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Everything posted by David Baay
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Yes, I noticed that. I found that the following rather awkward gesture allows moving a selection: - Ctrl+Left-click a note in the selection, then release Ctrl while continuing to hold the click, and drag. - Only the clicked note will appear to move while dragging, but when you release the click, the whole selection will move.
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Right-click the Smart Tool button in the Tools module, and make sure the 'Move' option is checked.
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Confirmed the Move tool seems completely broken in Staff View; I don't get the Move cursor at all. And it goes back at least to the final release of Platinum. But Smart Tool works fine for moving notes in the SV so there should be no need to switch to the PRV.
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An Annoying Cakewalk and Battery 4 Problem
David Baay replied to tonto's topic in Cakewalk by BandLab
I don't know Battery, but would check directories it uses in Program Files and/or AppData for files that have been modified after a session with a certain project. Not sure if this is technically possible, but it sounds like Battery is saving a preset/config somewhere and restoring it independently of the plugin state saved in the project file. -
Nudging / bouncing multiple clips only effecting one clip
David Baay replied to Josh Wolfer's topic in Cakewalk by BandLab
Cannot repro a problem with either of those, but have no bright ideas for what would be causing that in your installation. Is it all projects, and have you restarted Cakewalk or rebooted lately? -
In CbB they are 'Take Lanes', and Shift+T will toggle them open and closed, or you can click the button that shows at the far left side of the track header when the track height is a little bigger than minimized.
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The symptoms are a little weird, but basically it sounds like you need to make sure each MIDI track is using a different channel, and different from whatever channel your controller is sending when you're playing along. And you'll need to change the patch on the channel you're playing to match whatever part you're trying to learn. I'm a little surprised to hear it's affecting both the Roland and the Motif. I would have expected this problem to be synth-specific. Would need to see the MIDI file to understand how the file itself might be causing the problem.
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I haven't checked your 'Before' project, but I suspect you deleted the wrong guide track notes when cleaning up the dupes. IIRC, the earlier ones were the correct ones When I use Fit Improv in my cleaned up project, it comes out essentially the same as with SM/BAN, and does not have the 'out of whack proportions' in that region that yours does. I also tightened up the timing of my cleaned up project to snap the guide notes exactly to the corresponding notes in the original track where possible. That could also have made the difference. I'm attaching that cleaned up project. I changed the duration, velocity and pitch (to C4) of the guide track notes so they could be easily seen and distinguished from the musical track when looking at both in the PRV. The clip is muted so it's not heard on playback through TruePianos. EDIT: Looked at this some more, and can see Fit Improv miscalculating the duration of long notes crossing tempo changes vs. SM/BAN getting it right. SM/BAN re-calculates durations to maintain the absolute timing of Note Offs while Fit Improv does not. Having the guide track perfectly aligned did help avoid the issue for some shorter notes crossing a single tempo change, but not for the whole notes crossing several changes. FitImprovTest - Dupes Removed and Guide Timing Optimized.cwp
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Set Measure/Beat At Now aligns the timeline to existing MIDI and Audio tracks without affecting the absolute timing of either. So it won't bring them in sync if they aren't already. And when you delete the tempo changes that brought the audio in sync with the timeline, the MIDI will follow, but the audio won't, so that's not going to get you what you want, either. What you want to do is align the timeline to the audio first using SM/BAN, and then import the MIDI, and it take on the project tempo(s).
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vocal track disappears when exporting audio as MP3
David Baay replied to RICHARD HUTCHINS's topic in Cakewalk by BandLab
The goal is just to create a 'Master' track within the project that renders the Master bus output to a WAV file, just to make sure you don't have a routing issue within the project or some problem with your export options that's causing the vocal to be dropped. Assuming everything is currently routed to your interface hardware output via a Master bus: - Insert > Audio Track - Double-click the track name and rename it 'Master Bounce'. - Expand the track header, and change the Output assignment to go directly to your audio interface/soundcard output. - Ctrl+Shift+A to de-select everything. - Tracks > Bounce to Track(s)... - In the bounce dialog, select Master Bounce as the Destination, change the Source Category to Buses, highlight only the Master bus, and OK. - Mute the Master bus (grouping in opposition with Master Bounce is not immediately necessary - just a convenience for toggling between the bounce and the 'live' mix later). - Start playback, and verify the vocal is present in the Master Bounce. - If so, stop playback, select that track's number, and File > Export > Audio > Files of type: MP3 -
Indirectly, yes. It just happens that I like to use 125bpm as a baseline for relating ticks to milliseconds at a given tempo because it's exactly 2 ticks/ms, making the math easy. Here's the full derivation; you would substitute a different 'delay' value in ms to get the simplified formula for a different delay: ticks = beats/minute x 960 ticks/beat / 60000 ms/minute x 50 ms --> beats/minute x 0.8 --> Tempo / 1.25 EDIT: And, of course, you need to enter a negative value in time+ to advance the AmpleGuitars track, effectively delaying the rest of the project relative to it; so the formula gets a minus sign: - Tempo / 1.25
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Try going to Properties of non-workiing VSTis in Plugin Manager, and setting "Do not intercept NRPNs".
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When you say "I can play the notes which are showing on the piano roll and they make a sound", do you mean on a hardware controller, on the PRV keyboard, or by clicking the notes in the PRV? Other possibilities: - Clips muted - Notes muted - MIDI channel mismatch - Instrument attack too slow for duration of MIDI notes. - Instrument's velocity response curve requires a high minimum velocity to be heard. - Wayward controllers silencing the synth. - MIDI Prepare Using buffer too low.
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Yes, I reported this myself back in 2016. I know that clip tempo maps were saved properly in earlier versions, but not sure exactly when it broke. Now you have to get all your work done in a single session which can be problematic since making a lot of edits to a clip map tends to cause a hang in my experience, and you can't go back to an intermediate save. If possible - depending on the situation - it might be best to break up long clips, finish work on one section at a time, and bounce them down as you go.
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A quick search found a is 5-year-old thread that seems to suggest the Amplesound synth engine has huge latency, but doesn't report plugin delay to the host so you have to manually offset existing MIDI that's driving the Amplesound synth 50ms early to have Amplesound play in sync with other tracks. This sounds pretty goofy, if still applicable, but that's my reading of it: http://forum.cakewalk.com/Ample-Guitar-great-sound-but-latency-m2989102.aspx All of this might no longer be applicable. Have you tried playing it in real time? If still necessary, MIDI can be offset using the Time+ control in the Track Inspector (-100 ticks = 50ms early at 125bpm). But it can't offset an event that's at 1:01:000 so you might have to start your whole project at 2:01:000. Alternatively, you could create a 'Delay' bus through which every audio/synth track in your project except Amplesound is routed to get things in sync, but you wouldn't be able to do any recording in real time.
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I understand that you want to experiment with relative timing of rhythm tracks, but not understanding why you would do it by moving waveforms within clips rather than just moving the clips themselves...? A feature that will help you with tweaking relative timing if you move clips instead of waveforms is 'Nudge' which lets you' define three different increments for moveing clips earlier or later by small amounts using the Numkey pad: Nudge Documentation
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How to audition notes while scrolling the mouse at the Piano Roll?
David Baay replied to ManuelGuerrero's question in Q&A
True. I kind of overlooked that you specifically mentioned using the mouse in the PRV, and was thinking you were referring to much older pre-Windows flavors of Cakewalk that wouldn't have had a scrub tool. -
Not a problem. Larry. And I should clarify that my comment about other things being more determinative of the emotive impression made by a piece was also directed at the premise of that Ledgernote.com page that Joe shared, which proposes that different key have distinct (and definable) emotional characters beyond major = happy and minor = sad. Even that convention isn't totally consistent across all cultures.
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I think you might be right about SM/BAN not always handling durations correctly when they cross 'set' points. I recall looking into this once, but don't remember if it was with Fit Improv or SM/BAN. But I also often record solo piano without a click using liberal rubato and sustain, and have rarely encountered problems with notes getting unintentionally sustained (or failing to sustain) because things got out of sync. But I guess it might depend on your playing style. At a glance, placement of pedal events in the snippet you shared looked pretty typical. I'd be interested in looking an example that went wrong in Fit Improv. As I mentioned in the other thread, SM/BAN doesn't force you to set every beat which might help avoid the problem. EDIT: Here's a typical solo piece of mine for reference, though I don't think I ever got around to 'setting' this one. The main reason I would do it with a piece like this would be to convert the MIDI to notation.
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Agreed. SM/BAn pops an error if a Now time is already 'set' or if setitng a pooint owuld require a tmepo outside the supprted range (8-1000bpm IIRC). Seems fit imporv could easily do that. Yeah, SM/BAN is a little more typing-intensive, and won't guess a resolution finer than a quarter-note beat. But the advantage is that you can tab to notes, and set points precisely at note starts, and also set intermediate beat values in cases where few notes are falling on a beat or you need to align an accel or rit. And - maybe more importantly - you're not forced to set every beat if you just want to tighten up tempo variation of specific measures, and let it flow elsewhere. Just remember that fractional beats are decimal, not ticks, so the 8th note 1:480 of a measure would be set to beat 1.500.
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I'm actually reading a book right now called This is Your Brain on Music, written by a neuro-psychologist at Stanford who specializes in musical perception and creativity. I'm just now getting into the meat of the book after he went through an introduction of the basic physics of sound and musical concepts. I had a course in acoustic physics in college, so that part is familiar, but I expect to learn some things specifically related to musical perception as opposed to just raw sound perception.