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mettelus

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Everything posted by mettelus

  1. TDR Kotelnikov, MCompressor, ReaComp (all free and work in CbB). TDR Kotelnikov also has a Gentleman's Edition (not free) with a few more features.
  2. That is the kicker in most cases. A real instrument requires proper environment, mics, yada, yada to even record properly (step 1), and that is only part of the effort to get a good song. VSTis are light-years from where they started and folks have gone to excruciating lengths to get them accurate. From a user's perspective, the value of VSTis over the real instrument is often overwhelmingly one-sided (cost, quality, maintenance, time, etc.).
  3. True, but Drum Empire is one file and is just high-resolution content that is fairly generic (5 kits basically that can be found elsewhere). That particular file is #1 on my axe-list if I ever need more HDD space. MDrummer will also import and sort (to the best of its ability) samples you already own (which can take a while). People with limited bandwidth are going to get frustrated by Drum Empire as well. Drum Empire could easily be down-sampled and lose nothing, but is in a proprietary format. The Studio 2018 kit in particular has the most diverse content of all of them, but is still 14.3GB IIRC on its own. Now that it is bundled with 2008-2018, it is even bigger.
  4. Another issue may be that the timeline is not set properly to the song. If reginaldStjohn's answer isn't the solution (it should be), does the timeline match the project? It is unclear if you imported audio or not from the OP.
  5. I had to read back through the thread to catch this. Are you putting project data on the external HDD? Having buffer set TOO high can sometimes be as damaging as too low, and HDDs need to seek to pull data. The 2048 buffer size on 32 audio tracks from an external drive could be a choke point in your throughput. A quick way to test this: Open the project, and do a "Save As..." create a new folder on the HDD and save it there (be sure to check the copy audio file option in that dialog). What that does is "bunch" all of those audio tracks together, so the HDD does not need to seek so much. If you have enough space on the OS drive, do the same there so you have a new copy on both drives. Try lowering the buffer size to 1024 (or play with the variations below 2048) to see if that helps. Start with the HDD project, then shift to the one on the OS drive. Setting to 2048 actually forces the audio engine to fill those buffers, and with 32 tracks that may be more than your HDD can handle. Bottom line, when playing back audio (and the global FX bypass (e hotkey) is engaged), the audio engine is doing nothing more than streaming tracks from the source (as simple as it gets). If that is glitching, then the throughput isn't happening. I suspect moving that project to your OS drive is going to help, since external HDD (magnetic) drives are not known for speed, but reliability. You may find that working ITB (in the box) is faster, so may need to do project work there, then archive to the external when need more space (the same "save as..." routine, which also strips off anything not actually used by the project when saving it, so this also is a way to regain disk drive space).
  6. Be sure to get the Studio 2008-2018 Sample Pack (they are all free). Of all the packs, the Studio 2018 had the most content but they combined all the Studios into one file. The drum engine has a full set of FX embedded, so you can morph just about anything into something else. MDrummer is a complex beast though, so learning that GUI is worth the effort.
  7. Any strengthening of surfaces will increase reflection properties for sure. New tile probably contributed the most since that is going to get reflections from everywhere (especially with a vaulted ceiling) and is literally hard as a rock; but crown moulding also acts like the lattice in a guitar (more so if glued rather than just nailed). Another coat of paint was reinforcement as well. Rooms with nice reverb are awesome in my opinion. To this day I still whistle the intro to "Patience" when entering concrete stairwells. I actually learned to play guitar practicing in the bottom of a 5-story stairwell when I had the time.
  8. On cell here, so this will seem curt. When you see the screen above, stop the capture and screenshot the process tab with the offenders at the top (click the column headers as Gswitz mentioned). I have a really old post on the old forum, but the #1 offender is the network adapter pinging for connections every 4 seconds. Two quick suggestions - 1. Hit the global FX bypass (e hotkey) and see if it clears. That will let you know a CPU-hungry VST is the issue like Craig mentioned. If that is the issue, need to start searching for which VST(s) are doing it. 2. Disable your Wi-Fi adapter and unplug the Ethernet connection and see if that helps. If so, LatencyMon is probably gonna flag your Wi-Fi adapter process, but all you really need to do is disable the "auto-discovery" Network option in Windows to cure it.
  9. The best answer for that is to check the trial out to confirm yourself. I "thought" the new latency setup came out with 3.5 (not sure if you loaded that version?). Not a lot on the latency side changed since then (internally), but (white) noise happening at regular intervals is often from demo plugins... is it possible that is what it was? Latency issues tend to either be there, or not be there, they do not toggle on or off except with an offending plugin toggling on/off too.
  10. DOH! I need to stop reading these on my phone. The OP is the upgrade (from Best Service) for any previous SO version! Good grief... for those that bought and stayed on SO3 way back when, this is a good upgrade (especially if you want the ARA2 features). I still haven't figured out this point, but I upgraded to SO4 (chord track) before I upgraded Melodyne above Editor 3 (to ARA2), and the chord track was functional in SO4. It seemed like that functionality was embedded into SO (4+), sans Melodyne, but I am not sure if that is an accurate statement?
  11. +1 keep pushing Sphere too, you would think they are rolling in cash. Not a lot of heavy-handed features from many these days, seems to be more filling out niches. That cheap upgrade for any SOP version a few months back was a good (but rare) one.
  12. I had 13 from Smith Micro and the 13.5 upgrade was free but made me enter my authorization again. I didn't get too deep into it first pass, so feel like I am back at ground zero, but the new features are rather interesting. I need to start with simpler things this go round. Definitely one of the RTFM apps; it is easy for me to get lost in the UI.
  13. I never hear commercial tracks played where they announce the DAW that was used; however, I have heard ones where they made a point that no pitch-editing software was used. Bottom line, if something works for you then use it.
  14. There are a few quick checks you can make. Be sure your output is accurate in preferences. Easy way to check is to drag a loop into a track and see if you can hear through ear buds. If meters are moving, arm and record something even if you cannot hear it and see if it creates a wave file and wave form. If it does, you can drill into the project folder and play that wave with another app to check. In Windows sound settings also uncheck exclusive mode. Some apps will snag your audio output and lock it at a bit rate not compatible with your project. Make sure what is set there also matches your project settings.
  15. Armageddon threads with the threat to abandon CW typically get the most reviews and posts with or without an OP. Social media at its finest!
  16. White squares are free, squares with any color in them will cost ya.
  17. The Studio Set a few years back (I think is the 2018 set) has a much broader sound set in it. I would down sample this 60GB set if I could but it is in a proprietary format. IIRC, importing them into other apps doesn't give the kit functionality you will get with MDrummer. Side note - Another feature of MDrummer not mentioned often is you can import samples and classify them (as best it can) so you can generate kits using anything MDrummer can see. The kit generation/manipulation tools in MDrummer are nice features. As for this particular 60GB set, unless you are bored and want to download it, the samples are just large in size. You can import other free kits into MDrummer and gotten more from your time.
  18. Wow, just clicked on that... It is for ANY previous version of SO Pro. I assumed it was for SO4 only; so yeah, for those that onboarded with SO3 during the great debacle, this is a great deal.
  19. When you start fiddling with already printed material and want to play with altering arrangements or chord progressions on the fly, Studio One will stand out. The ARA2 integration into the chord track itself is rather impressive.
  20. I got the X5 Suite because it was the same price as the Spectral Layers 7 upgrade, but only opened X5 once since I bought it. Convology XT Complete was included in that as well, but only used a few times. Spectral Layers has gotten a lot of use though.
  21. Because of the acquisition, reverbs suddenly became part of all the bundles. For some that is a bonus, but for others the added "fluff" isn't enough to make up for the lack of product development. For those of us not interested in Groove 3 or more reverbs, the cost becomes questionable. Subscriptions can be beneficial for some, but for current advanced owners it isn't as appealing. The "loyalty pricing" is a joke for some companies... Repeat buyers are their predominant revenue stream. Once you buy something you get flooded with advertising to buy more.
  22. DSP has matured so much that there is not a whole lot left. The last outright purchase for many of these companies who went subscription covers the vast majority of functionality. O8N2 was the quantum leap for iZotope, with diminishing returns to follow. In some cases it goes back to the "paying for bug fixes" that has popped up over the years.
  23. I forget offhand now, but isn't this the plugin that gets overwritten each time you update CbB? One of those unlocked plugins had to be reinstalled each time CbB was updated, but not sure if this was it?
  24. I didn't realize Melodyne will extract the tempo even if the trial is expired. That is a helpful tip for new folks.
  25. Hmmm, reading reviews from the lowest rating first, the thickness of that veneer was stated as 1mm, which is incredibly thin. It is not a cap, and already bound, so the warnings about not sanding the veneer makes sense now. Some of those reviews are actually concerning.
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