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Everything posted by abacab
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I listened to the demos of AAS Analog Orchestra, and I'm not sold yet. Some organic instruments sound good when emulated on an analog synth, such as the synth flute, and maybe some synth strings. But others don't sound all that musical to me. Kind of a throwback to the early synth days, pre-sampler. Thank goodness for the high quality sample libraries of organic instruments available to us today! I think this is where advanced physical modeling of organic instruments has a better chance for making a musical sound. It would have been interesting to see how this would turn out if the sounds were designed in Chromaphone. IMO Ultra Analog VA-3 was developed to physically model an analog synth, not organic instruments. YMMV.
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1.5 showed up here today. Still going to wait to update.
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That's actually where I got on deal on Chromaphone 2 a while back!
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It's all fun and games until someone seriously breaks the rules. Then threads mysteriously get locked by those invisible mods.
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Good luck! For some examples of what others have tried, you might try searching the forum for other discussions of 'DPC latency' and/or 'LatencyMon. You are not the first to run into this issue. It my not be Windows 11 related. Since you do not have a LatencyMon report from your PC running on Windows 10 it's hard to say.
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There's rules? ?
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I may have to check after the holidays to see if I still have $49 to spend. Never mind. My loyalty offer expires on Dec 14th...
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Humanized is listed for C3. but is player compatible. Edit: I just checked my Chromaphone 2 install. It seems that 2 Chromaphone packs are missing (unavailable) from my C2 install. They are Humanized and Transmution. All the other packs are present in C2. All the packs say they are for Chromaphone 3, so it's hard to tell just by going with what the website says. I have both C2 and C3.
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Yep, dat's a good wun! I already Humanized somehow. It's still marked as new on the website, but I bought the "complete your collection" of Chromaphone packs a while back. So now I have all of them! ?
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So please let us know if it's any good! ?
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Workflow for sketching in a chord progression using a chord track.
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That's why most hit recordings are made with Pro Tools! ?
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I may need to the same thing this upcoming year to avoid further temptation, as I took advantage of too many sales and group buys all year long. It may take me a year to digest my 2021 acquisitions, LOL!!! Thanks Larry and Family!!! ?
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It's on Best Service now, but oddly not anywhere on the AAS site yet!
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Sound Yeti Cakewalk VIP EXCLUSIVE Revelation Scoring Grand Offering!
abacab replied to Larry Shelby's topic in Deals
Sounds similar to the Soundpaint grand piano with some added cinematic layers... -
Don't overlook the Chord Track feature that was added to Studio One Pro 4.0. Chord recognition is a given with MIDI data, because the notes are already known. But for audio material with an unknown chord structure, you can drag the audio track onto the chord track for auto chord recognition. This video is 2 years old, but covers the basic concepts of their chord track. This software has been updated to S1 version 5.4.1 since then.
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https://www.blender.org/features/video-editing/
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Whew! Just checked, and still running 1.2.0 here.
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I got their Diffuse as a freebie a few years back. Nice Reverb-Delay with a lot of control and presets. Edit: Went ahead today and added Modnetic for $28 to complete my Dub Machines bundle (Diffuse + Modnetic). And their Crack is free now... https://www.surrealmachines.com/transient-machines-vstau/
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3D software has a much steeper learning curve than photo editing software. There is a huge market for 3D assets, such as finished 3D models and materials, so that they can be imported. This can reduce some details of assembling a scene and rendering it rather than designing all assets from scratch. Making your own models is analogous to making your own samples and loops for your DAW use. Very time consuming, but some folks with the patience and knack for it love it! Do give Blender a spin though, it's totally free! All professional 3D software used to cost hundreds of dollars, similar to the old Cakewalk Sonar! Pro studios are now the main users of high end paid programs like 3ds Max for CGI animation and video games. But Blender has made some inroads to professional TV, Film, and video game studios.
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CAKEWALK SONAR 8 PRODUCER RETAIL UPGD FROM SONAR 7 PRODUCER 10-CWSP8.00-1RCG
abacab replied to Larry Shelby's topic in Deals
In stock and ready to ship! -
It is, as Larry said a 3D program. As the artist, you are working inside a virtual box, or room, similar to a photo studio with x, y, and z coordinates. There are two main phases, modeling and rendering/animating. While modeling the scene in there, you can place objects, control lighting and camera angles, and pan and zoom to get a camera angle from any point. You can render a scene as either a still frame, or as a motion sequence along a timeline. To render a motion sequence requires multiple frames per second to be rendered, at your required movie specs. That motion sequence can then be exported and used as a movie clip within a movie editing application. I tried some 3D programs 15-20 years ago, when I first became a Photoshop user and was fascinated with the new digital darkroom capabilities. But unfortunately, my Pentium 3 and 4 class computers at the time were barely up to the task of showing real-time 3D previews, much less animated renderings. Still renderings was as far as I ever got, and even those took several minutes each. This latest generation of 3D software, combined with a strong multicore CPU and GPU, looks like it should kick *****!