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RexRed

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Everything posted by RexRed

  1. I find that my ears tell me it sounds great then when I fix the correlation trace phase it sounds better. Then when when I A/B it, the unfixed part usually sounds boxy and artificially expanded and way too wide. I never trust my ears, I only trust the correlation trace. Once I know it is within the bounds then I use my ears. Just like I never use EQs that don't have spectrum analysis. I need to see it too, so I can verify for sure. That is like saying well, it looks like about a foot long, no, I get a tape measure and check it for sure... Also now I check my effects busses to see that they are traced. My effects are more often then not out of phase. I used to just put reverb and delay in the track bin, Now I use sends to buses and only use parallel effects so I can correct the trace on them too. Then my master mix bus does not go into the red at various odd points.
  2. Haha BitFlipper! I would never name names, lol, one day I may end up panhandling samples as well... It would be nice if samples were ready to go though and didn't need to be unwrapped from all the fluff.
  3. I am constantly having to zoom back in on the track view. I am usually holding shift and dragging clips from one track to another and it seems to happen every few minutes the tracks simply zoom out all the way all on their own. I am sure this feature is nice for some but I can't seem to figure out why it is happening and it is very time consuming having to zoom back in every couple minutes... especially when you have dozens of takes... What is causing this and how do I avoid it? Thanks for any responses to this.
  4. I found a loop for a song, it is gorgeous sounding and I looked at it under a correlation trace and it was deep in the red hugging the bottom of the meter. I tried to raise it up into the proper area above the mid line and it suddenly lost all presence and practically disappeared, it became so distant and tinny. I could not figure out how to reverse polarity. Then I remembered the polarity toggle on the track, when I switched it, it did not work, the line was still solidly in the red. So, I duplicated the track and panned one track to the right and the other track I panned to the left . Then I toggled the Cakewalk track polarity on only one track. I sent both tracks out to a master bus and put my stereo correlation trace on that. This fixed the wave it was above the line and retained some semblance of quality. My question is, do loop makers do this to sell loops? Are they aware that this is happening and that a loop like this will completely disappear from a song in mono? On the surface it sounds great but it is unusable in such a state. Do they do this to make creating music harder for novices? lol Another question, would you use a loop like this as is a in a song if it simply sounded great? Is there any kind of benefit using a loop like this? The tutorials I have seen say NEVER to use a loop or track that is out of phase. I have to agree, out of phase loops or samples seem to throw the mix off in ways that over time my ears have been trained to dislike. I might go further and say that a song with out of phase samples is unmixable. Any thought on this topic? Your opinions are greatly appreciated! Thanks!
  5. Wow, I come back here to write a thread and find all of these really wonderful comments left by you awesome people whom I humbly admire so greatly! THANK YOU! Have a lovely New Year Cakewalk by Bandlab peeps! 2021 here we come!!!! Best to you all! 💝
  6. New song, I hope you like it Cakewalk peeps!
  7. I have a very powerful machine, an Intel I9 with 24 threads and it is really good at running all kinds of latency rich effects almost boundless but I still need to shut off most of my latency hogs to record a track. All 24 threads barely register at 3% usage when under full load. I can run tons of effects with my PC only occasionally dropping out but latency is another thing. It is still a major issue. Mostly my bus effects need to be disabled, Izotope and FabFilter every time I need to track and set my latency to 6ms or less. I may be wrong but recording latency is something that really should have its own dedicated engine to handle that process. If the effects were dedicated to GPU then the processor would be free to handle tracking. But I am not really that knowledgeable about this kind of thing other than experiencing latency when my effects are on. Would the CPU be better for handling effects or tracking? I really have no idea other than the fact that my RTX 3090 graphics card is nearly completely idle when I am using Cakewalk.
  8. The hard drive that seemed to be busy all the time has turned out to be a wobbling case fan. It is loud and sounds like a hard drive constantly clicking. I will be replacing it soon...
  9. I am not sure what the problem was but I plugged it into a different USB port and the crackles went away. Quad-Capture is fine I guess. (I love this audio interface)
  10. My computer has several sound devices i.e. integrated sound, sound on graphics cards, ASIO, and virtual cables etc. Lately my Roland capture audio interface has developed a crackle.... It sounds like a record playing with slight scratches on it. Like digital speckles. I have disabled most other devices and tried updating my drivers. It goes away when I monitor my sound on my integrated sound. It only happens in my Roland Quad-Capture. I rendered down a song in Cakewalk on my Roland Quad-Capture and it is not in the sound file it is only there in the playback when monitoring in with the quad-capture.. When I play the file on my other computer it is not there. The crackle is in Windows media players when I use them also and in Cakewalk when I play audio only in the quad capture. The Quad Capture's buffer size is set to nine out of ten. I might expect crackles it if were set to 5 or 6. I am running an I9 with an rtx 3090 Could the Quad-Capture be on its last leg it is about 8+ years old. It sounds like maybe a driver conflict and one of my hard drives seems to be busy all the time. I disconnected the internet and it still kept clicking away. It is not onedrive because it is up to date. Not sure where to go next to fix this. I will try plugging the Quad Capture into my other PC Thanks in advance for any suggestions.
  11. RexRed

    GPU Acceleration

    Thanks for the answers here! I also use Izotope Neutron 3 and Ozone 9 and I use FabFilter with oversampling at 32x and my 12core 24 thread I9 rarely complains but I would REALLY like to achieve better latency when recording. I get about 6ms and there is a bit of a doubling sound and it does throw me off when recording and I do have to shut off most bus effects to get decent latency as is. It would be nice to have a master list where I could check a box and send what ever resources I wanted to CPU or GPU. CbB works like a charm but my GPU is sitting idle and especially during renders of files I imagine my graphics card would speed through them though they are not that time consuming as is. Please consider GPU assisting the CPU mostly with the aim at improving latency.
  12. Copy and paste is broken in Melodyne Studio in Cakewalk, it hardly ever works.
  13. RexRed

    GPU Acceleration

    When are we getting GPU acceleration? My Nvidia 3090 is starved for things to do. :)
  14. Hope you like Cakewalk peeps!
  15. Hello music lovers! I have done some editing to this song since I posed it here a few nights ago. I added some organs, strings and worked on the mix quite a bit more. Hope you like it. Big love Cakewalk peeps! Health and happiness! Sincerely, RexRed
  16. Hey Cakewalk peeps! Here is my latest song. Hope you like it! 😁
  17. Here is my new song Cakewalk peeps! Hope you like! Please comment if you can! 💓
  18. Thank you John Vere for your helpful suggestion. I did not know the UNDupe cal script existed. I think Cakewalk has a bug where sometimes if I am copying and pasting a lot it will just double notes on its own. It rarely happens but I end up with duped notes and nice tip, yes I always keep echo midi off and midi output off. I kind of like the blinking note idea i had... One could colorize duped notes but notes already have velocity intensity coloration and that would be confusing to add even more of a color gradient on top of that. But blinking notes would be really helpful, a feature one could turn on or off. How much a feature like that would add to the processing overhead of the event list is a question. If it could be turned on and off when needed it would be a very helpful tool and work on a per track basis.. I will try the midi dupe script. Does it delete the longest or shortest event? I am not sure I like the idea of something deleting notes for me. I would rather have a way of detecting them and deleting them myself. Thanks again for your response!
  19. I would keep them both and also get a good graphics card that will run them both. I have 4 monitors running at once, 2 x HD and 2 x 4K (one is a 4k tv). Amazon has refurbished Nvidia 1080ti from time to time half priced at 499 dollars. (I have 3 of them in my PC) One of them I paid 1000 dollars for new, no, I am not made of money but I just put everything I get into my system. It is vital to me. You many need to upgrade your computers power supply to run a 1080ti and you need double the system ram that you have for graphics ram. Keep them both and save up for the rest. If you already returned them that is fine my 4k tv is a TCL with Roku it was half the price of others of the same specs. Sceptre makes a good cheap 4k monitor, they also make Studio One I believe but Cakewalk beats that hands down.
  20. Is there a way to reveal doubled notes besides using the event list to do it? This has been a problem for me since DOS. Notes on top of one another in Piano Roll view. They double when sounded and the usual way to find them is to either look for notes at the same time in the event list which is tedious or search notes in piano roll view one by one. It would be nice if there was a button I could push in piano roll so doubled or overlapped notes on the same line would blink. Any help on this would be much appreciated. Thanks in advance.
  21. RexRed

    Elysium Angel

    Elysium Angel (electronic) Still ironing out the wrinkles in this one. 😊
  22. RexRed

    The Two of Us

    Well, I added most of what I planned to add to this song. My ears are tired, I will do a final mix when they have had a rest. Any suggestions are welcome. I uploaded a mix of what I have so far and replaced the song at the top of the thread.. Enjoy!
  23. RexRed

    The Two of Us

    Yes the backup vocal are not edited at all, no melodyne applied to them yet so I will be working on that soon. Thanks for the input, will be finishing it and let you know when it has been changed. Haha Deering, I just noticed what you meant it is a slide up to the note on the fret. There may have been some sound left in the buffer and it maybe have been there at the beginning of the song. I made a wav mixdown before this and heard a bit of a effect trail at the beginning.
  24. RexRed

    The Two of Us

    A new song Cakewalk peeps! This song is far from done... It still needs a lead, some pads, vocal editing, maybe drums in sections and possibly some organ parts... Suggestions are welcome.
  25. Thanks Scook for searching out and answer for this question. My old PC had only 4 cores and my CPU bogged down on a bandwidth threshold on nearly every song. There are so many variables, including hard disk read and write speeds and effects needing a lot of processing. Cakewalk does have a lot of geometry that already utilizes the graphics cores. I just wonder about this and if shifting a few more resources over to the graphics engine might make sense. I have two 1080tis that one of them probably sits idle. As for some people having ATI and some Nvidia, it could be an option that is turned on but does not have to be compulsory. Some of Cakewalk's data could probably benefit from the type of processing that Cuda cores are really proficient at. Nvidia would probably help write an engine that addresses audio processing much like they have done with Iray. I don't understand much more than that about the subject and even my largest projects only take minutes to render down so it is not a huge issue. It is mostly the playback and latency that interests me in this subject. It does seem that a lot of Cakewalk computing is using the processor and how much the GPUS are being used is not something I am an expert at but the GPU having to paint the waveforms in realtime is probably not a small task. Audio latency is a real issue and if the GPUs could be incorporated into the mix to address this, I don't know, maybe these Cuda cores could be a help in this regard... Wouldn't this also make Cakewalk the first DAW to ever use GPU cores for audio?
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