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Everything posted by mettelus
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+1 Unfortunately, the performance monitor doesn't deep dive into every plugin to look like this (I didn't embed the image because it is large and is from S1P), but something to bear in mind is that not all VSTis are created equal. Depending on how libraries are streamed and the complexity of the VSTi itself (about all of them have internal FX you cannot shut off via CbB), one or more of them can easily be giving you a nice latency hit that you are not able to see with the performance monitor itself. If you have shut off all FX in CbB (so you got busses too), then I would focus on VSTis... Look at disk usage in Windows Performance monitoring (this will also add another CPU hit, so be mindful of this, but can help to see). As CbB is the host, it will hide which VSTis are causing it, but will let you know if it is a streaming issue. Look for VSTis with internal FX that "could have" any look ahead associated with them on their audio processing. Many VSTis do have an internal FX bypass function, so rather than troubleshoot via freezing, you should also be able to bypass internal FX via that method. If there is a consistent point where the dropouts occur (especially if it is one instrument becomes "active" each time in the same place) that is a good place to focus. Before starting troubleshooting, be sure to save it as a new project first. *IF* you are lucky and it is isolated, deleting tracks (or ones associated to suspect VSTis) can help narrow down the root cause.
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You got a wee bit more than just that though. It wasn't till I saw a Dolby Atmos VST in the deals forum a few months back that I realized there even was such a thing. That is baked into 6.5 (and you got a bunch of other goodies too... you just don't know it yet).
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Silly me! In reality, since this is not specifically music-related and I am not an expert on the subject (or their product), that was intentional. I figured if typing 5 characters ("Fotor") was a struggle, then typing 3000 characters (2 pages of coherent text) would go far beyond their capabilities to use what I had mentioned in the OP. Finding 3000 characters of coherent text on an internet forum is a rarity as it is.
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The image generator only has aspect ratios (1:1, 4:3, 3:4, 16:9, and 9:16) as selectable options, not pixel size. I have been only working with 1:1 so far, and it makes them 2048x2048. I suspect you could resize a 16:9 down if you wanted a perfect 1920x1080, but if using the image for something like a desktop image, Windows will automatically scale it and use a 16:9 image "as is." The 5 free credits for just making an account is still in place, so you can test that out... beware here... the AI image generator defaults to 2 images at a time (in the lower left), so if you are working with those 5 freebies, I suggest setting that to only 1 image per generation cycle. Again, be very descriptive on what you want to see, or the generator will just randomly assume "something" for what you left out. A lot of their editing tools are free (same tools available in many programs), so I have been focused on bringing those into Painter and repainting/modifying them.
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The only feature that hasn't been added yet that I missed from SONAR was the ability to use a wav editor from inside S1P (I put that request in 5 years ago now). However, there are VSTs out that can do that functionality, so it "sorta" went away if you have one of those. The transition to S1P itself is best done to work a simple project start to finish to get acquainted with the GUI (the wheres, whats, and hows). Being a "one-page" default layout, there is a lot of keyboard shortcut activity involved to get speed proficiency, but there are also a lot of unassigned shortcuts for rather nifty features.
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Have you considered a hardware VHS->DVD recorder as an intermediate step? I am not sure how easy those are to find anymore but left one sitting on a shelf just in case I would ever need it. Sheesh... I just looked them up and they are 3x the price they once were! That is nuts.
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The routing can get complex, for sure, but the purpose is to specifically monitor (echo) an input signal so you can hear it while recording/tracking. When there is already data in the track it is no longer required. Where it is most useful is to help with gain adjustments, etc., prior to and when actually recording as well as letting you listen to VSTis while noodling around with presets (without needing to arm the track).
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From that link check your preferences quick: "The Off position on a current MIDI track is only available if you disable the Always Echo Current MIDI Track option in Edit > Preferences > MIDI - Playback and Recording." That should be ON by default, and may be off by accident. That is required to monitor the input to a channel through a VSTi, and should automatically be on if the track is in focus to prevent what you were experiencing.
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Maybe it is the fallback for when "drowning in reverb" isn't quite enough? Then if the vocoder still cannot cut it, they can always fall back to Stutter Edit.
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I wanted to point this deal out since there are many here who also work with visual media. I have been chipping away on rebuilding visual media and ran into the problem that I can edit the crap out of things, but finding a suitable base image is a royal pain (and hard to tell if those images are free or not). I had tried out Fotor last year, but they work on a "credit" system for image generation (1 credit per image) and they gave me 5 just for making a free account. Two ways to get credits are to either buy them outright or upgrade the membership plan. I just happened to try that again yesterday and there is a holiday sale going on, so wanted to point that out for folks. Although they have promo codes out, do not use those on the membership upgrades, since they are less than the default savings sale on their site and get overridden if you use them. I think credits carry over for up to 5 months (but they do expire if not used). The route of buying credits alone, you can use the promo codes on, but it is actually cheaper to upgrade to Pro + straight up ($5.25/month with yearly subscription, with 300 credits per month) rather than try to juggle other options. Definitely read through things on their site for different plans/options/features if interested... I was solely focused on image generation, but they offer a lot of different capabilities. A few things of note (I am pretty sure the free credits for just making an account still exists) specific to raw AI generation from text: If doing a text-based description, be sure to fill up the description with as much detail as possible or the AI just randomly assigns it. Silly things like length of hair, color of objects, setting, time of day, etc. are all important. I "think" the free version was limited to 1000 characters, but the upgrade is 3000 characters. Faces generated (I have only done 10 thus far), have been similar enough that I am wondering if their "AI" is actually using 3D pre-made character models. I will figure this out more as time goes on, but this is worth noting.
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Not a lot of the really cheap ones stand out as unique in either design or application, but three of the ones 59% off set stand out (all three have a pretty heavy focus on removing frequency collisions): MCharacter, which is a unique timbre-tweaking tool best suited for monophonic material. MStereoSpread, which is fairly unique in its processing that will always collapses to mono without issues. MSpectralDynamics, which @El Diablo had asked about in the Soothe2 thread a while back; that is now $89, so less than half of the cost of Soothe2.
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Ack, that just re-affirms my perception that BandLab is more of a social media wannabe. There is nothing in that ad about (quality) production at all.
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This window may actually time well with the potential CbB de-activation phase after release, so I wouldn't get too worked up with it. Also bear in mind that a lot of vendors bent over backwards to accommodate SONAR users when Gibson yanked the rug out from under us. Most are aware and watching for what happens Next (pun intended), so I would expect sales to accommodate any potential "CbB refugee" situation in the coming year.
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Quick followup on this guy... there is no option to control undo history in the app (it is app controlled), but from the manual: "The number of undo steps depends on your computer's memory. The maximum number of undo steps is set to 30." The "Undo History" count causes significant performance issues in media-related programs, so I went hunting for that just to check, but that app itself will remove undo history count based on your computer's RAM availability. So this is actually not an issue.... the memory requirements of the app are fairly low (4GB (16GB recommended), and a graphics card with 1GB (2GB recommended)), so the app dynamically keeps things "within bounds" for your specific machine by lowering your undo history automatically. The structures feature is by far becoming my favorite new one. Watercolor is my nemesis, and I have a bunch of very old pencil drawings I have played with over the years with paints (I have been fine with paints that don't "just run"). With the ability to embed a drawing into the canvas with structures, watercolors just "paint themselves" now. In the digital world you can cheat SO much... I kept laughing because the "eraser tool" isn't available to anyone doing real watercolors, but is a handy crutch for people like me.
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The above video was linked in the Rebelle 7 manual (go figure, since it is from version 5), but there is a new feature video out. I have not tried some of them yet, but the new version has better tracking of paper/paint height which will allow embedding "structure" into the paper itself from another image (roughly the 5-10 minute section of the video below). New feature marker list for the video below are (I bold-faced the more impressive new features features): 0:00 Introduction 0:25 Metallic Materials 2:53 Color Panel 3:18 Metallic Materials Demonstration 4:45 Improved Art Surfaces 7:59 Structures 11:43 Fill and Gradient Tool 12:25 Improved Ruler Tool 13:40 Filter Layers 14:43 New in Brush Creator 16:14 Redesigned Wet and Dry Media 19:20 User Interface Updates
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Yeah, I'll be dead before Studio Six 9 comes out.
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+1 to the above, a big advantage to the console is capturing automation far more easily than you can in track view, but it requires some real estate to work with both open. Another option to consider if low on real estate is to open and undock the Navigator to give you quick access to the timeline visually. A big part of things is playing around and finding what you feel most comfortable with, but there are pros/cons to all views.
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Or you could buy an SM7B foam windscreen separately and stick it on the end. Then just tailor the video so no one can see the rest of the mic!
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I have been playing around with the metallic paint in this and it is just so incredible it cannot be put into words... more the "Wow" reaction over and over. Some quick tips for folks allergic to RTFM here (the metallic paints are only available in the PRO version): Metallic paints need a metallic layer to get full effect (the diamond icon in the layer panel). The metallic effect only works with Acrylics and Oils, and the metallic-specific brush set is at the bottom of the brushes. The Flat 2 brush gives the best texture effect (what is used in the demo video in the OP). Some reworking (blending, wetting, etc.) or over-painting actually degrades the metallic effect, so be conscious of the Re-Wet setting in Visual Settings (low, or even zero will prevent the metallic paint from being disturbed). The Visual Settings window is also your friend... control of the metallic materials properties is at the bottom. That window is a good one to leave open while working anyway, and is a good playground to test paints. BEWARE (this may be huge for some folks): I left paints wet to try out different things and was going to town playing around. RAM usage started to hit upwards to 16GB, and I was just working on an 8.5 x 11, 300 dpi canvas. The more paints remain wet while working, the more RAM is required to react to additional brushwork as it dries (almost a "real-time" effect here). Again, Visual Settings can be your friend to make the paints dry quicker (or dry them manually). Quick followup on this guy... there is no option to control undo history in the app (it is app controlled), but from the manual: "The number of undo steps depends on your computer's memory. The maximum number of undo steps is set to 30." The "Undo History" count causes significant performance issues in media-related programs, so I went hunting for that just to check, but that app itself will remove undo history count based on your computer's RAM availability. So this is actually not an issue.... the memory requirements of the app are fairly low (4GB (16GB recommended), and a graphics card with 1GB (2GB recommended)), so the app dynamically keeps things "within bounds" for your specific machine by lowering your undo history automatically. (I also posted this a couple comments below). Again, a stylus input is highly preferred to get optimal use from the application. I actually ran across this old video while researching metallic paints (there aren't any yet for that), and even though it is from Rebelle 5, the first few minutes is a nice breakdown/description of what makes Rebelle unique in the painting-applications world (a big part is because their start was with watercolor realism).
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I've tried everything but my microphone won't work!
mettelus replied to Raven Zaphara's topic in Cakewalk by BandLab
Check Windows Sound Settings first and be sure that the device is set to the proper bit-depth and sample rate for the project. Unless there is a hosting program specific to that mic to override Windows settings, Windows takes control of USB devices as soon as they are plugged in, so you will only be able to change the microphone properties in Windows Sound Settings. -
Holiday Bundle _ Convology XT _ 50% off all Bundles
mettelus replied to Larry Shelby's topic in Deals
Convology XT Complete is included in the MAGIX Samplitude Suite, so that is something to be aware of. The Samplitude Suite also includes the current version of SpectrLayers Pro, so can be more bang for the buck if you do not own those products when it hits a sales cycle.- 1 reply
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So.... it turns out a guitar I have is pretty rare!
mettelus replied to hockeyjx's topic in The Coffee House
This is a bit of a misnomer IMO, since necks are not as fragile as some people claim, or the guitar they are working with is not built properly to begin with. A 12-string acoustic sees over 200# in standard tuning (even with 10s), so tuning strings down isn't going to twist a neck. But what may be needed is action adjustment (truss/bridge) to accommodate the lowered tension. My main has one of the thinnest necks made and is a 25.5" scale length, and I often over-tune it 2 steps up when putting on new strings just to get the strings to wrap the tuners in "one take," as it were, then lower it back to standard tuning. I have seen some people tune the strings to the EMaj chord to that all of the harmonics are now chords, and they are adjusting tension up. Even benign things like a a heavy set of strings (says 9s to 10s) adds roughly 3-7% tension to the entire neck, which you will notice when bending strings. D'Addario has a detailed string tension pdf, but you have to mine through it... this site seems to have them all scripted which is rather nice. You can easily check tension for your tuning, and if you think that is "too much"... swap everything out to the next higher string gauge (or even set the scale length to 25.5) and see how big a difference that is. -
The "Save As.." dialog can also be your friend when you have done multiple iterations of a project and have a lot of bounce files no longer being used. When saving to a new folder, only the files required by the cwp being saved (be careful if you have multiple cwp files, you need to do each one individually if you want to keep them all) will be copied over to the new directory. This is useful if you have a truckload of bounces you are wanting to get rid of in the original project folder.
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Mouse click behavior is controlled by Windows, so there are no settings to adjust that within Cakewalk. This site has a pretty comprehensive rundown on troubleshooting a mouse, but I would start with checking your double click settings in Windows Mouse Options before diving too deep. Some mice also have proprietary software to customize buttons, so you can override defaults to other things (like to do a double click), that is another thing to check if you have one of those (e.g., Logitech).
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The original parts themselves should also be under warranty, so definitely look into that as well. A manufacturing flaw in electronics may pass final test, but if there was one, it often manifests itself in the first 30 days once it gets put into use.
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- windows 11
- video drivers
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