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scook

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Everything posted by scook

  1. That depends on when the take lane was created. If the take lane was created before recording then it is not part of the undo operation, only the recording is undone. The key combination SPACE then CTRL+z and r will stop the transport (this will rewind if configured to do so otherwise CTRL+SPACE is the stop and rewind shortcut) undo the most recent operation (this will be the current recording and take lane if the lane was created during recording otherwise it will just be the recorded clip, either way it will heal previously recorded tracks) and start recording
  2. The friendly names feature in preferences is the front end for updating this part of Aud.ini. There is no need to manipulate Aud.ini directly.
  3. While waiting for this change you could probably learn enough autohotkey to script a simple keybinding. For example here is a binding to Windows+r to send SPACE, CTRL+z and r to any application. #r:: send {Space}^zr
  4. For decades Cakewalk has installed two folders in the system drive root directory Cakewalk Content Cakewalk Projects The rest of the application is installed on the system drive but these are the only two folders in the root. The old Cakewalk Command Center provides a way to move "Cakewalk Content" in the Path tab of Settings but a directory junction will do the same without having to mess with the registry. "Cakewalk Projects" is the default project folder. It may be modified in Preferences > File Locations, however; if the modified location cannot be found when the program starts up, the location in preferences will silently revert to the default path. This is why I use a directory junction to relocate this folder and leave the folder location in preferences set to the default. Regardless of where "Cakewalk Content" and "Cakewalk Projects" physically reside keep in mind, CbB and all previous Cakewalk DAWs must be installed on the same drive.
  5. Change the output on the tracks to an aux track or bus.
  6. If "N" is a problem, it may be disabled by setting the shortcut to "Do Nothing" in the Global Area in preferences.
  7. No, audio and MIDI driver modes operate independently ASIO is an audio specification and has nothing to do with MIDI.
  8. Click on the expert button and try switching the precision to non-linear.
  9. The only documentation I know about is https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Mixing.39.html
  10. Patch points are not necessary for recording unless you want to record effects applied to tracks in real time. They are definitely not needed to record soft synths. For recording audio in real time using soft synths see https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=SoftSynths.27.html For now uninstall ASIO4All. Pick a computer and interface. If you decide to use the soundcraft mixer then setup CbB to use its driver and the appropriate driver mode If you decide to use the internal pc sound chip use one of the WASAPI driver modes. When you have settled on a computer and an interface provide details about the hardware and images of Preferences > Driver Settings and Playback and Recording. Start with a simple project using the Basic project template with one audio track and no plug-ins. When the transport stops unexpected, if there is a toast message with a drop out code. Please provide the code.
  11. Is input echo enabled? This is the button to the right of the record button in the track.
  12. ASIO drivers have nothing to do with MIDI. The interface uses a different driver for MIDI.
  13. Unexpected changes that happen after the transport stops may be the result of the per-project setting Zero Controllers When Play Stops
  14. Copy and paste the string into the Windows Explorer path display %appdata% is a system variable that expands into C:\Users\<your user name>\AppData\Roaming AppData is a hidden folder
  15. http://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.58.html
  16. This video shows auditioning a loop in BA click-dragging the loop from BA and dropping it into a CbB track downloading a different loop in BA click-dragging the downloaded loop from BA and dropping it into a CbB track
  17. what options are on the menu?
  18. SI Drums GUI = Graphical User Interface, the SI Drums GUI is CbB = Cakewalk by BandLab BA = BandLab Assistant
  19. Here is the Sound Forge Pro 12 pencil tool redrawing a wave
  20. Depends on the synth. Some expansion packs were rolled into the regular installers some were not. IIRC, the Dimension Pro expansion packs were added to the latest installer, the Rapture expansion packs were never added. Traditionally all the expansion packs were available through the knowledge base. In the past I threw away the programs and samples for Dimension Pro and Rapture installed on new machines and copied over the files from my previous machine. Now the samples are integrated into Rapture Pro so going forward, I will only copy the ProgramData from Dimension Pro and Rapture and copy the Rapture Pro sample set. This level of detail depends on the level of customization performed on the installation.
  21. I found this on another site from a developer of TriplePlay. It is from 2013 so I am not sure if it still applies The option 2 referenced in this quote is
  22. Does the TriplePlay plug-in have the ability to send MIDI data? The option is in the VST2/3 drop down above the plug-in UI. If so, the plug-in may be used to drive multiple synths using one instance of the TriplePlay plug-in by adding the synths to the project instead of loading them in the TriplePlay plug-in and setting the inputs on the synth tracks to the TriplePlay plug-in.
  23. That is not how the program works. It seems to me one could wire the keyboard as they choose rather than remap the data in software. That said, there are a couple of ways to translate MIDI note data in CbB.
  24. Once downloaded, loops in BandLab Assistant may be dragged directly into CbB from BA. To download a loop either audition the loop or click the download button in BA Downloaded loops are stored in folders in your Documents\BandLab\Sounds folder The files may be dragged into the project or imported from there too.
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