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chris.r

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Everything posted by chris.r

  1. Jim, I had a very quick look but I think they're all referring to the same note
  2. So you throw away $240 every year, when you could just buy plugins from someone else? WUP provides no actual value, outside of the plugin scaling that they should have implemented years ago (and is very poorly done, I might add) they haven't provided any real updates in a long time. Certainly nothing worth paying for each year. The system preys on the uneducated consumer and the unreliability of their own product. I've got my licenses on a USB stick. Moving them to a different computer every time I want to use it is a legitimate time wasting hassle, I don't have the extra USB port on the other computer when it is actually being use for music production, so I still have to launch WAVES Central, connect to the internet, transfer the seats to the computer, shut down the computer, go about my business then reverse the whole thing to get them back on the main machine. +1 Well said Brian.
  3. I realize that my previous long, long post might have been somewhat obscure and clear as mud but in a nutshell all I wanted to say was that I'd vote for all of them (all types) inside Cakewalk. A sampler is a sampler, an engine that operates on samples. The types of operation on the samples is where your distinction comes from, but I'm not sure what making this distinction, in context of a sample track for Cakewalk, should serve?
  4. Small steps for developers (or maybe not, idk?) but a huge leap for us music makers .
  5. Didn't know that so thanks for clearing that up. For me it was always that if something is loaded up with Windows session then it takes the resources. How brilliant! I can now welcome Sitala on my production desktop, isn't that great news? btw. I feel like I checked Sitala just a couple weeks ago... man, time is racing lately.
  6. Absolutely, we wish for more convenience. We're talking about digital domain, it's not limited by time and space only by design and devs imagination. If we can have separate clipboards why one would like to limit himself?
  7. Instead of having to manually create a sample track before dropping any samples on it, I'd vote for a dropzone somewhere on the GUI, for example in multidock in the area where the tabs are for selecting different views, but on the far right. Then after dropping any sample(s) on it, Cakewalk would create a sample track automatically. Just an idea .
  8. Since we're discussing the ideas for a sample track for Cakewalk, you may be missing a small point here. Agree there are the big samplers, Kontakt and alike, but their biggest strength is that they handle those huge commercial libraries well, allowing for multitimbrality in a single instance. But there's the other scenario where you have just a folder with bunch of samples that you'd like to audition in the context of the project and once you've found the right sample you just want to quickly create a track of it with the use of a sample track. So no need for loading of Kontakt or any other 3rd party software, just the functionality built-in the track for low resources consumption and low risk for crashes and probably most important - no going the way around for inserting extra plugins to create the track. Like here: The key for implementing a sample track in Cakewalk in my opinion would be not in what direction, in terms of the two types of samplers that you suggested, would it follow but how advanced would it be. Actually I would split the functionality into three user cases, one would be something you called phrase sampler for triggering and chopping samples, the second is for playing a sample across the keyboard and a third one for creating a drum kit out of a sample set. This is everything easily doable within a single concept of a simple sample track. To create an "instrument" simply drag a sample onto a predefined area and the sample would get assigned to a default key (there would have to be a virtual keyboard visible within the sample track GUI), then just drag both sides of that key to extend the range if you want to play the sample like a piano/synth, or leave the sample within a single key range and drop another sample onto another key to build a drum kit. So there are already two user cases, the last one - for phrase triggering - would come from the selectable type of sample playback, that is whether the sample is played back as one shot or in a loop mode, latch mode or not for triggering samples, etc. Any additionals like an automatic splitting at transients or time division and spreading onto a range of keys would be a bonus. So I would advocate more for a broad range of usability but at the same time keeping that simplicity regarding built-in functions. For advanced functions we already have Kontakt and other big samplers where you can build very complicated instruments out of multiple velocity layers, round robins, effects, scripts and so much more. In Cakewalk I'd suggest going only as far as dragging a few selected samples at once to let the sample track ask if you'd like the samples to be spread across keys or add them to a single key as velocity layers. Then just simple start/end points, fades (that would serve as an envelope), tune (root note), velocity sensitivity, volume and pan would be necessary, anything more like a filter or EQ as a bonus. Make it possible to change a sample on the fly while playing along with the project and clicking another sample in the browser would be essential. And that's it.
  9. Thanks a lot! I'd love to know ?
  10. Among many good points of Sitala, one thing I didn't like was that it forces us to install some hidden service, not sure what it is, probably something to check for updates I assume. But it starts with Windows and takes resources, something that I always try to stay away from, so I simply didn't install it on my production desktop in an attempt of keeping the least amount of 'necessary garbage'. The sampler itself is a nice piece of software but it doesn't allow for stretching the sample across keyboard, as far as I remember. Good for creating simple (1 velocity layer) drum kits though. Wondering if the tighter integration with Reaper does allow for swapping the samples on the fly while playback is running?
  11. LOL... it is probably making it more difficult to chase the squirrel for them since the crash is not consistent across users, I guess I should report it anyway, I bought this plugin because I liked everything about it, but I didn't get to using it after the first crashes.. while it's working it sounds great though
  12. Ok I checked too now because long time already and something changed since, most probably I updated Cakewalk in the meantime. Now the steps to the crash are: open new project insert ava deesser on audio track delete it from fx bin <-everything is ok(!) insert deesser again on the same track delete it from fx bin again and Cakewalk disappear ?? I still need to update both, Cake and the plugin, but if you don't have the crash then it's a bit strange because I was getting same crash on my desktop and it's different brand and year. Will have to check the desktop again later. Thx
  13. Plz post the version# of your de-esser when you have a bit of free time I'll try to update and see again.. cheers
  14. Aren't you getting a crash in Cakewalk when closing the AVA De-esser GUI (or deleting it from fx rack)? I was about to report it some time ago but then I got busy with other things. Maybe it's just my laptop here.
  15. We already hacked in this thread what will the mystery plugin be, didn't we hope nobody is surprised by anything but the quality of it. So, another CLA's favorite hardware ported into the digital world, I think maybe he should just put them all into one Virtual studio plugin and call it... CLAV
  16. I agree buses are the first thing to reach for if I want to solo some drums, vocals, instruments etc. I would prefer to have a list of all tracks on the left that we could just quickly scroll and click on/off (to show/hide in the console view), like they do in pro tools. That way we could keep the console view much more tidy while mixing. We can't do it now in cakewalk quickly, can we? To show/hide tracks we first have to bring up the Track Manager (H) and then click each track that we want to show or hide, separately. We can't swipe over quickly or shift+select a bunch, or is there any other way in cakewalk to speed up the process? I also would like to have the ability to assign a track folder to a bus. Then we could only show the ones we'd want to work with, for example drums, and have only those tracks visible in console view (or track view). Now the OP could just click SOLO on the drums track folder and have the same he's asking for .
  17. Snap By takes care of order in my projects by keeping clips in their relative position on the grid while copying/moving. The way I'm used to keep clips organized in my projects makes them almost never perfectly aligned to bars. Unless it's electronic kick or snare, most of my clips will be slightly off the grid or anywhere in between bars. That's because if I do record live audio, I cut somewhere between the breath and voice or guitar notes, if I do MIDI acoustic drums then I tend to play it live on keys or pads and I never quantize 100%. And so on. That way most of the notes, say kick, fall somewhere around the beats but never exactly on the beat, clips can start a couple ticks before or after the beat. If I used Snap To instead, then it would happen exactly what Mark says to the clips, and their relative position would have got screwed.
  18. I, otoh, can't live without Snap By, so I will better waiting for confirmation if it's working fine, before I upgrade. Thanks
  19. How's $34.95 @Fleer? I would go for it if it was RC-35
  20. I clicked on this topic for a $1 upgrade.... what a bummer
  21. iirc I could help myself by changing the unresponsive note's length in the event list
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