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Everything posted by David Baay
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	  [Solved] Cakewalk Sonar Bus Plugin Sound DifferenceDavid Baay replied to thegaltieribrothers's topic in Cakewalk Sonar Okay, I guess some of the confusion comes from referring to what is commonly called an 'FX bus' as a "bus FX track". In any case, sending to an FX bus is the common setup for a Reverb that you want to apply ot multiple tracks - definitely nothing wrong with doing that. If anything I would expect the reverb bus setup to sound "better" because the send adds to the overall level at the Master bus whereas an Insert FX on a track with the Mix level pulled down is essentially 'replacing' part of the dry signal with wet signal which won't add level and may even reduce it. But if you compensate all the levels properly, it should be possible to make the Send setup sound identical to the Insert setup. And if the signal is panned,, you would want to make sure the Send pan is set to Follow Track Pan.
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	  VST Plugins That Have General MIDI 2 Sound Sets?David Baay replied to Annabelle's topic in Cakewalk by BandLab What failed (or what were the symptoms)? The most common problems I run across in old electronics are power supply issues, bad capacitors (which all have a limited lifespan) that lead to regulator failures.... So...it might be fixable. My UltraProteus also failed a few years ago. The display comes up with a random "garbage" characters and the unit is unreponsive to any front-panel controls or MIDI input. Replacing the CMOS battery did not help. I suspected a bad power supply but never looked into finding someone qualified to check it out.
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	  Apply Offset to Envelope missing from Console fader right-click.David Baay replied to Keith Young's question in Q&A There is no need to 'apply' the offset. You just switch back out of offset mode and the offset remains in place 'in the background' with the envelope mode automation 'riding in top of' the offset.
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	Audiosnap is a collection of tools for manipulating audio and project timing in different ways. The appropriate functions and steps to use in a given situation depend on the starting point and the goal, and it would be difficult to cover all the possible scenarios in a single video. I learned it by experimenting with it. There's a lot of random stuff on Youtube that is more or less (sometimes much less!) correct, depending on who posted it. For a general overview of what it can do, I would actually start with this ancient video by Seth Perlstein on Cakewalk's channel; The UI is a more than a bit out of date, but the overall capcbilities and usage have not changed that much:
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	  [Solved] Cakewalk Sonar Bus Plugin Sound DifferenceDavid Baay replied to thegaltieribrothers's topic in Cakewalk Sonar What Bass Guitar said about Insert FX vs. Send FX is accurate but it's not clear to me from the above terminology that this is what you're talking about...? FX in tracks are always working as Inserts (i.e. the entire signal goes through the FX), but FX on Buses and Aux tracks can be used either way, depending on whether the source track (or bus) is Outputting or Sending to the aux/bus. And in all cases the Return of the FX is to the Output of the track or bus it's on, so the description "I have the bus drum track picking up the reverb from another bus FX track via a send" doesn't really make sense. You might want to have a look at Sonar's Signal Flow chart and re-phrase that.
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	To clarify what others are getting at: If playback is through the Tank G, it's likely that its output is being looped back internally to the same input that the USB port presents to Sonar. You need to check the Tank G's app to see if there's a way to disable that. This happens with onboard audio when the input is "What U Hear" or "Stereo Mix", rather than Mic/Line In.
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	Audiosnap's analysis is sometimes off by factor of two. Before doing tempo extraction or any other operation with Audiosnap you should choose the correct Average Tempo from the pick list in the Audiosnap Palette (or in the bar at the bottom of the clip when 'Edit Clip Map' is enabled in the palette).
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	Check the status of the license. Demo versions of plugins or plugins with expired/broken licenses will often mute audio intermittently. Usually opening the plugin UI will show if it's in demo mode.
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	Actually this has come up at least once before. Try accessing export via the Export module in the Control Bar per this thread:
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	  Can't see figures (pictures) in Cakewalk DocumentationDavid Baay replied to LNovik@aol.com's topic in Cakewalk Sonar It's been this way for years that you have to set browser security to allow showing insecure content on secure sites; I'm not sure what the path is to that setting in Firefox.
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	  MIDI Export should have the same Range option as Audio ExportDavid Baay replied to Anthony Bennett's topic in Feedback Loop I'd be interested in looking at any example of an exception to what I've explained. One way or another, if a MIDI file opens with notes starting somewhere other than 1:01:000, there must be some message or metadata in the file that defines an earlier starting point.
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	  MIDI Export should have the same Range option as Audio ExportDavid Baay replied to Anthony Bennett's topic in Feedback Loop The timestamps of events in a MIDI file are not in M:B:T format; they're just total tick values starting from 0. If you open the file in Sonar (or any any MIDI app) the first event is always going to be at 1:01:000 and the M:B:T position of all the other events is derived from the PPQ clock rate and time signature(s) embedded in the file. If you want the musical events to start at some specific point later in the timeline, the only option is to have an event at 1:01:000, and include that in the export. Again, this is just how MIDI files work, and is not something that Sonar - or any DAW - can change. Audio files pretty much work the same way except that you have the option to export and import Broadcast waves which have an absolute SMPTE offset embedded in them. In the absence of that information, an audio file will just open with the first sample at time zero in the DAW/Player, and if you want the music to start later, the beginning of the file has to include "dead air" from time zero.
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	  MIDI Export should have the same Range option as Audio ExportDavid Baay replied to Anthony Bennett's topic in Feedback Loop Okay, I misunderstood what you want. The above is correct, but the limitation is not Sonar; it's the Standard MIDI File format. If you want the file to start before the first note, there has to be some event to define that point. Another option is to insert a tempo 'change' at that point; it can have the same value as the initial tempo. Since the tempo map is included in the SMF file, including that tempo node in the time selection will define the start of the file.
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	  MIDI Export should have the same Range option as Audio ExportDavid Baay replied to Anthony Bennett's topic in Feedback Loop Just select the time range in the timeline before exporting. If you have Start and End Markers, you can use those to define the selection by various methods.
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	  [SOLVED] Cakewalk Sonar GlitchesDavid Baay replied to thegaltieribrothers's topic in Cakewalk Sonar I would not expect to see a significant load from any sane combination of native Prochannel plugins not including any 3rd party plugins in FX Chains. But I haven't run SONAR on an i5 since sometime in the early 2010s and the minumum recommended spec for Sonar is now 8 cores.
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	Glad to help. It's come up many times over the years and I've reported it as a bug more than once in the past but it seems to baked in to the way Sonar handles VSTi output channels.
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	Set LinkPFSendMute to True in Preferences > Audio > Configuration File
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	What's happening is that freezing actually adds 3dB to the level of mono synth tracks. This is a long-standing issue/quirk of SONAR/CbB/Sonar. This can be addressed either by changing the Interleave of mono tracks to stereo or changing the inputs to stereo before freezing.
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	  Exporting audio with metronome, out of syncDavid Baay replied to acewhistle's topic in Cakewalk Sonar So the click track it plays back in sync with other tracks and the live playback metronome, and only the export is out of sync? Like Erik, I would want to know whether the sync error is a fixed offset or a drift or...?
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	Yes, maybe, but like most design choices it has benefits in terms of the flexibility of the result - e.g being able to bounce/export all your tracks (or buses as stems) in one go for mixing by a 3rd party I'm would guess the Bakers are aware that some other DAWs do it differently, and simply felt the logic and flexibility of their approach is ultimately superior even if it requires a little extra understanding /forethought on the part of users. Also, once a certain design logic has been in place for years or decades, they risk upsetting the long-time user base by changing it.
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	Visibility of these was eliminated some time ago due to compatibility issues. My understanding was that this had to do with Win11 but that seems not the entire story as some apps continue to work with them in Win11 as you've observed. In any case, the one workaround I am aware of is that setting the Driver mode to UWP under Preferences > MIDI > Playback and Recordiing to UWP made the GS Wavetable available in Sonar on my system. UWP mode has always been flaky for me and I don't need the GS Wavetable so I changed it back; this was just an incidental discovery. YMMV and I can't promise this workaround will persist.
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	Sounds like your activation has expired and is not renewable. I haven't been keeping track of CbB deadlines, but IIRC October 1 was the last opportunity to reactivate. While the project is still open you can retrieve copies of the recorded WAV files from the project's audio folder or from the global Audio Data folder if it's a new project from template that was never saved.

 
        