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Glenn Stanton

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  1. it might be something you could identify in the Melodyne separations folder - presumably they're cleared or updated when rendered so sort by date or even their presence might be what you need. since they're usually some arbitrary name, you may need to listen to some to figure out what the track is.
  2. i've been using the articulation map feature and the AAS strum-2 VST - just taking regularly performed chords (piano, ripchord, chordz, etc) and just adding articulations (downstroke, upstroke, palm mute, arpeggio, etc) and it seems to work pretty well. i've attached my own articulation map in case it's useful. as a note, to get a really tight sounding performance requires lots of small articulations - i've broken the map down into strokes and arpeggios so you can have things like an upstroke which then evolves into an arpeggio on the same chord notes because you have two articulation tracks slightly overlapped. dunno if that is the right way to do it but it leads to some fairly realistic effects. AAS Strum 2.artmap
  3. lot of ideas on archiving here as well: How did you organize your archive? - Cakewalk by BandLab - Cakewalk Discuss | The Official Cakewalk by BandLab Forum
  4. no, for the audio from the instruments. MIDI you need to use a synth or plugin with MIDI thru/out to route per @Promidi Aux tracks, patch points, and busses are the audio paths.
  5. definitely do not use a cheap usb stick. ๐Ÿ™‚ spring for a well-known named product. for some reason the waves license files are doing something to the stick to prevent copying and re-use - and i've had 6 or more "cheap" ($10) usb sticks break over the course of a year. got a nice $30 kingston and not a problem in over 8 months...
  6. you need to "insert" the key signature, either by setting it in the beginning of the project initially, or at specific measures. Cakewalk - SONAR X2 Documentation - Setting the Meter and Key signatures https://www.cakewalk.com/Documentation?product=SONAR X2&language=3&help=Recording.05.html
  7. i generally use busses - reduces overall sliders to move and and groups of instruments can be controlled easily. grouping the busses and tracks can also add some additional control but i find if i want to adjust an individual track in the group, then i have to disconnect it (using keystroke or mouse-menu). if i use a surround buss to send things to, i can also do some adjustment for positioning that a simple pan will not. even in a stereo field. aux tracks - can do the same for grouping, group effects, pan, etc. tracks folder in CwB are just for organizing and being able to hide/unhide easily. if i'm using track folders to package up a group of instruments, i leave the aux track outside the folder, so, like my buss approach, the main sliders to play with are visible and the tracks are tucked away...
  8. so maybe having the synth/instrument articulation track respond to the external (or virtual) controller key switch? if for example, using the BBCSO Discover with "Flutes", if i have my articulation map for the track set to "Flutes", then as i'm performing, the key switches i use are applied as articulations in the articulation track?
  9. if the key/mode selection in the MIDI track could be "marked" /"evented" where needed - perhaps in the "chord track" or a "key/mode track" (i'm trademarking that one so be prepared to pay me 2ยข every time it's repeated ๐Ÿ˜‰ ), that would be very handy. i think at this time it's global for the entire track, but much like a tempo change etc, having the ability to mark/event in the key/mode... yep.
  10. dude! how can you make popular songs without using the default preset that your synth came with? what? next you're gonna want to eliminate vocal tuning! <just kidding around here> actually this is an excellent (and possibly a simple to implement) idea!
  11. also, wondering out loud, if maybe track templates are a better option for this effort - small groups, single instrument, etc in 50 or so (well-named) track templates and a single master template they could plug into with the associated aux and/or busses. this way the initial template is very light, and you're only adding tracks as you need them which can include an enabled synth instance (also named). as a note, this is how i construct my own templates - i make a large "source project", but then i save the individual tracks (or groups like drums) as track templates. this also exports all the related aux tracks and busses. to validate, in reverse, i then start with a blank project and drag in the track templates to verify the new file matches the large "source" project. it's very nice that the track templates build the aux's and busses as well. the only caveat i have so far - the buss colors for some busses (like my reverbs or delay busses) have generic colors, and sometimes the instrument groups as well. for my templates (only 70-80 tracks and busses) reapplying the colors is only a few minutes, but would be nice to have retention of colors... people could then construct their own templates from there, for example, if you do a lot of string quartet with a french horn and oboe accompanist, so your "personalized" template would contain the track templates for each of the strings and the horns. no need to remove/disable/archive a bunch of instruments i would not need to get to that template ๐Ÿ™‚ instead construct by addition... edit: another thought - with track template approach, other people could use the master template and create track templates and share them to build up the orchestral product "library"...
  12. if you open a file while holding the shift key down, it will ask if if you want to load a plugin, one at a time. and it works when opening from a "new from template" or new from the start screen...
  13. for a while the HD were much less expensive than SSD, and for archiving, a cost effective option, i've noticed in the past 2 years though they're rapidly going up in price - presuming that SSD manufacturing is taking over the market and so less HD are being produced... definitely use multiple disks and clouds if you can to keep archives- as @abacab mentions, an SSD can drop dead and recovery is much harder than an HD with only a head positioning issue...
  14. maybe something akin to a stripped down band-in-a-box where you can write out chords, customize the instrumentation with some specialized notation, and it can generate the necessary midi and controls to have either other midi tracks or auto-generated chords, etc without all the heinous complexity of the BIAB application... ๐Ÿ™‚ example you could set up your "stock" configuration - bass, drum, guitar, strings, horns, etc and using NN or common chord names, + plus some specialized bits Cm9 {b.d.g} which only plays the bass drums guitar on the Cm9 for that measure or until next chord, or some strum bars, or etc. or even tab and the related articulations...
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