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Everything posted by John Vere
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Seeking advice on a setup to use Cakewalk live
John Vere replied to Ian McDonald's topic in Cakewalk by BandLab
@remyhardyIt was a long time ago but my brief use of Midi with DMX was the DMX controller board stored scenes and that was All I did so it was as simple as sending a program change to the controller. Very basic light show. We never did the flashing lights in time thing it wasn't really appropriate for the type of places we played. I think I used Ch 16. I'm sure I could have dimmed the lights too and I do believe that would be using CC events just like music. But I think each light needed it's own midi channel?? Sorry can't remember that was the 80's. My plans were to look for a very basic DMX controller to use with my cheepo LED lights and use Cakewalks Playlist instead of Win Amp. I would still only use mastered wave files in the projects with the say 3 tracks, Bass, Drums, Keyboards. Then 2 midi tracks. One for lights and one for my Lexicon processor. Down the road possibly a guitar pedal board that used midi. -
tempo map how to change tempo without messing up recorded audio
John Vere replied to GBTBassist's question in Q&A
What I found is the Audio Snap Feature Clip Follows Project only worked smoothly if all the audio tracks were complete from end to end. I explain how in this tutorial. -
Do i have to reinstall old Sonar progs in order?
John Vere replied to isingit@netscape.net's topic in Cakewalk by BandLab
As I said there's no need to uninstall CbB. I have at least 2 computers that I installed an X series a few years later without any issues that I noticed. But as @Bristol_Jonesey has said just install what you need, use the advanced install and just check off the plug ins and nothing else. And everything worth owning was mostly in Command center. I have a back up of the original download folder as well as a notepad with all my serial numbers. It looks like I never actually installed Splat, only 8,5 and X3. I don't see Splat on my DAW anywhere and I don't think I'm missing anything. I might have installed it and then un installed it but I doubt I bother, they don't take up much space.- 7 replies
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- reinstall sonar
- old plug-ins
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Change speed AND pitch of audio track
John Vere replied to Steve Moddelmog's topic in Cakewalk by BandLab
@AB9 beat me to it but ya, any of the Sony/ Vegas/ Magix video editors seems to do this. It's as simple as you grab the leading edge of a clip hold CNTL and drag the clip right. It speeds it up. And it seems none destructive as you can change the amount at any time later. I use this to speed up boring parts of tutorials and the audio will turn chipmunk so I know it's working in the way the OP desires for sure. I just opened Sound Forge and it does it differently using the time stretch plug in shown above. It works, I sped up a whole song from 120 BPM to 130 BPM and only shifted the pitch by 1 semi tone. Brilliant. Seemed to not produce any artifacts either. https://www.magix.com/ca/music-editing/free-download/sound-forge-pro/ -
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I own Cubase and I got a huge kick out of the Pre Christmas discount deal offer to UPDATE for only $399. I think this is normal for all other DAW's too. The full price of comparable DAW's seems to be over $500. If we had remained under Gibson's roof and the ownership system they were using by now we would have forked over ??? $$ for updates to Splat. ( Sonar Platinum for you newcomers) or you would be using the old one that was so full of bugs you had to save your work every 5 minutes to keep from loosing it. And who knows if Noel and the gang would have been allowed to focus on those bugs like they have been doing since then. Too me that's the only update that has mattered, stability. And we are still not 100% there as you can make Cakewalk crash still if you try and use the wrong plug in ( Like TTS_1) but these are things you learn with any software. I love this free ride I've been on for more than 5 years which also includes a lot of the great plug ins I've found. I'll spend that money on Hardware or upgrades to plug ins I really like. If Bandlab ever asks me for money, which it seems unlikely, no problem I'll gladly pay. It's good software.
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Do i have to reinstall old Sonar progs in order?
John Vere replied to isingit@netscape.net's topic in Cakewalk by BandLab
There's been lots of threads on this topic so Google it and you'll have lots of info. I found this one which includes a spreadsheet of what was included. I pretty sure there's also a thread and it tells you which versions you can skip because there was same stuff. Myself I only install 8.5, X3 and then grab everything else from the Command center. And I've often installed the older programs a year or so after I re built with CbB without issues. They say it's more about older versions overwriting your preferences or something non critical like that.- 7 replies
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- reinstall sonar
- old plug-ins
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You nailed it... Exactly as I say at 1:40 in the video. I also mention that on board audio is generally only suitable for working with midi and pre recorded audio. Most attempts to record using on board audio are doomed to issues, like synchronization of audio tracks. Watch the videos, and pay close attention. It's easy to miss important information. Let us know how you make out and what it is you were going to record.
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Glad you sorted it out , too bad my link I posted from my phone was not highlighted so I guess you missed that. I figured you were doing it the ( wrong ) hard way from what you said.
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I can think of a few. We live in a mostly rural area where there is limited cell service And internet outside of the small urban area is also expensive and slow because it’s coming from a satellite . So around here there’s plenty of people who can only download or upload when they go to town. Therefore the internet and if it’s available is expensive and especially if you use your monthly allotment of say 20 GB. I used to do all my music stuff at a friends house who had proper bandwidth. Now I have moved to town problem solved. I also know lots of jam rooms are in outbuildings and beyond the wi fi range from the house. Not everyone knows how to run CAT5 cable through the trees
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https://youtu.be/JM8rKHQ9GIo
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Once again —- Render all Melodyne active clips before you close a project unless you desire a corrupted project down the road. You can easily re apply the regional effect a second and third or fourth time. There is no benefit in leaving Melodyne active in a project. It’s almost like not saving before you shut down.
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If the first few measures were recorded using say 120 bpm. Just go into the editor and change any events up to where you want the tempo map to start and enter 120 instead. Now the intro will play at original tempo up to where the tempo map kicks in
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What I think a lot of people don’t realize is you can creat the drm replacer track and now drag that to a midi or instrument track. Now just remove the regional effect from the audio track and get on with blending the VST drums with the original etc. I made a video about this method
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feature request Normalize clips and exported audio files to RMS/LUFS
John Vere replied to Jyri T.'s topic in Feedback Loop
Yes in my example it would most likely be just about anything but vocals or drums. Those definitely are the tricky buggers. But peak level normalization will work on material that is more sustained like crunched guitars and bass. -
It is best practices to use Melodyne as a regional effect and when you are finished editing the clip render it This removes Melodyne from the project and saves on CPU. It sounds like you might be using Melodyne as the stand alone app? In this video I explain the basic stuff about using Melodyne in Cakewalk
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feature request Normalize clips and exported audio files to RMS/LUFS
John Vere replied to Jyri T.'s topic in Feedback Loop
I guess the reason I say this is because in my experience if audio software ( DAW or Wave editors) has a normalization function, it seems to only adjust to a pre set peak level. In other words the settings are only speaking in terms of peak values and no mention of RMS or LUFS. And this function seems to always be a tool or Process like in Cakewalk not a plug in. I guess I think of normalization as a tool that works just like the volume fader. It only turns up or down the peak level. It's asset is that it will analyze the clip or whole song, and you can choose what the very highest value will be. Example we have a quiet track that seems to be peaking at around -16 db and we need it to be closer to - 6 db we could either use normalization or could have simply turned up the tracks gain by +10db. I am aware of plug ins that normalize to RMS levels. Then yes, the word Normalize can defiantly apply to RMS or LUFS but it's not very common and I've yet to see it built in to any of my audio software. It would have to involve compression and for that we have a lot of free options to choose from. So back to the OP idea of having the option of Normalizing to either Peak or a RMS values. That would be a nice option as a built in tool in audio software. I doubt if I myself would use it preferring to have more hands on with my compressors and limiters, but it would probably be very valuable to those who work with a lot of short clips they've scrounged from a lot of different sources. 50 free compressors - https://youtu.be/PLBxSGozIwo -
feature request Normalize clips and exported audio files to RMS/LUFS
John Vere replied to Jyri T.'s topic in Feedback Loop
To me the word Normalize is refering to automatically adjusting peak levels not loudness. As said a million times before. Totally not the same thing. Peak level is easy to do with normalizing. Example As a starting point for complicated projects, say like a live band multitrack or a 60 track dialogue/narration recordings I will globally normalize the whole project to -6 db. As I said this is only a starting point and will often get me half way there. Loudness is a lot of work. There's no easy fix unless you are willing to pay for it and then pray the plug in doesn't create other issues. But compressors, limiters and analyzers are free and if you learn how to use them properly then you might now be most of way there. That last bit might actually require some manual editing which is a skill worth developing. By the way, what was with that -20db?? that's almost inaudible. most people work at between -14 to -6 db. -
I actually have never made a video about lyric views as I found it to be sort of a useless part of Cakewalk. But what I tried which did work is I used the arranger view. You can re name each part and I typed each line of the lyrics in the boxes. Works brilliantly. Obviously I don't use the arranger track for arranging. The other thing I did is I have made music videos of a bunch of my backing tracks. They are basically my own home made Kareoke So I dropped that into the original project and if you set the zoom level just so that worked as well.
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Are you using the start screen or the file menu? Only time I've not seen a recently opened project on the list, is when I open a project, play it and mess around a bit and then just close without saving because I didn't do anything I wanted to save. Therefore my conclusion is that only saved projects will show on that list.
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It might be due to the recording mode you are using. Every time you record any audio Cakewalk creates a new file and gives that file a new name. Open your audio folder on a second monitor while your working on a project and watch the action. One audio track where you keep redoing parts will grow into dozens of audio files. In Overdub mode all this stays there until you Save/ close Cakewalk even if you overwrite a part because it needs to be available for UNDO. If you are using Comping mode I think they get kept even after you save and close Cakewalk. I don't use comping so cannot verify this but I think comping mode keeps everything so you can go back even after save and close. Add this to using a higher resolution like 96kHz and your hard drive will quickly fill up. If you use Save As , check the copy audio box and place that in a new location this is supposed to clean things up but I cannot verify what comping mode does, you can test it yourself. For me, an Overdub guy, the audio folder contains only files relevant to the projects audio.
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Don't see it as an issue. But I do see where you are coming from. My Scarlett 6i6 has a similar list. Most people are only using the first couple of inputs as they are alone in the studio. So inserting a new audio track only requires one click to select the input. But this is even easier if you use templates. I have track and song templates that have the correct inputs selected already. If I load a guitar track template it selects mono input 1. a bass template uses 2. Vocals use 3 etc. I sometimes record live bands and will use a Tascam 1641 and I then load the song template that has all the correct inputs and tracks assigned. In less than 15 seconds I'm ready to record 14 tracks. As long as the same interface is connected and being used by Cakewalk before you load a template all is good. I used to use more hardware stuff and in those days I had a Yamaha 01v digital mixer using the SPDIF ( digital ) connection. That was mostly used for stereo equipment but I sometimes recorded 2 mikes on acoustic guitar that way and I would separate those to mono. Once again I think I made a template for it.
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I find myself using only one screen as my office computer and Laptops are as such. But even my main DAW with two 28' monitors I often only use one screen because I need the second monitor for word documents, screen capture etc. What you actually realize is it's only the Multi dock that gets put there and using the "D" key solves that problem. I just released a video on how to optimize your workflow using one screen.
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https://youtu.be/X-gHziqwth4?list=PL7YqVth30eGsdimFV6w1niyBN07M2uhRj
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20 years ago - Cakewalk press release, January '03: Sonar 2.2
John Vere replied to abacab's topic in The Coffee House
My first version of Cakewalk was around then. It came with Roland drum machines , keyboards etc. I was a Roland dealer and the sales Rep gave me a disk. It was called Guitar studio I think. I couldn't get it to sync the audio ( Sound Blaster ) but I used it for midi. I think it was 2005 I stumbled on the Cakewalk forum and started sorting things out and on advice bought a proper interface. ASIO was a new thing back then for sure and everyone was told to install asio4all which as it turns out was just as stupid as Creative Labs so called ASIO driver ( not). The M audio i bought was still suffering ASIO birth pains. I started getting somewhere with the purchase of a Tascam then a Scarlett. I would safely say more than a decade had gone past before I got this stupid stuff working properly. They are all sitting on the shelf and they all work just fine now that the ASIO drivers have finally been sorted out. And I'll add that Cakewalk has paralleled the development of better Audio drivers and is now (more or less) stable and (sort of) trouble free. Too bad I'm too old to make use of this stuff properly anyhow.