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Everything posted by Craig Anderton
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CbB Update: Cakewalk is now unusable
Craig Anderton replied to 4th Eden's topic in Cakewalk by BandLab
Also check graphics card drivers. They don't mess with Cakewalk per se, but they can mess with Windows after Windows updates. -
I fear for the day auto-correct will start a war
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Give Waves Online Mastering a shot. You can try out different mastering styles for free. If you like what you hear, you can buy credits to download the mastered file(s). I think it does a good job as long as the mastering isn't a salvage job. Waves asked me to evaluate the process and write about my opinions. The results made most of the same choices I would make for the different styles that clients want.
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Another consideration is what can ruin a good song. I do a lot of mastering for Martha Davis of the Motels. She had a great song that was never released because the kick drum was mixed excessively high, and the original multitracks were lost. She wanted to know if mastering could salvage it. Long story short, nothing worked until I found an isolated kick drum hit. I put the master file in one track, and made a second track that had only the isolated kick sound everywhere there was a kick in the master file. I flipped the kick track out of phase, and could then adjust kick balance perfectly just by varying the level of the out-of-phase kick track.
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What many people forget about mastering was that its original purpose was to make music compatible with the limitations of tape and vinyl. Mastering for vinyl is especially challenging and few people know how to do it right. But those limitations no longer exist. Now, mastering is about adding final touches. It's also the last link in the creative chain. I worked on a project when the mix was done and it was being mastered, but I felt it needed a cello part. So, the cello was overdubbed in the process of doing a 2 to 2 digital bounce. You can also do things like remove those four overindulgent bars in the guitar solo Having mastered hundreds of tracks, I do have some thoughts that you might find helpful. Or not... I still regard mixing and mastering as two different processes. Some people prefer to master by putting plugins in the master bus while you're mixing, and call it good. The problem I have with that is if you're, for example, using a compressor in the master bus, you're compressing every single track that went into the mix. I think it's better to compress the tracks that need compression when mixing. Then if you add compression while mastering, you can add lighter compression, retain dynamics better, and gain both punch and loudness. To be fair, people who disagree with me say that mastering changes the sound of the mix (it does). So, if they mix through the mastering processors, they'll know what the end result will sound like. However, I think that leads to a less defined overall sound. Strive for the very best balance with the mix. Then master to bring out the best of the mix, and make it a cohesive listening experience. Finally, another personal bias is I don't like using compression on a master. I prefer multiband limiting. Most of the dynamics processing is done in the mix, so all I really need to concern myself with is keeping peaks under control and hitting my favorite target LUFS reading. There are plenty of examples of this mastering style on my YouTube channel if you're curious about how it affects the sound of the music. "Unconstrained" is the most recent album project. (There are also some singles that are mastered in both stereo and binaural Atmos if you're curious about the difference.) I hope this helps but bear in mind there are many ways to do mastering. This is what works for me.
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I just got the new Cakewalk Sonar update and, WOW!
Craig Anderton replied to RexRed's topic in Cakewalk Sonar
I think Noel pretty much nailed it. I believe that with the Zoom interface, 32 bits is about gain-staging more than fidelity. It's like a digital version of the Sony recorder that recorded analog audio into channels at two different levels. If there was an accidental overload on the more sensitive channel, it switched to the less sensitive one that wasn't overloaded. It was a process that effectively extended the dynamic range of analog recording. -
FWIW - Waves once did the remote desktop thing when I had a problem many years ago. They fixed the problem, which was deep down in the operating system. However, that also ended up fixing several other non-Waves problems. So, I was glad I let them poke around. Waves uses an unusual installation system for the plugins called a Waveshell. It has advantages and disadvantages. The FAQs on the site are very helpful when you have issues. In your case, I'd almost be willing to bet the Repair function solved your issue. Glad you got it sorted out!
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SOLVED: How to Split Keyboard to Play 2 or More Instruments?
Craig Anderton replied to Stephen Power's question in Q&A
The image shows how to do two splits. You need a MIDI track for each instrument. They have the same input (in this case, a Komplete Kontrol keyboard). Each MIDI track has aMIDI Event Filter with Notes checked and a specified Key range. Make sure the Event Filter is turned on. Then you have two Simple Instrument tracks. Their inputs are set to None. Select the instrument as the output in the MIDI tracks. I hope this helps! -
I thought it was always an optional-at-extra-cost plugin, but I could be wrong.
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Try the free W1 Limiter from George Yohng's website if you can't find a solution for the Concrete Limiter. If you have projects that include the Concrete Limiter but can't get it to show up, limiters don't have that many parameters...you can probably replicate the sound pretty closely with the W1. Hope this helps!
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There's a wrapper I've been using for years that does a great job with making DirectX plugins look like VSTs. There's an issue with sidechaining, but other than that, it works well. 1. Go to https://www.xlutop.com/buzz/zip/ 2. Download the zip file dxshell_v1.0.4b.zip 3. Extract it, then copy the files dxshell.x64.dll and dxishell.64x.dll to the folder location where your DAW looks for VST plug-ins.
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Can I voice an opinion about Membership discounts ?
Craig Anderton replied to noynekker's topic in Cakewalk Sonar
Or until Magix can't find new investors: Magix Files for Insolvency. In general, companies that make a profit are a safer bet for longevity. -
Will V_Vocal still crash with a fast computer and lots of RAM?
Craig Anderton replied to gmp's topic in Cakewalk by BandLab
I know what you mean...it has the "look and feel" of a MIDI sequencer, but you need to approach it as a digital audio editor. What a lot of people miss about Melodyne is the necessity of using the Split tool. With vocals, a sung "note" can actually glide through different pitches. So, Melodyne can't parse where "notes" begin and end, or whether a slide is a slide up that ends the previous note, or a slide up that begins the next note. With the Split tool, you can cut the blobs up into individual notes, or even individual pieces of notes. You can also do tricks like cut vibrato at particular cycles if the base pitch varies. And the pitch modulation tools are fantastic. Once you start thinking "digital audio editor," you might find it more friendly. Melodyne is a deeper program than the interface would lead you to believe. -
Will V_Vocal still crash with a fast computer and lots of RAM?
Craig Anderton replied to gmp's topic in Cakewalk by BandLab
Waves Tune is functionally the closest I've found to V-Vocal (pencil tool, modulation tools, play with a MIDI keyboard, etc.). It doesn't support ARA. Instead, it uses ReWire to know where it is on the timeline. However, you don't need to use ReWire. You can play audio into it, make your edits, and then render. That's less convenient than synching automatically to the timeline, but it does the job. There's a free trial, so you can check it out to see if it floats your V-Vocal boat . A perpetual license is around $30. It's also included in their Ultimate subscription plan. Antares Auto-Tune Pro has a graph mode with the same kind of tools, as well as more developed functions. It also requires playing into the program, editing, and rendering. It's a very sophisticated plugin with a live mode (I've used it for real-time hard pitch correction on guitar - fun stuff!). There's a free trial available, but it's not cheap - a perpetual license is currently on sale for about $300. It's also available by subscription. -
FWIW I've found some Korg VST3 plugins seem to report pitch bend messages differently than other plugins. It might be worth installing and using the VST2 versions. This is not coming from informed technical knowledge, but from chasing down why a different program couldn't calibrate Korg Collection pitch bend messages the way it did other plugins. So, I could be completely and totally wrong about this. Still, the VST2 approach might be worth a try...
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Add this to future versions of Sonar.
Craig Anderton replied to Andrey_rbk's topic in Cakewalk Sonar
Fortunately, there are several free options. I've heard good things about ReaFIR in particular. Of course I'm not involved in development, but I think it would make more sense to spend dev time on unique, Sonar-based features rather than duplicate functionality that's available for free. -
Yes, the main thing I remember was that Expanded modified the ProChannel so that it became more of an open architecture, and could accept plugins (Softube Saturation and the Concrete Limiters were early adopters). You could also vary the order of effects in the chain, and export in MusicXML for people who used notation software (at the time, there was much grousing about the staff view). Finally, don't quote me on this but I think expanded is when you could add graphics to the FX Chain control panels and such. I also think the "e" version was a nominal-cost upgrade, but I'm not sure of that either.
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CbB has been developed on a continuous basis since BandLab took over, which clearly laid the foundation for Sonar. This ongoing development has been happening for six years, so I kinda think the status is "download it and use it."
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Agreed. It's the other stuff you want to keep that takes up the space.
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Because the right brain parses images and colors faster than text, maybe there could be customization that allows changing the text color, so your most-used options would be easier to pick out of a group of options. I colorize tracks in a standardized way for that reason (e.g., drums red, guitars blue, vocals green, etc.), and it really helps for locating specific tracks when you're dealing with a project that has lots of tracks.