in one weird case, even actually in the project at all - I had to delete anything sending to 3/4 entirely), exporting 1/2 would clip the output. Wot 😐 Got to love wonky projects, hey?
  5. If there's nothing being exported in the final WAV then that rules CbB out, pretty much. The only other exception is if you've got multiple outputs and the WAV you're exporting isn't including them. Eg: You have an interface with Stereo 1/2 and Stereo 3/4 outs. Your master is set to output on 1/2 and that's the WAV that gets exported, but you might actually still be hearing 3/4 as well. What audio interface are you running and how is it hooked into your speakers / headphones?
  6. Let's take CbB out of the equation for a second. If you pan your track 100% left, then export a stereo WAV and then import that into a 2-track editor (Audacity, etc), do you see any audio on the silent channel at all? If not, I'd tend to rule CbB out of this because if there was some kind of offset going on, you'd see it. I'd look at the environment then (mixer applets, "helpful" environmental enhancement things that some drivers like to install, etc.) On the other hand, if there is audio happening in the silent channel when you look at the WAV then you can work backwards through CbB to track down when that begins.
  7. Look down the bottom of the window where it says Basic and Advanced, and put a check in Advanced.
  8. Lord Tim

    Need help.

    Today you'd just strap an L1 over the master buss and crank it until the waveform looks like a huge square wave. But as a serious answer, there's really no rules. For a lot of the non-metal stuff I do, I tend to find the chorus is naturally louder anyway because it's thicker with instruments. It's only really if things are getting lost that some parts may need to be cut and boosted, but that's really song-dependent. If the goal is to get it properly mastered at the end, bear in mind that anything you put on that final master (compression, stereo imaging, limiting, etc.) will also dramatically change what you do with any volume rides too so you might find that the part ends up sounding "quieter" in comparison because a volume boost makes the mastering limiter work more to rein it in. I think the only real answer is, does it sound good to you? Does the client like it? If yes, go "yay" and call it done.
  9. I can confirm that I've seen this myself occasionally. 90% of the time this does work as it's supposed to but on the odd occasion it doesn't, putting in a manual tempo usually works around the issue for most projects (obviously not entirely applicable when there's tempo changes, etc.) Sonitus Delay does follow the tempo changes when it's working correctly though - I've done this a lot of times. I haven't come up with anything reproducible enough to send in to the Bakers to look at, so if you can shoot something over to support and they can solve it, you have my thanks too!
  10. I mean, on every forum you'll see that written - I'm guessing that's what Craig is getting at. CbB is really very stable for me but you better believe that I've crashed the hell out of it/SONAR over the years, depending on the project, plugins, hardware connected - the environment makes a HUGE difference to stability. One rogue 32bit VSTi can turn an otherwise stable system into a disaster area on any DAW. Looking at the forum here, and keeping in mind that people usually only tend to mostly post when they have a question or problem, it's a pretty good ratio of happy users as oppposed to "what is this garbage I've installed?!" ones, compared to a lot of other places out there.
  11. Yeah, Erik is spot-on there. In isolation (with a few gaps already acknowledged in this thread) I don't reckon there's a better choice than CbB overall, free or paid. You get a flagship product with a mature toolset, decent bread and butter effects that you can go from recording to final master with, active development, a hands-on dev team, and this amazing forum where even seasoned users learn a lot of stuff just by lurking here (I certainly do - you guys are awesome!) Absolutely nobody has heard any of my releases and has gone "oh... yeah, that sounds like a free Windows DAW" - the end product makes the tools to get to that point entirely irrelevant. If it sounds good and is what the client (or yourself) is after, well done. You could have recorded this on a toaster for all the listener cares. But if you do plan to work in commercial studios, having a great understanding of ProTools and being familiar with Mac is probably the smartest choice. This also goes for if you're collaborating with other people too. If 10 of your friends are using Logic and you're using REAPER, it's probably a good idea to think about running a copy of Logic too, just for importing and exporting projects, even if you might export to your DAW of choice to do the actual work. You might get somewhere the fastest by driving your Ferrari, but sometimes you need a minivan to haul all of the kids to soccer practice. Different tools for different goals.
  12. Ah you're talking about stretching to project kind of stuff, which I agree is very fiddly. I personally never use it that way, rather I'm usually quantizing/moving transient markers around and aligning tracks that way. That's also pretty fiddly, to be fair, but you can get some pretty consistently good results if you do the prep right.
  13. I'd say for 2 reasons: people aren't using it much, either because they don't need it, or they've found that it's too confusing or "broken" and given up trying, or what they use it for does the job well enough. For me, it works well enough to get what I need to do in it done. I've used it across large multi-mic kits very successfully, tightened guitar parts, etc. It's not broken (for most things you do on it) but it absolutely needs some stuff added to save a lot of the grunt work required to get to the powerful tool that it is at its heart. I've seen some people mention that it falls over when using meter changes and Elastique as the stretch algorithm, which has been reported to the Devs, and I certainly have put my hat into the ring with stuff I'd like to see done on it, so hopefully we get a revamp soon. But for the most part, I definitely wouldn't call it broken.
  14. Looking at how fast the Bakers have gotten to squashing a lot of the legacy bugs lately, it's definitely worth opening up a ticket and reporting this and seeing if you can get to the bottom of it. You only need to have a quick scan over the forums to see Noel, Jon and Mark hopping into threads or even starting remote sessions with people to sort out a problem. If you ask me, the strongest thing that we have here that most other DAWs don't have, let alone free ones, is the active dev team. Honestly though, taking personal preference and workflow out of it (which I still think is the most important thing for choosing your DAW), feature for feature plus the hands-on dev presence here, I don't reckon anything else touches CbB these days. But definitely report your issue!
  15. What is "best" ? For me, yeah - absolutely it's the best. But I've been well locked in with the Cakewalk ecosystem for years, it does what I want and it's super solid for me. There's obviously things I'd love to see added and various bugs/shortcomings that I'd love to see addressed, like we all want to see, but for me it's the best. On the other hand, ask on, say, the Tracktion forums and I bet you get a very different answer. The best DAW is the one that lets you get the job done the fastest and easiest, no matter which one it is. That's really it.
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