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John Vere

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Everything posted by John Vere

  1. Not sure about OBS running on W7. Don’t see why not. I run Cakewalks latest release on W7 on my live rig. Take you 5 minutes to find out. As I said if your audio interface has Loopback any audio heard from your monitors is captured buy OBS. Before I had the Loopback feature I had to use a small mixer and on board audio WASAPI shared mode which sucks with demonstrating Cakewalk properly.
  2. This feature requires a licensed copy of Melodyne to work as of last Fall. It changed when Celemony updated Cakewalks demo version to version 5. If you had Cakewalk from before then you might have version 4 still and that will still allow drag and drop midi conversion and tempo extraction. And yes the documentation has never shown the pictures for me either. It's a old web site badly in need of upgrading.
  3. OK that's more or less a typical screen capture type video. Really all you need is OBS studio and a mike. The fastest way if you are a good narrator and can keep focused is to do it live. In other words you talk as you demonstrate how to use the software. The majority of You Tubes seem to be like this. Some people are good at it but most are not. The ones who take the extra time will then edit out the stuff that was not needed and that is why you see those glitches. You can edit out the mistakes and pauses in the Video editor. But for me, that was resulting in a bad quality production. I am ADHD and my mind wanders as I talk and then I realize I missed a step or left important info out. Way to much editing was needed. Then I came up with the idea of writing a script and pre recording the Narration. I then play the narration and follow along in Cakewalk. This works perfect for me as I can take my time, speak clearly, explore options, double check for accuracy and proof read the script and see if it makes any sense. Re shooting a scene is easy. Scripts sometimes take me a couple of weeks to write as I do my planning and research. I need to keep each script to no more than 3 pages. If it gets too long I go back and delete stuff. This keeps the topic focused and to the point. It also allows me to record my voice under optimum conditions so I can make sure I'm speaking clearly as well as edit out noises. Cakewalk is perfect for this. I actually made a tutorial on the topic. It was a great new hobby during Covid lockdown. The upside was I learned way more about not only Cakewalk, but Movie Maker and OBS studio too. The downside was I distracted me from making music. I'm just finishing a run of new tutorials and will now put it aside for a few months and get back to music. Cakewalk is a blast now because I actually know what I'm doing. I even watch my own videos sometimes and go.. I forgot about that feature. Really where your at would be to download and install OSB studio and learn how it works. There are lots of tutorials and links to documents and a user forum in the help menu. I found it a steep learning curve in the first week but then it smoothed right out. It's very high quality well thought out software. There are bug fixes at least once a month.
  4. Yes I use OBS studio for screen capture. The ticket for me was to purchase an audio interface with Loopback capabilities. This way I can have Cakewalk, OBS and Win Amp all open as well If I wanted to I could speak live into my mike. Then I bought a Movie editor I could figure out without to much trouble. Movie Studio Platinum 17 which I paid only $30 for a few years ago. I use Win Amp because it stops after each track finishes. I set OBS audio input to Motu loopback Mix. it will record everything played on my computers sound system, and in ASIO mode too. To set the levels of each source you need to do that from within the software playing the sound. It took a bit to sort out a smooth system but here is what works for me. I write out a script and I pre record my narration in Cakewalk as 16 to 30 separate tracks. Nothing is over 30 seconds long. I export these as 48 mHz at 24 bit wave files and drop them into Win Amp. Using 48 mHz is the ticket if you do any video work. Keep your whole system there if you can. I open OBS on my second monitor and then a Cakewalk project as my movie set in the main monitor. Try to remember to use F11 to go full screen. I use Cakewalks master volume to balance between my narration and any demonstration music or sounds coming from Cakewalk. OBS can have multiple screens as well as screens with in screens. So If you had 2 programs open side by side you could easily set that up as 2 areas and switch between them using a scene change. You can even get fancy and use transitions. Once I have captured the screen shots of Cakewalk with the narration I transfer the captured video into Movie Maker. Because movie maker can have multiple video and audio tracks you can do all sorts of stuff with both audio and video as well as text and still pictures. The video I did today I mutes the audio from the screen capture and just used the original audio as the sound track so that it's first generation. If I had made sounds from Cakewalk I would then use the Capture audio track for those parts. Or you can cheat and just capture the sounds from Cakewalk as little clips and plunk them on the time line and mix them in. Then I plunked in a instrumental version of a song I was working on to use as a backdrop. Movie maker is like having a multi track DAW complete with using 3rd party VST effects if you like but there's no Midi. It's based on Sound forge. Everything is intuitive if your used to music software. Anyway not sure if this helps but with the right tools pretty near anything is possible.
  5. I've always colored my tracks. I always use the same color for each instrument so it's easy to see what is in focus. If I see blue I know it's the bass track. I have a couple of project templates that have all the buses and each is colored to represent my instruments. When I insert a new track I always choose the correct bus and the track will automatically be colored correctly. And of course all track templates are already colored and will automatically use the correct bus because I keep things exactly the same for 90% of my songs. So when I stack up different tracks in PVR I always know which track is in focus by it's color. I see purple, it's the piano etc. Certain themes are certainly ugly I'm using one of Mr Cooks custom themes, Tuncury Light Green and its very easy on the eyes. There's a sub form with themes.
  6. The Yamaha ASIO driver is a good driver and that is what you download and install. It has nothing to do with your Realtek driver. Realtek is only involved when you use the on board audio. Follow the instructions in this video for best results. https://youtu.be/JM8rKHQ9GIo - Audio set up in Cakewalk
  7. And while your at it, quantize those puppy's they all look a tad early to me. Funny, I guess I don't ever look at midi in track view. Only in PVR. And I also never use comping mode or take lanes but when I have all sorts of weird things happen so I avoid it. But that could explain the odd graphics. Looking at mine it all depends on my zoom level and the horizontal size of the track in what I see but they are all the same horizontal size. So it does seem weird that in each track the notes are fat or skinny even though you seem to have the zoom and the height the same for all 3.
  8. @remyhardyIt was a long time ago but my brief use of Midi with DMX was the DMX controller board stored scenes and that was All I did so it was as simple as sending a program change to the controller. Very basic light show. We never did the flashing lights in time thing it wasn't really appropriate for the type of places we played. I think I used Ch 16. I'm sure I could have dimmed the lights too and I do believe that would be using CC events just like music. But I think each light needed it's own midi channel?? Sorry can't remember that was the 80's. My plans were to look for a very basic DMX controller to use with my cheepo LED lights and use Cakewalks Playlist instead of Win Amp. I would still only use mastered wave files in the projects with the say 3 tracks, Bass, Drums, Keyboards. Then 2 midi tracks. One for lights and one for my Lexicon processor. Down the road possibly a guitar pedal board that used midi.
  9. What I found is the Audio Snap Feature Clip Follows Project only worked smoothly if all the audio tracks were complete from end to end. I explain how in this tutorial.
  10. As I said there's no need to uninstall CbB. I have at least 2 computers that I installed an X series a few years later without any issues that I noticed. But as @Bristol_Jonesey has said just install what you need, use the advanced install and just check off the plug ins and nothing else. And everything worth owning was mostly in Command center. I have a back up of the original download folder as well as a notepad with all my serial numbers. It looks like I never actually installed Splat, only 8,5 and X3. I don't see Splat on my DAW anywhere and I don't think I'm missing anything. I might have installed it and then un installed it but I doubt I bother, they don't take up much space.
  11. @AB9 beat me to it but ya, any of the Sony/ Vegas/ Magix video editors seems to do this. It's as simple as you grab the leading edge of a clip hold CNTL and drag the clip right. It speeds it up. And it seems none destructive as you can change the amount at any time later. I use this to speed up boring parts of tutorials and the audio will turn chipmunk so I know it's working in the way the OP desires for sure. I just opened Sound Forge and it does it differently using the time stretch plug in shown above. It works, I sped up a whole song from 120 BPM to 130 BPM and only shifted the pitch by 1 semi tone. Brilliant. Seemed to not produce any artifacts either. https://www.magix.com/ca/music-editing/free-download/sound-forge-pro/
  12. I own Cubase and I got a huge kick out of the Pre Christmas discount deal offer to UPDATE for only $399. I think this is normal for all other DAW's too. The full price of comparable DAW's seems to be over $500. If we had remained under Gibson's roof and the ownership system they were using by now we would have forked over ??? $$ for updates to Splat. ( Sonar Platinum for you newcomers) or you would be using the old one that was so full of bugs you had to save your work every 5 minutes to keep from loosing it. And who knows if Noel and the gang would have been allowed to focus on those bugs like they have been doing since then. Too me that's the only update that has mattered, stability. And we are still not 100% there as you can make Cakewalk crash still if you try and use the wrong plug in ( Like TTS_1) but these are things you learn with any software. I love this free ride I've been on for more than 5 years which also includes a lot of the great plug ins I've found. I'll spend that money on Hardware or upgrades to plug ins I really like. If Bandlab ever asks me for money, which it seems unlikely, no problem I'll gladly pay. It's good software.
  13. There's been lots of threads on this topic so Google it and you'll have lots of info. I found this one which includes a spreadsheet of what was included. I pretty sure there's also a thread and it tells you which versions you can skip because there was same stuff. Myself I only install 8.5, X3 and then grab everything else from the Command center. And I've often installed the older programs a year or so after I re built with CbB without issues. They say it's more about older versions overwriting your preferences or something non critical like that.
  14. You nailed it... Exactly as I say at 1:40 in the video. I also mention that on board audio is generally only suitable for working with midi and pre recorded audio. Most attempts to record using on board audio are doomed to issues, like synchronization of audio tracks. Watch the videos, and pay close attention. It's easy to miss important information. Let us know how you make out and what it is you were going to record.
  15. Glad you sorted it out , too bad my link I posted from my phone was not highlighted so I guess you missed that. I figured you were doing it the ( wrong ) hard way from what you said.
  16. I can think of a few. We live in a mostly rural area where there is limited cell service And internet outside of the small urban area is also expensive and slow because it’s coming from a satellite . So around here there’s plenty of people who can only download or upload when they go to town. Therefore the internet and if it’s available is expensive and especially if you use your monthly allotment of say 20 GB. I used to do all my music stuff at a friends house who had proper bandwidth. Now I have moved to town problem solved. I also know lots of jam rooms are in outbuildings and beyond the wi fi range from the house. Not everyone knows how to run CAT5 cable through the trees
  17. https://youtu.be/JM8rKHQ9GIo
  18. Once again —- Render all Melodyne active clips before you close a project unless you desire a corrupted project down the road. You can easily re apply the regional effect a second and third or fourth time. There is no benefit in leaving Melodyne active in a project. It’s almost like not saving before you shut down.
  19. If the first few measures were recorded using say 120 bpm. Just go into the editor and change any events up to where you want the tempo map to start and enter 120 instead. Now the intro will play at original tempo up to where the tempo map kicks in
  20. What I think a lot of people don’t realize is you can creat the drm replacer track and now drag that to a midi or instrument track. Now just remove the regional effect from the audio track and get on with blending the VST drums with the original etc. I made a video about this method
  21. Yes in my example it would most likely be just about anything but vocals or drums. Those definitely are the tricky buggers. But peak level normalization will work on material that is more sustained like crunched guitars and bass.
  22. It is best practices to use Melodyne as a regional effect and when you are finished editing the clip render it This removes Melodyne from the project and saves on CPU. It sounds like you might be using Melodyne as the stand alone app? In this video I explain the basic stuff about using Melodyne in Cakewalk
  23. I guess the reason I say this is because in my experience if audio software ( DAW or Wave editors) has a normalization function, it seems to only adjust to a pre set peak level. In other words the settings are only speaking in terms of peak values and no mention of RMS or LUFS. And this function seems to always be a tool or Process like in Cakewalk not a plug in. I guess I think of normalization as a tool that works just like the volume fader. It only turns up or down the peak level. It's asset is that it will analyze the clip or whole song, and you can choose what the very highest value will be. Example we have a quiet track that seems to be peaking at around -16 db and we need it to be closer to - 6 db we could either use normalization or could have simply turned up the tracks gain by +10db. I am aware of plug ins that normalize to RMS levels. Then yes, the word Normalize can defiantly apply to RMS or LUFS but it's not very common and I've yet to see it built in to any of my audio software. It would have to involve compression and for that we have a lot of free options to choose from. So back to the OP idea of having the option of Normalizing to either Peak or a RMS values. That would be a nice option as a built in tool in audio software. I doubt if I myself would use it preferring to have more hands on with my compressors and limiters, but it would probably be very valuable to those who work with a lot of short clips they've scrounged from a lot of different sources. 50 free compressors - https://youtu.be/PLBxSGozIwo
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