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Showing content with the highest reputation on 09/27/2021 in all areas

  1. Don’t know what I love most about this IK Group Buy, the actual group buy or Zolton’s graphics.
    11 points
  2. In case anyone's interested in a more "holistic" view of where we're at in the plod toward 20k, here's a picture of the absolute nerdiest way I've looked at the September data: It's sort of a poor man's probability map. The rows represent 12-hour intervals from midnight on 9/1 to midnight today, and the columns are rates -- from 6/hour to 24/hour. The grid itself shows the projected total, given the count at each time point (e.g., 10537 at the top, or 18132 at the bottom), if the signups average each rate for the rest of the way. Each color represents values within intervals of 1000 -- the light green is 18k, medium red is 19k, medium yellow is 20k, etc. I've put a little box around the range where the September count has been -- from around 9/hour to 14/hour. If that rate doesn't change, there's a good chance the count will hit 19k (i.e., most of the values in the bottom row are colored red for 19k), but not 20k. Right now, reaching 20k would take an average of at least 20/hour. If the rate falls back to 9/hour or less, the count is in danger of falling short of 19k. Anything outside those possibilities is currently literally off the map -- or outside the 6/hr - 24/hr range shown here, anyway. It's interesting (to me, at least) that a 14/hour average -- the last column within the box -- would have been enough to reach 20k until just a few days ago. The rate hasn't changed so much since then (other than not being "bumped" for a while), but those yellow 20k squares have been veering off to the right of the chart of late. It'll be pretty cool if they get dragged back in the eight time windows left.
    10 points
  3. Usually the things you can choose are in bundles or similar. Any single purchases that you currently have are not going to be able to be chosen because more people would choose them by mistake than would knowingly get another license. At this time you'd need to transfer your existing item in order to be able to choose it. That would require opening boxes and if items are backordered that could get messy. However we've been receiving MEMS microphones and shipping out orders and will continue to so this shouldn't be an issue for long.
    4 points
  4. Maybe others also in the area of Chord Progression / generative circles https://mixedinkey.com/captain-plugins/captain-chords/ https://www.pluginboutique.com/products/6439-Scaler-2 https://audiomodern.com/shop/plugins/chordjam/ Just a shout out to anyone who has any or all of these and thoughts. I have noticed that SCALER2, while very comprehensive, would be geared more toward learning theory and/or people who approach things from a more music theory perspective while CHORDJAM is more generative random and probably better for non music theory musos. Captain chords seems to be in between Of course ANY COUPONS for above appreciated by all As for SCALER 2 at Pluginboutique use "PBAttack" as coupon at checkout .. knocks near 20% off the price. Coupled with virtual cash i have it down to €39 https://www.pluginboutique.com/products/6439-Scaler-2
    3 points
  5. Had a little surprise livestream earlier taking a look at Spitfire Audio Originals Media Toolkit. There is a lot to like in this collection as well as supporting a deserving organization. Check out the replay here:
    3 points
  6. Actually, that’s less than $20 each. Pretty good deal for 26 Kontakt Player libraries of the highest quality.
    3 points
  7. I have Scaler 2 and Chordjam. Scaler 2 contains a LOT of material with LOTS of different ways to use it. So, if you are looking for something you can play with for many years (and keep finding new stuff in it!), then go with Scaler 2. Chordjam is a fun, learn it in one day, kind of program. And describing it as a generative happy accident finder is an apt description. Want a free, "happy accident" chord progression finder? Try this: https://chordi.co/
    3 points
  8. confirmed working. i am in a second time in the GB. darn IKM and their deals. --- So this plugin almost blew my ear drum. I gotta post a support ticket. I was using it on a bass track and playing around with the mic positioning in the cab section.. and when i moved the mic way to the bottom of the cab.. it turned into +200db squealing digital noise. Now I learnt why some engineers on GS always use a limiter on the master channel when working. 😞
    3 points
  9. 3 points
  10. You can double click any task to recall its settings. Recalling automatically would have been potentially annoying if someone just clicked a task. To save new settings to an existing task you can do it from the drop down menu for the task (button to the right of the task)
    3 points
  11. What I tend to do is make a new preset, based on the Entire Mix preset. My export name is: {projectname} - {d3}, {d=g-ia} - Mix So assuming my project is called Cakewalk Project, I'll end up with: Cakewalk Project - 27-09-2021, 10-30pm - Mix.wav When I want to just export an entire mix, I just select my custom "Entire Mix with Time and Date" preset from the top drop down list, and I know I'll have a unique name each time, and in fact there's less typing as far as choosing a filename goes, and no chance of a duplicate because each mix has its own time/date stamp.
    3 points
  12. Wayyy back in the early thread (I found some posts Aug 10) there were comments about making sure you don't sell a plug that was used to qualify for the GB, so just make sure you hang on to THOSE. Apparently if you transfer it/them, the "attached" GB's evaporate.
    3 points
  13. or use the simplified export options in the Export module
    3 points
  14. For me the old way was very simple: I agree that with just two or three clicks you were done... fast and simple. But limited, when you are working with a increased number of tasks related to a bigger project (exporting stems, alternative mixes, adding information to each file, batch exporting several tracks with different specifications, etc.) So, after investing a couple of hours in the learning process of the new features, I managed to configure my workflow in a way that is incredible fast, as I don't have to bother even naming the exported files. It takes the names from wathever source you want, and that's it. And if you need simple export functions, just create a preset that meets all of your requirements, and use that preset all the time. Couldn't be simpler then. But it takes time to learn and customize to your needs the export features, after you properly understand the logic of the system. Would I get back to the old way? no.
    3 points
  15. It's not quite that dire, if I'm tracking correctly. We've got about 100 1/2 hours until 11:59PM on the 30th -- four full days, and four-plus hours tonight. That means just a shade over 19/hour to reach the mark. We haven't been very close to that rate (for a full day or more) since mid-September, but things are trending upward a bit, which is encouraging for the weekend: The last number gets an asterisk because it's 256 so far -- there are still the remaining four hours to top that off. The "Per hr" number in the table above is for each day separately, though the cumulative rate since the "race to 20k" was announced (around 10.6/hour) is close to the high water mark so far. Using just the latter data (from the afternoon of 9/21 until now), the total would currently project to around 19,150, if nothing changes. The count has been over 20 at least three hours today, but it'll need to get there and stay there for most of the week to hit the 20k mark. (Edited to correct that we did hit 19+/hour for a full day in September -- actually, twice. Just not since the 15th.)
    3 points
  16. These links should help. http://forum.cakewalk.com/64bit-Audio-engine-vs-double-precision-engine-and-a-dithering-question-Noel-please-m3804976.aspx https://www.cakewalk.com/Press/Release/1047/White-Paper-Benifits-of-x64-for-Audio-Workstations Essentially the 64 bit engine uses double precision floating point numbers from end to end assuming that plugins support it. The main advantage of 64 bit computing is that its very tolerant of errors that build up over thousands or millions of computations and has a massive dynamic range. You can literally do multiple mixing gainstages that clip > 0dB or go to very low levels and then scale back up with no audible errors creeping in. In fact the original white paper had a test project that did something like that. Not only is it advantageous for mixing, it is actually more efficient for modern CPUs to process. As far as the export settings go, its simply a way to control whether you want the export to use the 64 bit engine processing or not. I.e you can have it disabled in preferences and enabled in the export or vice versa, (If its disabled in export it will NOT use 64 bit processing even if it’s ON in preferences) The delivery file format is independent of the engine precision. You can choose to export to 16, 24, 32 or 64 bits. Obviously 64 bits will retain the full resolution and integer formats will be dithered down. There are still advantages to mixing in 64 bit even if rendering to 16 bit because the conversion happens at the last stage. Whether you will hear a difference with 64 bit really depends on the processing in the project. In simpler projects without a ton of buses and processing its unlikely that it would be audible.
    3 points
  17. Hardware manufacturers are responsible for writing their drivers. The RealTek ASIO driver has never worked well. Starting with CbB 2021.09 bad drivers are flagged by the program. Instead of ASIO, try the WASAPI driver modes in preferences when using the internal PC sound chip.
    2 points
  18. Is nsᴉuƃ ∀nsʇɹɐlᴉɐu ʇǝxʇ sʇᴉll oʞɐʎ ¿
    2 points
  19. This on Twitter a short while ago - Hang on to your wallets.
    2 points
  20. Well, I am an "in the moment" type of personality. I had just installed the library and was so excited to share it but was conflicted on whether to do it early before we went out to lunch and the grocery or after we came back, needless to say it was before ;^) So right into the livestream we had some friends come over who were helping us with some yard maintenance to paint the lawn furniture, that is when my wife comes in to get the keys to move the car for them to get into the driveway. I also was taking a different approach moving from the last presets (percussion, etc.) to what I thought were the library highlights, the guitars and Piano. So, a lot of things going on 😂 Also, if anyone has ever done a livestream, you know how many things are moving at the same time, and just the fact that you are putting yourself out there can be a little unsettling at times. I am so very fortunate to have such wonderful and generous support from all of you that it makes that aspect less stressful. I am so grateful to be able to have the opportunity to share and to help when I can. All of that being said, its all good. See you at 3:00 😎 All the best!
    2 points
  21. The thing is with Scaler, it gives you the theory stuff, but you can also just select things. There are different ways to approach Scaler from a composition perspective, while theory details are present, you don't need to know any of that stuff to use it. You can start off with pre-made "song" style chord selections and change keys of them at the touch of a button as well as swap out chords you want to sound different. Scaler can provide logical choices or you can force it to break the mold, but you don't really need to know theory to do any of it. Scaler is also user friendly in the fact under a scale it will give you a sense of the "mood" of that scale (happy, sad, joyful, thoughtful, etc) you select the scale and it provides the chords of that scale for you, which you can further modify. To me that is the epitomoe of non-theory but gets to the heart of music, the feeling. Without using Chordjam, I'm not sure, but I know the randomness could have "problems' if it isn't following theory in the backend as happy accidents rarely occur outside the realm of fitting an accepted music theory formula of some kind. This is why I think Scaler 2 is so useful, it can feel random but the general selections can feel like happy accidents as you can get pleasing results. My suggestion is get Scaler and then look at Chordjam later if you think you need both. Scaler 2 is pretty intuitive once you watch a couple videos of how to select, bind keys, etc.
    2 points
  22. I missed my opportunity for a charter membership in Procrastinators Unanimous. But I remain an Eternal Optimist! t
    2 points
  23. Being pedantic about this (and having to do it for work a lot), always use yyyy-mm-dd if you can so it sorts alphabetically.
    2 points
  24. I'm going to have to use this... It makes so much sense to put the date and time... Thanks for sharing..😀
    2 points
  25. Nothing special. Let’s hope we get some surprise vouchers.
    2 points
  26. Performance is mentioned primarily to explain that using double precision doesn’t mean you will get half the CPU performance because there are secondary optimizations in modern processors. The main benefit is the higher precision. Compare these two formats: 32 bit float https://en.m.wikipedia.org/wiki/Single-precision_floating-point_format Sign bit: 1 bit Exponent width: 8 bits Significand precision: 24 bits (23 explicitly stored) And 64 bit: https://en.m.wikipedia.org/wiki/Double-precision_floating-point_format Sign bit: 1 bit Exponent: 11 bits Significand precision: 53 bits (52 explicitly stored) In practical terms, the second has much more than 24 bit resolution so you could literally go through a huge number of gainstages, bounces or mixes and the noise floor would be inaudible. With modern CPU’s why not use the best resolution.
    2 points
  27. I would suggest to have a look in this brilliant tutorial: ("Export" starts at 07:15) Have you tried to use filename tags to get unique filenames? Please note the difference between the two buttons at the bottom. The "Export" button directly exports and there's no need to create tasks... In my opinion the new export is a huge timesaver. OK, there's a learning curve. But that will be a good investment. Have fun 😉
    2 points
  28. Well I was working on a song with EZ Bass and MODO Bass. After working a good bit to get the bass sounding like I wanted it to inside EZB, I tried to send the midi out of EZB to MODO and sure enough, didn't work. It was OK but not like what it sounded like in EZB. Most articulations that make a part sound good, were lost. What a shame. Toontrack really needs to get off of it and open that up. Such a shame. However, I put my Overloud MKII bass amp with EZB set to DI and no effects it it sounded good. Really good! So there is hope.
    2 points
  29. Delete the junk, and keep your inspirational sound pallete right in from of you. At least that is the goal that I'm slowly attempting to achieve. Too many synths and sound libraries get in the way of productivity!
    2 points
  30. There is no way to do what you want. However, this could work to a certain extent: Create a shortcut for full view for video size. Open video window Hit spacebar to play video+audio Click on the video window Apply the shortcut (you'll get the full screen video running) It will not be what you need, I know, but it's closer. --- or invert the thought process: embed the audio in your video using a video editor, or even CW export video features - , and use a video player with that capability instead?
    2 points
  31. I did my part and entered for a second time today! Great deal getting better by the day! Surprised that one of the freebies I can now select is something I already own. If I select that, am I able to transfer the original down the road and still keep the freebie? Don't want to waste a slot if not.
    2 points
  32. I think it matters! Isn't IKM's regular price 49.99 for the upgrade? That would only let you choose products 49.99 and below! This is apparently is the full, 99.99 version for sale at 49.99. Once you register it, IKM sees it as a 99.99 spend and lets you choose items up to that value.
    2 points
  33. 2 points
  34. The Pixies - Hang On To Your Ego
    2 points
  35. The McCoys - Hang On Sloopy:
    2 points
  36. I think you can still get the Collective synth plus Beta Maxed sound pack for "free" with the current issue of Computer Music (Autumn 2021/CM300).
    2 points
  37. I’m really liking the Cinekinetik collection by the way
    2 points
  38. [UPDATE 4-Oct-2021: Cakewalk 2021.09 Update 1 (build 27.09.0.145) now available] We're pleased to announce the 2021.09 release! This release includes enhanced audio file export, batch exporting, filename tokens, completely redesigned Export Audio and bounce dialogs, improved AudioSnap transient detection, several bug fixes and lots of other enhancements and optimizations, all in keeping with our goal of making Cakewalk as reliable and enjoyable as possible. Please note that in order to automatically keep your activation status up to date, Cakewalk will renew your activation status whenever a new version of the application is installed and run for the first time, and when you sign in to BandLab from within Cakewalk. If you have never signed in to BandLab from within Cakewalk, you will be prompted once to sign in. Thanks, The Bakers For new feature details, see New Features. Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. Update Oct 4 2021: 2021.09 Update 1 (build 27.09.0.145) Bug fixes Stability: S-Gear 2 VST3 plug-in crashes when inserted Intermittent crash when closing Arranger section context menu Exporting audio with plug-ins on a surround bus can hang the export while flushing plug-in buffers In rare cases certain plug-ins could hang export while flushing plug-in buffers Export: MP3 Export Options dialog does not show recalled task settings MP3 Export Options dialog should default to 256 kbps Changes to Notes Browser tab are not reflected in the ID3 MP3 Export Options dialog until Cakewalk restart Export as MIDI exporting whole project if selection at time zero Windows notification sound when opening Export Audio dialog in some projects Export Audio dialog uses default project sample rate instead of actual project sample rate Large bounce buffer sizes cause flatline audio when exporting or bouncing clips with 96K or higher sample rates Export task fails with no meaningful message if drive or path is invalid Export with External encoder was not functional Warn if duplicate filenames in export task queue Expand width of file overwrite prompt when exporting multiple files and make the list scrollable Export as MIDI File should not show audio track warning message Misc.: Bounce to Track(s) dialog forces render sample rate to 44100 always Bounce to Track(s) should always use project sample rate to prevent unnecessary sample rate conversion Bounce to Clips unexpectedly uses bounce buffer size from Export Audio dialog 2021.09 Highlights New export audio features Improved AudioSnap transient detection Misc. enhancements Bug fixes New export audio features The Export Audio feature has been greatly improved and optimized to handle the most demanding rendering tasks. Highlights: An intuitive new UI with collapsible panels to make it easier to get to the most commonly used features,. Task queues for export automation. Complete control over output file names using tag based file name presets. New additional export categories available: "Tracks Through Entire Mix" for track stems, exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. "Track Folders" for any non-empty track folders. "Arranger sections" allows you to export each individual arrangement section as a separate audio file. Export uses significantly less memory and runs faster by eliminating making an extra copy of the project in memory. Support for setting the export buffer size independently from the audio driver buffer size. (can speed up export times) Convenient access to select and mute or solo tracks directly from the export UI. Set export time ranges or export entire project directly from the export UI. Automatic effects tail flushing is now part of export/bounce to prevent left over effects tails from leaking into exports or being heard. New default Export Audio Files folder setting in Edit > Preferences > File - Folder Locations. Toast notification on export completion with link to the completed render. More details: Related settings are organized into collapsible panels. The size, position and expanded state of each section is remembered once you close the dialog. The task queue allows you to create multiple export tasks and run them all as a batch. A task in the export queue contains the set of export settings including the mix settings, export file name, selection, location, and the time range. The export queue is saved in the project and can be recalled and re-executed. Any prompts appear at the time of adding the task, so you can run the whole queue without any user intervention. To batch export all tasks in the task queue, click Run Tasks. To export a single job with the current export settings, click Export. Filename and location are shown as two separate fields. Filename is the name of the file you want your exported audio to be called, and location is the directory where it should be saved. When you first open the dialog, the location will be set to the default location as specified in Edit > Preferences > File - Folder Locations under Export Audio Files. The default is \Audio Exports under the current project directory, where the current project folder is indicated by the %PROJECTFOLDER% environment variable. You can change the export directory by clicking on the browse location button , and this location will be remembered for the duration of the project’s session. You can change the global export location for all projects with the Export Audio Files path in Edit > Preferences > File - Folder Locations. Filename tokens. Filenames now support substitution tags for common project and export properties. You can type tags directly into the filename edit box, or use the filename builder pop-up to add them for you. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Filename presets let you save and recall custom filename formats. The filename itself now supports both literal characters and substitution tags (“tokens”). Substitution tags replace tags within the filename with common project and export properties. Each tag is contained within curly brackets. You can type in the tags directly into the filename edit box, or use the filename builder pop-up to add them for you. It’s worth mentioning that you can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. A preview of the first audio export filename is shown below the filename edit box. The filename builder pop-up also support filename presets, so you can easily recall a formatted filename by selecting it from the drop-down. As with all Cakewalk presets, you can save new presets, replace existing ones, or delete one’s you don’t want. Export presets can now store a default filename. In the What to Export section, Track Folders has been added as a source category. This setting exports the tracks in each of the selected track folders as heard through the entire mix, as separate files. This provides yet another convenient way to export stems without modifying the source project. In addition to arrangements, individual Arranger sections are available as an export category. This allows you to export each individual section as a separate audio file. Under Format, the Bounce Buffer Size (ms) setting is used to specify the audio buffer size that will be used during export. This value defaults to use the current playback buffer size and can be changed to a max size of 350 ms. While small buffer sizes are useful to minimize latency, they add to CPU load and can slow down export operations significantly. A larger buffer size can speed up the export process in large projects by allowing the CPU to process data more efficiently. Caution: Some plugins can be unstable or crash with large buffer sizes so use this with caution. Depending on the plugins used, we recommend using moderate sizes like 50-100 msec rather than higher sizes. Also if you are using plugin automation, large buffer sizes will not sound smooth if you are using plugins that do not support sample accurate automation. The Bounce Buffer Size settings only applies when Render in Real-time is disabled. The playback latency buffer size is used when Render in Real-time is enabled. Tracks Through Entire Mix has been added as a new source category under What to Export. It exports individual tracks including all downstream bus effects and automation. The result is the same as if you solo one track at a time during export. When exporting multiple files as MP3 or Windows Media Advanced Streaming (WMA) format, the Export Options dialog box has a new Use These Settings for All option that lets you apply the same settings to all files instead of prompting for each file. Export works on the current project selection. The What to Export panel contains a fly-out project selection editor. This allows you to modify the current track selection and the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is especially convenient if you if you want to create several tasks, each with a different selection, or if you want to export multiple stems. Simply solo the tracks that you want to include in the stem, then add as a new task. A track that is checked means it’s included in the selection. If all the tracks are unchecked, that means there is no selection, and all tracks will be available. Changing the project selection changes which source items are available. A note about selection and the Tracks export category: When the source category is Tracks, the project selection has a special meaning: Having a project selection means there is also a time selection. So if you have tracks selected in your project selection, then all the tracks chosen in your audio source will be exported at exactly the length of the selection. In other words, the length of each tracks’ audio file will be the same. If you have nothing selected in your project, then no specific export time range has been set, and the length of each tracks’ audio file will be the length of each individual track. To the right of the What to export drop-down is a search filter, which lets you search for a particular track, bus, arrangement, section, or Mix Recall preset, should you have a large number of sources to search through. Tip: To quickly select all/none in the source list, hold down CTRL+SHIFT and click any checkbox. To select all, press CTRL+A. To check/uncheck the selected sources, press SPACEBAR. The Range panel specifies the time range to be exported. The drop-down provides the following choices: Entire Project = The entire length of the project. Time Selection = A specified time selection. The Start and End edit boxes allow you to manually enter the start and end times of the export range. Clicking the button to the left of the Start label will toggle between musical and absolute time. The buttons to the right of the Start and End edit boxes will allow you to choose a time based on defined project landmarks, such as the beginning of the project, the now time, or marker locations. Set Time Selection to Loop Range = Set the time selection to the current loop region. Set Time Selection to Punch Range = Set the time selection to the current punch region. Note: The 2021.09 installer will delete the old factory export presets and replace them with new and updated presets. If you have overwritten the factory preset names, those presets will be replaced. Other custom export presets will not be affected. Batch exporting audio files using task queues Using the Export button is fine if you have a single export. But what if you want to tweak your project and export again, or you want several different types of exports? You may want a task for exporting your stems, another task for exporting individual tracks, and another for exporting your final mix as a stereo file. You can now create multiple export tasks, such as stems or different file formats, and add them to an export queue. A task in the export queue contains the set of export settings including the mix settings, filename, location, selection, and the time range. You can add as many export tasks as you like, and run all export tasks as a batch without any user intervention. The task queue is per project and is saved with the project. Adding a task to the queue To create a task, simply go through the normal process of defining your export, then instead of clicking the Export button, click the Add Task to Queue button . This adds a task with the current settings to the task queue. If you are exporting multiple files as part of a task, a list of the filenames will be shown in a confirmation prompt. Any further prompts required for additional format settings will also be shown at this time… that way, you won’t get any prompts when you actually run the task. Once you’ve confirmed any prompts, enter a name for your new task. Simply type the name of the task in, and press ENTER. Tip: The name of the task can also be used in your filename by using the {taskname} tag. Repeat the above steps for any additional tasks you need. To the right of the task name you’ll see the number of files to be exported by each task, an estimated size (if it’s a wave file), and a summary of the file format. Editing tasks in the task queue You can update tasks that you already added to a task queue. To update an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. The task’s settings are recalled in the Export Audio dialog box. Make any desired edits to the current export settings. Click the task’s menu button , then select Update Task with Current Settings. The task is updated with the current settings. All other tasks in the task queue remain unchanged. Renaming a task To rename a task, do one of the following: Right-click the task and select Rename. Click the task’s menu button , then select Rename. Duplicating a task To duplicate an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. This recalls all the task settings in the Export Audio dialog box. [Optional] Make any desired edits to the current export settings. Click Add Task to Queue. Deleting tasks To delete a single task, right-click the task and select Delete, or click the task’s menu button , then select Delete. To delete multiple tasks, select the tasks that you want to delete (Tip: press CTRL+A to select all tasks), then right-click any selected task and select Delete. The task(s) is removed from the task queue. Executing task queue export To execute all checked tasks in the queue, click the Run Tasks button. The tasks in the queue are exported one after another. The status of each task is updated as the queue is executing, and a summary is shown in the task queue header. Once a task is completed, the task is unchecked. Checking a task resets it. Clicking on the Run Tasks button resets all checked tasks before executing each task. While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. The checked status of a task persists when opening/closing the Export Audio dialog box, and with the project. Resetting a completed task Tasks are automatically unchecked on successful completion. To reset a task so it will execute again the next time you click Run Tasks, simply check the task. Canceling an in-progress queue export While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. Opening a task’s export location To open a task’s export location, click the task’s menu button , then select Open Export Location. Using export filename tags and presets You can now use “tokens” to define filenames for exported audio files. Tokens allow you to use placeholder tags that automatically extract the corresponding information (such as the project name, artist, sample rate, bit depth, current date or time, etc.) from a project and adds it to the resulting filename. For example, instead of manually typing the project name and date into the filename edit box, you can enter the following: {projectname}_{d} This will automatically use the project’s name and the current date. Each token is enclosed by curly brackets (aka braces) e.g. {d}. Adding filename tags To enter a tag, do one of the following: Open the Tags panel and click a tag. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Type in the tags directly into the filename edit box. Be sure to enclose each token by curly brackets (aka braces) e.g. {d}. Tokens are case sensitive. A preview of the first audio export filename is shown below the filename edit box. To see all tokens that can be used to specify the filename, click the Build Filename Using Tags button to open the Tags pop-up panel. To add a tag, click a tag button, or manually type the tag in the filename edit box. Below are some common tokens: Project name = {projectname} or {P} Name field in Notes Browser = {notesname} or {N} Artist field in Notes Browser = {notesartist} or {A} Sample rate = {samplerate} or {sr} Bit depth = {bitdepth} or {bd} Channel format = {channelformat} or {cf} Track name = {trackname} or {T} Track number = {tracknumber} or {t} Date = {d} Tempo = {tempo} or {b} Meter / time signature = {meter} or {m} Key = {key} or {k} Task = {taskname} or {TN} Press the Build Filename Using Tags button to display all available tokens. Most tags have a long token and a short token. For example, the project name token can be {projectname} or {P}. Each tag’s tooltip shows its full and abbreviated tokens. To always use abbreviated tokens when you click a tag, select Use Abbreviated Tokens in the filename builder pop-up panel. You can freely use either format. Tokens can be combined as in the examples below: {notesartist}_{notesname}_{d} {notesartist}_{notesname}_{samplerate}_{bitdepth}_{channelformat}_{d=Ymd} You can combine tokens and regular text, as in the following example: Client Name_{samplerate}Hz_{bitdepth}b_{channelformat}_{d=Ymd} Saving filename presets You can save your custom export filename format as a preset in the filename tag panel. To open the filename tag panel, click the Build Filename Using Tags button next to the filename edit box. To save the current filename as a preset, type a name in the Presets combobox, then press ENTER or click the Create Preset button . To delete a preset, select the preset in the Presets combobox, then click the drop-down menu and select Delete Preset. By using filename tokens to define a naming scheme and saving the filename format as a preset, you can reuse the presets in any project without having to manually type a filename. Misc. export enhancements Improved support for exporting track stems Creating per track mixdowns commonly called track stems is a common post production requirement when exporting projects to audio. There are several convenient improvements to aid with the process of exporting stems without modifying the source project: Use Tracks Through Entire Mix in the What to Export section to quickly exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. Aux track and sidechain track dependencies are now automatically included when exporting individual tracks as well as when soloing such tracks. Use Track Folders in the What to Export section, to export the tracks in each of the selected track folders as heard through the entire mix, as separate files. Use the fly-out project selection editor in the What to Export panel to modify the current track selection or set the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is a convenient way to create export tasks for stems. Simply solo the tracks that you want to include in the stem, then add as a new task. Improved handling of aux tracks and sidechains when exporting or soloing tracks When exporting with source category Tracks, sidechain or aux track sends or outputs are now properly included in the export for the track containing the sidechain. The same applies to aux tracks. When soloing a track that contains a sidechain plugin, any sends from other tracks in the project are now automatically included, similarly to how it behaves with sends to aux tracks. Automatic effects tails flushing during bounce Many VST plug-ins do not properly flush their effects tails via reset state transitions. In some cases, exporting multiple clips or arrangements could result in tails unexpectedly appearing in the export/bounce. To address this, Cakewalk now automatically flushes effects tails during export/bounce operations to prevent left over effects tails from leaking into exports or being heard. By default, tails are flushed until a threshold of -70dB is reached or 20 seconds of silence is detected, whichever occurs first. The dB threshold and max duration can be changed via the following variables in Edit > Preferences > Audio - Configuration File: BounceFlushTailsMaxDurationSec=n (0 to 60; default is 20; set to 0 to disable tails flushing) Effects tails maximum flush length while bouncing (seconds). BounceFlushTailsThresholdDb=n (-120 to -40; default is -70) Effects tails flush gain threshold while bouncing (dB). On export, the audio engine will first hard flush any effects tails from all active plug-ins referenced in the project, including track/bus effects, clip effects, effects chains, ProChannel as well as instruments. Flushing tails is done both pre and post bounce/export in order to prevent unwanted tails from sounding after a bounce or appearing in exports after playing a project. Effects tails flushing is done in efficiently using parallel processing when the multi processing engine is enabled and is normally very fast. Flushing progress is shown on the toolbar during the bounce. If you wish to disable this, set BounceFlushTailsMaxDurationSec to zero. Default ‘Export Audio Files’ folder A new Export Audio Files folder path has been added to Edit > Preferences > File - Folder Locations. This path is used as the default location when you open the Export Audio dialog box. The default path is %PROJECTFOLDER%\Audio Export, which is an \Audio Exports subfolder in the current project directory. The current project folder is indicated by the %PROJECTFOLDER% environment variable. Tip: If you change the folder path in the Export Audio dialog box, you can restore the %PROJECTFOLDER%\Audio Export path by opening Edit > Preferences > File - Folder Locations and clicking OK or Apply. There is also a new content location preset in the Media Browser to jump directly to the Project Audio Export Folder. This preset always takes you to %PROJECTFOLDER%\Audio Export. Toast notification with link to open export location Upon completion of a single export job via the Export button, a toast notification appears with a link to open the export location in Windows Explorer. If the toast notification has been closed you can reopen the project audio folder again by selecting the media browser content location preset Project Audio Export Folder. Updated Bounce to Track(s) dialog box The Bounce to Tracks(s) dialog box has been redesigned similar to the Export Audio dialog box. Improved AudioSnap transient detection The transient detection algorithm has been greatly improved to more accurately detect audio transients in a variety of source material. Transients are useful when using audio snap and are also used for time stretching as well as when snapping to the transient pool. The AudioSnap transient detection method can now be specified in Edit > Preferences > Project - AudioSnap under Transient Detection. There are three methods: Magnitude Spectral (default for legacy projects) Multi-Resolution (default for new projects) Multi-Resolution is the new default transient detection method for new projects, and Spectral and Magnitude are the older legacy modes. The Multi-Resolution transient detection algorithm provides improved transient analysis that works well with most audio source material. The detection mode is stored in the project and older projects will continue to use Spectral until changed via Edit > Preferences > Project - AudioSnap. Note: The new transient analysis will not be used by default on previously saved projects. You must explicitly pick the Multi-Resolution algorithm from Edit > Preferences > Project - AudioSnap before this will take effect for that project. Once you resave the project with this change it will continue to use the new algorithm for all audio. When the detection method is changed, you will be prompted that project audio waveforms will be recomputed. After regeneration of the waveforms are complete, the new transients will be visible when switching the edit filter to Transients. The default transient threshold (available in the AudioSnap palette) is different for each transient detector mode. Note that any edited transients are retained when switching the transient detector mode. Misc. enhancements Mackie Control revspread VPot DataType On the Mackie Control surface, a VPot’s datatype defines the type of control being edited and how it should be displayed on the VPot LED halo. Currently, the Mackie Control surface supports a spread DataType for the LEDs that surround the VPots. The LEDs start in the middle for small values, then "spread" around the VPot for larger values. With certain parameter types, such as an equalizer "Q" setting, where a small Q value means a large spread, and a large Q value means a narrow spread, the VPots show the opposite in the LED spread, which is confusing. To address this, the Mackie Control surface now supports a new revspread VPot DataType that can be assigned in MackieControl.ini (C:\Program Files\Cakewalk\Shared Surfaces). With the revspread VPot DataType, high values show a narrow LED spread, and low values show a wide LED spread. This doesn't affect the actual numerical value being shown, just the way the LEDs spread around the VPot. For details, see the instructions in MackieControl.ini. Allow multiple MIDI files to be dragged into a project simultaneously You can now import multiple MIDI files into a project by dragging from Windows or the Media Browser. By default, multiple tracks are created. To import back-to-back instead, hold down CTRL+SHIFT when dragging the MIDI files into a project. ASIO driver compatibility checking Some ASIO drivers, such as Realtek ASIO, ASIO4All and Generic Low Latency ASIO Driver, are known to be incompatible with Cakewalk and can lead to instability or crashes. Cakewalk will now detect use of known incompatible ASIO drivers and warn the user to switch to a different native ASIO driver or WASAPI Shared mode for a better experience. Note: This warning doesn't prevent you from using these drivers. If you need to use them for some reason you can still select and use them. Bug fixes Stability Crash Freezing Track with synth in project Crash when bouncing with sidechain FX Crash exporting user project as OMF Crash when cloning track with synth envelopes UI Aim Assist draws incorrectly after collapsing/expanding MultiDock Arm Tracks command arms hidden audio track in Instrument tracks Aim Assist can appear unexpectedly when turned off Selection module does not automatically update display after setting display times to SMPTE Misc. Process slide not sliding some track envelopes Paste Special behaves unexpectedly when combining Paste to One Track and Paste Into Existing Clips When the Snap module set to Measure or any value below that in the list, the Snap Value drop box fails to turn snap on/off Save Copy As MIDI interferes with project cwp save Last File 1-4 key bindings are all linked unexpectedly Unable to copy/paste multiple Arranger tracks between projects Modal message boxes do not always disable the main app window Cannot copy special selection with tempos from SONAR to Cakewalk Latest release notes are here. See prior release notes. Check out all new features released to date.
    2 points
  39. i was so honored to have as my special guest, Tracy Collins, the founder of Indiginus. Please check out the replay of our conversation and feature many of his libraries including the latest release, The Fiddle, currently on sale at the intro price of $59. *Indiginus has graciously provided copies of the libraries we will be covering.
    1 point
  40. Peter said Eastern in August, and I'm assuming it's still the same. I don't think he ever nailed down midnight/11:59PM as the final deadline, but I remember at least one post where his counting logic (e.g., saying "four hours to go" at 8pm Eastern) made it seem that's the case. I haven't seen any official-ish info that's inconsistent with that theory, though there are people who appear to be counting down differently based on other (non-Peter-provided, to the best of my knowledge) hints.
    1 point
  41. it doesn't take any longer with budget gear, bad analogy
    1 point
  42. for pads, i have an ancient korg padkontrol, still works
    1 point
  43. If you specify MP3 as an output format, the MP3 Export Options dialog will appear either when clicking Export or clicking the "Add Task" button. When the MP3 Export Options dialog appears, make sure you check the "Encode ID3 info" checkbox:
    1 point
  44. This piece is a passacaglia with one main difference, instead of being in 3, it's in 9/4. It is scored for VSL full orchestra including software synths Dune, Z3TA, Massive and the Yamaha MODX. Finally, this is the 4th movement to my 10th symphony for virtual orchestra. In this work I strive for, as I usually do, compositional clarity and balance, motivic and thematic development and textural variety. This work is a track on the album Earth Music. PLAY
    1 point
  45. I know it is possible, but I don't know how its done exactly. I haven't done it myself.
    1 point
  46. Really great piece of work , super guitar tones and composition kept the listener totally engaged right till the end . super video ! cheers
    1 point
  47. In practical terms of audible fidelity, it doesn't really matter whether you use it or not. Leave it on if doubling your memory usage isn't an issue and you just feel better knowing that any cumulative math imprecision is going to be buried so far below the noise floor that it can never matter. But I can think of no real-world use-case where it would be a necessity. Sure, you can go off into the weeds with the math and convince yourself there's a benefit, and an abstract case can be made that there truly is. But I'd challenge anyone to actually discern a difference in a blind A/B test. It's certainly easy enough to test for yourself: just export the exact same mix with it on and again with it off, then ask someone to randomly select one and then the other while you listen.
    1 point
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