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abacab

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Posts posted by abacab

  1. 44 minutes ago, Grem said:

    If this has been answered before, just clue me in to where to find it.

    Ok, I got MODO Drums 1.5 SE when IK first had the promotion. D/L and installed all the content.

    Now looking at IKPM it is saying I need to update all my old MODO 1 kits, but that my d/l period has expired!

    So to update my old stuff I need to pay to be able to d/l the new updates?

    Come on IK! This makes no sense!!

    Anyone else see this? 

    If you contact IK support, there's a good chance they will reset your downloads in this case.

    • Like 1
    • Great Idea 1
  2. 2 hours ago, Jim Roseberry said:

    the virtual-analog synths are component/circuit modeled.

    Urs Heckman of u-he on analog modeling... warning deep geek stuff here: https://urs.silvrback.com/analogue-modeling

    "My understanding of analogue modeling in the most simple terms is this: In analogue modeling we use formulas that deal with voltages and currents. These formulas are furthermore based on the understanding of the electronic components used in a circuit, and how they're wired up."

    • Like 1
  3. 2 hours ago, Sergio said:

    Have you ever compared it with u-He Repro?

    I have u-he Repro and that was a major factor preventing me from upgrading from VC8 to VC9. I was never really into the Arturia version, and have not tested their new Prophet. Maybe in a couple years when I upgrade to VC9 I'll find out.

    • Like 1
  4. 2 hours ago, InstrEd said:

    I think you need to change your Avatar to a Lab Coat with a pocket protector too

    Not necessarily. I've absorbed some physical modeling by osmosis just from playing around with AAS Chromophone, and KORG Prophecy.

    But you can pin a geek tag on me for mentioning "osmosis". :)

    • Haha 2
  5. 1 hour ago, Cactus Music said:

    When a first time poster asks a question let one person reply. Even if the answer doesn’t help much watch and wait. If the poster then actually returns and seems engaged then toss in your 2 cents worth.

    True, but the original posted topic will remain searchable forever, so your 2 cents worth may eventually help someone else down the road who lands on the thread.

    So effort is not necessarily wasted even if the OP never returns, especially if the common sense answer is just to link to existing documentation.

  6. 24 minutes ago, Tim Smith said:

    And I believe these are physically modeled instruments are they not? Just curious. I thought I read it somewhere.

    V Collection is mostly modeled, but it's more likely using  "circuit modeling", as is typically the way VA synths are modeled.

    Physical modeling is a mathematical way to model acoustic instruments, using models to emulate things like string vibrations, the way that mallets strike surfaces, or how air flow causes brass and woodwind instruments to vibrate.

  7. 11 hours ago, Starship Krupa said:

    But there have been some changes in that area. Since they're not big front-facing features, we sometimes forget about them. They're things that we think of as always having been there, because in most cases, they should have always been there.

    This feature was added in Cakewalk 2020.01:

    Multi-timbral soft synth enhancements https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.33.html

    "Cakewalk 2020.01 has a new Instrument Track Per Output option in the Add Track menu and Insert Soft Synth Options dialog box for multi-timbral soft synths that support multiple outputs. It pairs a MIDI track with a separate audio output track (mono or stereo) for each synth output, assigning sequential MIDI channels. This allows you to have multiple Instrument tracks for a single instance of a synth."

    This relatively new feature would probably be most helpful when using a multi-timbral soft synth such as the Sound Canvas VA referred to in the OP.

    Of course you could use X3 for this, but Sonar takes more steps to manually route multiple MIDI tracks to one instance of a soft synth. :)

  8. 14 hours ago, Grem said:

    Good catch!!

    Where did you learn that from!!?

    When I was thinking about selling an IK license a while back. After reading that IK page, I was like "fuggeddaboudit".

  9. 3 hours ago, smallstonefan said:

    I now use Ableton for the creative and Pro Tools for mixing. 

    I agree on the Ableton choice, as I upgraded to Ableton Live 11 Suite for the insane creative stuff.

    But with the intent of using Studio One Pro for editing and mixing. :)

    • Like 1
  10. 48 minutes ago, Peter - IK Multimedia said:

    Thank you.  I want that new one they were working on too but that got cancelled :(

    I got my nostalgia fix with Unreal Gold. Playing it again takes me back in time. The game graphics settings were a real struggle on a vintage PC, but they really scream on a modern PC! Remember the 3dfx Voodoo3 PCI cards?

    The original Unreal appeared on my first PC back in the 90's, as it was bundled with a Sound Blaster Live.

    I was impressed by the immersive soundtrack!

  11. 12 minutes ago, Tim Smith said:

    Not knocking that product, just making the point that if a person hade some of the same goals as UNIFY they could do similar in a DAW.  Not really "apples to apples" either 

    The thing is that Skippy is a master sound designer with decades of synth programming experience. He hired a Ph.D computer scientist to take his "what if" or "can I do this" ideas and use them to develop Unify. It's essentially the mind of Skippy in an app. Nothing else like it. Yes, time saving means money to Skippy.

    • Like 3
  12. 3 minutes ago, Tim Smith said:

    ......anyways, sorry to side track a thread on this Spitfire library. Not sure if Skippy did it yet, but it would be interesting to now combine the orchestra and the choir in a UNIFY patch.

    I think many folks probably had the same thought! Simple way would be to begin by adding a Spitfire orchestral preset as a layer in a blank Unify patch.

    Then add a new Epic Choir preset layer to that current Unify patch.

    Tweak and polish. Add more layers if desired, adjust key splits and layers, etc., as needed. Save as new Unify patch.

    • Like 1
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