Noel Borthwick Posted August 5, 2020 Share Posted August 5, 2020 This wouldn't be a Cakewalk problem. All fast bounce does is render audio faster than realtime. If the plugin isn't handling this it would be something the plugin vendor needs to investigate on their end. 1 Link to comment Share on other sites More sharing options...
Per Westin Posted August 7, 2020 Share Posted August 7, 2020 I agree 100% with @Noel Borthwick, it has never happened with any other plugins and definitely not with the ones that comes with Sonar (which I´ve used since XL) or CbB. I´ll try to get in contact with Exponential/iZotope ASAP & suggest other users with the same issue contact them too . 1 Link to comment Share on other sites More sharing options...
John Bradley Posted August 7, 2020 Share Posted August 7, 2020 Yeah, it's very likely the plugin to blame. Had a similar issue a while back with one of the Arturia synths (the Prophet, I think) incorrectly rendering when doing a freeze. (Didn't respond to volume changes.) They fixed it in the next version. Until then, I just had to remember to do a real-time freeze on that particular synth. 1 Link to comment Share on other sites More sharing options...
Per Westin Posted August 17, 2020 Share Posted August 17, 2020 I sent Izotope/Exponential´s support a report on the 7:th, no reply yet though, so I have no clue whether they´re looking into this issue or not. 1 Link to comment Share on other sites More sharing options...
Steve Patrick Posted August 17, 2020 Author Share Posted August 17, 2020 I only do real time export on my music projects...so it was happening for me in "real time". But I agree with Noel...this is plugin problem. Link to comment Share on other sites More sharing options...
aidan o driscoll Posted June 21, 2021 Share Posted June 21, 2021 (edited) @Steve Patrick @Noel Borthwick THE BACKGROUND: When I exported a mixdown to wav .. at end of mixdown my headphones gave off a shrill multinote whistles like a hearing aid and the mixdown wav was nothing else but that noise . I narrowed it down to the NIMBUS plugin added to the FX part of tracks in the project .. SO: To bookend this ( I also set up a recent new tread on this unaware this already existed - Good news @Hidden Symmetry my workaround seems to work. I added the NUMBUS to the drum track CLIPS and not in the FX, Buses. I then exported to wav and this time NO shrill sounds, mixed down perfectly Edited June 21, 2021 by aidan o driscoll Link to comment Share on other sites More sharing options...
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