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Everything posted by Starship Krupa
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The dilemma of new computers and USB sound cards
Starship Krupa replied to happen135's topic in Computer Systems
I don't understand what this means. Did the level increase, did noise come out? -
Not "presets" but an instrument created in the MSoundfactory framework. I think it's supposed to conceptually be like Kontakt. I found it after running MPluginmanager.
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Well, for anyone who wants them, ST4 MAX v2 can be purchased at Plugin Boutique for $29.99. Strike that, the only place I see that still sells it is Sweetwater, and it's $49.99. The PB one seems to be the later version that doesn't include Syntronik 2 and SampleTron 2. Going forward, I just hope they keep selling the soundsets. My SampleTank 4 MAX bundle would see way less use if it hadn't come with Syntronik 2 and SampleTron 2. I don't know if I'd call Syntronik 2 "essential," but there are some very good, useful sounds in it. I liked it even better once I installed the newer packages. Alien Harbours and that stuff. Doubtless, there are other emulations and sample collections of vintage synths that sound better, but they're also significantly more expensive than the SampleTank 4 MAX package. Well, at $29.99, there are a LOT of virtual instruments that are significantly more expensive.... SampleTron 2 blew me away with how comprehensive the collection of samples is. Not just the Mellotron and Chamberlin tape sets, but plenty other, lesser known analog samplers like the Optigan, and not just instrument sounds, but also the funky weird sound FX and loops. They're all lo-fi to start with, so it doesn't matter if IK recorded them back when technology was holding the size of samples back. The amount of disk space my ST4 libraries takes up is 520GB. Substantially less than the 800GB they claim in the ad copy. I think they got the larger number by adding up the size of all 3 tiers of SampleTank 4 while not accounting for duplicates. Since SampleTank 4 MAX v2 includes everything from the lower tiers, they're really fudging it. Not that value actually comes from how much space the samples take up. Still, the package is/was a good enough bargain that they didn't need to lie about it. But guessing and armchair quarterbacking is so much more fun! It's probably done for the reasons stated earlier: those soundsets work as well or better when played using the ST4 engine, there hasn't been a time for years that SampleTank 4 MAX v2 hasn't been available for less than the individual products. When ST5 comes out, my hope is that the Syntronik and SampleTron sounds will be included. Kind of a drag if it means that there will be no more Syntronik-branded sound packages, but I guess there can still be some branded SampleTank. The continued proud existence of Philharmonik 2 will just have to go into the "forget it Jake, it's IK Multimedia" bin.
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Way too many. I've slowed down, but I've acquired plenty of non-Melda plug-ins since I got my MComplete license. I don't recommend this. To be fair to myself, my plug-in lust is mostly confined to "creative" FX. I'm still a sucker for things that mangle audio. Not that I don't already have more of those than I can practically use....
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Have you tried their installer shell program? Log in with it and it "knows" which licenses you own and lets you download and install the plug-ins. It doesn't install any crappy services or any of that, just the plug-ins.
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Huh? So they kept the name SampleTank 4 MAX v2 but it no longer comes with standalone SampleTron and Syntronik? I bought SampleTank 4 MAX v2 a while back and it came with the whole shebang, standalone Syntronik 2, SampleTron 2, and Miroslav Philharmonik 2. If you look at my review(s) and installation tutorial(s) I find the Syntronik 2 and SampleTron 2 sounds to be the most useful in the SampleTank 4 MAX bundle. IK are so weird that I'd believe it, but how can they keep calling it the same name and even version number? And why on EARTH would they discontinue Syntronik 2 and SampleTron 2 but keep Miroslav Philharmonik 2? Philharmonik 2 isn't worthless, but the libraries are getting really long in the tooth (like 25 years long in the tooth) and the standalone's UI would have looked dated 10 years ago. 15 years ago even. Way worse than Addictive Drums 2, which was looking pretty hokey before its recent makeover. An entire fashion trend in UI design (the brushed aluminum spaceship control panel) came and went since Philharmonik 2 was released. SampleTron 2 and Syntronik 2 on the other hand....Syntronik 2 had new instruments for it come out more recently than 2 years ago I think. Good ones, too. SampleTron 2's soundset doesn't exactly get updated, it's a frozen in time library of deliberately lo fi sounds, but it got some free new patches and an engine update within the past year. The standalone UI's for both of them aren't too dated, they're similar to SampleTank 4, with certain features either present or absent between them. The big difference is that unlike SampleTank 4, neither Syntronik 2 nor SampleTron 2 is guaranteed to crash after you've auditioned 20 or so patches. Since auditioning patches is something I do a LOT of in humongous ROMplers, if I'm sure that the sound I want is in SampleTron or Syntronik, I'll use those UI's instead. Other than that, the sounds do seem to work just as well in SampleTank, maybe even better because you can drill down more deeply into the engine and mess with envelopes and filters and so forth if you like. Trying to figure out what's up with IK is probably pointless, I just snag what I want when it goes to deep discount or glitch and don't worry about whether anything about pricing or packaging makes "sense." Anyone who ends up with SampleTank 4 MAX or hasn't yet installed all of it, be sure to check out my installation guide in the Tutorials forum. I had the bundle for almost a year before I figured out that I had neglected to install a number of rather nice sounds and had multiple space-wasting duplicates from having installed lesser versions of SampleTank and Syntronik.
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New FREE version/tier of the venerable Cakewalk Sonar
Starship Krupa replied to Larry Shelby's topic in Deals
Why I never use the term "foolproof." Fool resistant is the best any designer can hope for. Just as a truly dedicated attacker can defeat any lock, a truly dedicated fool can defeat any mechanism designed to protect them and/or their work. And the dedication of fools can be awe-inspiring to behold. "You would have had to click away a dialog warning you that you wouldn't be able to save anything." "I never pay attention to those nag screens, I wanted to get to work." I once took a desktop system support call from someone at my company who was complaining that their computer always had error messages that needed to be cleared when they started it up. I went to their cubicle and asked them to shut it down and restart it so I could see the boot errors. Before even closing the program they were using, their finger went straight for the power button....🤦♂️ This was at least 15 years before the advent of smartphones and tablets that don't mind being "turned off." When all hard drives were spinny. If someone could have taken photos of the range of expressions on my face as I watched this....Horrified. Pained. Resigned. Patient as if explaining to a child.... Oddly, I have no trouble believing that the mix in question could have been something worth saving. The most elite fools seem to be capable of producing work of enough value that losing it would be unfortunate. What would be the fun otherwise?🙄 -
Very basic notes on how to launch it in various DAW's. Some eye openers in there, like "Logic Pro supports ARA only in Rosetta mode!" At this late date? Apple's own DAW can only run a certain feature in Rosetta mode? I'm not surprised that compatibility with 3rd party FX is low on the priority list, but that low....
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Not to mention the number of people who wouldn't touch Adobe's licensing policies with a 10' pole. Vaguest Pro is already supposedly a pretty capable DAW, it can do multitrack, has full support for MIDI and VST3's. I read that it began life as a DAW before morphing into a video editor. The Fairlight module looks like a nice tool for working with movie audio. Not quite a threat to So Gnar, Cube Ace, Re: Purr, Mick's Craft, Protules and the gang, but I bet plenty of people find it adequate for its intended task. I think that most DAW's have included at least rudimentary video support for a while now. With Mick's Craft, it includes such things as editing, titles, even some simple effects and transitions. I did a couple of music videos where the only reason I had to involve Vaguest Pro was that Mick's Craft's video rendering libraries, at least at the time, created insanely large files. They didn't have much sense of urgency about correcting that situation. People probably don't buy the program to make videos with it, but its capabilities were a pleasant surprise. All I really need from a DAW is to be able to load and play a video file so that I can compose/edit audio to it.
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Seems like we hit them so hard during the "basically free if you have a voucher" sales that the only ones we want are on the excluded list. I'll just have to wait patiently for Battalion and an upgrade to alpha compressor. Sigh. I don't even use alpha compressor, I just like having it around for some reason. Why is this "I might be able to make good use of it someday" idea so deeply ingrained with me?
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Right, Video Pro X. I got a license for it in a Humble Bundle, but Vegas still feels best to me. Vegas' origins as a DAW help it feel familiar to me. Pro X looked like a really nice program, and I took a good look at it. It was odd for MAGIX to have two essentially competing NLE's. It would seem odd for a company to want to purchase both of them. I've wondered about the structure of their dev staves. IIRC, Vegas Pro was still being developed by the same US team that goes back to the Sony era? I wonder if Pro X is also being developed by a semi-independent team. Legacy programs being developed by legacy developers. Sonar is certainly one. I wonder if some of MAGIX' software development is set up in a similar way, with teams of different people working in different locations. A collection of remote offices. Divestiture surely means the end of the Humble Bundle upgrade plan. Considering the minimal use Vegas Pro gets around here, I think whatever version I'm stuck with will be fine for a good long while. I have the one where they finally got it right with using the GPU to accelerate rendering. I did a comparison of rendering the same project with and without the GPU acceleration and the difference was stunning. The cheapskate world seems to be migrating to DaVinci anyway, so maybe I'll wind up on the DaVinci train if I can't get cheap updates for Vegas.
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It didn't occur to me that anyone might suggest Matrix View as a substitute for a phrase sampler and I didn't think you were. Yes, Matrix View has some limitations. It feels like a feature that stopped about 3/4 of the way to the finish line. Adding integrated samplers to Sonar is halfway there at the moment, it does have XSampler. Unfortunately, of Next's two sampler instruments, XSampler is the one that's less useful to me. I want to trigger dialog samples and sound effects and make my own drum kits. Those are all jobs for a phrase/pad sampler. Among the plethora of freeware audio plug-ins now available, phrase samplers are underrepresented. Sitala looked like it was shaping up before it went freeware-no-more.
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I Just Brought My DAW PC Back From The Dead!
Starship Krupa replied to Elson's topic in Computer Systems
Oh awesum. I have a special fondness for Intel enthusiast battlewagons, witness my current i7 6950X. I got it and a cooler and MB for the cost of shipping from a forum dude who didn't want to have to toss it. It has 10 physical cores, so Sonar sees it as having 20 logical cores. At this point it should last me a while longer. I have it slightly 'clocked to 4.1GHz That thing should last you until you finally retire it out of sheer boredom at having the same computer for 15 years. Intel says that the standard clock on the 3820 is 3.8GHz. You're going easy on it at 3.6 though? It probably runs like a bat out of hell anyway. I mean, compared to how common wisdom thinks it should run. I'd be tempted to re-paste the cooler and try to turbo it up to 4.0 or higher. I somehow found a magic combination of BIOS settings that let my Dell Optiplex i7 3770 sit steadily at 3.9 all the time. You are my kind of computerist indeed. Sandy Bridge PC and Intel Mac 4lyfe. There are ways to get Catalina (or even later, maybe Ventura) on that MacBook, so don't feel like it's done for if some of your software is starting to complain. Someone was poo-poohing my assembly of a 6th gen Intel system when 11th or 12th was already out, fortunately none of my apps care what generation my processor is. The OS does, but it can be fooled if I want. You decide when your computer is obsolete, nobody else.🤨 I was watching a video about Four Tet, he was giving a seminar to some younger people interested in learning EDM production. I figured that he'd whip out a sleek wafer thin MacBook, plug it into a portable UAD Apollo, maybe hook up some airplane cockpit pad controller.... His system was a hopelessly funky Dell laptop, it looked like the stickers were holding the lid together. He ran a line out from its headphone jack into the board. Probably using ASIO4ALL. I hoped he was doing regular backups. -
Now that (full, not free) Sonar comes with integrated access to tens of thousands of excellent one shot samples, I'm feeling the DAW's lack of a native phrase sampler more acutely. It feels like having 5 gallons of ice cream in the freezer but no spoon to eat it with. As of now, the only way Sonar gives you to use audio samples in songs is within audio tracks, each in its own clip. This is not practical for many common uses of one shot samples such as making drum tracks. Typically, a phrase sampler lets you do such things as create your own drum kit by assigning samples to individual slots. The samples are then triggered by MIDI notes. Sonar has a sampler instrument, but it only has a single slot. You can't make a drum kit using only one sample. Maybe you can, but it won't be very interesting. There are very few DAW's in the modern day that don't come with a multi-slot phrase sampler. At the moment, I can't think of a single one except Sonar. XSampler has been a part of Sonar for some time now. It seems to be a port of the same instrument from Cakewalk Next. Could we get Next's X Pad Sampler too?
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It may depend on whether you're running Sonar pro or free tier. If you're running pro, then what Glenn said: the CbB uninstaller may uninstall some files that are being used by Sonar. Since I think there may be some things such as ProChannel FX (PC 2/A?) that were included with CbB and not with Sonar free tier, you'd be better off just leaving the CbB installation alone. It only takes up about 500MB on your drive.
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I Just Brought My DAW PC Back From The Dead!
Starship Krupa replied to Elson's topic in Computer Systems
Well done! It's my policy to squeeze as much use out of a computer system as possible before retiring it. I "run the wheels off." My next system after I've made one run as long as possible is never a brand new one. Your system is probably an i7 3770? An i7 3770 with 16G of RAM and an SSD should, IMO, run Sonar just fine. There was just a discussion on the forum regarding Sonar's minimum system requirements. The amount of horsepower needed for Sonar to do its thing hasn't increased since it was SONAR. To the contrary, the devs say that during the CbB years they've only made the code more efficient. While features have been added, they're not of the sort that need a lot of resources. When the time comes for Sonar to get stem separation, I'm almost sure that it will be like the stem separation in Next: it will use BandLab's stem separation engine, which runs on BandLab's servers. Next uploads the file to be separated to the server and the server sends back the stems. The actual system requirements for having a good user experience in Sonar really depend on what and how many plug-ins you typically use and whether you're willing to use track freezing during the creation of your project. If you're doing audio-only projects and stick to bread and butter FX like compression, EQ, modulation, and reverb, then your system should be good for some time to come. Even if your process is more like my current one, using all virtual instruments and creative effects for sound design, if you favor virtual instruments that aren't doing a ton of physical modeling, it's still a viable rig, without even needing to freeze tracks. -
That's really the thing: unless you need to be able to schlep your computer around, or you don't have enough room for a tower system, a tower is still the way to go. At least for now, at least today. I keep thinking it's got to change, but it keeps not changing. Micro PC, if you want to set up a system in your living room for media and browsing, in a public space as a kiosk, they're great. Laptop, if you need to be able to work on the same system both at home and in hotel rooms, dorm rooms, coffee shops, need to take it into a client, that's the ticket. But the micro PC will have compromises regarding thermals and will favor price over performance. And will have fewer options when it comes to upgrading. The laptop will likely be packing more CPU/GPU wallop but will also have compromises around thermals and limited capacity for expansion. The built-in screen will be smaller than the smallest screen you'd ever consider for anything but a laptop and there will be only one of them. So if size and portability aren't critical, and by that I don't mean "handy to have," the tower still rules 45 years after IBM created the form factor. It's the other ones that are "humble." Horses for courses, says I. I have a tower for resource intensive uses, I have a laptop for carrying around. I don't try to take the tower out of the house and I don't try to make the laptop do everything the tower can.
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Request for BandLab Sounds library: sound effects
Starship Krupa replied to Starship Krupa's topic in Feedback Loop
Unfortunately I am quite capable of missing something in plain sight. 🙄This feature also hasn't been around long for me to get good at. The only thing that comes to mind is that I somehow had another category or categories already selected, which could mask the presence of what I was looking for. Maybe it was a fluke. -
Request for BandLab Sounds library: sound effects
Starship Krupa replied to Starship Krupa's topic in Feedback Loop
I found that too and actually sent them a ticket. Got a nice response saying that it was a great idea and that they would forward it to the ideas people. Then I found this mere hours after this pleasant exchange😣: Either I need to get good at navigating the search function or BandLab are QUICK about following up on users' good ideas.😄 How did I miss this? Well, I've had trouble with finding things in the sounds collection. Not trouble that I can fully articulate at the moment. I need to spend time with it and see how I'm missing things. There's some interesting stuff in here. It says there are 142 sound effects and Foley collections, and each one seems to have about 100 sounds, so maybe 14,000 individual sounds in this category? I'm kinda blown away. One of the membership benefits. Takes care of my sound effect library needs right inside the program. -
HUGE warning about CapCut's new terms of service!
Starship Krupa replied to T Boog's topic in The Coffee House
Company who pulls stupid crap like this needs to realize: everyone was doing just fine before your fabulous and indispensable service came along. Not only since people started editing videos on our computers, since we started making and using computers, but the millennia of what is considered human history and before that. Fine. We flourished even. And if your service vanished tomorrow, or if it had never come into existence in the first place, nothing would be different about the world, nothing. I create videos on my computer, I spend at least 10 hours a day in front of an internet connected computer, move terabytes of data around and I never heard of either of these outfits until now. That's how essential they are to this heavy computer user and content creator. It's amusing to see them get called out on their silly (and not necessarily enforceable) EULA's. They know instantly what impact it has on their business by analyzing traffic to their servers. Oops! Wah wah waaaaahhhh. -
Don't be. Several years back, Apple decided to bring a HUGE amount of engineering effort to bear on the issue of processor power consumption and heat generation. They came to the conclusion that the best way to go about it was to develop their own CPU's. So "Apple silicon" was engineered from the very start, ground up, to be more efficient. Microsoft is only now getting serious about Windows on ARM, so they have some catching up to do. Multiple DAW's including Sonar, now have ARM builds. So perhaps in the near future, the answer to what would be the best tiny Windows DAW computer will be "one with an ARM CPU."
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Request for BandLab Sounds library: sound effects
Starship Krupa replied to Starship Krupa's topic in Feedback Loop
Maybe this wasn't the best place to ask this. The collection is produced/curated by BandLab. Is there some way to send requests/suggestions to the BandLab powers that be?