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Posts
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Posts posted by petemus
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$149 for me now. ? Was this yesterday or U.S. only or something?
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I suggested something similar a while back. Why not make it so that up-down mouse movement adjusts the level and sideways mouse motion adjusts the slopes? That way, when you create the envelope section, you can set the level and end slopes with a single operation. The slope form could be configurable somewhere (linear, fast, slow etc.) as well as in relation to what the slopes are adjusted: inside the selection, outside the selection or half in, half out.
@Colin Nicholls's tip is really awesome, didn't come to think of that, but I think mine would require even less clickin' and draggin'. ? Sideways mouse motion is not utilized at all now when creating the envelope sections. The mouse wheel could be good as well, as @Bruno de Souza Lino suggested, but maybe not while keeping the left mouse button down setting the level.
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I have it, think it is somehow "better" than e.g. the Waves SSL bus comp. Makes a mix fatter for sure, some effect on stereo field as well. I'll choose it over the Waves one any day...
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What I'd like to see in the staff view would be easy adjustment of note velocity, e.g. using the mouse wheel, perhaps with a modifier key (shift, ctrl, alt). The note length would be nice to also have modifiable with the wheel, using adding or substracting the current selected note length or such while applied. I don't like to select a note and then opening a dialog, using it and dismissing it. The event inspector is a bit better, but I really think the mouse wheel could be utilized more here.
- Shift + mouse wheel: adjust pointed note or selection note velocity up or down. While doing this, at least the altered velocities would be rendered next to the notes.
- Alt + mouse wheel: shorten or lengthen the pointed note or the notes in the selection by a selectable length (the current selected note length?)
The right mouse function on a single note or a selection of notes could also be something else than bringing up the property dialog, which I think only affects the clicked note, even though you have a selection.
As a Windows developer myself, I'd say these are not very hard to implement - unless the staff view code is a hopeless mess of spaghetti and barbed wire with numerous booby-traps-in-code. ?
Just my two cents...
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Sometimes the reason for CbB not starting (not even the splash screen pops up) is an existing Cakewalk.exe process you can see in Task Manager, but which no longer has any visible windows left. Just had this today.
In this case, locate Cakewalk.exe in the Task Manager's Details tab, right click it and select End task. CbB will launch again after killing the process. Of course restarting the computer also helps, but is not necessary.
I guess CbB can only have one process instance running at any given time, thus it won't launch if it detects a process already exists.
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When going to the Browser with keypress B, it would be nice to have the keyboard focus set to the search field as well. It's not one time I've started entering a search keyword after pressing B without setting focus to the field and subsequently messed up many settings with keypresses that should've gone to the Browser search field.
Here's my improvement suggestions:
- Pressing B opens up the Browser and puts keyboard focus in the search field
- Pressing Esc while the field has focus would empty the field if it has content (= clear the search term)
Esc seems to remove the focus from the field already so that B can be used to close the Browser.
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TH-U version 1.3 with this Fluid thing is out now. Already installed it, but don't have the possibility to try any. ?
Has anybody had a go at it yet?
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16 minutes ago, Noel Borthwick said:
Yes we plan on doing it when we have time. The thing is we don’t want people uploading thousands of duplicate dumps and we’d need to pay for server space to store them or infrastructure to dedupe. We had something like that at Cakewalk in the past and it was quite tedious to manage.
Nice to hear. I think the .dmp files compress quite nicely, but they don't shrink to nothing, however. It's not a big deal for a sw dev like me to just locate, zip and send the dump, but for those not so pc-savvy it would be nice.
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Would it be a good idea to include an easy crash dump submit feature in CbB, at least for dumps that are on disk already?
You could select a dump to submit from a (hopefully short!) list of dumps sorted by descending timestamp, type in a short description of what was going on at the time. The feature would then zip the dump and toss it over to a predefined location in the cloud where the Bakers could access them. Authentication would connect the dump directly to the originator.
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15 minutes ago, Pollux said:
you can actually use both.
NX creates the binaural signal and adds the environment response to simulate the studio (like if you were not using headphones).
Sonarworks flattens the sound curve for a specific set of headphones.
Nx has a few "supported" headphones with the correction curve, but you can turn it off and use Sonarworks to flatten the curve after NX.
Heh, this is actually how I use it as well. On my "Headphones" buss I first have AR3 without headphone profile selection and after that Sonarworks with calibration for my phones. Makes it erier to get AR3 out of the equation with phones correction still in effect.
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18 hours ago, RSMcGuitar said:
How does NX compare to Sonarworks?
They are for different purposes. Sonarworks attempts to straighten the frequency response to as flat as possible, whereas the NX stuff does a little bit of that, too, but primarily creates a spatial illusion of listening to speakers in the modeled control room.
Sonarworks only does EQ, I think. If you get the Reference Studio version of Sonarworks with the mic you can measure your speakers yourself and get a profile to flatten your frequency response at the listening spot. For headphones you need to download ready-made profiles from Sonarworks (or send your phones to them to get them profiled).
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I, too, took the survey and got the link as promised. This VSTi is actually quite good - given that it's only 200 MB -ish in size. Of course it's lacking all the fancy stuff, but it can come in handy for some projects.
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10 minutes ago, mibby said:
Add it to your cart then use the code at checkout? I haven't done it yet, but I assume that's how it would work.
This is exactly how I did it.
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Sure was a limited time offer.
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Izotope R4
in Deals
48 minutes ago, cclarry said:I think that if you have purchased an Izotope product from them, then you get the email...
The user account section at Plugin Boutique also shows you the download link and the serial, which can be registered with the iLok licence manager. At least that's how I got the serial and download package.
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Izotope R4
in Deals
Damn this Deals section of the forum! Had to go buy R4 immediately... ? 5 minutes from reading this post CbB plugin scan added it to my plugins. Sigh.
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Thanks @Will_Kaydo for opening it up for me some more. I'm quite familiar with Melodyne regions, using Melodyne and eventually rendering the results permanently.
I was just wondering why the already opened Melodyne editor won't switch over to show new selected clip contents when another clip with Melodyne region is clicked/double-clicked. At least it doesn't seem to. It also doesn't open a new editor for the other clip. The only way seemed to be to close the open editor and opening a new one for the other clip.
It seems I'll have to take a better look at the Track mode/looped clip thing before attempting to say anything more about it. ?
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Played with Melodyne 5 Assistant in a project yesterday (Early access 3 in use). A couple of things I noticed:
It's hard to get Melodyne activated with correct data for a clip that has a Melodyne region on it. If the Melodyne editor is closed, double-clicking a clip with a Melodyne region opens the Melodyne editor with the correct data. If the editor is already open, double-clicking the clip does not seem to switch new clip's data. The same, I think, goes for selecting Open editor from the RFX menu. I have to close the Melodyne editor to get it to show correct clip data.
It's also not possible to switch to Track mode in the Melodyne editor - the Now cursor jumps ahead and the Clip mode is enabled again immediately.
Is it just that I can't use Melodyne, or is there a bug in the editor integration?
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+1 to renaming inputs (and outputs, while we're on it)!
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If the items are sorted alphabetically, some submenus could be generated so that menu scrolling is not needed. Another option Windows API gives is to break the menu into columns. Both of these are pretty bad, usability-wise.
The best option would probably to implement/use a better popup menu component, which could even have an incremental search field and proper mouse wheel support. Could probably work almost as a direct replacement of the current menu class calls in the code. ?
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I would also like the same to happen on the Track view: drag'n'drop an FX plugin from the Browser to the empty space and an audio track would be created with the dropped plugin in it. Would be handy for inserting audio tracks with amp sims, VU meters etc.
What Computer Monitor(s) Do You Use? TV? Curved? Multi?
in Cakewalk by BandLab
Posted
I have a cheap LG Ultrawide monitor (LG 25UM58-P), 25", 2560 x 1080 resolution. My desk couldn't accommodate any bigger monitor. For my poor eyesight (lifelong myopia and now presbyopia as well), there's enough stuff on the screen to eliminate the need for excessive scrolling around but still everything is big enough for me to see. ?