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Everything posted by bitflipper
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EQ->COMP or COMP->EQ, when do you and why?
bitflipper replied to Bapu's topic in Production Techniques
EQ generally last because it's the one you're more likely to continue tweaking as the mix progresses. EQ changes levels, which assures you'll have to go back and readjust the comp threshold. Putting EQ last means you're less likely to screw up something else down the chain. This has long been the standard for hardware consoles that feature integrated channel compression, including my current Yamaha stage mixer. Of course, such compressors are primitive and don't offer anywhere near the flexibility of software compressors - such as sidechain filters. The exception to the EQ-last rule is if the compressor doesn't have a HPF on the sidechain input. In that case, EQ should precede compression, especially if you're cleaning up mud by rolling off lows on guitars and vocals. -
No Sound After Idle (hardware output disappears) - SOLVED
bitflipper replied to Myriad Rocker's topic in Cakewalk by BandLab
You have to explicitly tell Windows to not put USB ports to sleep. Open Device Manager and scroll down to the USB devices. There may be a bunch of them, but if you don't know which one connects your audio interface it's OK to do this to all of them. Un-check the "allow computer to turn off" option. (It's not unchecked in the screenshot below because I don't use a USB interface and therefore don't need to worry about it.) -
Try this: select a track, then choose Process -> Apply Effect -> Remove DC Offset, see if that changes the waveform. Or...apply a steep high-pass filter with a low cutoff frequency (< 50Hz) and see if that changes the waveform.
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Aren't we all? Don't sweat console emulation. It's an attempt to replicate the flaws of old gear, and its primary function is to introduce a small amount of harmonic distortion. That's all. As noted by Erik above, the flaws in classic gear were unintentional. Those expensive boards were designed to deliver the highest fidelity available with the electronics of the day. Nowadays, we can easily achieve more linear frequency response, greater dynamic range, lower noise, finer control and greater consistency using inexpensive gear. As an old timer who battled analog signal chains and magnetic tape for decades, I fully embrace the crystal clarity of digital audio and feel no nostalgia for days gone by. So why does anybody bother with console emulation and tape sims? Because the flaws inherent in those things made mixing easier. A little harmonic distortion adds texture. Even white noise helps glue a mix together. Tape saturation does a lot of the blending for you. Personally, I do not use any of that stuff. Embrace the purity of digital, I say. If your mix sounds thin and disjointed, keep working on the mix.
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Thanks, guys. I appreciate you giving it a listen. Looks like it's gonna be another weekend for musical doodling in the garage, as our guitarist has come down with COVID, forcing us to cancel tomorrow's gig. Unfortunately, I got the news AFTER packing up all my gear and loading it into the van. I think it's just going to stay in there for the week. Kills my gas mileage dragging all that stuff around, but moving it kills my back. And next week's gig might not happen, either.
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Odysee.com is another up-and-coming YT alternative. I go there to listen to classical music. YT is a victim of its own success. The sheer quantity of uploads makes it impossible to actually review even a tiny percentage of submissions, leaving that chore to automated processes and user complaints. The problem with the latter is that anybody can take down a video, even if just to troll (example: the lady who ran her harp through a distortion stompbox and had it removed). Robot copyright trolls have had peoples' own original music taken down for copyright infringement. What I'm suggesting is that no human actually made the decision to block your video. The "team" that made that decision was a bot. At least YT acknowledges the unreliability of such automation and 99% of the time will reinstate a video on appeal. You shouldn't have to do that, of course. But remember, it's a free service that lets you reach millions of people - in years gone by you'd have had to bribe disc jockeys to do that.
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One man band, head cook and bottle washer ....
bitflipper replied to Paul Bush's topic in The Coffee House
Reminded me of a line by Rich Hall... If you can play guitar and harmonica at the same time like Bob Dylan or Neil Young, you're a genius. Add a pair of cymbals between your knees and people will cross the street to avoid you. -
It's not going to be easy to verify that upsampling is working. The effect is normally going to be quite subtle (assuming it does anything at all) unless you have some scenario where obvious aliasing can be heard (or seen with a spectrum analyzer). And that's actually a rare condition, difficult to make happen even on purpose. I've never had a synth or effect that caused audible aliasing, and if I ever did it would get retired immediately. In terms of CPU usage, I doubt you'd see a discernable change, unless maybe you upsampled every plugin. Even then, CPU usage will normally bounce around more than that just due to WIndows background processes. By contrast, bumping up your overall sample rate is far more impactful, as it affects everything, including filling output buffers for monitoring and input buffers for recording as well as plugin processing. Under most circumstances, upsampling individual plugins is not going to have a noticeable effect on overall latency. Of course, all this is moot if you can't hear (or even measure) the difference, in which case you didn't need upsampling to begin with.
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Hey, can someone tell me why my Cakewalk doesn't sound
bitflipper replied to GXXX's topic in Instruments & Effects
It's telling you that Windows can't see the interface. Try switching to WASAPI if you're currently using ASIO. Go to Preferences -> Playback and Recording and select WASAPI from the dropdown list at top. -
Fear not, Cactus, North America still dominates in stomp boxes, guitar strings and toilet seats.
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Shh, as a guitarist you're not even supposed to know such things exist. But no, even though I love Indiginus' slide guitars what you hear in this one are the Glorious Steel patch from Omnisphere and Indiginus Renegade Acoustic. Orchestral elements are Spitfire ONE Legendary Low Strings and Amadeus Symphonic Orchestra.
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My favorite brand is June's Blood Orange. It's a local product, and always on back order even here, so you may not be able to find it. It's a 1:1 CBD/THC. Very mellow. This is what combining June's chewie nuggets with a handful of newly-acquired virtual instruments produced. The project was just a platform for experimenting with some recently-acquired plugins: Boz's handclap, finger snaps and foot stomps, Spitfire's solo cello, Skaka and a $4 choir library called Singers2. A friend listened to it and was annoyed by its lack of thematic consistency. That's the downside of composing high: short attention span. https://soundclick.com/share.cfm?id=14244593
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Hey, can someone tell me why my Cakewalk doesn't sound
bitflipper replied to GXXX's topic in Instruments & Effects
Yeh, that's a pretty broad question, GXXX. Might help to narrow it down with a little more information, like if the audio interface is external or internal, what driver you're using, internal or external speakers, passive or active? Do you get sound from other sources, e.g. WMP or YouTube? -
Transposing FXReverb (32bit) settings to another reverb...
bitflipper replied to Lisa Will's topic in Instruments & Effects
Matching any two reverbs is going to be a challenge, because they'll have different controls and different implementations for each parameter. Even something as standard as reverb time won't necessarily be the same, e.g. one reverb decides it's the time to -70 dB and another to -60 dB. Most parameters won't have precise units that you can manually enter, e.g. modulation depth or the LFO frequency for modulation rate. One might have a 6dB/octave HPF and the other a 12dB/octave filter. Faced with your challenge, I would go project-by-project, toggling between the old and new reverbs and listening. It's about all you can do. I can't imagine any shortcuts to make it any easier. On second thought, if I was faced with your challenge, I'd be inclined to just leave the old reverb in place if it sounds good. As long as the plugin still works, there really isn't any great benefit to replacing a 32-bit plugin with a 64-bit plugin. -
Zero Point for Panning in automation lane/ PRV
bitflipper replied to Xel Ohh's topic in Feedback Loop
Yup. I'm just in the habit of drawing in CCs for obscure stuff that's specific to a particular instrument, such as glissando rate for a solo violin. It feels more tidy to have everything right there in the PRV. I mainly use track envelopes for standard stuff like pan and volume, since it helps when comparing against the surrounding audio tracks. Just my own personal habit. -
Zero Point for Panning in automation lane/ PRV
bitflipper replied to Xel Ohh's topic in Feedback Loop
It's a whole lot easier to pan MIDI tracks using pan automation in the track (as shown above), as opposed to inserting or drawing CC10 events in the controller pane of the PRV. Simply double-clicking on an automation node sets it to the center. I could see the OP's suggestion potentially being useful for other controllers, though. Maybe an optional horizontal line at the midpoint, like what's done for the pitch wheel. Even better, a horizontal line that can be moved up and down to serve any user-defined reference, such as the maximum modulation or portamento value that sounds good for a given instrument. -
When my MOTU 828 abruptly died, it caught me off guard with no money for a replacement. I went with Focusrite, just because it was cheaper than another MOTU would have been (and way cheaper than what I really wanted, an RME). Fortunately, despite making my choice based on cost alone, I lucked out. The Focusrite has turned out to be an excellent interface. It has all the features of the Ultralite and then some (e.g. 2 headphone outs, 2 front-panel mic inputs). I still think the Ultralite is a good choice, though.
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Transposing FXReverb (32bit) settings to another reverb...
bitflipper replied to Lisa Will's topic in Instruments & Effects
I couldn't get that .chm file to work. Comes up with section headings but no content. I don't have FXReverb on my computer anymore and don't recall what controls it had. Could you list them, or upload a screenshot? -
So can I have your copy of Albion ONE?
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Create a symbolic link where your libraries used to be, using the mklink command. Kontakt will think they're still at the old location but Windows will actually silently redirect it to the new folder. For example, let's say you move the Kontakt 5 factory library from drive c: to drive d:. I don't remember what the default installation path is, but for purposes of this example assume the old path was c:\Kontakt\Kontakt Factory Library, and now you've moved it to d:\Kontakt\Kontakt Factory Library. Presumably, you also deleted the original folder. Open a command prompt and type the following: c: cd \ mklink /D Kontakt d:\Kontakt That's it. Now, when Kontakt looks for the old folder named "Kontakt" on drive c:, it'll find it. It will look just like the real folder and all programs will treat it as the real folder, but none of the data is actually on the c: drive.
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I think you've made a safe choice. We've never done a proper poll on what interfaces people are using, but based on years of forum discussions the Ultralight appears to be one of the most popular models in use. I was a happy MOTU user for many years, until the unit died. Be aware, though, that the company is very Mac-centric and appears to have like maybe one guy working there who's conversant in Windows drivers.
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So I assume that when you deleted those bogus markers the video stutter went away? Never seen anything like this, and don't have a good explanation, sorry. Although I'm pretty sure the final explanation won't be "the new update is terrible". It's unlikely you accidentally hit "M" 10,000 times. More likely, the problem lies with the keyboard itself. Is it a wireless model and/or a programmable one? Do you use software that lets you define keyboard macros? Have a peek under the "M" keycap and check for lint, crumbs or dead insects that might cause it to stick. True story: I had a keyboard whose spacebar would sometimes stick - removed the keycap and found a sticky orange residue in there. It was from my grandson's juicebox. He thought he'd cleaned up the evidence, but because he'd not yet entered grade school it had not yet been explained to him how liquids work.
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This is one of my favorite delays for vocals. That's partly because it has no tempo sync. If you're looking to fatten vocals, tempo sync is not your friend.
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Computer keys not recognized in certain plugins.
bitflipper replied to Michal Ochedowski's topic in Cakewalk by BandLab
Unfortunately, there isn't likely to be a universal solution because the issue isn't with the plugin or with the DAW, but rather with Windows and how it decides where to route keystrokes when multiple windows are visible. -
If bad timing is all you're after, any non-drummer tapping on a keyboard can do that.