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Posts
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Everything posted by Milton Sica
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Yes. I discovered in Editing Preferences they were marked MERGE OLD AND NEW. I checked REPLACE OLD WITH NEW and it returned to the behavior I expected.
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Thanks for the help, but I identified that it is something in the project settings, as in some it works as expected and in a new one it doesn't. I'll investigate.
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Sorry, I was wrong about the side of the button. The left mouse button. I tried again and found that the cut was made, but in a completely different position from where the cursor/position was. I commanded the cut at the cursor position. See where the cut was made.
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@msmcleod In a new project: 1) I made the recording. 2) I used the SMART tool. 3) I positioned where I want to make a cut. 4) I pressed ALT and the cutting scissors appeared, but even pressing the right button, which was what I had been doing until then to cut, this did not happen.
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I have a great curiosity to be clarified. I know this is not the type of post for this topic, but I am very curious to realize that several friends on the forum who are not part of the development team address various solutions, directions, corrections, predictions, explanations as if they had access to some kind of of privileged information. Would this be possible?
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I don't believe this is the correct statement, as it would not be common sense for the marketing of the incoming product. I strongly believe that the company and its developers are committed to correcting as many of the imperfections reported in this "latest" version as possible.
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I am convinced that this team of developers and the company itself will not launch a new product, leaving behind countless bugs in the legacy version. I thought that this would be a very dangerous strategy, when we know that there will be several platforms for the creation and production of
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This is very good, because, contrary to what many users here insist with the most varied arguments when justifying information about reported bugs, it is important to know that the team is always attentive to, in fact and tirelessly, verifying the existence of the bug. Many of them, in fact, true and existing. The issue of the low performance of this latest update is something that, I reiterate, is certainly also being verified by the developers to whom I congratulate. Is there a forecast for the release of a new update?
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After tireless testing with old projects and some new ones, I am very clear that this version is much slower in operations, opening, closing, saving. I cannot conceive that this will be the last free version and, above all, there will be no rollback to the last version. These facts are fully reported by several forum friends in their comments.
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I installed Next, but I've since uninstalled it, as I didn't think it was settled enough for a more consolidated approach to professional/creative use. I'll wait for the official publications.
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Thanks for the help, but unfortunately I made several changes of this size and didn't get very acceptable plugin performances. The audio engine keeps crashing.
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I started to receive audio abandonment (9) more consistently, which is recommended to increase the MIDI preparation buffers. However, I am already at the maximum allowed (1000) and I continue to receive such abandonment. This now happens with this version.
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Thank you very much. In fact, I thought that, like CHAINS OF EFFECTS, I could also use CHAINS OF SENDS. For the voice, for example, I direct via send to 3 AUXILIARY TRACKS. One of them has a Reverb Room, the other has a Reverb Hall that has its own auxiliary track that contains a SIDECHAIN compressor and, finally, the 3rd track that has a DELAY effect. This way I can, individually, work better on the environments. This technique has been very useful for me. I thought maybe this could exist in CHAINS OF SEND. As I said: I have the NEUTRON UNMASK the Guitar and KEYBOARD Bus. So, from the MAIN VOICE BUS I make a send to each BUS (GUARTARS and KEYBOARDS). I thought that maybe it would be possible or useful to be able to generate this CHAIN OF SENDS that I make one by one and, when clicking on ADD SEND: call this chain. I don't know if this would be a "trip" of thoughts, but I thought. These SEND CHAINS would be something: FREQUENCY UNMASK SEND CHAIN. SEND 1 - SEND TO GUITAR UNMASK SEND 2 - SEND TO KEYBOARD UNMASK. In such a way that the operation could be carried out just like the EFFECTS CHAIRS.
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Thank you very much. In order to improve more knowledge and improve the production of my own songs, I am going through old projects. Coming up against my own ignorance when I started the journey and envisioning improvements I could put into my future creation flow. Most of the projects I've been working on are already on social media and, when I listen to them, I actually see myself in so many things I've learned since then. In this case, I thought I could use the EFFECT PRESETS model, too, instead of referring to SEND one by one. For example: Send to a COMPRESSOR, then to the NEUTRON UNMASK and so on.
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Yes. I thought about that too, but not whether there would be any loss or type of problem in the treatment of what you receive and send. Not to mention monitoring issues. What do you think ?
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The use of chains of effects has been a very productive way of working. A little while ago, after having the need to make several SENDs, I reflected that, if that were the case, I could also create SENDS Chains to, in a single insertion, send them to several paths. An example of use that would have to send: UNMASK plugin on the Guitar bus UNMASK plugin on the keyboard bus MCOMPRESSOR plugin on the drum kick bus. The question is: Is there a way to create a CHAIN OF SENDS?
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I made this alert as soon as the original post was released and there was no such detail that was only included after my post. It would be important that the comments made about the first EA were removed to avoid this type of approach or even the insertion of a mark by the development team so that the problem alert brought by the user could be viewed by those who enter. This way we would avoid citations and approaches about something that has already passed or been corrected. Something like my comment about the truncated help URL that was corrected by EA 62.
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1) APPLY EFFECTS - NORMALIZE - MULTIPLE TRACKS - NEW OCCURRENCE - OLD PROJECT. I selected multiple tracks to normalize to -3 Db. Tracks 14,15, 16 before Normalization command Tracks 14,15, 16 after Normalization command Note: Note that the content of track 15 has been replaced by the content of track 16