-
Posts
6,835 -
Joined
-
Last visited
-
Days Won
35
Everything posted by msmcleod
-
All Instruments Playing with One Track Selected!
msmcleod replied to Stephen Power's question in Q&A
It's likely you've got MIDI output enabled on the the other track's synth, which is causing it to echo everything to the other MIDI tracks. You could do one or both of the following: 1. Open the synths, and on the VST2 or VST3 menu, uncheck "Enable MIDI Output". 2. Set the MIDI input of the Surge XT track to "All External Inputs". -
It's not as simple as making it a controller lane. With CC's, ignoring the MIDI channel, once you've picked the CC number (which is the lane), a controller message has only one parameter which is the controller value. Add the time of the event, and you have the 2 dimensional controller lane. Again ignoring the MIDI channel, Poly Aftertouch messages have a note and a value. Once you've added the time of the event you have 3 dimensions to cater for, so the the controller lane isn't really suitable. A more sensible way would be to show it on the PRV itself, as the first part of the message is the note number. However, showing the value in a sensible way is then the issue - you can't use "length" as this would be confused with duration, and you can't use "height" as this is already used to denote the note value. Poly Aftertouch messages are almost identical to Note On messages, except instead of velocity you have the pressure value. However, whereas with notes it's usually the note value / duration that are the most commonly edited parameters, with Poly Aftertouch it's the value (i.e. the equivalent of velocity). So yes, there have been discussions in the past, but they've been dismissed so far for two reasons: 1. We've yet to come up with a sensible way to display/edit Poly Aftertouch - and looking at other DAWs for inspiration doesn't help, because most don't support it in the PRV either... and the ones that do (that I've seen), IIRC are basically showing a cut-down event view. 2. The work involved to overhaul the PRV to support this outweighs the number of users that would benefit from having it. As far as point 1 is concerned, the only options so far were: Option 1: To show poly aftertouch in a lane, but have a note dropdown in the header. This might suit editing to an extent, but really doesn't help with visualizing what poly aftertouch messages are present... you'd have to create 128 aftertouch lanes (one for each note) to see what is there, which again isn't really that helpful. Option 2: To show poly aftertouch in a lane, but filter the messages shown based on the note selection in the PRV. This is slightly better, but if you had messages for a note that isn't in the PRV (say you deleted the note, but not the PAT messages), you'd have no way of showing them, and therefore editing them. Neither of these options are very good. If you've got an example of a DAW with a good method of showing/editing Poly Aftertouch in the PRV, please let us know.
-
Cakewalk does support poly aftertouch. As said in an earlier post, it's in the event view.
-
Cakewalk does support MPE - for MPE support all you need is to be able to record/transmit on all channels. MPE and poly aftertouch are different things. Poly aftertouch is a specific 3-byte MIDI message containing the Poly Aftertouch command/channel, the key, and the aftertouch amount. In this respect it is similar to a note on message - i.e. it is tied to the MIDI channel it receives/sends on. MPE is a method of splitting up the expression over several MIDI channels, where each MIDI channel is responsible for a key range.
-
Per-Output instrument tracks are essentially the same as Simple Instrument tracks with the exception that they have a MIDI channel assigned. So for a new per-output instrument track to be appended, it needs: 1. A spare audio output on the VSTi that isn't being used by any other instrument track 2. A midi channel on the VSTi that isn't being used by any other instrument track There's an important step though - you need to make sure that within Kontakt (or whatever VSTi you're using), you assign each instrument to its own unique audio output, and make sure it has a different channel for the input. Each VSTi does this differently, so you'll have to consult the documentation for each VSTi. Here's some examples: Kontakt: Omnisphere: TTS-1:
-
[Solved] Make Export Toast Go Away-Someone Remind Me Please?
msmcleod replied to Keni's topic in Cakewalk by BandLab
Looking at the code, it looks like it's always a sticky toast - there's no ini setting to change this for audio export. -
What I tend to do is put the IR loader in an FX Chain and use the FX Chain input/output volume sliders to boost the signal.
-
Left click on the tempo scale and drag up (zoom in) or drag down (zoom out) in the same way as you would a clip. Double clicking on the tempo scale will force it to fit to the current extremes.
-
Yes - the synth properties dialog options are remembered for next time, so just uncheck "Enable MIDI Output" the next time you insert a synth. If you normally use the HUD add track dialog, you can still get to this dialog via the Synth Rack:
-
IIRC Sonar 8 came with Guitar Rig 3 LE, and Sonar X1 came with Guitar Rig 4 LE. Sonar 8.5 was an upgrade to Sonar 8 which came with the Project 5 FX suite and Session Drummer 3. I don't think there were any changes to Guitar Rig 3. So if you've got a non LE version of Guitar Rig 3, you've likely clicked on an upgrade button at some point, something else has installed or upgraded it for you, or it is actually the LE version, but it just doesn't say "LE" in the title. FWIW my version of Sonar 8 was boxed, but Sonar 8.5 was a download. This is reflected on the Cakewalk.com website - i.e. I can download Sonar 8.5, but not Sonar 8 (all I see is my serial number & activation code for it). I'll need to look it out, but I think the serial number for Guitar Rig 3 LE came in the Sonar 8 box. EDIT - just looked at my Sonar 8 box, and there isn't any serial number for GR3. Maybe it automatically registers after installing Sonar 8? Being so old, it probably needs to be run as admin to register properly. It may also be tied to Sonar 8, which means you may need Sonar 8 installed.
-
Lower the volume on buses/tracks with automation on them
msmcleod replied to Manolo's topic in Cakewalk by BandLab
FWIW - that's the way I'd do it. -
TTS-1: One instance for many tracks vs. multiple TTS-1 tracks?
msmcleod replied to Dave G's topic in Cakewalk by BandLab
You don't need to choose between one instance or 16 instances. TTS 1 supports four separate stereo audio outputs, you can also use 4 instances of per-output instrument tracks giving you a separate audio out for each. But in answer to your question: One instance pros: less memory used, less likely to crash if inserted as 1st synth (this is a TTS-1 specific problem) One instance cons: the synth will be using one CPU core only (not a huge issue with TTS-1), any VST effects will be on everything 16 instances pros: separate audio outs, so each instrument can have it's own effect; better balancing over CPU cores, easy to replace a part with a new synth 16 instances cons: more memory used, may be more prone to crashing. A compromise would be to use 4 instances using per-output instrument tracks: -
Lower the volume on buses/tracks with automation on them
msmcleod replied to Manolo's topic in Cakewalk by BandLab
Unfortunately not, because the tracks are also selected... so hitting the delete key will delete the tracks. To delete notes, you need to range select them so the nodes have focus then hit delete. Alternatively you can right click on the envelope, and select "Delete Envelope". Neither of these methods are quick groupable though. -
Lower the volume on buses/tracks with automation on them
msmcleod replied to Manolo's topic in Cakewalk by BandLab
It is quick-groupable by holding down CTRL.... -
A damaged USB cable or dirty USB port can cause that. My USB hub has the sockets pointing upwards (so they collect dust over time), and I occasionally get this when my USB headset gets moved - it's just a sign the HUB sockets need a clean again.
-
When you open a project that was targeted for outputs that don't exist, you'll get a dialog asking you to remap the outputs. Just pick the new outputs and you should be able to continue. Sample rates are a different story. Most devices will automatically change their sample rate to that of the project, but if it does complain you can manually change the sample rate before re-opening the project.
-
A number of things could be causing this, such as: - "Use one file per clip" setting - The size of the audio file - The speed / fragmentation status of the disk. Creating separate file handles is a relatively expensive operation, which is why whenever possible Cakewalk packs multiple audio segments into a single file. This has it's downsides though, such as speed of editing. Even so, seeking through a large file can be relatively slow especially when it's fragmented. The fact that the project in question grows to 33Gb, but then ends up as 16GB would lead me to believe the size of the clip is huge - and the OP has said, they're 20 minutes long. That is a big audio file. I don't think I've ever gone above 12GB, and most of that was sample libraries, not internal audio. So I think in this case, trimming the clips down to size is the right call.
-
Earlier versions of SONAR rely on older versions of the Visual C++ Redistributable libraries. These older versions were bundled with the older Windows operating systems at the time, but newer versions of Windows have newer versions of the VC++ redists. The runtime bundled with CbB is an "all in one" VC++ redist, which includes all VC++ redists from 2015 onwards. However VC++ redists prior to 2015 will have to be installed manually. IIRC Sonar X1 was released in 2010, so it'll be using earlier redists. The ones you may need to install manually: 2013, 2012, 2010 and maybe 2008. I doubt if you'll need 2005, but you could install it as well if you have issues.
-
There is - the corners are "cut" at the bottom if there is audio that has been trimmed out:
-
Yes - Changes
-
Right click on the track, and choose "Replace Synth..." from the context menu.
-
First check View->Display Resolution settings and confirm that it isn't this that is showing un-snapped notes in the wrong position. Try setting it to 1/32, and also turn off the "Trim Durations" and "Fill Durations" so you can see exactly what the notes are set to. Other things to check: UseGlobalSnapInStaffView hasn't been set to 0 in your cakewalk.ini file. Make sure this is set to 1, e.g: UseGlobalSnapInStaffView=1 ... or remove it altogether ( it'll default to 1 if it's not there ). If the problem still persists, can you send a project demonstrating this issue to @Jonathan Sasor ?
-
I doubt if re-installing Cakewalk will help. Your issues sound more like an audio device configuration issue. Assuming you haven't changed your audio configuration settings since the previous release, the only change that may be affecting you is the MMCSS setting. This was effectively always on in prior versions, but now defaults to off as some drivers were crashing when trying to set it if they'd already set it internally. Have you tried setting it to checked?
-
You could apply trimming to the clips to shorten them to their new extents. Just right click on the clip and select "Apply Trimming". This command is selection based, so if you want to apply to more than one clip, just select the other clips before executing the command.