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Everything posted by David Baay
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Good thinking, Doc. Welcome to the forum.
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All other things being equal lower pitches will evoke darker, less optimistic emotions. I'm not buying it... at least not for equal temperament-tuned instruments. Other characteristics of a musical piece have a much more predictable impact on it's emotive content than what key it's in, and I'm quite sure my own repertoir includes many counter-examples. And what's with capital 'B' being used to indicate 'flat'. ;^)
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Small bug in the Insert Audio Effect menu?
David Baay replied to Cristiano Sadun's topic in Feedback Loop
The 'recent' plugin options are working here as well. FWIW, my laptop has a completely default Plugin Manager configuration with plugins ordered by type. -
The keys of my piano-based compositions tend to be dictated by the fingering of some chords or just where I happened to 'find' the piece while improvising. I've occasionally transposed recorded MIDI to another key to get the right timbre. If the piece is easily played in the new key, I might re-record it, but sometimes it's really not playable in the ideal key. I'm having to think about this more frequently lately as I'm now going back and forth between synth pianos and a real grand piano which gets 'muddy' much faster at the low end than any synth. Nothing resonates like a real piano.
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Won't save settings for individual midi files
David Baay replied to Peter Clarkson's question in Q&A
Vel+ (a.k.a Velocity Offset, a.k.a. MIDI Gain) is a Cakewalk feature not supported by MIDI files. The offset will be applied destructively to the velocity of MIDI events in the saved .MID file, such that when you re-open it in Cakewalk, it will sound like it did before saving, but Vel+ will be back to 0. If you want to save that, and other project settings, save as a .CWP project file instead of - or in addition to - .MID. -
vocal track disappears when exporting audio as MP3
David Baay replied to RICHARD HUTCHINS's topic in Cakewalk by BandLab
Try this: - Create a new track named 'Master Bounce' that routes directly to Main Outs (i.e. parallel to the Master bus), and group its mute button in opposition with the Master bus mute. - With nothing selected, Bounce to Tracks to the Master Bounce track with Source = Buses, and only the Master bus highlighted. - Unmute that track, and play it. If it sounds right, export that track as MP3. -
Following on Starise' post, The fundamental thing to understand is that there are four types of tracks in Cakewalk, MIDI, Audio, Synth, and Instrument (also called a 'Simple Instrument'. - A MIDI track only records, echoes and plays back MIDI events. - An Audio track only records, echoes and plays back audio. - A Synth track is just an Audio track with a soft synth assigned as Input; it records , echoes and plays back audio from a synth. - An Instrument track combines MIDI and Synth track functions into a single track; the Input is MIDI, the Ouput is Audio, and connections to a synth in the rack are more or less hidden. It is possible to place a synth VSTi in the FX bin of an Audio track rather than using the Input assignment, but this is not the typical or ideal way to use soft synths. In Cakewalk, it's preferred to insert the synth in the virtual Synth Rack (Views > Synth Rack), and assign the Output of a MIDI track and the Input of an Audio track to it. You can do this all manually, but the Insert > Soft Synth dialog gives you options for having the necessary tracks created automatically along with inserting the synth in the rack. If the synth uses a single, stereo output, MIDI channel and patch/sound (i.e. 'monotimbral' as opposed to multitimbral), the easiest option is to choose to create a Simple Instrument track. Cakewalk calls this 'Simple' because it was the last type of track to be added to the program, and was considered 'simple' compared to managing separate MIDI and audio tracks. A lot of 'old-skoolers' don't like them because they obscure the signal routing somewhat, and make it slightly more awkward to use some features (e.g. MIDI Controller Envelopes), but they can be very handy, and this is probably what you're used to other DAWs. For a multitimbral or drum synth that uses multiple MIDI channels and/or audio outputs, you will usually want to insert it with a separate MIDI and Audio tracks. In your case, where you already have the MIDI tracks, you would typically choose to just create the audio ouput tracks, and then assign the outputs of your existing MIDI tracks to the synth. If TTS-1 isn't loaded automatically when you opened the MIDI file because your DAW has hardware MIDI Outs available or you brought the MIDI tracks in by File > Import, you can easily assign all the tracks to a multitimbral synth that you've inserted in the rack by selecting them all (Ctrl+A, or left-click and sweep through the track numbers), and then holding Ctrl while you change the Output assignment of one of them to the synth. In that case, you would also need to assign an output Channel to each MIDI track to ensure eac MIDI track drives a single channel of the multitimbral synth. Hope that helps clarify some things.
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I'm attaching a copy that's had the timeline set to the MIDI using Set Measure/Beat At Now - my preferred method. I could generate a working guide track for the original project if you want to see that. I left TruePianos - Cakewalk inserted. Nice playing BTW. FitImprovTest - Set Using SMBAN.cwp
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Looks like the problem is a misplaced guide note for 7:2. It's so close to 7:1 that the effective tempo for that beat is about 960bpm. Set Measure/Beat At Now can handle it, but I think Fit Improv is confused. EDIT: Actually, there are four 'dupe' notes on beats 7:01 through 7:04, and the two at 7:01 are on the same tick, which is probably what really caused Fit Improv to choke. Removing all four dupes allows Fit Improv to run successfully.
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Yeah, you're not going be able to open the multidock within that floated Console view. But you can Ctrl+Tab from the Console to the Track view, and if the Multidock is open or maximized, you'll see it there.
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It would be helpful to have a screenshot showing how your views are configured. Assuming from the description that you have the Console undocked, I did a quick check, and the multidock open/close shortcut only worked when the undocked Console View was floating (the default when first undocked), but then you wouldn't see the dock opening and closing if the console is maximized because it's part of the main application window that will be hidden behind a maximized Console . If floating is disabled, the standard 'D' shortcut stops working. ButPrev/Next Measure shortcuts work in either mode for me so I'm not sure what that's about, though another user menitoned having the same problem recently.
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I wasn't sure whether the goal was to just to 'lock in' the bus FX settings and maybe get higher offline processing quality or to conserve CPU and/or eliminate latency. In the latter case, you would also need to archive related tracks and disable the bus' FX. Certainly not as simple - or as easily reversed - as a properly implemented bus-freezing function could be.
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Freezing means rendering audio to a file. Currently a bus can't play an audio file, though I suppose that capability could be added. In the mean time you can bounce the bus to a track that outputs to the same destination, and mute the bus.
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How to audition notes while scrolling the mouse at the Piano Roll?
David Baay replied to ManuelGuerrero's question in Q&A
Select a single note, and use Tab and Shift+Tab to play the next/previous note. This is what we used to do in the Event List with Shift+Spacebar. Tab now works there as well, and Shift+Spacebar now temporarily loops a selection (most often used in the clips view for auditioning comp clips). -
Not understanding why Shift is involved or at what point one clip in a Selection Group gets deslected. Alt+Left-click with the Smart Tool by itself should split a group...?
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Fit Improv doesnt require a lot of complex computation, so it can happen almost invisibly, except that you should see some movement of the clip length against the timeline. Check Views > Tempo to see if tempo changes have been inserted.
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How to revive some notes with weird muted status in PRV?
David Baay replied to LarsF's topic in Cakewalk by BandLab
My guess would be they're in a separate clip that's muted or a clip that's partially muted with region muting. Would need to see the Clips pane. -
piano in Dim Pro sounding like a violin
David Baay replied to lapasoa's topic in Cakewalk by BandLab
Sounds like it's getting a CC72 message from somewhere that's raising the attack time. I've seen 3rd-party MIDI tracks do that. Check the Event list for any tracks routed to it.- 1 reply
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Acoustic Drums Converted to MIDI for Drum VSTi
David Baay replied to John Nelson's topic in Instruments & Effects
Drag to MIDI works with Essential, and will keep working even after the trial expires if you haven't purchased..It can only generate MIDI on a single pitch, but that's fine for an isolated drum part. If you're going ot be doing it regularly and maybe working with mixed tracks in some cases, you should check out Drum Replacer. -
All I'm saying is there's nothing wrong with Undo specifically related to SM/BAN or reverting tempo changes. If you had told me the clip wasn't getting trimmed back. I could have immediately told you that's a bug - mildly irritating, but it has never caused me any real trouble. I missed the part about hangs related to changing Undo buffer size. I haven't ever encountered that because I've seldom had a reason to change it. You should definitely report that. I;m sure the Bakers are already aware of the trimming issues. Pretty sure I've reported it myself at least once in the past.
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Looking at your last screenshot, I can see that the notes in the clip have actually returned to their original positions. The only thing that's not right is that the clip boundary hasn't reverted to end of the last note after the clip was stretched and re-compressed. I've seen this happen in other situaitons where a clip is lengthend and then shortened. It's a clip-trimming display issue that isn't specifically related to SM/BAN, and it won't affect playback. Sometimes just zooming the view in and out will correct it. If not, you can right-click and Apply Trimming.
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Did quick test, and could not reproduce a problem. Undo twice returned to the original state. Just to be clear when you write 3.0>3.1 and 4.0 to 4.1, you mean set 3:01 to 3:02, and 4:01 to 4:02, right? I'll keep looking at it, but have to say the premise seems quite unrealistic. I gather you were just experimenting to understand how everything interacts, But the whole point of SM/BAN is to change the relationship between absolute time and M:B:T time wihout affecting the absolute playback timing of any existing material, whether audio or MIDI. The function takes care of that without changing timebase or locking clips, and works predictably in that case.