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Tez

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Posts posted by Tez

  1. 2 hours ago, Starship Krupa said:

    three scans, that's one too many

    I think you misunderstand, no offense, the shell loads 3 distinct 64 bit plugins which only get scanned once when the "shell plugin" was first installed and the vsts are registered, after that it's just the shell that gets scanned each time CbB starts up, the shell is just the front end for each plugin which  the shell extracts,  in my case, from a "WavesLib1.14_12.7_Win64.dll" file,  there is no individual vst plugin dlls or vst3 files except the shell which for the vst3 is "WaveShell1-VST3 12.7_x64.vst3". Now I'm assuming that the shell maybe generic, capable of loading vsts from other libs if and when a new lib is installed and then the vsts that get loaded would be scanned when first registered. Again, no 32 bit plugins are involved and plugins loaded by the shell are scanned when first registered, and appear in the plug-in manager.  It's possible the shell gets scanned every time to see if a new lib was installed, that's my conjecture. As for AAS the old installers splattered vsts all over the place, I know all the locations, but the only ones I'd delete were in the Cakewalk\VstPlugins folder the only location on my CbB's and Splat's  vst path I didn't specify. The new installer is cleaned up putting the 3s in the default location and the 2s where you tell it, yahoo!

     

    1 hour ago, Craig Anderton said:

    program change messages

    I believe I saw this in one of your prior posts,  that was what I implied by "a vst3 may not be suitable for all cases" and FWIW I also seem to remember that some vst2s were needed to take advantage of NKS support despite an available vst3.

  2. 2 hours ago, Starship Krupa said:

    thinning

    Yes, it's a matter of choice keeping both vst2 & vst3 versions of a plugin,  a vst3 may not be suitable for all cases depending on the plugin and it's intended use. In  this case the shell loads all 3 plugin flavors so only the shell needs to be on the CbB's vst path, and it seems that the plugs the shell loads get scanned once on the first time loaded, but the shell gets scanned each CbB startup, this behavior, albeit  normal for a shell, was something new too me hence the OP.  Regardless the shell scan is lightning fast. The plug-in manager lists all plugins loaded by the shell with unique VST IDs, but all have the same filename which is the shell's and there are no individual .dlls or .vst3s  for these VSTs which I think are embedded in a lib .dll file ?...

  3. 2 hours ago, scook said:

    Plug-ins that load from a shell must be scanned every time.

    I think basically you're right which is good to know & now to be expected thank you very much. This plugin loads in 3 flavors and on an initial 1st time scan I'm sure I saw multiple scans resulting in 3 new plugins per vst2/3, but on subsequent  startups it's seems only the shell for each vst gets a token scan which is really fast and not significantly adding to the startup time, if at all.  So, right now an auto scan is just fine.

  4. My scan option is set to Automatic Background Scan, and typically on a CbB startup when there’s no new plugins the scan popup will show either searching for plugins and/or the Scan Complete no new plugins found list and no plugin scan notice, but since adding a Waves Audio plugin this shows up as being scanned, albeit very swiftly, prior to no new plugins found list each time on a CbB startup. The WA plugin is an indirect Shell to the actual plugin, is this why the scan occurs or, in general, a quirk of Waves Audio, or something else?

  5. 5 hours ago, pwalpwal said:

    probably some timeout

    I guess you're right, I know they overhauled the GUI code for O9, which it seems is little more resource intensive and has a couple of minor glitches,  and in their thrust to push out new products they just might skimp on regression testing! Their collaboration with Exponential Audio only has iLok plugins, no CBA, maybe it's gonna be the trend?  

  6. 1 hour ago, Milton Sica said:

    There is a good research to understand why this happens inside Cakewalk.

    I believe this is an iZtope issue as this has occurred with other DAWS and doesn't apply to all iZotope plugins. The versions of Ozone for example, prior to  Ozone 9 loaded just fine without iLok and other iZotope plugins also load swiftly without iLok, so it would seem Cakewalk's off the hook on this one ?

    • Confused 1
  7. @msmcleod Not sure if this is a bug but, in the Tempo inspector if there's just the initial tempo node (M.B.T 1:01:000) and a later node is added for the same tempo value, just that single node appears, but if the tempo value is different 2 nodes appear 1 at the desired M.B.T. and 1 at the end of the project. This seems like odd behavior?  

  8. 6 hours ago, Milton Sica said:

    I reported problems with the slow loading of Izotope 9 Elements plugins

    There's a known issue with Ozone 9 Advanced modules loading slowly if they were computer authorized, which all my iZotope  plugins are. The solution is to install the iLok software  even though iLok authorization is NOT being used, and this enables normal fast load times. I verified this issue with iZotope support a while ago. If you don't have iLok installed, this solution might help ...

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    • Thanks 1
  9. 7 hours ago, Royarn said:

    Downloaded and installed latest 7.02 I think but it still has Update notice on it. Any ideas why.

    Roy

    The website BandLab Assistant Setup file version is 7.0.0.3045 not the latest. This next update for which you see the notice, I believe, will be the 5th update since the beginning of March and the last couple of times I've made the request to update the website link which has not been in sync with latest update. So, BandLab support is aware, but I guess they're just taking a while to fix it... Ho Hum...

  10. When the number of tracks in the PRV is large enough to require scrolling, the scroll bar will gain focus but a “right mouse button press and drag” does nothing.

    The mouse  wheel will scroll as does the UP & DOWN arrow buttons...

    Other scroll-able panes, so far, seem just fine.

    A minor irritation, but still...

  11. If I have a stereo track, either an audio or VSTi associated, and set the output to a new Aux track, the generated Aux: Aux 1 is also stereo, the Aux input is “Aux 1: Stereo”. If the Aux input is set to “Aux 1: Right (mono)”, the Aux track still appears to function in stereo, that is the stereo meter shows independent Left/Right activity. Is this to be expected and because the Aux track is basically a stereo audio track with a patch point input? Any insight would be appreciated...

  12. 2 hours ago, Promidi said:

    I think the OP is referring to the colour gradients on the notes

    Indeed, and that was the only reference to PRV note colour I could find... It seems like another INI option  might do the trick ?

  13. 8 hours ago, Lombardi said:

    I'm running an older I7 on a Dell Precision laptop

     

    8 hours ago, Lombardi said:

    Also, I keep getting audio engine dropout messages (usually error 1)

    On a dell audio dropouts can be caused  by the “Dell SupportAssist Remediation” service, if you haven't already tried this, try disabling the service... That's what us dell users have had to do.

  14. Hey @Glenn Stanton,  the stereo bus with the output & sends defined for the hardware outs works fine except when soloed,  as mentioned. There's a known issue with routing with patch point/aux tracks in Track Templates, that I previously ran into, which in my case involved hardware outs, and this was just more glitchy routing behavior I wanted to draw attention to.  The actual bus I use Ive dubbed "Audio" the real master sends to this as the final output so, I don't need to solo it.  The same thing occurs if it's an aux track instead of a bus, set up the same way with an out & 2 sends and is soloed.  A workaround is simple, 3 buses - Master, M1 & M2 as follows:

    Master: output 1/2, 1 send M1 and 1 send M2,  M1: output3/4, and  M2: output 5/6 and simply group the solo buttons... Voilà

    But as I said I don't need it, and a surround bus definitely doesn't serve my purpose, not to mention the additional resources it could potentially consume. 

    • Like 1
  15. 5 hours ago, scook said:

    doesn't it make sense

    Well for me it doesn't... I configured and checked out the surround bus as a master. A track or a bus targeting the master gets a surround panner, and that's flaky, the speaker mute and LFE solo don't  work. The panner algorithms for distributing surround channel  signals might be fine if you're designing a surround mix, but this is in contrast to the  hardware out levels in the console view which can also be adjusted. I'm only interested in a stereo render, and a stereo master with output & sends defined for the hardware outs is a better fit sound-wise, for the stereo bounce I'm after. It's a whole lot less fiddling around and more precise just managing the basic output levels in the console.  Yes it's possible to route everything to a pre-master bus or Aux track that targets a surround bus, eliminate the solo issue and only have a single panner to deal with, but the sound is not ideal...

  16. My 5.1 system has 3 hardware outs 1/2, 3/4 and 5/6. As a test of the soloing issue I created a test project with 2 audio tracks and a single master bus as follows:

    Audio Track 1: output 1/2, 1 send 3/4 and 1 send 5/6.

    Audio Track 2: output Master Bus.

    Master Bus: output 1/2, 1 send 3/4 and 1 send 5/6.

     

    Soloing Audio Track 1 the console view shows all 3 hardware outs active: expected result.

    Soloing the Master Bus the console view only shows the output target, hardware out 1/2 active:  unexpected result.

     

    Further if Audio Track 1 and  the master bus are soloed, and despite the fact that Audio Track 1 independently targets all 3 hardware outs, once again the console view only shows hardware out 1/2 active when playing Audio Track 1.

     

    This appears to be a bus soloing bug related to multiple hardware outs...

  17. @Clovis Ramsay I appreciate your response, but unless I've misunderstood, I believe in this case your conjecture is inaccurate.  I can open a project that only has all the available hardware outs defined in a master bus, and the track template as described, which has no feedback loops and a single hardware output endpoint,  inserts  flawlessly and works as intended, in this and other projects . Moreover as previously stated the correct patch point exists for the  misassigned final target Aux4 track which appears as an audio track which, after reassigning the unassigned  input to the patch point and the output to the hardware output originally specified, becomes the Aux track as originally intended.  The initial audio track is just an anchor for the template with no input, intended to be deleted.

    This is a sporadic misassignment potential bug, that can occur in a given project but not all, and in this particular case it's a MIDI project with no external audio inputs or any Aux tracks defined. I believe this is related to CbB's handling of the WASAPI output drivers under certain circumstances. So as we say up North "Go figure"...

     

     

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