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Everything posted by dubdisciple
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Results Part 2: Sound and conclusions I assumed it would be the case that the cakewalk and Studio one would yield identical results since, as pointed out, they are using same melodyne generated result attached are 4 files: 1.The original audio 2.File made from Composers supplied midi 3. File made from melodyne midi 4. File made from Samplelab midi My conclusions are that the only one that is true is obviously the one the composer created . i don't find the other results useless, but the yare far from earth shattering and certainly not an instant type of workflow thing. I have thought of ways it can be useful, but imo , at this time no more so than what is available to those who own similar products already. Composer MIDI.mp3 Meldodyne MIDI.mp3 Original Audio.mp3 Samplelab MIDI.mp3
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I understood what he was saying and i believe I acknowledged that it is being done via third party. From the consumer perspective, since this has been bundled with Studio one for years now, as of today, this is part of what any studio one user already has even if it was not made by presonus personally. After testing this , I have concluded that this gives you an even lesser version of that capability. It has potential but is far from magic. The presonus model underwhelms for me as well, but I have discovered that like most things melodyne , the "magic" tends to work better with more work.
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Results part 1: Cakewalk process and visual differences Installation was straightforward. It installs as VST3. Cakewalk places it in synth category by default. For sake of simplicity, I used an audio piano loop that came with a midi version of same loop as control. I created 3 instances of Addictive Keys. One for midi file that came with audio, one for melodyne essentials generated midi, and one for Samplelab generated midi. Registration is required. That was done with no hiccups. I did get a warning that there is a time limit for samples, so it only converted up to the limit. This makes this pretty much useless for anything but super short loops. The limit is , however based on time rather than musical measures, so I may experiment with speeding up samples at a later time. Here is what files looked like: Top pic is samplelab midi compared to melodyne and bottom is samplelab compared to original midi file version of audio that was provided The random nature of the file made source less than ideal but more realistic in terms of not knowing what results would yield. Observations The melodyne one generated in cakewalk looked more like supplied MiDI file. It did however have a slight sustain issue with some notes that cut them kind of short. I hypothesize that better results would be had using melodyne editor since notes could be edited before converting (the essential version of melodyne will detect and convert but you cannot do anything in melodyne except select between two poly algorihm choices and export midi. Overall, less than ideal, but results seemed tweakable The samplelab one stalled on first attempt. Also, there are features not yet working like ability to use higher cpu usage mode that i assume would yield better results. Second attempt it took about 10 seconds to convert. Looks wise it did not appear to look as similar to control midi as the melodyne one, but it did do a better job on sustained notes. Coming up....... audio resultts
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for the sake of science, I will install today and compare it to same process in cakewalk and studio one (which theoretically should be the same) and report back
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Studio One does it and so does cakewalk is you have melodyne installed. For those of us who had cakewalk before bandlab, this was included and celemony has continually updated that version for free. Although the essentials version will no edit polyphonic material, it will detect and convert to midi.
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Updated several utilities for CbB v2.0.10 2023-05-06
dubdisciple replied to scook's topic in Cakewalk by BandLab
works great. thanks!!! -
i got it. Thanks people. *as he realizes he has not used H-Comp even once * lol
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this is true, but my concern is trying not to spend more money lol. I would definitely use whatever i got. they offer quality plugins. Bettermaker has been on my maybe list for awhile
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I have been trying to purge myself of GAS, but the more this grows the more tempting this is, I have rediscovered how underrated Sampletank is and have been using my library for 3 inside CS4. I'm this close to upgrading my arc 2.5, sampletank and t-racks and amplitube in one shot
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I'm caught between "I don't really need any more plugins" and "I want to help"
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silly question. My wupwhateva for the h-comp i already own is set to expire next week. Can i just replace it with this one?
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the market for products like Soundforge got reduced by: 1)Free Alternatives like Audacity for basic editing. No audacity is not as good, but for a budget conscious musician who is mostly hobbyist, the expense on top of DAW became less and less appealing 2) Competition from specialized products strictly for mastering (ozone, t-racks, etc) and audio repair/processing (Izotope RX) that left people with choices that favored competition 3) The acquisition of Cool Edit Pro and subsequent change to bundled cloud model which left a lot of us with Audition whether we wanted it or not. Until I dumped Adobe for good, a product like Sound Forge seemed redundant even though i preferred it to Audition. 4) Guess on my part, but I think it is easier to market "miracle" compressors and other things that can be pitched as " instant gooderizers" than to make a wave editor sound anything but what it is . I couldn't tell you what the differences were between most of my versions of sound forge over the years because I often followed same workflow. 5) Attempts to do so have fallen flat and younger consumers are less apt to use them. I remember every interface used to come bundled with either a lite version of wavelab or sound forge. Pretty sure my first versions of either were bundled. They don't bother even doing that anymore because This generation doesn't seem interested. They grew up with audacity and don't see much reason to go beyond that. I have never seen one kid in my studio even open a dedicated wave editing app outside of audacity (and even that is rare) or on their phones. Unless some trendy gimmick comes along that can only be done in a product like this comes along, I don't see that changing. I missed Sound Forge, but a big chunk of that was nostalgia. I obviously go along fine without it, but i missed the more efficient workflow when editing single wave files. Maybe hit up the suggestion boxes of developers in places like KVR.
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has anyone tried this?
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Now I have to decide if I really need yet another channel strip
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I like this strategy. I like the sound of mixbus, but find myself unwilling to go through jumping between DAWs.
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Now that the obligatory reminders to search and freebie suggestions are out of the way, feel free to drop your suggestion here: https://discuss.cakewalk.com/index.php?/forum/8-feedback-loop/ You never know.
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If it doesn't mess with my perpetual license, the groove pass makes it worthwhile
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It's been 99 from Akai the last 5 months or so. ? Worth it with the new update though. The extra plugins alone are worth it.
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I have found the satellite sessions program to be a better free collaboration tool since you can drag and drop tracks into your choice of daw: https://mixedinkey.com/satellite/ With that said, the bandlab software is starting to grow on me
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