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Everything posted by scook
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Try Open both projects "Select All" in project A "Copy Special" deselecting everything except tempo changes Paste into Project B
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Updated several utilities for CbB v2.0.10 2023-05-06
scook replied to scook's topic in Cakewalk by BandLab
All new versions of Launchpad, Tools Editor, Upsample Editor and VST Inventory released as CbB Tools. A complete rewrite. All tools have font, style support and improved table displays Delivered as "CbB Tools.zip" containing a readme.pdf and "cbb tools.exe" As noted in the OP the zip is available from my Google page. Existing Launchpad users should copy "CbB Tools.exe" into their existing Launchpad folder. Other may copy "cbb tools.exe" into any folder such as "c:\program files\cbb tools". The readme has a little more info on install. Any questions? Please post them in this thread. thanks Some sample images follow -
does for me
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Or click-drag with the smart tool in the controller pane like this
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Sounds like a question about the browser-based DAW called BandLab. This forum was created for the DAW called Cakewalk by BandLab, a Windows program. There may be a user here with some ideas but you might get faster answers from support@bandlab.com or the BandLab facebook group.
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I don't own the hardware but if the DAW is receiving MIDI from it and it works with other plug-ins you are most of the way there. MIDI notes may be mapped manually or using MIDI learn in the plug-in. Sitala looks to be setup for GM by default. If you are not hearing anything after inserting the synth and the AKAI is GM mapped and set as the track input, make sure input echo is enabled on the instrument or MIDI track (of the MIDI+audio pair used by Sitala).
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Here are a couple free choices
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Recorded in MONO by mistake, how can I make it stereo?
scook replied to Marcello's topic in Production Techniques
From the link provided -
Recorded in MONO by mistake, how can I make it stereo?
scook replied to Marcello's topic in Production Techniques
The good news is guitar is most often recorded in mono. There are a couple of ways to address the image above. My preferred method is select the track then bounce to track(s) (without the FX rack) set the Source Category to Tracks, Channel Format to Split Mono and Dithering to None. After bouncing, throw away the original and silent tracks The center pan the new track made from the right channel. -
DP has a few programs that are known to crash. Without the program names, it is hard to say if they are involved here. WRT to CbB crashes in general see
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yeah, often best to consult the current doc regarding questions about the current implementation
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When Post FX Rack is checked, the PC follows the FX Rack. When Post FX Rack is not checked, the PC precedes the FX Rack When in doubt, check the documentation
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that's the one
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The signal paths through the FX Rack and the PC are the same - in at the top, out at the bottom. IIRC, by default the PC is before FX Rack. There is an option in the PC context menu to place it after the FX Rack.
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Instead of using the keyboard shortcut, try opening the controller from main menu View > View Controllers With the computer keyboard virtual controller active, keyboard shortcuts like "K" are pre-empted by the controller. The keystroke must go to either the controller or the DAW. It cannot go to both at the same time.
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You may use any of the algorithms provided to render AudioSnap clips. The offline algorithms tend to be better quality but there is a setting to use the online setting. Here is the preference page covering stretch options options http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=0x22B19 There is a little information about each algorithm there.
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Freeze and bounce by themselves do not use audiosnap. AudioSnap is designed to change the length of audio. This is why it must be rendered using one of the stretching algorithms. It is not possible to play AudioSnap processed clips or render the clips without using an algorithm to handle the stretch.
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Why is audiosnap involved? The audio rendered from SD3 comes from MIDI and should not need to be processed through audiosnap. AudioSnap is primarily designed for recorded audio. Timing issues in SD3 may be fixed in MIDI.
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HELP how to do Multitrack recording with Alesis Multimix 4?
scook replied to GDog 07's topic in Cakewalk by BandLab
Do not have the device but just read a few pages about it here https://www.alesis.com/products/view/multimix-4-usb-fx Often Alesis gear did not have factory ASIO drivers. The Alesis Multimix 4 is a mixer with a USB port. Like most mixers, the computer connection is 2 channel. From the features section: The image in the OP shows what one would expect from a stereo interface Left 1 = channel 1 from the interface Right 1 = channel 2 from the interface Stereo = both channels 1&2 from the interface -
Regular freeze and bounce do not rely on stretch algorithms like AudioSnap. Freeze and bounce render audio just like the export process.