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msmcleod

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Everything posted by msmcleod

  1. Sorry, just re-read your original post. It looks like you created this project in CbB - I'd assumed it was created in an earlier version of Sonar (reading too many threads today!). This won't be a 32 bit DX issue. When the error comes up, I'd go to Task Manager and right click on Cakewalk, and create a crash dump. If you put this file up on a file share somewhere and contact Noel / BandLab support, they should be able to help further.
  2. Are the Sonitus effects 32 bit DX plugins ? I can see this causing a General Error. 64 bit Windows apps can't load 32 bit DX DLL's, and in fact it sees them as different effects as their GUID's are different.
  3. Same here - all I see is "Download Mix", even though my BandLab project has separate audio tracks. EDIT: I can see the "Download Stems" option on the BandLab editor (in the browser), which allows me to download each track as a separate m4a file. There's no "Download Stems" option on the BandLab Assistant though, and I can't see anything to save as a blx file.
  4. As long as the "Copy all audio with project" option is checked, Save Copy As will do it. When you enter the new name, it should prompt you for creating the new project / audio directories.
  5. You need to vertically resize the track by dragging the separator between the tracks:
  6. Also worth checking out: iZotope Nectar (both full version and elements). It includes pitch correction alongside all the other vocal type effects. Waves Tune Realtime Waves Tune
  7. Isn't General MIDI 2 nearly 20 years old now? I think the spec came out in 1999. MIDI 2.0 is a different beast, and looks pretty cool. I especially like the MIDI CI part, where controllers can actually tell your DAW what their capabilities are.
  8. You don't need to save as a Cakewalk Bundle (cwb) - a Cakewalk project (cwp) will save exactly the same information. All a Cakewalk Bundle file does, is store any audio track data alongside the cwp in the same file, whereas a Cakewalk Project just saves the project and references the audio files on disk. As far as your patches - are you sure you're setting the all of the four MIDI options, i.e. the correct port, channel, patch and bank select details within your tracks?
  9. On the track, make sure the Track Layout is set to something that will show the MIDI channels - e.g. ALL: On the track inspector:
  10. For the past couple of updates, only the updated files are downloaded. For me the update process via BandLab assistant took less than 30 secs.
  11. Note this will only appear once you've engaged ripple edit. Once it does appear though, you can toggle it on and off.
  12. I guess you could, as long as you keep an eye on the phase. I'd recorded the guitar parts in the living room while I was doodling, so there wasn't any mics set up and I wanted to get it recorded before I forgot it (I hate getting older). As Mr Scheps says, the only thing that matters is what comes out of the speakers... if that works, then great.
  13. Yesterday I was looking at ways to calm the harshness of the pizeo pickup on my DI's acoustic guitar. I'd seen IR's for reverb and cabinets, but I was wondering if anyone had done them for the actual guitar body. Turns out 3Sigma Audio has: https://www.3sigmaaudio.com/acoustic-impulses/ So what these claim to do is take my harsh DI'd acoustic guitar and make them sound as if it came out of an expensive guitar body, mic'd with an expensive mic. Whilst it didn't make my guitar sound exactly like a Martin, it did give it that mic'd sound and took away the piezo harshness. Overloud TH3 (bundled with CbB) comes with an IR Cabinet effect, so this is what I did to get the sound I wanted: Note: These IR's are QUIET, so you'll have to crank the output considerably. Before: http://msmcleod.co.uk/cakewalk/piezo_guitar_DI_with_IR_before.wav After: http://msmcleod.co.uk/cakewalk/piezo_guitar_DI_with_IR_after.wav
  14. Have you got a lense enabled after hiding tracks? That might explain why the others are hidden. You can unhide them all by going to the Track menu and selecting "Show All Tracks and Buses", or by pressing SHIFT+H. Alternatively, if you open up the "Track Manager" from the Track Menu, you can uncheck/check the tracks you want to hide or make visible.
  15. The Focusrite drivers don't support two Scarlett devices connected as USB. You may get away with it using WSAPI or WDM, but with ASIO on Windows you can only use one device. However, there is a workaround using ADAT: 1. Connect the ADAT out of the 1st gen to the ADAT in of the 2nd gen. This will allow the 2nd 18i20 to use the inputs of the 1st gen 18i20. 2. Decide how you are going to sync your word clocks, so either: Connect either the ADAT out of the 2nd gen to the 1st gen in, or Connect the SPDIF OUT of the 2nd gen to the SPDIF IN of the 1st Gen 3. Switch on both devices, but have the 1st gen connected via USB. 4. Within MixControl, set sync to ADAT or SPDIF (depending on what you chose above in 2) and route all your inputs to ADAT outputs. Save this to hardware from the menu. 5. Unplug the USB for 1st gen 18i20, and connect the 2nd gen 18i20 via USB to your computer You should now be able to access the 1st gen inputs from the 2nd gen via ADAT, giving you all 16 channels. Note: Make sure you always switch on the 2nd gen 18i20 first, so that the wordclock is transmitting ready for the 1st 18i20 to pick it up.
  16. Most people over 25 struggle to hear 20Khz, so I doubt they could tell whether it sounded like a square wave or a sine wave. And yes I have looked at a 20Hz sine wave on an oscilloscope after it's been digitised. No, it's not an exact square wave, but it's not a sine either. 20Khz is a bad example anyhow, 22.05Khz would a better example. Try looking at that. Better still, show me exactly how a 22.05Khz sine wave can be represented at a 44.1Khz sample rate, when you've only got two samples between peak and trough.
  17. It can, but it comes out as a square wave. The speakers can't reproduce the extra harmonics of the square waves though (neither can our ears at that frequency), so the fact that its a square wave probably don't matter for listening. Try it yourself - record a 20Khz sine wave at 44.1Hz at take a look at the waveform. For lower frequencies however, the quantisation effect becomes more apparent. Again, the speakers will smooth a lot of this out, but it does matter more during processing.
  18. The Plugin-Manager is meant to be completely replaced by the Plugin-Browser at some point, but there are still areas of functionality that are only covered by the Plugin-Manager. So until the Plugin-Browser gets all the functionality of the Plugin-Manager, the Plugin-Manager will stick around. The speed issues with the Plugin Manager were obviously easier/quicker to fix than Noel had original thought, so he put the fix in. BTW @Noel - l love the new colour changes to the Plugin Browser to distinguish between 32bit / VST2 / VST3. Very handy.
  19. Whilst what you say is largely true, it's worth pointing out that at 96Khz the analog signal can only produce a square wave at 48Khz. Even at 96Khz, the approximation of a 12Khz sine wave will only have 4 steps from zero to peak. That goes down to 2 steps at 48Khz. So the argument for using a higher sampling frequency is more to do with getting better accuracy of the audible high frequencies... i.e. ones that will look less like tetris blocks.
  20. FWIW, for (1) you can tell if a track has data in or not by looking at the clip area. If the clip as "dots" in it, it's got data:
  21. Does it still happen if you run Cakewalk as Administrator?
  22. You don't need to open BandLab Assistant to launch Cakewalk, it can be launched directly. The installer should have created a shortcut on your desktop, just double click that. You only really need to launch the BandLab Assistant for checking for the initial installation, periodic checking of updates, and the loop content.
  23. Maybe it's my relatively ancient motherboard, but my both my Scarlett 6i6 and 18i20 are working fine plugged into USB 3 ports. When plugged into a USB 2 port, I couldn't get it to run reliably with less than 6ms latency. When plugged into the USB 3 port and until the Windows 1809 update, I was running the latest "release" version drivers (MixControl v1.8) for the mk1 6i6 / 18i20. I could run at 2ms latency with no issues. For some reason the 1809 update upset things, so I moved over to the latest beta drivers (MixControl v1.10b3) which has changed the drivers considerably (the ASIO panel is now separate from MixControl). Still plugged into the USB 3 port, I'm running reliably with a buffer of 64 which gives me a latency of 1.5ms. It can run with a buffer of 32, but not without the odd pop & click. But in any case, Scarlett + USB 3 works well with my setup.
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