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David Baay

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Everything posted by David Baay

  1. Yes, as mentioned, you can send from the bus to an Aux track as well. That will give you all the track FX (but not the bus FX unless you output it to the Aux track). If the track you want to use already exists, send the bus to a new Patch Point, and then set the input of that track to the same Patch Point.
  2. Yes, an Aux track will do it, but you still need a separate audio track (or audio side of an Instrument track) to host each instrument's output. Not sure if you were hoping to eliminate multiple tracks...? Ad a send to a new Aux track from one of the instrument tracks, and then add sends from all the other tracks to the same Aux track, disable input echo and arm that track to record. The sends will all be Post-fader by default so they will follow mixing moves you make on each track, but they'll be dry. In order to have track FX included, you would need to temporarily output all the tracks to the Aux (leaving input echo enabled), or to a bus that sends to the Aux and outputs to Master
  3. If input quantizing is enabled, the record arming button in the track will have a Q in it. Your's doesn't so that's not it. And having snap enabled should have no bearing on what gets recorded. But I'm not really understanding what your screenshot is showing. The durations look very different, but it's hard to see that start times have been quantized at that zoom level. And the recording preview screenshot doesn't show the timeline so it's hard to relate the two.
  4. David Baay

    Cakewalk Bundle

    Hmmm... I tried it and got the same result. Then tried a second time, and got the .cwb as expected. Not sure what that's about. Personally, I've always preferred just zipping up the project folder. Zip files are generally smaller, more reliable, have no limitations on saving audiosnapped clips, and allow selectively extracting individual files if desired.
  5. Display Multiple Controllers and the Edit Filter are only active when the Controllers pane is closed and controllers are displayed in the Notes pane. With the controller pane open (as your screenshot shows), you just click the 'button' for controller type that you want to see/edit.
  6. Keyboard shortcut 'N' toggles snap on/off.
  7. That's an interesting function I've never used. Seems to work consistently here. You are aware that the percentage quantization increases (or decreases) the further you drag up a max/min of +/-100%, right? I just noticed you wrote 'With the Timing tool...'. I used the Stretch tool per the documentation.
  8. I could be wrong about that. I was thinking this would force the track input to mono so panning at the clip level would have no effect. Track panning happens after interleave, so it wouldn't be affected in any case, but I'm not sure about clip panning. EDIT: Just did a quick test; mono interleave does prevent clip planning as I suspected. The signal level is higher at center because it's just a simple balance control (pan law not applied), but both channels have the same level regardless of how the clip is panned.
  9. Clip pan is working here. Possibly you have a mono FX in the chain somewhere or mono interleave on the track? Clip panning does not override track or bus panning. It's just a starting point for the strength of the signal on each side of the track input.
  10. You have Audiosnap stretching enabled, and that's showing you the current stretch percentage. Go to the Audiosnap section of clip properties in the Inspector to disable stretching if that wasn't intended.
  11. Just to be clear, Cakewalk is not doing anything unusual; the issue is with import, not export. The starting timestamp of a MIDI file is typically ignored when importing to any DAW; the event timestamps will be offset to start wherever the play head (a.k.a. Now Time) is. Opening the .MID file as a new project/song will honor the starting timestamp. So the quick way to deal with this is to open the .MID file as new project, select the track, and copy-paste it into the working project. If you want to use the approach of inserting a 'dummy' event at 1:01:000, I suggest something harmless like Sustian Pedal Up (CC64=0) that doesn't cause any trouble if it isn't removed.
  12. Hey, Gary, have you tried splitting the clip and bounce to clips to render new files as suggested in PM?
  13. The issue in this thread is related to Archived tracks and affects 64-bit plugins as well. If you have some issue with freezing 32-bit plugins at high sample rates in tracks that aren't archived, that's a different issue. In any case, freezing is an offline process that does not is mostly unaffected by your DAW's hardware environment - other than how fast the process completes. In a give situation, it will either succeed or fail the same way on any machine with the same Cakewalk preferences and project configuration.
  14. Yes, MP3 encoding always adds some 'dead air' to the front of the stream like that. Simply slip-editing that away, and dragging the file back to zero will make it useable for collaborating with other musicians (assuming that's the issue), but it's best to use .WAVs if you have the bandwidth.
  15. Glad you got it figured. I did briefly wonder whether you had non-standard bindings in that area, but figured that was the first place you would have looked if you were big into custom bindings. I tend to leave mine default unless it's something I use frequently that requires a lot of modifiers or an awkward one-handed reach, or I'm restoring some long-time binding that the Bakers changed.
  16. The metronome is automatically suppressed during bounce/export. To get it included in an export you need to first record it to a track, and then export with that track included. 1. Insert a Send from the Metronome bus to a New Aux Track. 2. Arm the Aux track, and record the click out to end of your project (use punch if you want it to have an exact length). 3. With nothing selected, export Master Bus or Entire Mix.
  17. You gotta give up on holding N and changing the secondary setting; I think we've confirmed it casues isues with mouse pointing and clicking. Just switch to the secondary setting by hitting Ctrl+Shift+N (briefly, not held). Then set the resolution as usual by right-clicking, Then you can toggle between the two settings by Ctrl+Shift+N. I don't usually use 'B' to open the browser, so I assigned that to swap them since it's conveniently right next to N.
  18. It's very dependent on how the application is programmed. For example, in Wordpad, I can hold a letter key down and enable/disable the italics button in the ribbon bar while it's repeating, and the font will change as expected. It seems clear the the Bakers programmed the primary-secondary 'temporary swap' function to ignore key repeats, and it does for me. But something's gone wrong with the right-click functionality to present the resolution dropdown.
  19. I got the Ref. Guide method to work once, but on subsequent attempts to change the value while holding N, the button did not respond to right-clicking to get the dropdown list. Also the mouse pointer stops responding to movement intermittently. That looks like a bug. But the method I outlined of simply switching to the secondary snap value with Ctrl+Shift+N and changing it works fine. Holding N to temporarily get the secondary snap value with snap enabled also works, but I continue to have the mouse pointer become intermittently unresponsive while holding N which renders it largely unusable.
  20. Yes, double-clicking opens the Audiosnap Palette which is another way in too Edit Clip Map. The Palette also shows the average tempo and allows you to change it directly, but you really need to see the beat markers in the clip map to know which tempo is correct, unless you already have a good idea what it should be.
  21. Have not looked into this, but if automation were not compensated for latency, iI would expected it to be happening too early, not late/delayed, relative to the audio. But it might depend where the automation is happening relative to where the plugin is operating. If I'm understanding correctly, you're automating volume on a reverb bus, and there is a delay-inducing plugin(s) is on track that sends to that bus. Is that right? Is the reverb also a convolution type, or otherwise inducing delay of its own?
  22. Not sure where you're getting that. Just right-click the snap value and choose the one you want. then Ctrl+Shift+N, and choose value for the other setting. No, that's why I asked about your keyboard driver. I just checked, and Ctrl+Shift+N does continue to alternate between primary and secondary snap, but N (enable/disable snap) does not.
  23. It's making a best guess at what the tempo is, and offering various multiples and fractions of that guess that might also fit. Melodyne also does this, and also often defaults to half or double the actual tempo.
  24. It may not happen with a recording that has a very tight tempo. I checked, and in that case, Melodyne may set a single constant tempo. But it if detects a little drift, it can get a little carried away inserting changes in my experience.
  25. Hmmm... I had forgotten about the 'hold N' gesture, but it works here. Possibly you have a 3rd-party/wireless keyboard driver that's generating the repeat...? The alternative is to use Ctrl+Shift+N, or bind some other shortcut to 'Swap primary and secondary snap settings' in Global Bindings.
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