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Everything posted by Starship Krupa
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Do you believe that every topic that you've already made up your mind about is unworthy of discussion? Or just this specific one?😄
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Yes! Reverb tails. I really hear them too. When I finally found a great reverb, which was iZo/Expo Phoenix when they first put it on sale for $9 a seat, it might have been the single purchase that's made the most difference to my mixdowns. When I try to introduce people to mindful/critical listening, one of the things I tell them is "listen to the reverb tails." For whatever reason, reverse reverb also reveals repro quality. My favorite piece of music for sonic eval is Radiohead's "Everything in its Right Place." It uses reverse reverb all over the place and they throw in a bunch of barely audible ear candy stuff throughout the song. I also find that more accurate repro can make music affect me more emotionally. "Everything" is good for that because of his plaintive vocal style and the open-ended meaning (lessness) of the lyrics. If there's bad resampling or jitter or whatever, I'll sit and listen, but my reaction will be all in my head. When the little details get through, and I can hear slight breath intakes and vocal emphasis, I'll get a slight chill or my heart will feel different. The audiophools call this the "tearjerker" effect. Neil Young mentioned it when he was first pitching Pono. When I first figured out how to do bit perfect transfers, I burned my girlfriend a CD direct from the DAT master of her album. Played it back on the studio monitors to see if she could tell the difference and tears started rolling down her face. It had made me cry before because she had been away on a trip and I had figured it out while she was away. It was like having a hologram of her between my speakers vs. just a lead vocal. It's funny, some people seem to be able to hear this while others kind of look at me funny or ignore what I'm saying. You fellers seem to be in the former group. It might be what things are like for people who have experienced UFO encounters. Most people think they're delusional. So excuse me if I fill the screen.... Noooooooo! A few years ago I got raked over the coals on this very forum for asking the same question that Boog did. Supposedly someone on the old forum had done rigorous tests and posted their results showing that everything nulled, therefore it was a canonical fact and I was beating a dead horse. Although I think the lynch mob was mostly that one guy who used to try to jerk my chain, can't remember his handle at the moment. He split from here not long after the Great Licensing Reveal. We had some fun teasing each other. If I had had your test results as opposing evidence, it would have gone much better. For me it's not whether different audio programs can sound different, but why. And I'm with you, it's not so much better/worse it's just....different. If that's because of CbB's pretty 3-D channel strips, so be it. But without knowing how he was going to describe it, I'd describe my subjective impression of Mick's Craft's playback sound vs. CbB's almost exactly the same way TBoog did: "creamy" was the exact word that popped into my head 7 years ago. Mick's Craft was still sporting what I called the "Fisher-Price Mixer" view; although I got some good work done in Mick's Craft I was starting to feel restricted by its capabilities. CbB looked and sounded "cozier" somehow. People on Reddit went from sharpening pitchforks to thanking the devs when the most recent Sonar release dropped, so you might want to give it a shot. Software never has any issues until the developers find them and fix them.🙄
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I can't find where he did. He did the same thing I did, which is bounce/render/export and then null test the resulting files. That tests the rendering engine, not the playback engine. While that's ultimately the "sound" of the DAW, it isn't necessarily the sound we hear during playback. What I mean by physical loopback is recording, via cables, the output of my interface. I've tried doing comparison tests between different players using my interface's internal loopback, and I got impossible results. It must have routed it farther upstream than I expected. So it has to be physical.
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If the color choices are obscure enough, and they sure as heck were in CbB and kind of are in Sonar, then I'm sure we'll step up and provide auxiliary documentation.🙄 Isn't there an appendix in TYLIP that includes my findings from going through all of the color settings and noting what they did? The custom color sets were an important part of my themes. Oh those red measure lines and blue or green beat lines....
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I took the links out of my sig minutes before you went looking for them. Of course.😄 Here's the folder: https://www.dropbox.com/scl/fo/yo9m9yqaxnwr537tyud7s/AAR9ZDrFPPFYUZbPvowFJtw?rlkey=jcrv5eu9hyk354j8w3lyhx89v&st=gdpi1n53&dl=0
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I'd say that's the ONLY "sounding" DAW.😄
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Very controversial subject on this forum. I have plenty to say about it. First, I really, really want it to be the case that they all sound the same, or at least the same considering differences in such things as default pan law. It's one less troubling thing for my over-focused ADHD brain to grind on. Unfortunately, I have in the past seemed to subjectively perceive differences. The first Cakewalk project I did when I was testing CbB was from audio tracks first recorded in Mick's Craft. Cakewalk immediately sounded "creamier," easier on my ears in a way. As someone who used to be in the software biz, I know that there are so many ways to code a DAW that it seems unlikely to me that playback would sound identical. So many choices of how to talk to plug-ins, how to mix audio streams together, etc. To imagine that the results of all of these hundreds or thousands of programmers' efforts would result in identical results....it's just not possible for me. For instance, so many things can introduce jitter, and past a certain amount, jitter can be audible. It's easier for me to believe that the recording of RAW audio sounds identical, but that's not the only thing you do with a DAW. You use the DAW to mix that audio together, process it with effects, etc. Second, with any DAW, there are two different things that they do to produce audio, and people never consider this: playing audio and rendering audio are different processes. So it opens the possibility that there may be a difference between what you hear when you are in the DAW and hit Play, and what you hear when you export the audio and play it in your favorite media player. There's a compelling reason to make the playback engine easier on system resources, which is that the less CPU it takes, the better the latency. With a more streamlined playback process, you'll be able to stack more plug-ins before getting glitches and dropouts. Third, there are resources on the web that show that not all audio programs at least do sample rate conversion perfectly. Most notable is the Infinitewave SRC test project, which is unfortunately region-excluded to disallow computers in the United States to access it. The person who runs the site is Canadian, and I'll leave it up to you to ponder why a Canadian might start blocking Americans from accessing his labor of love site. Also, in the past several years, multiple DAW manufacturers have claimed that their products had new, better sounding audio engines. Ableton, MAGIX, and Acoustica claimed this about Live!, Samplitude/Music Maker/Sequoia, and Acoustica about Mixcraft. This can't be something that their marketing people came up with out of thin air. To make this claim is to implicitly say that the new engine sounds different from the old one. The Infinitewave SRC graphs confirm that newer revisions of the same program can have more accurate sample rate conversion even when rendered. BTW, their graphs for SONAR were at the top of the accuracy chart. Not alone at the top, but solidly there. If the programming choices made when coding sample rate conversion can be so different, is it not possible that other critical processes might also be different? I ran my own tests a couple of years ago, comparing Que Kwouk, Re: Purr, Whey Form, and Mick's Craft. The dataset was very difficult to set up. I used a project with a soft synth. 50% L/R pan. Short version, the exports didn't null perfectly, but they nulled better than I expected. However, I didn't make them using a physical loopback to test the DAWs' playback engines, they were all rendered before comparison. It's a LOT of work to set up these tests. There are also the visuals to consider. When you stimulate one human sense, the other human senses that you are using are affected. So something that is more pleasing to the eye will sound more pleasing to the ear. Of course this can't be proven with such things as null tests, but it is very real. Two different UI's will sound different, if you consider that "sound" is something interpreted by a brain. The old tree falling in the woods question. So if when I first tried CbB the UI looked more pleasing to me than Mick's Craft's (it did), it would have affected my perception of its playback. Just as if someone had been stroking my hair while I was trying CbB vs. pulling it when listening to Mick's Craft. "How did you like the play Mrs. Lincoln?" And of course, when we are actually working, we're not listening to simple sine waves. We're also using our favorite plug-ins, some of which might be the DAW's native ones. It's terribly tricky. I have on my to do list to come up with a way to null test through physical loopback. Someday.....
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With the retirement of Cakewalk by BandLab, I'd like to memorialize the pastime that I discovered and still miss. It started out as an effort to just make Cakewalk look better to my own eyes and turned into a hobby all its own with intrinsic rewards. I won't take credit for inspiring any of it, because they just bring Sonar closer to being in line with modern UI language, but when Sonar was released, it was very gratifying to see that it incorporates multiple things that I implemented in my own themes. This includes the use of Mac style turny triangles to open and close panels and hamburger and 3-dot options menus. Colin and I were especially relieved to see that the odd reversal of synth track and simple instrument track icons was not perpetuated. Unfortunately they just went with using the same icon for both, which isn't ideal, but at least it doesn't make my head spin. Slight consolation is that my CbB themes seem to work pretty well in SONAR Platinum, so I can still enjoy them in some way. I'd like to first thank @Colin Nicholls, without whom it would have not been possible for me to make a theme suitable for public consumption. His The Young Lady's Illustrated Primer to Theming Cakewalk is a towering achievement. I suspect that there's an innate human impulse to share what we have learned with our community, whatever that may be. It would go back to our earliest social evolution, when doing so was critical to the tribe and individuals' survival. Colin's work is an excellent example of that. His steampunk theme is the one that inspired me to do a theme with a "theme," that is one that referred to something other than Cakewalk itself. Fast forward to the ones I did for Neon Genesis: Evangelion and Yellow Submarine. Not necessarily daily drivers, but fun to create in and of themselves. Second, @Matthew White for creating themes that inspired me early on. I started out swiping some of his button images (the green and red on/off's) before doing my own. He is truly a Lord of the .STH. Third, all of the other themers whose efforts inspired me in one way or other. Which includes pretty much everyone who's ever released a theme for public consumption. Shout out to @sjoens for tackling skins for the legacy Cakewalk effects and instruments. There's plenty of work that could be done with those. As for the future, Colin and I and others from this forum have been relentless in lobbying the Cakewalk devs to give us access to Sonar's custom colors. I really hope that they do and that it's at least as extensive as Theme Editor's abilities to set colors. The new vector graphics buttons are able to change color without having to create a whole new image, which potentially allows a great deal of customization. And so I look forward to this forum coming to life again as we begin to share our custom color schemes. For those who have been lobbying for this ability, and especially for those who haven't yet, hit the Feedback forum and get to pestering. I'm concentrating on color choices. From my observation, a Theme Editor like CbB's isn't possible, or at least not probable. Also IMO not necessary. I may not love all of the buttons; there are some glaring (to me) examples of inconsistency such as random use of "Fx" and "FX" to abbreviate "effects." But I can live with them if I get access to the colors. Here's hoping it won't be too long. I like the overall look and design philosophy of Sonar, but the blandness of the stock color schemes brings me down.
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Guitar tuning - who woulda thunk? idea
Starship Krupa replied to lawajava's topic in Production Techniques
Hmm. While I am quite interested in zero fret nuts, the photo looks as if the zero fret is closer to the 1st fret than if you just used a regular nut. Seems like that would mess up intonation rather than improving it, but since you've actually done it and like it, I guess it's not a problem. Or is the way that it works the plastic part of the nut gets narrower to accommodate the zero fret being moved further toward the headstock? Can you post where you bought the nut? -
Not a popular choice in these parts. ASIO2WASAPI is my go to for ASIO wrappers, but with most DAW's you can just use WASAPI Exclusive in its native form. Ableton Live! is an exception, for some reason Ableton have as yet failed to support WASAPI.
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I remember the call for creators of custom Meldaproduction devices to turn pro. I was just fuzzy on the MSF timeline. Thanks for clearing that up. I guess that's when it pivoted to become Melda's answer to Kontakt. Buy LE and subsequent "instruments" become add-ons. But then there's the Melda take on licensing where if you have the full license, new instruments are no charge as long as you both shall live. MPowerSynth doesn't get enough love, IMO. Maybe it's become kind of redundant with the rise of MSoundFactory, but there are some GREAT presets in the Preset Exchange. If only they hadn't had that policy that wound up polluting the Preset Exchange. The garbage it encouraged (you had to upload a preset in order to be able to download new ones, no matter your ability to create good presets) is still cluttering the Exchange to this day.
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To paraphrase AC/DC, "TMP, oy, oy." I don't know how much of an actual "requirement" the CPU/TPM hardware is with Windows 11. I have had Windows 11 installed on an i7 4770 system for over a year and it works a treat. Detestable Start Menu notwithstanding. Who is it at MS that hates the Start Menu so much? Microsoft could easily block non-compliant Windows 11 upgrades, but they don't. They seem content to keep it as an "at your own risk" option for the adventurous. Kontakt isn't the only Vi that requires a certain level of GPU. My old 2nd gen i7 laptop can't run IK's MODO instruments.
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An excellent choice for people who are afraid of being held hostage economically and of having their software stop working for no good reason! Seriously, though, I think Macs are great and I wish I could afford one.
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How about if I feel a compulsion to explain? Please do NOT feel the need to read this.😆 The Rocky and Bullwinkle Show was an American animated TV show that ran from 1959-64 and has been in constant reruns since. It was maybe the first such TV cartoon that had satirical jokes that would appeal to parents and teenagers as well as the very young. Chuck Jones had been doing it in movie theater cartoons for years, but TV lagged behind. Boris and Natasha were a pair of incompetent Soviet spies, adversaries of Rocky and Bullwinkle. The Cold War was at its height, and they were caricatures of Soviet spies, which many people believed the United States to be filled with. Rocky was an anthropomorphic squirrel, Bullwinkle was an anthropomorphic moose and Boris and Natasha referred to them in exaggerated Russian accents as "Moose" and "Squirrel." Their goal was usually "kill Moose and Squirrel." Boris' surname was "Badenov" as a parody of the Russian tsar Boris Godunov. Natasha's surname was "Fatale." "Boris" to any American born after about 1950, unless they're tennis or chess fans that's a pint-size American caricature of a Soviet spy who was endlessly bested by a tiny squirrel and an intellectually challenged moose. I hope that Boris does not "kill Sequoia and Samplitude." It will be interesting to see what they do with this IP. If it were up to me, of course I would issue the audio software under the "Natasha" brand. "Natasha Samplitude." Objective: kill Cubase and Pyramix.
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Use of a DAW's preset management system is integral to my workflow. Why it is is not important. CbB's had some issues, but Sonar's has moved even further from ideal. Here are the issues I'm seeing with Sonar's preset manager. In CbB, when the user double clicks in the preset name field to enter a name for a new preset, text turns black and the background turns white. This is fine. Where Sonar has slid downward from CbB is that the typeface also changes, to something that looks like the "Console" or "Courier" font: That doesn't hurt the functionality, but it looks weird. More of a problem is that once the user enters the name and hits <enter>, there's no visual indication that the new preset hasn't yet been saved. Whereas in CbB, using the Tungsten theme, after a new preset name has been entered, the background of the name field changed color to signify that it hadn't yet been saved, and would be lost otherwise. This wasn't the case with Mercury, it seems to be an error that was corrected for Tungsten: The graphic resource for this in CbB is Plug-in property page/Preset Name drop-down menu. Tungsten uses a light orange cell but Mercury uses the same grey for both cells. Ideally, the indicator for not having saved your new preset would be the Save button changing state. Or even just saving the new preset when the user hits <enter>. Please restore/improve this functionality. If I'm correct and the new UI also supports 2 button states for the preset name drop-down menu, if should be possible to fix it.
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PC crash deletes folder with CbB projects
Starship Krupa replied to RummieGit's topic in Computer Systems
And if you only have one computer in the house, do make one of those Medi-Cat or Hirens thumb drives. It's a very handy thing to have around in case of problems. For the cloning of drives, Clonezilla -
It's a pack of presets for Massive X Player. I thought it might be a Kontakt instrument.
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As of now, CAL is fully functional in Sonar, even the FT version. Regarding fear uncertainty and doubt about Sonar FT being dropped and the product going completely payware, that possibility was always there with Cakewalk by BandLab. They didn't deactivate CbB until they had a newer DAW that CbB users could use for free. So their record has been pretty good in that regard. There has also been no small amount of programming time and effort dedicated to enabling Sonar's free tier. Would they go to all that trouble if they only intended to discontinue it? Your choice is to continue with the same company that's been giving you free subscription access for over 7 years, uninterrupted, or acquire and move to a different DAW. The fear about losing Sonar FT is that we would have to migrate to a different DAW. So either you take the chance or force yourself to move to a different DAW right now. Whatever else happens, they do seem to be pretty good about advance warning. In the event of licensing for Sonar changing, it's reasonable to expect that we'd get plenty of time to either buy it or wrap things up.
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That worked a treat! Thanks. I didn't think I needed to "get" Komplete Start again, 'cause I already had it. There's also a "Bass Music Essentials" product I didn't have. Nice!
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I wish it were true for me. You have my sincere envy. Was there anything you had to do other than run Native Access?
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Looking forward to it. Still not showing up in my Native Access. Massive itself has always been pretty much a "player" instrument for me, so getting a player version of Massive X will be a treat once it arrives.
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Buzzing in monitors, but it is from the PC! SOLVED!
Starship Krupa replied to hockeyjx's topic in Computer Systems
The 3 prong/2 prong adapter is a tool that the intrepid audio engineer keeps around in the tool kit for cases like this one. I thought I had suggested one earlier, but that might have been someone else's thread. Amberwolf had it covered. I used to keep one in my gig bag along with a 4 outlet power strip. There are so many old houses and nightclubs in converted old storefronts near where I live. It's more likely than not that the mains wiring will be sketchy in some way. -
Buzzing in monitors, but it is from the PC! SOLVED!
Starship Krupa replied to hockeyjx's topic in Computer Systems
Glad to hear that it worked out! Ya-hoo! Now that you've fixed it, once you get reasonably caught up on your projects, I'd suggest figuring out which of the solutions actually cured the problem. This isn't just for curiosity's sake, but for education's sake. Also, if you have problems down the road, it would be nice to know which one worked. I know it's tempting to just leave it, it works and who cares why, but see if you can take 10 minutes to check it out. If it was a noisy USB cable, you'll really want to know, because you won't want to use that cable for connecting another audio interface. -
PC crash deletes folder with CbB projects
Starship Krupa replied to RummieGit's topic in Computer Systems
Such as: https://medicatusb.com/ Or: https://www.hirensbootcd.org/ Best practice would be to download and create the bootable USB stick on another computer, then bring the stick to your computer and boot from it. Once you boot from the recovery drive, you'll be presented with many utilities. Try the drive/data recovery tools first. With luck, they'll be able to recover the lost directory. If they do, copy it off of there ASAP. As Amberwolf says, until you either get your data back or determine that you can't get it back, you shouldn't boot the computer from its current drive and use it. Turn it off until you can boot from the recovery drive. Once you get your data back, then you can start addressing what might have caused the problem. From what you describe, some piece of hardware went bad, probably your hard drive, maybe memory. You'll likely wind up replacing whatever it was. There are good utilities on the Medi-Cat and Hirens disks that you can use to run tests on your system. -
New FREE version/tier of the venerable Cakewalk Sonar
Starship Krupa replied to cclarry's topic in Deals
I suspect that their "off the record" policy was/is to go ahead and allow it due to the fact that the user must do it deliberately. They don't get the same security overkill that they would with the TPM and CPU with the extra feature, but they get everything else. And I suspect that they would ultimately rather have people on Windows 11 than Windows 10. My test Windows 11 system is an i7 4770, and it works a treat. Updates, etc. And Windows Security and Updates never complains that my hardware isn't strictly Windows 11 compliant. Performance-wise, there's no difference that I can perceive. It could even be better for all I know. So far there's no compelling reason to upgrade my main (i7 6950X) system. While I really like the return to rounded window corners, the changes to the Start Menu are annoying. Microsoft haven't entirely broken the Start Menu yet, but they seem determined to do so.