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Everything posted by David Baay
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To avoid further hijacking of Joe Bradford's post about Sampletank crashing, I decided to post this separately. I was playing around with Syntronik 'patches' loaded in Sampletank, and found that some patches were silent above a certain velocity. After some head-scratching I figered out that the higher velocity samples were loaded into a second layer that was assigned to channel 2 by default. Specifically, there are several 12-velocity bass patches that consist of two 6-velocity layers using high-velocity and and low-velocity sample sets. Subsequently, I found other patches with as many as 4 layers with only the first one sounding because layers 2, 3, and 4 were on channels 2, 3, and 4. This seems like a major patch-programming oversight...? I was curious what the situation would be for the same patches in Syntronik, but when I looked at the basses, I found that the browser only offered the two 6-velocity patches separately, not the two-layer 'multis'. Likewise, a 4-layer keyboard patch in Sampletank had only the single layer for which the patch was named in Syntronik though it's capable of layering up to 4 sounds, I believe. So... why isn't Syntronik seeing its own multis? I haven't yet installed any of Smapletank's sound sets, so everything it's seeing is from the Syntronik installation. P.S. In the course of looking into this, I figured out that all of Syntronik's synth UIs are just a re-skinning of the Sampletank's 'Edit Instrument' UI, sometimes with different scales on a control, but with equivalent range and increments. And since it uses the same set of built-in effects, a given patch sounds essentially identical in the two 'synths'. Curiously, though, when I tried to get them to null, aside from minor differences due to unsynced LFOs and such, I found that Syntronik was consistently rendering audio 48 samples (1ms) later than Sampletank when playing via live MIDI or recording audio in real time. I didn't get around to comparing the rendering of existing MIDI. Just thought I would share this insight for the benefit of anyone who might be curious about whether there's any difference between loading Syntronik and loading its patches in Sampletank. To me, the big advantage of using Sampletank is that you don't have to deal with the pointless (other than cool-factor) graphical rearrangement of the editing UI for the 'different' synths that are assocated with sample sets from their respective hardware cousins. You can just learn Sampletank's UI, and be done with it.
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Weird erratic sound in 16 audio tracks simultaneous record
David Baay replied to James Argo's topic in Cakewalk by BandLab
I'm almost certain the issue is Remove DC Offset. Disable it, and make an extended multitrack test recording. I think you'll be fine. -
Newly added port enabled (checked) in Preferences > MIDI > Devices? Or is the problem that it doesn't show up there?
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Started browsing Syntronik instruments in Sampletank. Quickly encountered one that would not load due to missing files. Checked my installation, and found that some sound archives had downloaded to the wrong folder (due to an issue with the IK download defaulting to a previously used directory when downloading multiple files at once), and I missed a couple. No problem, but I'm curious that instruments that aren't installed are listed in the browser. I guess some master list gets installed with the Syntronik product regardless of whether you've actually installed the sound files...?
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Check if the keyboard ports have been taken over as a Control Surface.
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Weird erratic sound in 16 audio tracks simultaneous record
David Baay replied to James Argo's topic in Cakewalk by BandLab
Remove DC Offset is not enabled by default, and has been known to cause exactly this issue in the past. Defnitely disable it, and I think you won't see this issue again. Other settings look fine. ThreadSchedulingModel=1 is the default, and fine for your Core2Duo. 2 optimizes for quad cores and above. 3 has proven problematic for many users, and is not recommended at this time. -
New project issue with latest update.
David Baay replied to Gerry 1943's topic in Cakewalk by BandLab
Maybe side-effect of having the 'Basic' Workspace' enabled? Try setting Workspace to 'Advanced' or 'None' (access to everything with no predefined views). Beyond that, maybe give exact steps you're using to start a project, and upload a screenshot or two showing the problems. -
Usually a MIDI track is dedicated to driving a single instrument/sound. Although it is possible to have events with different channels driving different instruments of a multi-timbral synth from the same track, it makes it very difficult to keep track of things and compose/edit efficiently. For a single instrument (or a drum synth that has a different kit piece on every note number), you will sometimes have different harmonic parts/lines/voices that you'd like to isolate for editing/mixing/arrangement purposes which you can do by using multiple 'Lanes' of a track (Shift+T to show lanes). The 'Inline' PRV that your screenshot is showing is for the 'parent' track using only one lane. If you use multiple lanes, you can display an inline PRV for each. The separate 'main' PRV that you get by double-clicking that icon in the upper right corner of the clip (or Alt+3 or Views > Piano Roll View) lets you see all lanes of one or more tracks, but will not let you easily differentiate parts/lanes within a single track, except by enabling 'Hide Muted Clips' in the PRV's View menu and temporarily muting clips in lanes that you don't want to see. Nevertheless, that's where most of us do our detailed MIDI editing because it has more editing capabilities and display options. There's a lot more to understand, depending on how you ultimately choose to work, but that should help get you started, or at least know what question to ask next or what part of TFM to R. ;^)
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If files are missing, Cakewalk will pop up a dialog prompting you to locate them. If you don't get any warnings, then audio clips referencing those files were deleted from the project (or never existed) before it was saved. Deleting a clip does not delete the file, so those files it should still be available to re-import unless you *did* in fact whack them via Windows Explorer. I suggest you run the Cakewalk Audio Finder utility (Utilities > CWAF Tool) and let it search your all you drives. It will show 'Missing' files that projects are referencing but were not found, 'Orphaned' files that are no longer referenced by any project, and 'Referenced' files that are used by one or more project files. After executing 'Find', you can click on a'Referenced' or 'Missing' file to see what projects are referencing it it, or click on a project to see what files it references. If clips were inadvertently deleted from one or more projects, the previously associated audio files should show as Orphaned. Depending on what else you have on your PC, and how you set up CWAF, a lot of the 'Orphaned' files may be .WAV files that are unrelated to Cakewalk. See post #5 in the below thread for a 'primer' I wrote on how I use it: http://forum.cakewalk.com/Clean-Audio-Folder-still-broken-I-see-m3023320.aspx#3023681
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Weird erratic sound in 16 audio tracks simultaneous record
David Baay replied to James Argo's topic in Cakewalk by BandLab
Sounds like the problem from back in Platinum era with 'Remove DC Offset During Record' in Preferences > Audio Playback and Recording. As I recall, it was fixed at some point, but maybe still manifests in some cases. That, or did you maybe enable the experimental 'Aggressive' ThreadSchedulingModel=3 in AUD.INI (Preferences > Audio > Configuration File)? -
WASAPI Exclusive mode is probably the best place to start for onboard sound users as it's full supported by the Bakers. That said, I was initially suspicious about the possible involvement of ASIO4ALL in this issue as well, but the faulting module is Sampletank, and I would not expect that loading samples would affect the audio driver state.
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Have not browsed extensively, and I've mostly been playing with Syntronik inserted directly rather than loading via SampleTank. Will try using ST4 some more. I only installed the VST3. As I recall, you have to unhide VST2s with the checkbox, then also un-Exclude them individually, and then you can Exclude the VST3 if you don't want to see it.
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New one on me. Hard to imagine it would affect one some project unless those affected projects all shared a common ancestor, with lurking corruption. Can't really think of anything that would cause that otherwise or any procedure that might 'break the spell' other than things you have probalby already tried like archive/unarchive, delete/undo, solo/unsolo the whole project from the mix module or by quick-grouping, etc. Maybe save as a bundle, and open it from a new location...? If the problem was really precipitated by installing Studio One, I would wonder if maybe it overwrote the a version of the C++ runtime library that CbB was using or something like that You might try re-installing Cakewalk. But many of us have Studio One as well, and no problems with CbB.
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As noted earlier, I finally got to the bottom of my bad-template issue by using the hardware port monitor, MIDI-OX . You could do the same by routing a single misbehaving MIDI track out to a hardware MIDI loopback path and back in to another MIDI track that echoes to the VSTi. Then monitor the MIDI IN using MIDI-OX. One way or another, I think you will find some unexpected MIDI controllers in the stream, and will need to do further investigation to figure out where they're coming from.
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Strange volume drop -Help needed -SOLVED Hardware issue
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
Your issue is pretty clearly related to MIDI controllers in some way. The OP indicated his issue affects recorded audio tracks a well, so not likely to be related. -
- Assign the MIDI track output to the hardware synth port. - Connect audio output(s) from synth to audio interface/soundcard input(s). - Assign the input of an audio track to the interface input (left, right or stereo as appropriate). - Arm the audio track to record. - Start recording (R). If you want to monitor the synth's output through Cakewalk (usually the case), enable the Input Echo button the audio track.
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Cakewalk freezes or crashes when importing audio (wav) files
David Baay replied to Dirk Siebert's question in Q&A
Very unusual. Try recording a short bit of audio in Cakewalk (flatline with no input is fine, mono or stereo), drag and drop to your desktop, and then drag back in and drop it into an open area of the clips pane. -
Can hear both audio and MIDI in my output
David Baay replied to Paul Johnson's topic in Cakewalk by BandLab
Cool. Glad to help. I got the 700NX a few years ago, replacing an RD-300s that I bought new in 1988! It was still going strong; I gave it to my son-in-law. I just had the itch for something new with more state-of-the-art touch and acoustic piano sounds. Apart from using it as my main controller all those years, I mostly used the E.P. on the 300s; the acoustic piano was pretty sad by modern standards, but the E.P was great, and I haven't found a plugin to equal the built-in chorus on that board. -
Strange volume drop -Help needed -SOLVED Hardware issue
David Baay replied to Pathfinder's topic in Cakewalk by BandLab
Soloed something with Dim Solo enabled? Are the levels low on the master and/or hardware output bus meters? -
The next thing that's going make your head explode is that it doesn't work in lanes. ? Just make your cuts in areas of low average amplitude, and you shouldn't have too much trouble. Splitting at zero crossings is no guarantee you won't get a pop. If the surrounding amplitude is high, stopping the driver dead at zero as it comes back to center from a high peak is a more radical discontinuity than dropping it to 0 by splitting it where the amplitude is at say -30dB.
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Okay, that clarifies the scenario, and I can reproduce that specific case; - Open an existing project with it enabled. - Start a new project from a template with it disabled - Close the new project. - Re-save the existing project. It seems to only happen when a new project is started from a template. Opening some other existing project with it disables does ot have the 'override' effect that starting new from a template file does. The workaround will be to enable it in all your templates and re-save them one at a time, and you should be good after that.
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Yes, it's normal. I brought it up with the Bakers early on when real-time synth recording was first introduced, and they pointed out that they can't differentially compensate audio generated by existing MIDI vs. live input MIDI when they're in a common stream from the synth. Since the intent of synth recording was to allow realtime recording from a live MIDI performance the compensation is based on that scenario.
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Several options: - Set the intermedate size of the multidock larger by dragging the divider up. This will be the default size whenever it's opened. - Shift+D to maximize the multidock. - Don't ever close the PRV tab. Use D to open and close the maximized multidock, and use the PRV tracks pane to change tracks. - Undock and 'unfloat' the PRV, maximize it, and Ctrl+Tab between it and the Track View. - Define a screenset with an undocked, floated and maximized PRV (full-screen), and switch screenset with number keys. - Various combinations of the above are possible, also.