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Everything posted by Starship Krupa
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Unable to drag and drop WAV to track window.
Starship Krupa replied to Philip Jones's topic in Cakewalk by BandLab
Maybe Philip was running X3 using (a) different location(s) to install plug-ins. I've had to blast through changing permissions on my Programs folder and it was not a walk in the park. Usually I've had to take ownership, then sit there while Windows grinds through changing ACL's on however many dozens of GB of executables and support files. I got it to work okay, but I have a lot of experience as a Windows NT admin. I don't know if most people who use Windows (or Macs) even know that there is such a thing as folder/file permissions, and I don't blame them if they don't. -
As far as I know, this kind of thing is handled by the individual instrument, not Cakewalk.
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Adding 3rd Party VSTI's
Starship Krupa replied to Neville John Pearson's topic in Cakewalk by BandLab
I try to avoid installing plug-ins under any specific host’s program directory structure, because who knows, I may not always want to use that program. C:\VST or D:\VST usually work and are easy to find. -
At 44.1K/256 buffers, the delay is about the same as being 6’ away from a sound source, just factoring the speed at which sound travels. MIDI itself has its own delays. My system is based on an i7-6950X and I have no special issues with latency delays, but I also have even older systems with even less CPU power that also have no trouble. The code that makes up the heart of Cakewalk goes back many years, and itself tends not to challenge older hardware. The most punishing use is hosting plug-ins. The thing to watch out for is individual plug-ins that induce further latency. I find that to make a more perceptible difference than where my buffers are set (as long as they’re 768 or under). If I want to have “comfort” FX while tracking (as opposed to ones I want to print), I make sure to use FX that don’t add latency (the Sonitus suite is light on CPU use, as are the Dead Duck FX, Kilohearts Essentials, and MeldaProduction FreeFX bundle processors, all free to use) and I add them to individual tracks, not buses. Then I can use whatever I want when mixing and latency is not an issue. I can track live guitar through VST FX just fine, but not all VST FX. The ones that are made for processing guitars tend to induce less latency delay. No “trash can slap back” unless of course I want that. ? So if you’re getting audible latency that affects your ability to play in sync, and that latency goes away when you bypass all effects, try re-enabling them one by one and take note of which one(s) cause the latency. (And be sure that you stop and start your transport each time you disable/enable an effect to give Cakewalk a chance to recalculate delay).
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Is this in Track View or Console View or both? To make it visible again, Track Manager is the answer. It's in the Tracks menu in Track View and Strips menu (?♂️) in Console View. Tracks and buses can get hidden by accident, hitting the wrong keys.
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BASS DI DISTORTION IN OLDER CAKEWALK... NOT IN NEWER CAKWALK
Starship Krupa replied to Francisco Mendoza's question in Q&A
Can you explain further? Is the issue that when you use SONAR to record you get distortion? Or is it when you open an older SONAR project in Cakewalk by BandLab and record you get distortion? If it's the first, the solution is to record using Cakewalk by BandLab. Cakewalk b BandLab can open older SONAR projects for further recording. If it's the second, are you hearing this distortion as you record or on first playback? Have you tried creating a new track in the older project (new, not by duplicating) and recording on that? I would carefully examine every setting on the tracks in the new and old projects, especially Gain (not fader volume, but the Gain control), but also any ProChannel module settings. The ProChannel has effects built in that can cause distortion (it's supposed to be intentional, but if the modules have gotten switched on by accident it will happen). And of course, any 3rd-party plug-ins. The settings may be getting messed up somehow going from SONAR to Cakewalk. It is not common, I'm just guessing. -
New user. Can't record virtual instruments
Starship Krupa replied to Neville John Pearson's question in Q&A
I guess you missed: Which is indeed the most likely solution. Since this question is a very basic one, it indicates that the user is likely new to DAW's in general, but certainly Cakewalk specifically, and will really benefit from knowing where to find some fundamentals. Cakewalk's online documentation can be hard to navigate, and as with anything written from the perspective of a high level of understanding, explanation of basics can suffer. That's why there are so many tutorials and supplemental information on the basics. If I know that my issue isn't a basic one, because I've already tried several things, if I don't want people replying with basic answers I list the things I've already checked and tried. I can't expect the people offering the answers to manage my feelings. And in the vast scale of possible emotional injuries, having a stranger on a forum underestimate my DAW skills is pretty survivable. -
Realtek is the maker of the onboard sound device in most PC's. Some Realtek driver installers include an ASIO driver for the Realtek chip, which if it worked correctly would be a great thing, but it usually gets the kind of result you are seeing. You don't want to use your onboard sound chip anyway, so follow scook's instructions:
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I've never seen it before. How/where does one bring it up?
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Unable to drag and drop WAV to track window.
Starship Krupa replied to Philip Jones's topic in Cakewalk by BandLab
So after doing this, you are now able to run Cakewalk as a user (not "Administrator") and drag and drop audio files from Windows Explorer to audio tracks? If so, I'm glad you found a solution. -
Yes, I'll wait a year for when Larry posts the same topic but with "Humble Bundle" appended.
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I dunno, looks like it got a bunch of people here talking about the products and fired up to maybe get some.
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With all the dialog samples I like to use in my 90's ambient-influenced stuff, I jumped at $19 (at least I think it was that low, in any case whatever I did pay, it was worth it and helped me finish a song faster). It's a relatively easy one to wait for, it's really a collection of FX in one integrated GUI. Anybody reading this, can, I'm sure, duplicate what it does with a handful of freeware plug-ins and samples. But if you regularly have the need to turn pristine audio into distressed audio, it's the best tool I've tried (although I've not yet tried LO-FI AF). It's nice to have all the processors in one place.
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To spell it out for those not already familiar, if you're a new MeldaProduction customer, making a first-time purchase, using Brian's code will get you 20% off. And if you sign up for their newsletter, you get a 10 euro credit. Brian will get credits in the amount of 10% of your purchase. So for instance, let's say you wanted to upgrade your MFreeFX Bundle to the "pro" versions (which is very much recommended; if you like what those pups can do in their standard configuration, the pro upgrade is when you start really being able to enter Meldaville, with access to the modulators and multiparameters). With the newsletter credit and a referral code, you'd get the 37 plug-ins in pro form for about $11. Brian gets a credit. Even these small ones add up. For the MEssentialFX Bundle, doing the math....which, BTW, my math on this tends to come out overestimating the cost, maybe due to the euro/usd exchange rate....you'd pick up the bundle for just under a hundy. $98 or so. And Brian gets $10 in credits. Then once you have an account, you can start sharing your own referral code if you want. Right now, I feel like (a modern day) Tom Sawyer when he was trading his classmates for the bible verse tickets: a few weeks ago I idly checked my credits balance, not expecting to find anything, and found that someone (probably at VI Control) had used my code to the tune of 99 credits. Now, during the sale, my price to upgrade to the MComplete bundle, which includes everything that MeldaProduction makes or ever will make, is $118. So I'm less than $20 away from never having to pay a cent for a MeldaProduction plug-in again, ever. Another genius marketing move from Vojtech: get your users to ***** the product. Thing is, you'll notice that there's no financial reward for me posting this rundown. I just think their stuff is great, and want to share the joy. While MEssentialFX says that it includes 10 FX, it actually goes to 11, because MTurboDelay, which is an insanely deep effect, also throws in MTurboDelayMB. MAutoAlign was one of the first Melda FX I bought, MSpectralDynamicsle can do a whole lotta stuff (see @bitflipper's review in SoundBytes), MLimiterX sound great, especially when I switch it into M/S mode. MTurboReverble is among the best-sounding reverbs I've heard, which is a small group consisting of MTurboReverb and the Exponential Phoenix/Nimbus/Stratus bloodline. Try the Bricasti clone device and you'll hear what I mean. MAutoDynamicEQ is a go-to, a dynamic EQ with the ability to analyze for resonances, and also analyze another track via sidechain for collision elimination. If you've had issues with the spartan GUI in the past, know that especially in the Turbo line, this issue has been addressed with custom "devices" that include nice graphics (although you can switch over to the "nuts and bolts" UI if you want to get under the hood). Also, and I can't stress this enough, go into the Style preferences and look through the available styles. Then when you find one where you like the graphics, go into the color preferences and set them to something you find more attractive. As follows, maybe not so homely after all?
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Favorite Freeware FX Thread
Starship Krupa replied to Starship Krupa's topic in Instruments & Effects
Yeah, a couple of Megs of .aax is nothing compared to what an A|A|S Player installation used to spew around, which was into the GB. Still, I do like to keep a tidy system. -
With these 5-year-old indie exploration games that don't really need high FPS, a used GTX 1080 or even GT 1030 (which is what I use) will run them lickety-split. My GT 1030 is even passive, for extra-quiet PC operation. The only one I've played where I would like to have a little more under the hood as far as GPU is Outer Wilds, which is a space exploration game. One in which I have been immersed for weeks. And I'm not even sure how much it would help, because I get similar results even when I turn the graphics quality down. The rest of them go like the proverbial flying mammal exiting Hades. I've even been able to play some of them on my 2017 Dell Latitude with its built-in Intel H620 GPU. That's one of the fun things about "catching up." With any indie "walking simulator" or puzzler from a few years ago, even my not-leading-edge systems run them well. Kinda like Cakewalk. When a lot of its code was new, the idea of having 16G of RAM and a multi-core CPU that can clock up to 3.9MHz was crazy. And since Noel And The Gang have been optimizing the engine and graphics, I find that it keeps running better, even on way too old hardware.
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Favorite Freeware FX Thread
Starship Krupa replied to Starship Krupa's topic in Instruments & Effects
I'm not usually one for this kind of suggestion, but as a blue sky fantasy, Kilohearts Essentials would be a really sweet collection to bundle with Cakewalk. It ticks most of the "bread and butter" boxes, but where it pulls ahead of say, the Dead Duck collection, is in the more exotic sound design-y special effect-y ones like Ensemble, Tape Stop and Reverser. -
Cool. I have a great amount of respect for Dan and the rest of Acoustica. Beta testing for them was the first time I'd been exposed to the nimble development model. Their commitment to shipping a bug free product is like nothing I've seen. Cakewalk in the BandLab era is great, but with the advantage of a more modern (and considerably smaller) codebase, Mixcraft still has the edge in this regard. They sent me feelers about a QA gig years ago, but I have no desire to be a pro QA engineer any more. Beta testing is fun, lets me keep a hand in it. Vegas as it is today could benefit from Dan's commitment to quality! It's still my NLE of choice, but man can that thing hang if you don't have it all tuned up.
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Dynastia -- FREE OTT Clone by Outobugi (Windows only)
Starship Krupa replied to locrian's topic in Deals
Odd, a freeware clone of a freeware processor. OTT itself is freeware, and works on MacOS as well. -
I also found when I demo'd it that the lush (often too much so) reverb and delay tails in the factory patches sucked up a lot of CPU. Turn off some FX and use your own reverb and things settle down. If I bought it, I'm not much of a synth programmer, so it would be to have more control over the baked in FX than I get with A|A|S Player. If Player just let you turn off reverb, I'd have much less desire for the full version, which is most likely why Player doesn't allow it. I do love the way that Chromaphone sounds, but I already have so many great synths! $79 is a very tempting price (I almost pulled the trigger on it for $99 a while back).
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I guess I have been watching too many Rocky Movies
Starship Krupa replied to kennywtelejazz's topic in The Coffee House
It was an important way for "freaks" to connect and bond back in what was a dark time for being unusual. For my generation (that would be Jones, 1955-65), it was one of the last vestiges of 70's-style liberation when the buttoned-down 80's crept in. Nowadays it's so much easier for like-minded people to connect, which is great. -
It was my choice when I got back into DAW use a dozen years ago. The lower system requirements, the price, and the company's motto is "Software Should Be Easy To Use." I had a Pentium D system at the time and SONAR's requirements were at the edge of my system specs, although I still had a SONAR license from the early 2000's that would have been upgradeable. When DAW shopping, one of my tactics was to look at the support forum to see what people are complaining about and how the company responds, and at the time, Mixcraft won that one hands down. And it was correct, it was some of the most stable, bomb-proof software I'd ever seen. I was so impressed that I joined their beta team and even got my name in the credits for the next release. I happily stuck with it until BandLab released Cakewalk as freeware. My first experiment was importing stems from a Mixcraft project to do a new mixdown, using as many native Cakewalk plug-ins as possible. I fell in love with the Console View and the flexible routing. As well as Cakewalk's silky-sounding playback engine. Mixcraft does gapless playback better, but I suspect that it comes at the price of this difference in playback sound. I'm not sure that everyone would notice it, but it was immediately audible to me. Mixcraft's recording and mixdown engines are the equal to any. For the "all DAW's sound the same" crew, I have found that to be mostly true when it comes to recording and mixdown, but not playback. It's great for getting ideas down quickly, but has some drawbacks. The aforementioned MIDI routing, the wasted real estate by not being able to collapse lanes. However, the way they handle folders is brilliant. Folder=submix. Clip grouping only affects moves, not other editing, so that's a pain in the editor. It includes some nice features that CbB lacks, such as a pair of integrated samplers, and some interesting internal routing for modulation. They have a Matrix-like feature called Performance Panel that includes the features that Matrix users wish it included, such as the ability to record directly to cells. This is said to make it a better compositional tool, although I've not used it as such. I love the markers, which have "tails" that extend all the way down the track view. Makes it so much easier to line things up using markers. At $20, it's a heckuva deal. As previously mentioned, upgrades to the next version are usually very inexpensive, and they are working on version 10. The Pro Audio version only differs in that it comes with more plug-ins, so if you're reading this, you're already covered in that regard.? The bundled plug-ins are a selling point, but it's a mixed bag. Too many of them are old 32-bit versions of plug-ins that are now available in 64-bit. The A|A|S Journeys/Entangled Species soundpack that comes with it is what got me hooked on A|A|S' products, but they're the original single-layer String Studio 1 versions. It's very much influenced by SONAR, so getting up to speed is....a cakewalk (sorry).