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chris.r

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Everything posted by chris.r

  1. Oh yes, absolutely, the terrible amount of GBs justifies the need for a manager, I'm just a voice from only one side of the coin . Otoh I have fast network so I managed to download everything by hand without much trouble.
  2. Are you saying that I can drag a midi clip from an instrument track onto sampler and get the audio out of it in Cakewalk, like this? edit: Apparently I can't succesfully drag any *MIDI* clip (from an Instrument track) from the clip pane onto Sitala, and I'm getting "unsupported file type" when dragging a MIDI clip from an instrument track onto Speedrum, which suggests that there is no conversion to audio going behind the scenes in Cakewalk.
  3. Ah right, I was too quick with my response. I should have said an instrument track, or MIDI track already assigned to any instrument, basically same case where you freeze a MIDI track and Cakewalk is bouncing it to audio, all automatically.
  4. No, I mean dragging a MIDI clip from MIDI track [correction: from Instrument track] to audio track. You'll get a MIDI clip in an audio track. What's missing is that Cakewalk will bounce the MIDI clip to audio on-the-fly when dropping it onto an audio track. I have melodyne ess. installed. Similar with dragging MIDI clips onto a sampler, I guess. Cubase has got it.
  5. Absolutely +1. I wanted to say something around the lines but that's basically it. Let us ask for features that will serve ourselves, the users, and not the 'global reputation', in the first place.
  6. The Waveform's one is not a slouch either One thing I'm missing here is dragging a midi clip onto sampler where the DAW will convert it to audio automatically on the fly. Maybe it's there just not mentioned. That type of processing is also missing in Cakewalk, generally. We can either freeze or bounce through a command, simply dragging a midi clip onto audio track will do nothing (will keep it midi).
  7. So one would want the VCAs as a new feature in Cakewalk but not a sample track? Curious what, in your opinion, VCA should bring to the table in addition to busses, patch points, groups and quick groups, that we have already in Cakewalk? Just wanted to point out that a sample track and a sampler, in my opinion, are not the same thing. A sample track is just a type of track with a built-in subset of sampler features that can significantly speed up the workflow in situations where you'd like to build many tracks from a single samples (or small sample sets) and will stay low on resources. Yes I think that staying low on resources should be one of the priorities for the sample track. And same way a Scaler or other 3rd party chord plugins can't integrate deep enough into a DAW to the point where it would automatically change the pitch of the samples, a 3rd party sampler won't integrate as much as a proprietary sample track. A well thought out approach to introducing a sample track can open the DAW for a new exciting ideas in the future.
  8. @Jim Fogle again, everything in your latest post refers to the same note, the middle C, the note #60 (the one at 262Hz, as Collin rightly pointed). The discussion is only about different conventions for what to call it, C3 or C4 or yet something else, but regardless different names, middle C without a doubt is always the same note number 60 . You can adjust it in Cakewalk depending on what convention are you going to follow, there's a setting for Base Octave in preferences. I have it always set to -2 habitually, guess that's after the Yamaha note names.
  9. ^Absolutely this! Plus we'd avoid the mess many of those managers leave on the disk. At least leave us the option to opt out from using a manager (edit: and the XLN manager is still on the better side of the evil).
  10. As well as Addictive Brass, Addictive Reeds, Addictive Bass. They are just not interested in new products, it seems. With this, they could easily get me more addicted, I'm sure!
  11. Simple and straightforward like 50cm of wire in my pocket .
  12. So what exactly would be the procedure? My comps just recently updated to 1909 and I suppose I'll have to reauthorize now. Thx
  13. Got it, thanks! I first thought you was saying about issues running Kontakt in Cakewalk... ?
  14. Are you saying it's still buggy after the release of version 6.2 ?? Oh come on, I was on a big hope they would be already past the problems with bugs by now . I'm still on v6.1 and no single problem whatsoever... just can't use few of the most recent libraries.
  15. I would cry by then That's why I'm suggesting a sample track that would allow us to do it all, be it triggering and mangling samples live, playing like a piano/synth or creating drum kits and what not, just keep it simple in form and functions so we don't have to read another manual and deal with more formats... and load huge 3rd party software if all you need is to deal with just a few samples.
  16. Even something very basic for beginning would be awesome. Cubase' sampler track was evolving step by step and now it's at version 2. I'm not a programmer but I wouldn't say for sure it has to be huge project. If Bandlab owns the rgc:audio's sfz code, the same that was later used to create Rapture and Dimension Pro, maybe they could use it as a starting point for a simple sample track as well. With time then it could evolve just like Cubase' did.
  17. You can drag MIDI and audio clips from clips pane onto browser for building your collection or exchanging data ?
  18. Well, I could go even further and call it a sampler, a synth, whatever. I have this old vintage synth (although I don't feel it like that) Yamaha EX5 where beside the tens of thousands of waveforms you can also sample your own audio. In the OS, only the part for capturing audio and simple basic treatment is called a sampler, what you can next do with the output is just anything from assigning samples to the keys for triggering (one shot, key held down, or latch), building your next to none drum kit (128 keys, 128 velocity layers each, plus processing) up to sending it through a regular synth path as one of the four parts (four waveforms>PEG>FEG>AEG>Effects>Controllers), all this is then reffered in the manual as synthesizer . So yeah like I say, in the end it's all down to what are the tools built into the sampler. And, well, I'm guilty as charged... I read manuals too .
  19. Thanks, instead of saving money for Seventh Heaven, I can start saving for a new drive now, so I can install this free reverb!
  20. Soniccouture has something similar too but free.
  21. J37/Kramer Tape < IK/Overloud/Softube/Slate/Chow, maybe even airwindows tapes Qclone < IK Master Match NLS =/< Slate, Cakewalk, maybe even airwindows consoles... for saturation I like to use T-rackS EQ73 and 81 which can add a sweet sweet tone when driven, or True Iron... there was sknote Stripbus that had a very big potential for being the ultimate ITB summing box but was a little too buggy the last time I've checked it, didn't mess with it since then Electric88 < Neo Soul Keys Studio, Scarbee EP88, Acousticsamples VTines, AK Mark One Clavinet < Clavitube Codex < Synthmaster One F6 < MAutoDynamicEq ADT < MDoubleTracker R-Deesser < FF Pro DS, PA both de-essers or something like soothie Rbass < ??????!
  22. https://www.getdunne.net/Krakli/vst.php?id=Yava4
  23. Cheers Larry, liked their demo sound so I'm thinking I'll give it a try.. once they sort things out. Will watch this space for news ?
  24. Confirming, still running my beloved V9 things... never got WUPped!
  25. Does the free version require ilok (dongle, cloud, computer)?
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