Jump to content

abacab

Members
  • Posts

    9,210
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by abacab

  1. It looks to me like BandLab (and Cakewalk) are in good hands!
  2. I also guess that you missed the hint not to discuss politics in this thread... ?
  3. That's actually a misconception! We made taxable contributions to the SSA trust fund for our entire working lives. So it's actually supposed to be a retirement fund payout, and not a government free money giveaway. Sorry to veer off-topic, but if in doubt, PM me and I will share the facts. End of discussion here...
  4. Yep, I grabbed it at 62 myself. Didn't trust the .gov to manage my contributions any longer than required!
  5. @cclarryHappy Birthday, junior!
  6. Apparently. All of the presets used were from the Chromaphone 3 collection, so assumed to be dual layer, which was the intent. I watched the Windows Task Manager, as well as the S1 Performance monitor, as I added the instances And it appeared to increment 1:1.
  7. LOL, I thought about posting that topic here. But I was conflicted: 1. I would have beat Larry for once... 2. I thought it was a bit off-topic, even for deals... But thank you Larry for sharing this with the crowd that never ventures into the Coffee House!
  8. Epic - yet another required game "launcher". SMH. ? I already have several game launchers/stores installed on my gaming/media PC, including Steam, Origin, Ubisoft, & GOG Galaxy... At least GOG Galaxy is totally optional. GOG games are the only ones that ever touch my DAW PC, sans Galaxy. Of course that way they have no launcher, and no copy protection! No auto updates, and easily removed!
  9. Be careful if you start drawing earlier than FULL retirement age, if you still plan on working... SSA has limits on how much you can earn annually until FULL retirement age, and they will suspend your payments if you earn above the income limit. After FULL retirement age, you are free to earn as much as you wish. But that last part kind of defeats the point of retirement, LOL!
  10. Not included in CbB. You need to have Sonar installed to get Session Drummer.
  11. Great, they will probably just add the EZX to your account, so that you can select one. Keep your T&S invoice handy in case they ask for details, but you should clearly qualify, based on when you made the purchase!
  12. Toontrack, not T&S, correct?
  13. But since you didn't buy direct from Toontrack, you just have to register it at Toontrack to claim it. The offer is made by Toontrack, not T&S. I ran into a similar issue when I purchased from Sweetwater earlier this year. Toontrack fixed me right up!!!
  14. The auto add part was for Toontrack's web shop. If you bought elsewhere such as T&S, the pack is made available when you register it at Toontrack.
  15. As I read the terms, the free title needs to be selected at the time the qualifying title is placed in the cart. Are you sure you didn't pick one already? In any case, Larry made a great suggestion. Just let Toontrack know! Since you made the purchase outside of the Toontrack webstore, you are still within the promotional period to redeem the claim.
  16. It was mentioned by Noel elsewhere on the forum that instruments are not included in Cakewalk's plug-in balancing. I understand the reasoning to be that instruments are logically a single-threaded signal path. But I think that each instance could be assigned to separate cores/threads, as far as is practical. My observations with Chromaphone 3 when run as standalone, it appears to use a single core. With a plug-in host such as a DAW, it may vary somewhat, but it appears to me that the virtual instrument took a core to itself, with the other cores running the other DAW threads. I tried an experiment in Studio One where I could display the host performance monitor showing CPU use on a per plug-in basis. My PC has 6 cores/6 threads. So I inserted 6 instances of Chromaphone 3 VST3, assigned a pad preset to each, and played and held a tried chord. So 18 notes polyphony. My overall CPU use was 30% as shown on S1's monitor, and that roughly mirrored the same as Windows Task Manager, but you can see that each instance of Chromaphone had it's own per-plug-in CPU load.
  17. I have seen similar feedback elsewhere regarding the latest generation of synths typically as being CPU hogs. And this history has repeated itself for the past few generations. Progress! But I will suggest that in the particular case of AAS, that they might consider making their synths multi-core aware...
  18. Yes, Syntronik 1 is similar to SampleTank 3, as Syntronik 2 is similar to SampleTank 4. The sound content path is user defined, and can be relocated as long as you tell the program where to find it.
  19. Sorry to hear it's not playing well for you! I'll just provide my observations here. Chromaphone 3 is now a 2 layer synth, so there is inevitably going to be a bigger CPU hit when a patch uses both synth engines. I noticed that when opening the Chromaphone 2 factory library patches, that are provided in Chromaphone 3, there is only one synth layer enabled in each by default. I noticed that I get roughly the same CPU utilization as in Chromaphone 2 when using any of these legacy C2 factory presets in C3. So when checking Chromaphone 3 for some performance data on my system, a 9th gen Intel Core i5-9600K CPU running at 4.5GHz, Chromaphone 3 does appear to use a single CPU core/thread so single threaded CPU clock is the most important factor here. When auditioning Chromaphone 3 factory patches using both layers, selected at random, it averages about 7-8% CPU hit. If I load a single layer patch from the legacy Chromaphone 2 library, the CPU runs about 5%. That's about the same thing that I get when I just load Chromaphone 2.
  20. ^^^ The above answers are correct, assuming that you have the application installers completed on the target machine. No need to download and extract the sample content again. In summary for ST4: 1. Copy the existing installed sound content folder(s) to the new sound content drive. For example: "D:\SampleTank4", "D:\SampleTank3" etc. 2. Assign the new sound content path(s) info in the ST4 settings "Sound Content" tab. Use the path(s) assigned in step #1. 3. Rescan all.
×
×
  • Create New...