Sakini Posted May 30, 2022 Share Posted May 30, 2022 25 minutes ago, Kyle Davis said: And there it is again. It's never asctuall "Calkewalk" itself with this forum! As several people have already indicated, even if it is a cakewalk bug, there is an ecosystem and a context behind it. In a system with complex interactions it is important to have all the elements. Cakewalk (or any other software) does not work from scratch. Would you go to your doctor and just say you're sick without giving any other information? 5 Link to comment Share on other sites More sharing options...
Will. Posted May 30, 2022 Share Posted May 30, 2022 (edited) Short answer on this release. A new EA/Update is always welcome, even if you do not have anything to gain from it feature wise. And whatever improvement it bring without you noticing things - its a plus in my books. How does this work again? It's been so long. ? ? I discovered a bug: The EA download size is 1Megabyte less. Great improvements Bakers. Edited May 30, 2022 by Will. Some humour 1 Link to comment Share on other sites More sharing options...
Heinz Hupfer Posted May 30, 2022 Share Posted May 30, 2022 (edited) HI:) Quote To clarify - Is it slower only when the option is enabled? I tested 2 Projects, 1 without any Folders and 1 with many folders. Without folders it is as fast as before, doesn't matter if the options are enabled or not! The other project with many folders and folders in folders it is very slow and it jumps sometimes so that it is not possible to get to a specific track or you have to try it a few times up and down. Then added some folders in the project without any folders so far and it seems that it get's slower and slower the more folders I add.... Attached the Project Templates (more than 4.88 MB): https://1drv.ms/u/s!Al2mKojzOW0MrZgzaf6mtNjlk0m0pw?e=VxIpMT Greetings:) Bassman. P.S. Forgot to say that I change tracks with AZController and a Slider, but you can easy see this with just the up and down keys (With a lot of folders it reacts very slowly!): : Set_state PLMIN Ribbon 'PLMIN.+' : Set_state TmpCnt Next loop 'PLMIN.-' : Set_state TmpCnt Prev loop TrSelDir.DN MO.Nor TmpCnt.2 : Sel_strip Strip StrTy Current 1 Volume TrSelDir.UP MO.Nor TmpCnt.2 : Sel_strip Strip StrTy Current -1 Volume TrSelDir.DN MO.Nor TmpCnt.2 : Set_state TrCo Next loop TrSelDir.UP MO.Nor TmpCnt.2 : Set_state TrCo Prev loop TrSelDir.DN MO.Nor TmpCnt.2 : CALL _fTrCoPlDN TrSelDir.UP MO.Nor TmpCnt.2 : CALL _fTrCoMiUP MO.Nor TmpCnt.2 : Func 6 'Select Strip' MO.Nor TmpCnt.2 * Set_state TmpCnt.0 Edited May 31, 2022 by Heinz Hupfer Link to comment Share on other sites More sharing options...
Will. Posted May 30, 2022 Share Posted May 30, 2022 Anyone else having trouble with saving a new project? CbB freezes after it saved the project my side. Link to comment Share on other sites More sharing options...
Terry Kelley Posted May 31, 2022 Share Posted May 31, 2022 (edited) I've been getting this crash just doing stuff. I can't say it's anything common although it seemed to be around deleting clips or undo. I rolled back and it appears to have stopped. MB15 48_24_05302022_155323.zip MB15 48_24_05302022_153406.zip Edited May 31, 2022 by Terry Kelley Link to comment Share on other sites More sharing options...
petemus Posted May 31, 2022 Share Posted May 31, 2022 12 hours ago, Will. said: Anyone else having trouble with saving a new project? CbB freezes after it saved the project my side. I've seen this a couple of times. The wait curson is visible quite a bit longer than usual. Once or twice I've even had a crash in the end. Saving the project, I think, was still successful. I could dig up and deliver some dumps to the Bakers. Link to comment Share on other sites More sharing options...
Will. Posted May 31, 2022 Share Posted May 31, 2022 2 hours ago, petemus said: I think, was still successful. Yeah. Thats true. It happened with a full project, right after I had installed the EA. And my test yesterday was just a one track one strum recorded file. I tried to save it and CbB frozed up. Every other thing on the system worked fine. I could open the explorer and another DAW. Even the browser to Youtube. CbB was still frozen. The process bar runs to 100% and stay there permanently. Link to comment Share on other sites More sharing options...
msmcleod Posted May 31, 2022 Share Posted May 31, 2022 On 5/30/2022 at 8:15 AM, Heinz Hupfer said: HI:) I tested 2 Projects, 1 without any Folders and 1 with many folders. Without folders it is as fast as before, doesn't matter if the options are enabled or not! The other project with many folders and folders in folders it is very slow and it jumps sometimes so that it is not possible to get to a specific track or you have to try it a few times up and down. Then added some folders in the project without any folders so far and it seems that it get's slower and slower the more folders I add.... Attached the Project Templates (more than 4.88 MB): https://1drv.ms/u/s!Al2mKojzOW0MrZgzaf6mtNjlk0m0pw?e=VxIpMT Greetings:) Bassman. P.S. Forgot to say that I change tracks with AZController and a Slider, but you can easy see this with just the up and down keys (With a lot of folders it reacts very slowly!): : Set_state PLMIN Ribbon 'PLMIN.+' : Set_state TmpCnt Next loop 'PLMIN.-' : Set_state TmpCnt Prev loop TrSelDir.DN MO.Nor TmpCnt.2 : Sel_strip Strip StrTy Current 1 Volume TrSelDir.UP MO.Nor TmpCnt.2 : Sel_strip Strip StrTy Current -1 Volume TrSelDir.DN MO.Nor TmpCnt.2 : Set_state TrCo Next loop TrSelDir.UP MO.Nor TmpCnt.2 : Set_state TrCo Prev loop TrSelDir.DN MO.Nor TmpCnt.2 : CALL _fTrCoPlDN TrSelDir.UP MO.Nor TmpCnt.2 : CALL _fTrCoMiUP MO.Nor TmpCnt.2 : Func 6 'Select Strip' MO.Nor TmpCnt.2 * Set_state TmpCnt.0 @Heinz Hupfer - can you confirm whether this slow behaviour new to this release, or was it slow in 2022.02 too? Link to comment Share on other sites More sharing options...
Heinz Hupfer Posted May 31, 2022 Share Posted May 31, 2022 (edited) HI:) In the project with folders it was not this slow, you can try it out just with the up and down keys, switching to next track is reacting very slow so it doesn't has to do with the controller. This wasn't before and it doesn't matter if I enable or disable the open folder option(s). Fast as before without any folders! Thanks;) Bassman. Edited May 31, 2022 by Heinz Hupfer Link to comment Share on other sites More sharing options...
Keni Posted May 31, 2022 Share Posted May 31, 2022 (edited) Just a note. This is not new to thEA, but is was new to the previous EA and I was assured it was fixed for next release.... But it's not. Melodyne clips in Lanes disappear when muted (In the Lane)... Seriously? This needs to be fixed, yes? I hope someone has taken note of this. At the end of the 02 update it was confirmed and I was told fixed for next release. It is currently, not fixed in the ea 06 Edited June 1, 2022 by Keni Link to comment Share on other sites More sharing options...
Milton Sica Posted May 31, 2022 Share Posted May 31, 2022 Frozen instruments are loaded as frozen, but without the respective wav track. It is only by defrosting the instrument and freezing it again that the normal situation is recovered. 1 Link to comment Share on other sites More sharing options...
Heinz Hupfer Posted June 1, 2022 Share Posted June 1, 2022 (edited) Hi:) @msmcleod OK! I did a rollback for testing and you are right! February Release is as slow as the new release. I had it different in mind. First I thought it has to do with nested folders, but: For testing I deleted all folders and subfolders: Surprisingly not faster than before. Deleted some Synths (only synths, not tracks), but this has too nothing to do with it! Closed Console View: Wow, a huge forward! That's it, as long as the console view is opened it get's very slow! (I have it in the multidock on the 2. Monitor) That's what I wrote in another Post. You must not even have it visible, just present in the Multidock! Greetz;) Bassman. Edited June 1, 2022 by Heinz Hupfer Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted June 1, 2022 Share Posted June 1, 2022 On 5/30/2022 at 1:18 AM, Jacques Boileau said: Try holding shift and pressing the bottom first pad labeled 'PAN'. This could get your knobs working the Cakewalk pan. If you have pressed either shift-DEVICE or shift-SENDS, this will effectively disable the pan and the knobs do not do anything then. Thanks, I was not understanding I needed to press shift as well. I seem to have the same as you now..the pan knobs work but they don't track all the way. A bit of an issue for my L-C-R mixing style ? I'm reasonably happy with the functionality I DO have now though, I am fast with shortcuts so Save - Undo etc wouldn't be used anyway. So long as I have transport and fader banks I think I'm good. Thanks again for your help. 2 1 Link to comment Share on other sites More sharing options...
Starship Krupa Posted June 2, 2022 Share Posted June 2, 2022 On 5/26/2022 at 9:50 AM, Morten Saether said: Automatically extend final take when loop recording in Comping mode Blessed be. This will make a huge improvement in my drum recording and comping workflow. 4 Link to comment Share on other sites More sharing options...
Starship Krupa Posted June 2, 2022 Share Posted June 2, 2022 On 5/29/2022 at 11:22 PM, Kyle Davis said: On 5/29/2022 at 4:39 AM, Lord Tim said: . A lot of times it *is* some third-party software, or a hardware issue or even user error. And there it is again. It's never asctuall "Calkewalk" itself with this forum! LOL. You had to settle for "a lot of times" when you couldn't provoke the actual response you wanted. In your thread, I and others repeatedly said words to the effect of "if you think the latest version is causing the problem, roll back to the previous version." But it seems like you wanted to pick a fight and had a heck of a time doing so. ? We have more than one person in this thread who is saying that this build broke something on their system and not a single one suggesting that it's not an issue with the Early Access Cakewalk build. Sometimes it is, and then we help the developers fix it by sending in as detailed a crash report as we can, complete with our system specs. With audio apps, it's critically important that developers know what hardware the person's running. Not so they can fingerpoint or say "you don't have enough RAM and you need to buy an SSD" but because they need to know what hardware Cakewalk, or "Calkewalk" or whatever you want to call it, may be having trouble with. Obviously, it works fine on their systems or they wouldn't have sent it out. I myself, this morning, installed the EA build on my laptop and suddenly, projects that played fine the night before were clicking and then grinding to a halt. I tried this, I tried that, including rolling back to the last release build. Then I discovered that I had both onboard sound and my Presonus interface enabled as output devices using WASAPI. Apparently Cakewalk doesn't like that, so I unchecked the onboard audio in Preferences and all was well again. ASIO would probably work even better. Last night, I didn't have the Presonus plugged in, so it was a completely different output device configuration. All this crap matters. Quote Why doesnt Studio One, Reaper or Cubase crash with the same system specs.... It's impossible to say, because AFAIK you've never even said what version of Windows you're running. The bigger question is: if you have all of these other DAW's that work smoothly on your system, and Cakewalk is crashing, and you're unwilling to divulge the information needed to figure out why, why don't you just use one or all of those other DAW's? They're all fine programs that pretty much do what Cakewalk does (aside from crashing on your system). Surely you'd be happier? 8 1 1 Link to comment Share on other sites More sharing options...
Corey Hanrahan Posted June 2, 2022 Share Posted June 2, 2022 On 5/26/2022 at 11:50 AM, Morten Saether said: We're pleased to announce Early Access for 2022.06! This release introduces Mackie control surface improvements, loop and punch record enhancements, key binding to render Region FX, support for offline help, plus various enhancements and bug fixes for user reported issues. We'd love for you to check it out before we drop the official public version. Please note that Early Access installers are update installers, which only update from a specific version. To install the 2022.06 Early Access build, you must be on the latest public release of 2022.02. Download Cakewalk 2022.06 EA installer Download Cakewalk Offline Help installer Should you need to revert to the 2022.02 release, you can download the Cakewalk 2022.02 Rollback installer. If you haven't already done so, please read about the Early Access Program before participating.Please keep responses specific to problems or comments on this release. Unrelated bugs or feature requests should be posted in other threads or the feature request channel. Thanks again for your participation! The Bakers Updated to 28.06.0.013 This build contains the following additional improvements: Render Region FX key binding not available in English version Cubase mode not being recalled in Mackie Control surface dialog Shelf tool does not work with multiple clips in the same lane Null pointer when trying to drag move range selection in project Tempo track wiped after drag copy section in user project Incorrect tempo at beginning of committed arrangement in user project Unable to enter "+" character for markers when using non-US keyboard Mackie control surface improvements The Mackie Control surface includes several new enhancements. New compatibility modes In addition to the recommended Cakewalk/SONAR mode, the Mackie Control surface now supports two extra emulation modes that can be used if your control surface does not provide a dedicated Cakewalk/SONAR mode: Mackie Control Universal (Universal Mode). Emulates Mackie’s default button layout. Mackie Control Universal (Cubase Mode). Emulates Mackie’s Cubase/Nuendo button layout. It is important that both Cakewalk and your control surface are configured to use the same mode in order to ensure that buttons on the control surface map to the correct functions in Cakewalk. Note: If your control surface provides a Cakewalk/SONAR mode, we recommend using this mode to provide maximum compatibility. Disable Handshake now checked by default Earlier versions of the Mackie Control protocol required a handshake during the initialization of the control surface. Mackie removed this requirement in later versions. To reflect this change, the Disable Handshake option is now checked by default to bypass the handshake process. Note: You may have to uncheck Disable Handshake on older devices when using the Cakewalk/SONAR mode. Performance enhancement Routing and track/bus ordering are now cached internally in order to avoid unnecessary repeated calculations during the control surface refresh process. This results in improved UI performance when using a very fast refresh rate. The cache is reset every time the routing or track ordering changes, and then rebuilt again on the next query from the control surface. Automatically extend final take when loop recording in Comping mode When loop recording in Comping mode , the last take now automatically extends to the loop end time if more than one loop iteration was recorded. This prevents previous takes from being split at the transport stop time, and makes comping much easier because each take is a complete clip. Note: If you loop record in Comping mode and also have auto punch Extend Takes to Punch Out Time enabled, then the last take will be extended to whichever occurs first: loop end or punch out time. Old behavior (incomplete last take and split clips): New behavior (complete last take and no split clips): Option to automatically extend final take when punch recording When Auto Punch recording, Cakewalk automatically splits all takes at the position where you stop recording. This happens if the transport is stopped before the punch out time. This behavior may not be desirable in some cases, such as when speed comping, where you want each take to be a complete clip. To prevent this behavior, Cakewalk now provides an option to extend the final take to the Auto Punch end. Right-click the Record button to open the Preferences dialog box, then enable Extend Takes to Punch Out Time. Note: The Extend Takes to Punch Out Time option also requires that Auto Punch is enabled. Option to open parent track folder when changing track focus The Track view Options menu contains a new Expand Track Folder on Track Focus option, which automatically opens the focused track’s parent folder if it’s currently closed. This behavior may be desirable when using control surfaces or changing track focus via the Console view. Key binding to render Region FX A new key binding named Render Region FX allows you to render any Region FX for any active Region FX in the current clip selection. You can assign the key binding in Edit > Preferences > Customization - Keyboard Shortcuts (under Area: Global Bindings). Support for offline help Cakewalk provides optional offline help. Download Cakewalk Offline Help installer If your computer is not connected to the internet, Cakewalk will default to showing offline help until an internet connection becomes available. To always use offline help, go to Edit > Preferences > File - Advanced and select Always Use Local Help. Note: Offline help is only available in English. Issues resolved in Cakewalk 2022.06 EA (build 28.06.0.008) Cakewalk will now install to ARM64 PCs running Windows 11 for ARM WarnSilentBuses config setting should default to off Flushing during bounce occurs with plugins on buses that are not part of the signal chain Export Arranger sections not working properly when project has locked clips Resizing Arranger sections should be able to snap to other sections Committed arrangement off by 1 tick / losing first note Corrupt tempo map when CTRL+drag copy section with only one tempo present Cakewalk External Controller API problem causing Cakewalk GUI to freeze External encoder presets not being picked up / stored properly This update won't let me render then I caused my DAW to not open after closing!!! Had to restart my computer just to get it to open again!! Hopefully the rollback installer will fix this I HOPE!!!! DON'T INTALL!!!!!! 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Corey Hanrahan Posted June 2, 2022 Share Posted June 2, 2022 NOW EVEN THE ROLLBACK INSTALL WON'T WORK!!!! I HAVE TO RESTART EVERY TIME!!!!!!!!! THIS IS BULLSHIT!!!! Link to comment Share on other sites More sharing options...
Mike Z Posted June 2, 2022 Share Posted June 2, 2022 On 5/28/2022 at 5:35 PM, Jacques Boileau said: It depends on what is wanted. Using Bus will control the master fader and affect the level of any export done afterwards, unless there is something I am missing. Controlling the master reduces the level in the monitors and/or headphones but not what will be exported. I looked but haven't found any setting high or standard resolution. But since I was able to make the pan work perfectly well using AZ Controller I won't research more. I have my pan knobs rotating from -100% to +100% and when the knob is centered it is always at 0 in Cakewalk. I have done a few other things with AZ Controller that are not possible in what is offered in the Mackie Control Surface Dialog. If you are interested you can read what I have implemented here: Preset for the M-Audio Oxygen Pro 61 One other nice feature, apart from the pan working correctly, is mapping the Oxygen Pro selector knob to increment the movement of the WAI focus one track at a time, so I can more precisely focus the tracks I want to work with. AZ Controller works well for me and I will continue using it. The new Mackie Cubase mode is a great improvement and will help less technical users I am sure. My goal here was to help you test the new Mackie Cubase Mode on a piece of equipment you didn't have. It is a success on the Oxygen Pro. I hope my time spent doing this was helpful to you. I've been trying this with an Oxygen Pro 49, I assume it's the same firmware as your Pro 61. Similarly, the pan knobs don't work properly (not full 100% range of motion, only around 75%) but this isn't new to this release. I can't find any reference to high or standard resolution so I don't think that's a solution. I can make the pan work using ACT learn, but it would be nice to have it work properly in Cubase mode. 2 Link to comment Share on other sites More sharing options...
Under A Mile Posted June 2, 2022 Share Posted June 2, 2022 hi, I posted on 2022.02 about slowness loading up VST plugins. I downloaded 2022.06 early access and the issue is still there. I have reinstalled new versions where possible of all my plugins. It is taking several minutes to load each plugin, so for the number of plugins I own it is taking almost a couple of hours. This wasn't an issue before 2022.02. I will leave it running overnight to see if it does actually finish the scan, and I will get another log if I can Link to comment Share on other sites More sharing options...
Keni Posted June 2, 2022 Share Posted June 2, 2022 On 5/31/2022 at 12:17 PM, Keni said: Just a note. This is not new to thEA, but is was new to the previous EA and I was assured it was fixed for next release.... But it's not. Melodyne clips in Lanes disappear when muted (In the Lane)... Seriously? This needs to be fixed, yes? I hope someone has taken note of this. At the end of the 02 update it was confirmed and I was told fixed for next release. It is currently, not fixed in the ea 06 I hope someone has taken note of this. I’ve seen no reply. It is very difficult to work when clips become invisible! Link to comment Share on other sites More sharing options...
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