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Everything posted by mettelus
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This is my initial hunch as well, since RAM issues will not be consistent in behavior. If it is loading the OS on boot, you can run SFC/DISM to verify the OS build is accurate (if it will run the entire cycle for you). MemTest is an application you can run booting the machine from a USB to test the RAM on the system. While reseating RAM can sometimes fix things, a module going wonky can be one of the most frustrating things to troubleshoot (but replacing them is not terrifying). Again, please look up your specific model to check hardware. We were going to upgrade memory in a thin HP laptop at work years ago, and not only were those modules proprietary (most others were too big to fit), but the one in it was soldered in... never seen such a thing before, but that was that.
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I am a little confused by the OP, is the system not booting into a stable condition at all during startup (i.e., no apps launched by you at all)? It seems this is the case, but not sure when you mention the audio interface or Cakewalk. The UEFI/BIOS will cycle through hardware to try and detect missing/damaged/replaced items (can reboot repeatedly trying to sort things out). If you can launch into the UEFI/BIOS you can look to see if what it says is available coincides with what you expect. Failing RAM modules can tend to cause it to cycle without apparent rhyme or reason. You would need to check the specific model of our machine, since error codes on total startup failure are often flashes on the motherboard. For a laptop, opening them up is not often an easy chore. If the system does boot into a stable condition (i.e., just logging in an looking at the desktop), there are much more diagnostic options available, but I wanted to verify that it is not booting to that point first.
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Graphics setting in Sonar Platinum big problems
mettelus replied to Dana Moore's topic in Cakewalk Sonar
Have you tried cycling Windows scaling to another value and back to see if that has any effect? It is possible that you did alter display drivers and Cakewalk is using one that may be affecting you. Is the video still active in the project and where did you get the codecs from? K-Lite has codec packs that are robust, and one nice thing about the installer is that it will detect/remove known bad codecs (quite a few older apps may fall into this category). It can get rather complex if you delve into customized installation (unnecessary in most cases), but there is a pretty streamlined process to install otherwise (just run with defaults). The bakers would need to chime in if having a video in a project can affect the resolution settings (I am not sure on this one). When working with video, it is often better to split/re-assemble audio in a dedicated video editor. More and more of them have expanded their audio workflows to be more DAW-like which can make using a DAW for simpler tasks unnecessary these days. -
No audio after saving without headphones plugged in
mettelus replied to William Boll's question in Q&A
Check the obvious first with this. What is the "Master" output set to for your project? If your headphones work with other apps on your machine, then there is more likely a routing issue (track->busses->Master). Cakewalk will shift the Master output at times if the default device is not seen, and it may be set to None on you. -
[Solved] Salvaging a new "glitchy" project
mettelus replied to mark skinner's topic in Cakewalk by BandLab
I am assuming you do not have a dedicated GPU (?), so also wondering if you have any graphics scaling active on your machine. It would be really nice if one could drill into plugins by CPU usage, but if graphics is being processed by the CPU that might also be a factor in things. Have you tried setting up a new project similarly to see if it repeats (i.e., global issue vs project corruption)? I am thinking based on the OP title that you may have already tried that and it is isolated to just this one. One thing I have never tried (so no clue the results) is dragging a potentially corrupted project from the Browser into a new project... I always was curious if that can salvage a corrupted project or if it copies over the same issues doing that. The more painful workaround is to save track templates and rebuild the project that way. -
[Solved] Salvaging a new "glitchy" project
mettelus replied to mark skinner's topic in Cakewalk by BandLab
Just to be sure, did you check that the CPU hit is coming from the DAW and not another app running on the machine? Two apps fighting over an ASIO interface can cause such it the settings are not matched. The only thing that comes to mind with TH3 is that in the Master Controls, IIRC, it defaults to "Stereo" In Source, and needs to be set to Left or it starts doing additional processing under the hood on you for no reason. I seem to recall that causing performance issues, but not sure if that is what is going on. The issue being triggered by deletes and retakes isn't something I have seen before, so not sure what is really going on there, but the above might help. -
Have you tried "On Stop Rewind to Now Marker" (default is CTRL-W), also in Track View Options near the bottom? That sets an anchor for where the play head will begin (regardless of where you are editing). Also, if you are zoomed in to edit (with the Now Marker off screen), setting an initial zoom with Z, then using ALT-Z (to restore previous view) and ALT-SHIFT-Z (to restore zoom view) helps with bebopping back and forth in a more manageable way than scrolling. Quick Edit: I just noticed that after that initial zoom with Z-drag, I need to re-enable the Smart Tool to actually edit. Not sure if that is still the same or not.
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That totally sucks I never really read up on Alpha-gal Syndrome (AGS) before but that can carry with it some serious allergies in addition to just the red meat part. Definitely follow up with a physician on that one, especially for the "People with AGS may also react to other products containing alpha-gal, including medications and personal care products." Says predominantly carried by Lone Star ticks, but also deer ticks (the ones that primarily carry Lyme disease)... this site has a good listing of ticks, but deer ticks I have seen are way smaller than what they show there (like 1mm in diameter). One thing I have done, more specifically for chiggers and when I am working where they like to nest, is wear long john under jeans and pull socks up over the bottom of the long johns. Even with chiggers (smaller than most ticks), they will not break that fabric barrier and stop climbing at your belt. Once back inside, all of those clothes go into the washer immediately and I take a shower before they can burrow (chiggers are one of the nastiest mites there is). After having roughly 400 chiggers burrow on my legs once, there is never going to be a repeat to that event. Although long johns are not practical when just doing things outside for fun, be cognizant of the risks in your surroundings and how to deal with them. Hopefully that will pass over time.
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I had seen this video a few times then it popped up again this morning, so decided to dig into it deeper since the design of the electric lute she used last always intrigued me (is in the video thumbnail). Turns out that it gets even more interesting. That instrument (she dubbed a Dao Yu, or Jade Sword) was actually a kickstarter project that was set up so that fans could help her make it. The project page is interesting because the guy who took it on describes more behind the story of its design. Bottom line, her fans helped pay for the instrument before it was featured in the AGT audition. I always thought that design had a little more versatility since it gives easy fretboard access, but can also be supported on your leg sitting (unlike a Flying V). It is a technically a 4-stringed lute (electric Pipa* really... the very first instrument she played in the audition), but the body design always caught my eye when I saw it in passing. There are several shorts of her playing it when she first received it (even an unboxing one!), but she only had it about a year before it got on national TV. *More technically, it is a Ruan, since they are specifically sized for the register they can play.
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Vegas movie studio platinum seems to cause audio glitches in CbB
mettelus replied to gmp's topic in Cakewalk by BandLab
Check this out quick to make sure your Sound Control Panel options jive with what you are using in Cakewalk. Some programs install at a default rate, and that install might have changed them on you. Also, if you are using more than one app for an ASIO device, make sure every app is set to the same settings (and that Exclusive mode is disabled in Windows Sound Control Options). Even with multiple ASIO drivers loaded, they should not be an issue as long as the proper one is in use and Windows doesn't give exclusive control to any apps. I would drill into the preferences on Vegas first and make sure they match Cakewalk, then check Windows. Cakewalk can only use what Windows tells it is available, and if locked, cannot change the audio settings on it. -
The only issue with Hellrazer I have had is that the notes do not follow hand position at times (which is okay as a VST, but not if was a real performance). That was why I had asked about the "Strings" feature that was recently released for the Ample Sound basses making it into the guitars. Ample Sound also is a little less obvious with shutting off all of the internal FX; so in a re-amp situation, it is possible they carried forward some of the internal FX into whatever VST they were using. The other niggle that some have had is that it only has one pickup position sampled (bridge only), but I have not had an issue with that.
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Thanks for that. I didn't think about the customized/clear tubing/colored coolant part until after I asked. As someone who goes through keyboards every couple of years, I wouldn't go to the trouble of tearing apart a cooler, I would just swap it out. Once seating surfaces show wear, getting a seal to seat properly can be iffy so you might get the chance to repeat the job. I agree that maintenance part is pretty much out of the question for me.
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Out of curiosity, where did you find this? Water coolant systems are closed systems and shouldn't require anything other than cleaning dust from the heat exchanger (radiator end). In a way it is similar to a HDD, if you break the seal on it, you void any warranty (that operation must be performed in a clean room to prevent damage to the heads). Not to trigger your fear of water cooling here, but the first water cooling system I ever had (15 years ago now) ruptured (was a cheap POS that came with the machine)... thankfully I was at the computer when it did, but that coolant stank to high heaven (no idea of what chemicals were in it). Breaking a water system isn't something I would recommend to anyone to "just do," since the seals and sealants especially (thread locks) are often designed to be "non-breakable," so you will damage the components trying any disassembly (enough that they cannot be re-used). Some of those sealants cost more than some water coolers out there (which is something I would keep in mind if seeing a cheap water cooler). Fast-forward... the system I am on now has not had the water cooler touched in almost 8 years (other than to clean the radiator).
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The comment about putting his pic on the single cover affecting air play gave me a chuckle. My hair was similar in high school, so after getting called "Billy Idol" numerous times "Mony Mony" got picked up half because of that... but also because audiences seem to love to participate in the explicit lyrics for some odd reason 🙄The writing of "White Wedding" in 15 minutes was rather cool. Oddly.. after that White Wedding video, one popped up about "Take on Me should not have been a hit"... long story short, was a Bridges song carried forward and flopped twice... then enter two animators and MTV. When he mentioned the iconic video aspect (which it was), I had to look that up and... OMG... 2.1B (yeah billion) views (posted in 2009)!
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Ample Guitar Riffer - how can I preview adjustments to notes?
mettelus replied to Roy Slough's topic in Instruments & Effects
I have not delved into the Riffer much, but @Jason Morin would be able to steer you in the right direction. Ample Sound has put a lot of effort into importing and working with Guitar Pro files, so I do any intricate tweaking in Guitar Pro. You can also set up Guitar Pro to output to an (or multiple) Ample Sound instrument(s) (instead of its default sound set) which I made a post on a few years ago. Because I am used to that setup, I would recommend trying the demo of Guitar Pro if you cannot get Riffer to streamlined to your taste. -
I was thinking the same thing with real time from a stream, since any pitch shifting would most likely be adjusting playback speed, but then I was curious with shifting up if the plugin would choke (run out of data to speed up). Even shifting down, eventually the buffer is going to have issues with filling up. If you have a select set of songs you are interested in, 4K Video Downloader (or similar) would allow you to have the entire file resident on the computer, which opens the doors to a lot more pitch shifting options.... simple, single wav file, so any VST can use look ahead on the data as you fiddle with pitch.
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Are you talking about pitch shifting a streaming source or a file that is resident on the machine? I cannot think of one for a streaming source offhand. For files resident on your machine there are a lot of pitch shifters available, but some are not as lightweight as others. For example, Melodyne is heavy-handed in its analysis and takes a long time to process when opening a file; whereas something like RiffStation is quick to open files and adjust during playback (that is not a VST, but a stand alone app).
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Even if not overclocking and something is running "within spec," electronics in particular are subject to dielectric breakdown which is exacerbated by heat (i.e., the longevity of the CPU). This is why aluminum substrates are commonly used to get heat from the source to "whatever" heat sink is used. From a heat transfer perspective, Q = mcΔT is the driving equation and liquids can not only absorb more heat per volume, but can also be driven through a system without noise (if designed properly). To achieve the same with air would require significant airflow (and noise). While there are some engineering feats that have been forced to rely on air (or more often heat dissipation to a larger (highly conductive) metal mass), modern CPUs have a very concentrated heat generation that should be accommodated accordingly.
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Now that one is interesting. Back in the day you could actually watch SONAR paint itself with a fast enough machine (each child window would draw). That looks "almost" like the Now Time from the Track View is still being drawn on top even though the Track View is hidden, but more likely a re-draw issue since it is not functional. From the OP's description, it sounds like he has duplicate Aim Assist lines in play (they both follow his mouse), but not sure. I picture would definitely help there. For either draw issue, closing/re-opening Cakewalk should probably fix it.
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Gotcha, thanks for that. It seems the computer is running better for you now, correct? **** Below is just babbling about storage in general **** Regarding storage, when working with multimedia files, temporary files can build up quickly. Every time you bounce a file, a new one is created, but Cakewalk doesn't delete the old one (in case you do want to keep it). For projects you have worked on a long time, it is always good to keep the entire folder as a backup (on another disc), and you can pare down the project folder by doing a "Save As..." to a new folder, and checking "Copy all audio with project" at the bottom of that dialog box. When that new folder is created only the audio actively in use by that project will copy (and only works for the open .cwp file). This is not urgent, but something to keep in mind if you notice project folders getting HUGE on you. Windows also creates temp files that never purge on their own. While you can get some of them with "Disk Cleanup" and checking the "Clean up system files" in the pop up, the ones that seems to build up quickest are in the following 2 directories: C:\Users\[username]\AppData\Local\Temp (Windows Explorer needs "Show hidden files, folders, and drives" enabled in the Folder Options->View to see the AppData folder) C:\Windows\Temp When those directories fill up you can safely delete the contents... anything that won't delete is in use, so just skip those (those directories will fill back up over time anyway). One thing that did catch me off guard a few months back is that Windows maintains the Hibernation File even if you don't use it, and it re-enables itself with some Windows updates. I posted about how to disable that here, and the reason it caught my attention was the hiberfil.sys file was 43.5GB (and I keep my C drive running at roughly 200GB). Disabling that frees up the resources that Windows is using to maintain it (a total waste if you never use Hybernation).
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Thanks for posting the specs, that helps us understand a lot better. I am still confused with the hub/external drive. Are you actively using that external drive or just for backups? Your motherboard has 5 internal drive connections (4 SATA3, 1 M.2), and with a desktop they are better choices (if actively using the data from the external to work). I use external drives for backups, but also unplug them when not backing up data (not really "necessary" but keeps the machine from trying to keep active communication with a device that it doesn't need to run). As mentioned previously, Windows needs to have USB ports tweaked so they are not allowed to go idle, and hibernation mode has always been flaky in Windows... either of those can cause an interface to disconnect/not come back online properly. Also, when working in DAW mode, if all of your computer audio is passing through your audio interface, be sure that Windows is not giving exclusive control to apps (right click and do properties in Windows Sound Control Panel on the device, and makes sure those are unchecked on the "Advanced" tab at the top... while in there, also disable the "Enhancements" and "Spatial Sound" at the top, as they feed into the Windows mixer an with interfere with DAW usage).
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I read through this thread and didn't see specs on your machine. Are you running a desktop or laptop, and what are the model/specs for it? The external hard drive stands out for me, since depending on exactly what you are pulling/sending to that, it can be a choke point by itself. Sending that data through a hub just adds to the computer's confusion and increases the throughput concerns (the interface will have buffer issues if sharing any connection). If that is a USB2 connection, every time the disc is reading/writing it can potentially consume the port it is connected to (so the interface can "go offline" or the buffer choke while the drives does its thing). Windows does try to track USB connections, which is why using the same one helps. When Windows gets confused on what is plugged in where, disconnecting/reconnecting a USB connection will force Windows to check the device. If that has to be done repeatedly to make something work, dig into your hardware profile and see what USB devices Windows is seeing.