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Posts posted by scook
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13 minutes ago, Eric S. said:45 minutes ago, scook said:
Directly editing project wave files with an external editor is not advisable and can result in a corrupted project.
Thanks Skook! I think I've done this before (with Cakewalk closed) and it's worked, but I guess I've just been lucky.
You are not alone. I am sure there are quite a few that have editing project clips like this before, and it works most of the time. However, some metadata about audio clips are stored in the project. When using an external editor this data is preserved using the tool copy process. Direct editing clips does not update the project and can result in the clip data getting out of sync with the project.
If you are going to continue direct editing, keep a copy of the original clip(s) just in case.
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1 hour ago, Eric S. said:
I think it's still possible to add an external audio editor like Audacity to Cakewalk. But it seems to involve messing with the Windows Registry. Here's a link to an old forum topic on how to do this.
Caveat: I haven't done this myself yet with CbB, although I do remember doing this "back in the day" with Cakewalk and CoolEdit (anyone remember that?) and it worked as expected. These days if I want to use Audacity for some audio in a CbB project, I just edit the audio file in Audacity outside of Cakewalk.
Practically any file may be added to the Tools section of the CbB Utilities menu. One can either edit the registry by hand or use the free Tools Editor from this post
For a tool to act as a wave editor in CbB, the tool must accept a wave file on the command line. In In the past, this was a problem for Audacity. There are quite a few free and paid audio editors that do work though.
1 hour ago, Eric S. said:It would be really nice if CbB had an easy way in the UI to add an external audio editor, so that audio clips could be right clicked and edited without leaving Cakewalk. But I guess there isn't much call for this functionality.
In this case, an external audio editor is no different than the plug-in manager, VST scanner or any other freestanding executable launched by the DAW. Recently editors started to appear such as ARA plug-ins such SpectraLayers. Because plug-ins are actually loaded by CbB, unlike external programs, plug-ins appear much more integrated into the program. I am not aware of a regular wave editor implemented as an ARA plug-in.
Directly editing project wave files with an external editor is not advisable and can result in a corrupted project. When using an external editor, calling the editor from the CbB utilities menus is the better approach as the clip is copied out and back into the project, adjusting info in the project as needed.
WRT noise reduction:
REAFIR is a free FFT tool which is similar to a lot of the tools that use noise capture to clean up audio.
For fee, iZotope RX Elements is an inexpensive way to get into the RX series which provides a plug-in which may be used in CbB for noise reduction. It's standalone editor also works in CbB like any other audio editor.
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works with all MIDI editor views (track, PRV, staff, etc).
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All project templates bundled with have a master bus setup.
Put the plug-in in the Master bus FX rack and automate Dry/Wet or in the case of the VST3 plug-in, host bypass.
If the project does not have a master bus defined:
- create a new bus,
- right-click the new bus and enable "Set as Default Bus"
- select all audio and instrument tracks, set their output to the new bus,
Any new audio/instrument tracks will automatically point their output to the new bus.
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If you are losing 'Do Nothing' shortcut assignments remember:
when a feature, such as persistent shortcuts across sessions, is missing or not working, check your workspace setting.
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Bear in mind MIDI data is written directly into the project file which the DAW has open. There is very little setup time needed to create MIDI clips.
Audio clips, on the other hand, are written as separate files. Their setup time is much more system dependent than MIDI.
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20 minutes ago, 57Gregy said:
Not all of those products are/were downloadable.
But CCC should still work for those that are.
Correct
CCC, rolled out in Jan 2015, was developed to install and activate SONAR Platinum/Profession and Artist.
All Cakewalk products released after Dec 2014 have CCC compatible installers.
A few older plug-ins not bundled with the DAW subsequently had CCC compatible installers created, however; most products released before Jan 2015 never had their installers rewritten to support CCC.
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13 minutes ago, Russell Alexander said:
z3ta+_fx.dll
The default install location for this dll is
C:\Program Files\Cakewalk\Vstplugins\z3ta+
but may be located in any part of the VST2 scan path.
Since all the plug-ins scanned properly in SONAR and the scan paths are identical in SONAR and CbB, the location information for any plug-in should be in the VST properties for the plug-in in SONAR.
Is there a chance the scan path contains paths that do not contain plug-in dlls or duplicate paths? Repeated scans and scanning dlls that are not VST plug-ins can cause problems for the scanner.
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This may help clarify what is permissible
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From http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=0x22B07
QuoteGenerate Scan Log. Log the VST scanning progress to %APPDATA%\Cakewalk\Logs\VstScan.log. This can be useful to troubleshoot problems when plug-ins fail to scan properly.
Also make sure "Scan in Sandbox" is enabled and scans are run either automatically or from Preferences.
I don't have any Waves plug-ins but it seems Waves support is the best source for fixing scan issues with their products,
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35 minutes ago, Russell Alexander said:
Installing now. Thank you - I thought it looked suspicious that it said 2018, but the Bandlab Assistant only said it was up to date. I will update when it's done.
Forget about BandLab assistant unless you need it to access the web based BandLab DAW, BandLab Loops or remote CbB installation and activation.
For some time now, CbB installed on machines with an internet connection use the DAW itself for updates and activation. Of course, the machine will need to be brought current for this feature and this is where the Cakewalk Installer come into play.
Regardless, older versions of CbB had no problem maintaining the scan path.
Scan path maintenance should be performed in Preferences > File > VST Settings and not the Plug-in Manager.
SONAR and CbB on the same machine use the same Plug-in Manager and VST scanner. This is one reason it is critical when both programs are on the same machine that CbB be installed last. This way all the shared components such as the Plug-in Manager and VST scanner are insured to be the most recent versions.
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30 minutes ago, Jeremy Oakes said:
Does anyone know if the iteration of Z3ta bundled with Sonar 1 Producer will work in CbB ?
I've done a personalised install of Sonar 1 and can see it in the VST Manager of CbB, and its enabled.
Any plug-ins normally installed with 64bit SONAR X1 should work OK in CbB.
I am pretty sure the z3ta+ installed on my machine came from SONAR Platinum but predates Platinum release by some time.
According to its Details tab in Properties, z3ta+.dll is file version 1.5.4.0 last modified on 30 Dec 2011.
30 minutes ago, Jeremy Oakes said:Was it ever available in stand alone mode ?
No, VST2 synth and fx plug-ins only.
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Oldest first is the safest approach if one plans on running full installs of SONAR but there is no reason to install the DAW portion of any version of SONAR except for X2 (for V-Vocal) and Platinum (some installers check the registry for the DAW).
X3 and older have an advanced install option which can install plug-ins without adding the DAW and its supporting files. Its the supporting files in the "Shared" folders than force the install order. Again, V-Vocal is the exception as it is part of the core DAW install and was modified in the X2a update.
Here is a reply to a similar post that goes into more detail
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I have posted several times over the upload quota limit and have yet to delete a file.
Between GoogleDrive and imgur, I have no reason to upload files directly to BandLab's servers and it does not cost me or BandLab. anything.
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54 minutes ago, pulsewalk said:
2. Is there a way to "unbind" pre-defined keyboard shortcuts like for example CTRL+F? So this wont accidentally happen again?
Try binding CTRL+F in the global area to "Do Nothing"
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5 minutes ago, Bill Eisner said:
The instructions aren't clear in the beginning. i am able to get to an ACT screen and add my Axiom 49, but nothing is working. I have 2022.06. I'm trying to follow the Cakewalk directions but:
1. What Options tab is being referred to in line 1 below? The Options tab in Track view does not have a MIDI Devices selection.
2. which View tab is referred to in line 2 below? There is a Views tab in main header, and View selections in Track and Piano views, but none of these have Control Surfaces as an option.
The document in this link was created in 2007 using a DAW with a significantly different UI.
On 9/26/2021 at 2:48 PM, Cactus Music said:It’s all covered very well in the documentation
The current CbB documentation covers both setting up a control surface and how to setup/use ACT.
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13 minutes ago, Dega said:
My first thought is leave Cake on the C
This is what I did along with all the 3rd party plug-ins.
Some plug-ins have large collections of data files (such as sample libraries). These support files go on data drives (IOW anywhere but C).
Projects and associated audio go on its own drive separate from C and plug-in data.
As for install order see
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50 minutes ago, bitflipper said:
"Import as mono" simply combines L and R into a mono stream. It's handy when you're given stereo tracks that aren't really stereo, with the same data on L and R. In that situation, however, I import as stereo, split to dual mono and delete one of the mono tracks. And then gently inform the submitter on how to create mono files in the first place. This avoids potential problems with phase cancellation (e.g. L and R are almost identical but not quite) and the 3dB loudness boost that marled alluded to above.
There is no intrinsic function for automatically splitting stereo into separate tracks when importing an audio file.
Are you sure?
Here is a video showing an imported stereo clip imported and what happens when importing the same clip with Import as Mono Tracks enabled.
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If you wish to monitor effects while playing, (IOW before the track is recorded) make sure to enable the input echo button to the right of the record button on the track.
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4 minutes ago, 57Gregy said:
Bounce to track?
is audio only.
I don't have any Spectrasonics plug-ins so cannot test.
Some plug-ins that can generate MIDI data require the feature be enabled in the plug-in. In this case, it must be done in order for the VST drop down to reflect the feature. Other plug-ins use drag and drop.
If extracting the data is possible in Trillian, it should be in its documentation.
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If there is nothing else in the project, make sure Stop at Project End is disabled in the Track View > Options menu. This will let the engine run even though there is no data in any of the tracks.
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There is no problem when multiple ASIO drivers are installed as long as there is at most one ASIO driver per device.
Having multiple drivers for the same device is a problem and this is one of the issues with "generic" ASIO drivers. Because
"generic" ASIO drivers work with practically all audio interfaces, they often conflict with manufacturer ASIO drivers.-
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RX Connect
in Cakewalk by BandLab
Posted
If RX is closed instead of being left open in step 3, CbB should ask immediately if the clip should be reloaded. I guess it depends on the PC which method is faster.
RX9 definitely works in CbB (cf. the config supplied above). I don't have RX10 to test but there is every reason to suspect it does too.