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jonathan boose

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Everything posted by jonathan boose

  1. So, here's the riddle: I open a project, listen to it from start to finish, export a stereo track and close the project. Then I open another recent project and there is no sound at all. I close the project and open it again, still no sound. (there was sound when I saved the project) I open the same project from the previous saved mix. I get sound but static. I check preferences and it has reset its ASIO buffer from 1024 to 256. No human involvement. So I set it back. Song plays beck fine for about a minute, then I get an audio dropout and playback stops. I start playback again and check performance -- plenty of headroom. Almost every track that can be frozen is frozen... And it plays back fine, all the way through. I regularly empty my picture cache and clean up the C drive disk and my computer automatically defrags every night. Can anyone figure out the answer to this riddle? Win 7 Pro Intel Core i7-3770 @ 3.40 GHz, 3.40 GHz 16 GB RAM 64 bit op sys Lynx Aurora 16 ADC w/ AES16e card
  2. I've been doing that regularly. The Cakewalk Projects folder is back -- I copied it to another drive. I don't keep projects on it -- those are saved to external drives. Oddly, there were a bunch of WOV and TR2 files that were generated in that folder, which I deleted.
  3. I just opened another project without a problem but the project folder is still toast.
  4. I went to open a project and noticed that lower tracks were greyed out and "busy". I recently emptied my picture cache file, but I thought I'd take a look, however when I went to check out the Cakewalk projects folder, suddenly it was "corrupted and unreadable". Why is that? Win 7 Pro Intel Core i7-3770 @ 3.40 GHz, 3.40 GHz 16 GB RAM 64 bit op sys Lynx Aurora 16 ADC w/ AES16e card
  5. Thanks, Scook. I did this and BandLab is working. For some reason I can't remember, I was recently prompted to reinstall Gobbler and when I did, at the end I got some kind of error message, not installed, bad install or something. After changing the preference setting and deleting the assets files in the project folder I opened a couple of projects without incident.
  6. Thanks Scook, I'll check that out tomorrow. It's 2:20 am here in NY and I'm taking the rest of the night off. I've got a question before I go: I've regarded Gobbler as a necessary evil for some plugins. But I never had this problem with X3. And this happened after I stopped using X3 and had been using Bandlab for a while successfully. This type of crash only happened while using Bandlab. The cwp.assets files never showed up in the project folders until yesterday. The cwp.assets files weren't being created in X3 because I wasn't using X3. I'm using X3 now, because I couldn't get BandLab's mojo working. Or, I'm confused because I'm tired. I'll check it out tomorrow. Thanks for your input, Scook.
  7. How much of the above still applies if I can open the project in X3 Producer without a problem? Please respond on the thread. Thanks in advance. https://discuss.cakewalk.com/index.php?/topic/1587-crash-unhandled-exception/
  8. I think it has something to do with the vertical black line/ weird squiggle at the end. The 2 tracks on top can't be cropped, the blue one underneath, as well as all the other waveforms I don't want to crop, , can be.
  9. Downloading it doesn't mean you're out of the woods. Mine is crashing consistently upon attempting to open a project after working fine for a while and so far everyone seems to be mystified as to why.
  10. I came across a way to possibly handle unhandled exceptions for Win 7. You can turn off Data Exception Prevention. I got hung up on step 9, though. I can't find anything labeled as an .exe file under Cakewalk or Bandlab. I don't even know if this is relevant or if it would work: You need to turn off DEP for the program. Steps below:   1. Select your Windows Start icon and when the menu appears, right-click on Computer and select Properties 2. Dialog will appear 3.Select Advanced system Settings in the above dialog box. 4. System Properties dialog will appear 5. Under Advanced Tab, select Settings 6. Performance Options dialog will appear 7. Under the Data Exception Prevention tab, select Turn on DEP for all programs and services except those I select: and select the Add button 8. Open Dialog will appear 9. Select the .exe file of your application. 10. Select OK 11. Dialog may appear asking you to restart your computer. If so then restart your computer. 12. Now try running your application.
  11. Where did all these ".cwp.assets" files come from? I've never seen that before and I've been a user since Sonar 6. They seem to have been spontaneously generated in all project folders. Maybe it's a clue?
  12. Okay. Here's my crash report. I'm a music guy, not a computer expert, so maybe you can read this for me and tell me what it means.
  13. Thanks for responding. My keyboard controller hasn't been connected to my computer since before I installed Bandlab. The projects I'm currently working on are all audio files, no MIDI. I located the hidden minidump file but Windows can't open it.
  14. "Unhandled Exception" I thought I had eliminated crashes by freezing almost every track and emptying the picture cache but it found a new way to crash and now it does it instantly upon starting up the program. Ideas? Win 7 Pro Intel Core i7-3770 @ 3.40 GHz, 3.40 GHz 16 GB RAM 64 bit op sys Lynx Aurora 16 ADC w/ AES16e card There is no "AppData" folder so I can't access the crash dump file.
  15. Is there some advantage to using X3e? I just switched from X3 PE to Bandlab and so far, the differences seem few and not very important.
  16. A lot of my friends who are audio pros used Pro Tools, but they also complained bitterly about the need for, and cost of, upgrades. Others used Logic, but that required a Mac. That left Nuendo, Sonar, Digital Performer, and probably a couple of others that don't spring to mind. Bandlab is free largely because many of us paid $500 for Sonar (or whatever, I got the PE versions), allowing the developers to make it happen. Then Reaper came along and mostly eliminated the monetary value of Sonar, etc. and here we are. I don't regret paying the $500 for a minute. Money well spent.
  17. My guess is that the company also wishes to exploit user content. They make it easy for you to "share", i.e. give away, your work. That way, they have free music as opposed to platforms that have to pay for content. Then they run ads and/or sell the platform to Amazon or Apple for billions of dollars more than it's worth.
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