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Everything posted by Glenn Stanton
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Waves VST blocked by Windows security as trojan
Glenn Stanton replied to Sunraw's topic in Cakewalk by BandLab
this is a good choice for obtaining a "safe" copy of the product from some location, but if the developer is infected (and there have been many of those) then the hash doesn't help, and of course if someone embeds crooked code (ahem, you game manufacturers know this...) then it's even worse when you have a bad insider... -
Mono Track Converted to Stereo by Cakewalk [Solved]
Glenn Stanton replied to Bill Phillips's question in Q&A
perhaps the mono plugins are also confusing things. maybe try a different set of similar plugins to see if the problem is there so as to eliminate the plugin(s) which may be causing this behavior. once sorted, also reach out to the maker(s) of the plugins to have them look into it. the plugin may be sending incorrect information or mis-using an API call. -
and if you're interested in surround panning: http://dafx2018.web.ua.pt/papers/DAFx2018_paper_47.pdf http://www.music.mcgill.ca/marlonschumacher/wp-content/uploads/IMWI/literature/Spat1/Craven-Continuous_surround_panning_for_5-speaker_reproduction.pdf and if you're using timing delays to alter apparent depth of the instruments in a stereo or surround field, things start to get complex ?
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i think it depends on the HW mixer - some taper off on a L-R move, some attempt to keep same level (which might raise levels), and some raise levels as you move to L-R. here's an example: a 1604 Mackie mixer uses "constant power" law - probably RMS 0db (which is probably fairly common in older analog mixers). i generally stick with the 0db sin/cos constant power setting in CbB.
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Mono Track Converted to Stereo by Cakewalk [Solved]
Glenn Stanton replied to Bill Phillips's question in Q&A
maybe create a new track and make it mono, then drag, or otherwise load up, the same effects and see if they cause this behavior. for more tests - make it stereo and load up the effects and try to make it mono. or perhaps it's not only the first, but any stereo on a mono track causing this? -
Mono Track Converted to Stereo by Cakewalk [Solved]
Glenn Stanton replied to Bill Phillips's question in Q&A
all the tracks you show in the graphic appear to be mono tracks. as a general rule, if you select only a single input when recording a given track (e.g. IN (left) or IN (right)) you end up with a mono track clip. regardless of the interleave setting. if you select a stereo input (e.g. IN (stereo)) with a mono source, you'll have effectively a "dual mono" track clip. you could then bounce that track to mono (keeping in mind it doubles the level) in place, or use only left or right as a source to another track (which will then preserve the level but you now have a redundant track - after which you would copy that clip into your original track). or you can use an audio editor to perform that operation (close the project, open the audio file in your audio editor and correct it - i use this approach when people send me files as part of the preparation stage to clean up, de-noise, etc - but that's a different use case) -
you have to change the icon in the file, save it as a "normal" project file, then rename the extension to .cwt instead of .cwp. otherwise the image embedded will not change. if you open a .cwt file and a .cwp file you can see how the header of the file in the cwp contains a large MIME encoded image in the first part of the file, whereas the cwt files have the image embedded further into the file which is then used when you save the template-generated project as a cwp. here's the sequence: new (or existing project or project from a template you want to modify: add your image save as a "normal" project file rename .CWP as .CWT copy or move the file into the project templates folder when you open the start screen and select new project, you should see the template with the image if you want to change an existing image - use the RED X to remove then add a new image, remember to resave as CWP and RENAME to CWT
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Importing and manipulating still images
Glenn Stanton replied to Ruby Gold's topic in Cakewalk by BandLab
maybe you could provide an understanding your need for still images in CbB would be helpful. there is the "video" capability which is designed to let you monitor the video while you compose, perform, or mix, but no editing of the video. so go get the image editing software (still and/or video) and use that. then if you need to sync with Cakewalk for creating or editing audio as part of the sound track, then you'll be all set. -
Importing and manipulating still images
Glenn Stanton replied to Ruby Gold's topic in Cakewalk by BandLab
GIMP (free) - a photoshop like app IrfanView (also free) - primarily a viewer but basic image editing possible Inkscape (free) - a vector editor but also useful for tracing images... -
@winkpain @Syphus so, in re-reviewing this, you save the template source file (with image, copyrights, etc) as "normal" in the "project template folder". this is a .cwp file in the template folder at this point. then rename the file as .cwt. now the template file has the image in the header section of the file (which is what needs to be read from the start screen display) as well as embedded in the file notes.
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if you're using a loop. it needs to be in 6/8 time or you could use delays to simulate it. otherwise, if you're using guitar mode and strumming is set to auto, it should follow the time signature. check which articulations (switches) you use as they also impact the strumming. note that the "loops" are midi files which have some specific note controls you need to use, so you can create your own to fine tune your strumming patterns.
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ah, no. The Beatles changed it for everyone around the world. all music is good. even the bad music. ?
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you select the type as "template" and the folder as "template folder" ? then when you save the file it's added as a .cwt file into the project template folder ? i almost never bother with extensions and let the app sort it out...
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a template is essentially a project file. if you have existing templates, you can edit to add or change the image like you would in a project, however you need to clear the cache of templates in the screen view otherwise they may not show up right away.
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when you are editing the template, there is a browser section for adding notes, etc and includes adding an image.
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maybe make a custom workspace and matching theme that does that?
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what would be cool - a way to automate a chain of mix recalls so at each part of the song you could spend some time with changes, snapshot, perhaps re-use in another section (e.g. chorus) then automate them (say, in the arranger), and in some cases, reuse across projects (e.g. acoustic automation chain, rock automation chain etc as sort of a pre-mastering set of moves)
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are any of the tracks on OneDrive or Google Drive folders (or other sync services - CarbonCopy, Box, etc)? i've found that if i try to do audio edits or even just mix on one of the sync drives, it will fail, and sometimes it's the "general error" and most times "permission" errors because the OneDrive and Google Drive are aggressively trying to "sync" files while i'm in the middle of using them, so now i make sure i always pause those services for the duration of a session.
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setting on the VST scan logging has helped me more than once to find the offending VST and get it removed... Synth1 and a number of the SynthEdit based instruments seem to have problems even if the paths and permissions as all good. possibly just sloppy workmanship.
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Why isn't this subforum more active?
Glenn Stanton replied to bitflipper's topic in Articulation Maps
i think it's the middle 2 bullets for people who are even slightly interested. i'm playing around more and more with guitar (some Kontakt instruments and AAS Strum) and i think it's pretty cool. i've made a couple of custom maps to make it easier to use on some songs, but it's just really nice to compose something, then have the computer play the parts as if i taught someone... -
one trick is to take the "tempo source" track (say a guitar or bass track), make a copy, remove a bunch of high end via a destructive EQ on the track, then drag that. sometimes the high(er) frequencies (e.g. pick noises, finger thumps on the body of an acoustic, etc) in a track can confuse the algorithms even in Melodyne. cutting the HF causes the overall tempo being exposed by the audio to smooth out bit.
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just create the individual drum tracks in a regular track folder. route the outputs of those tracks to a buss or two (i route kick to a separate buss and have a parallel compression buss for kit except OH, room, cymbals and kick). mix the tracks to taste then compact the folder. use the buss(es) to control overall drum in mix. use buss level effects (perhaps on other "effects" busses) like delays and reverbs to reduce plugin count and save processing power.
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are you dragging the clip to the measures bar? Melodyne does a pretty good job of finding the tempo, notes, and depending on version, chords.
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- audiosnap
- groove clips
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sure you can buy a third party mouse to use with Apple, but they still ship the one button thing... fwiw - i still have my 1988 macintosh with radius accelerator and radius 2-page BW high-res display... mint condition ?
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Repeating a bar/measure/clip x times before moving on
Glenn Stanton replied to Jeremy Oakes's topic in Cakewalk by BandLab
matrix view? then midi notes to trigger a full play? say each matrix item would have 4 bars of midi, then each quarter note could trigger 4 bars and only "release" back to the triggering track and the next note. could lead to some interesting mixtures of timing and so on... it would also be nice to have the scoring module "behave as written" with repeats, and other notational elements... ?