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Starship Krupa

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Everything posted by Starship Krupa

  1. Realtek is the maker of the onboard sound device in most PC's. Some Realtek driver installers include an ASIO driver for the Realtek chip, which if it worked correctly would be a great thing, but it usually gets the kind of result you are seeing. You don't want to use your onboard sound chip anyway, so follow scook's instructions:
  2. I've never seen it before. How/where does one bring it up?
  3. So after doing this, you are now able to run Cakewalk as a user (not "Administrator") and drag and drop audio files from Windows Explorer to audio tracks? If so, I'm glad you found a solution.
  4. Yes, I'll wait a year for when Larry posts the same topic but with "Humble Bundle" appended.
  5. I dunno, looks like it got a bunch of people here talking about the products and fired up to maybe get some.
  6. Frustrating issue I am sure. Fortunately it sounds as if it was a unique occurrence, only in this one single project?
  7. I can play Outer Wilds on my 2017 notebook with the onboard UHD620 (although not optimal, it's playable) so my guess is that your system as-is, with onboard graphics, would have no trouble at all with Quern.
  8. With all the dialog samples I like to use in my 90's ambient-influenced stuff, I jumped at $19 (at least I think it was that low, in any case whatever I did pay, it was worth it and helped me finish a song faster). It's a relatively easy one to wait for, it's really a collection of FX in one integrated GUI. Anybody reading this, can, I'm sure, duplicate what it does with a handful of freeware plug-ins and samples. But if you regularly have the need to turn pristine audio into distressed audio, it's the best tool I've tried (although I've not yet tried LO-FI AF). It's nice to have all the processors in one place.
  9. To spell it out for those not already familiar, if you're a new MeldaProduction customer, making a first-time purchase, using Brian's code will get you 20% off. And if you sign up for their newsletter, you get a 10 euro credit. Brian will get credits in the amount of 10% of your purchase. So for instance, let's say you wanted to upgrade your MFreeFX Bundle to the "pro" versions (which is very much recommended; if you like what those pups can do in their standard configuration, the pro upgrade is when you start really being able to enter Meldaville, with access to the modulators and multiparameters). With the newsletter credit and a referral code, you'd get the 37 plug-ins in pro form for about $11. Brian gets a credit. Even these small ones add up. For the MEssentialFX Bundle, doing the math....which, BTW, my math on this tends to come out overestimating the cost, maybe due to the euro/usd exchange rate....you'd pick up the bundle for just under a hundy. $98 or so. And Brian gets $10 in credits. Then once you have an account, you can start sharing your own referral code if you want. Right now, I feel like (a modern day) Tom Sawyer when he was trading his classmates for the bible verse tickets: a few weeks ago I idly checked my credits balance, not expecting to find anything, and found that someone (probably at VI Control) had used my code to the tune of 99 credits. Now, during the sale, my price to upgrade to the MComplete bundle, which includes everything that MeldaProduction makes or ever will make, is $118. So I'm less than $20 away from never having to pay a cent for a MeldaProduction plug-in again, ever. Another genius marketing move from Vojtech: get your users to ***** the product. Thing is, you'll notice that there's no financial reward for me posting this rundown. I just think their stuff is great, and want to share the joy. While MEssentialFX says that it includes 10 FX, it actually goes to 11, because MTurboDelay, which is an insanely deep effect, also throws in MTurboDelayMB. MAutoAlign was one of the first Melda FX I bought, MSpectralDynamicsle can do a whole lotta stuff (see @bitflipper's review in SoundBytes), MLimiterX sound great, especially when I switch it into M/S mode. MTurboReverble is among the best-sounding reverbs I've heard, which is a small group consisting of MTurboReverb and the Exponential Phoenix/Nimbus/Stratus bloodline. Try the Bricasti clone device and you'll hear what I mean. MAutoDynamicEQ is a go-to, a dynamic EQ with the ability to analyze for resonances, and also analyze another track via sidechain for collision elimination. If you've had issues with the spartan GUI in the past, know that especially in the Turbo line, this issue has been addressed with custom "devices" that include nice graphics (although you can switch over to the "nuts and bolts" UI if you want to get under the hood). Also, and I can't stress this enough, go into the Style preferences and look through the available styles. Then when you find one where you like the graphics, go into the color preferences and set them to something you find more attractive. As follows, maybe not so homely after all?
  10. Yeah, a couple of Megs of .aax is nothing compared to what an A|A|S Player installation used to spew around, which was into the GB. Still, I do like to keep a tidy system.
  11. With these 5-year-old indie exploration games that don't really need high FPS, a used GTX 1080 or even GT 1030 (which is what I use) will run them lickety-split. My GT 1030 is even passive, for extra-quiet PC operation. The only one I've played where I would like to have a little more under the hood as far as GPU is Outer Wilds, which is a space exploration game. One in which I have been immersed for weeks. And I'm not even sure how much it would help, because I get similar results even when I turn the graphics quality down. The rest of them go like the proverbial flying mammal exiting Hades. I've even been able to play some of them on my 2017 Dell Latitude with its built-in Intel H620 GPU. That's one of the fun things about "catching up." With any indie "walking simulator" or puzzler from a few years ago, even my not-leading-edge systems run them well. Kinda like Cakewalk. When a lot of its code was new, the idea of having 16G of RAM and a multi-core CPU that can clock up to 3.9MHz was crazy. And since Noel And The Gang have been optimizing the engine and graphics, I find that it keeps running better, even on way too old hardware.
  12. I'm not usually one for this kind of suggestion, but as a blue sky fantasy, Kilohearts Essentials would be a really sweet collection to bundle with Cakewalk. It ticks most of the "bread and butter" boxes, but where it pulls ahead of say, the Dead Duck collection, is in the more exotic sound design-y special effect-y ones like Ensemble, Tape Stop and Reverser.
  13. Cool. I have a great amount of respect for Dan and the rest of Acoustica. Beta testing for them was the first time I'd been exposed to the nimble development model. Their commitment to shipping a bug free product is like nothing I've seen. Cakewalk in the BandLab era is great, but with the advantage of a more modern (and considerably smaller) codebase, Mixcraft still has the edge in this regard. They sent me feelers about a QA gig years ago, but I have no desire to be a pro QA engineer any more. Beta testing is fun, lets me keep a hand in it. Vegas as it is today could benefit from Dan's commitment to quality! It's still my NLE of choice, but man can that thing hang if you don't have it all tuned up.
  14. Odd, a freeware clone of a freeware processor. OTT itself is freeware, and works on MacOS as well.
  15. I also found when I demo'd it that the lush (often too much so) reverb and delay tails in the factory patches sucked up a lot of CPU. Turn off some FX and use your own reverb and things settle down. If I bought it, I'm not much of a synth programmer, so it would be to have more control over the baked in FX than I get with A|A|S Player. If Player just let you turn off reverb, I'd have much less desire for the full version, which is most likely why Player doesn't allow it. I do love the way that Chromaphone sounds, but I already have so many great synths! $79 is a very tempting price (I almost pulled the trigger on it for $99 a while back).
  16. It was an important way for "freaks" to connect and bond back in what was a dark time for being unusual. For my generation (that would be Jones, 1955-65), it was one of the last vestiges of 70's-style liberation when the buttoned-down 80's crept in. Nowadays it's so much easier for like-minded people to connect, which is great.
  17. It was my choice when I got back into DAW use a dozen years ago. The lower system requirements, the price, and the company's motto is "Software Should Be Easy To Use." I had a Pentium D system at the time and SONAR's requirements were at the edge of my system specs, although I still had a SONAR license from the early 2000's that would have been upgradeable. When DAW shopping, one of my tactics was to look at the support forum to see what people are complaining about and how the company responds, and at the time, Mixcraft won that one hands down. And it was correct, it was some of the most stable, bomb-proof software I'd ever seen. I was so impressed that I joined their beta team and even got my name in the credits for the next release. I happily stuck with it until BandLab released Cakewalk as freeware. My first experiment was importing stems from a Mixcraft project to do a new mixdown, using as many native Cakewalk plug-ins as possible. I fell in love with the Console View and the flexible routing. As well as Cakewalk's silky-sounding playback engine. Mixcraft does gapless playback better, but I suspect that it comes at the price of this difference in playback sound. I'm not sure that everyone would notice it, but it was immediately audible to me. Mixcraft's recording and mixdown engines are the equal to any. For the "all DAW's sound the same" crew, I have found that to be mostly true when it comes to recording and mixdown, but not playback. It's great for getting ideas down quickly, but has some drawbacks. The aforementioned MIDI routing, the wasted real estate by not being able to collapse lanes. However, the way they handle folders is brilliant. Folder=submix. Clip grouping only affects moves, not other editing, so that's a pain in the editor. It includes some nice features that CbB lacks, such as a pair of integrated samplers, and some interesting internal routing for modulation. They have a Matrix-like feature called Performance Panel that includes the features that Matrix users wish it included, such as the ability to record directly to cells. This is said to make it a better compositional tool, although I've not used it as such. I love the markers, which have "tails" that extend all the way down the track view. Makes it so much easier to line things up using markers. At $20, it's a heckuva deal. As previously mentioned, upgrades to the next version are usually very inexpensive, and they are working on version 10. The Pro Audio version only differs in that it comes with more plug-ins, so if you're reading this, you're already covered in that regard.? The bundled plug-ins are a selling point, but it's a mixed bag. Too many of them are old 32-bit versions of plug-ins that are now available in 64-bit. The A|A|S Journeys/Entangled Species soundpack that comes with it is what got me hooked on A|A|S' products, but they're the original single-layer String Studio 1 versions. It's very much influenced by SONAR, so getting up to speed is....a cakewalk (sorry).
  18. Getting Mixcraft 9 at the $20 level is pretty sweet.
  19. Quern is on sale right now for $7.49. I suggest picking it up now at that price. https://store.steampowered.com/app/512790/Quern__Undying_Thoughts/
  20. I've seen it said that "people die from 'exposure'." I'll license all day long, with the fees dependent on the licensee. Sometimes that could be zero, like music for fan-created ages in MYST Online: Uru Live. But for commercial use, gotta get commercial fees.
  21. Cakewalk by BandLab has at least one feature that someone doing a game soundtrack would find very useful: Arranger Track. In addition to the smaller take-it-for-granted ones like Ripple Edit Indicator. Moreover, for something so mission-critical, why use abandonware when a newer, better, supported version (that is 100% workflow compatible) is available for free? It's not as if installing CbB breaks SONAR. I know there are still SONAR holdouts for whatever reason (some people still think that it requires you to participate in BandLab), but I don't know that I've seen a SONAR user try CbB and reject it. Cool summer job! I once worked as rides and shows supervisor at a theme park in Hot Springs, Arkansas.
  22. These days geography is hardly a stumbling block....no need to give yourself reasons not to try. ? What games other than MYST pique your interest? I dug the MYST series in a big way and my interest was rekindled in a big way a year ago December when I snagged a Humble Bundle of every Cyan title ever for $10. Played through all of the MYST series and then Obduction. Since then I've been exploring how many games MYST influenced in one way or another. Probably the closest non-Cyan title I've played was Quern-Undying Thoughts. then Zof (demo), Pneuma, Dream, Firewatch, and Eastshade. I also discovered puzzle/platform games like Portal, Lightmatter, The Turing Test, and The Talos Principle, all of which also have interesting storylines. Now finishing up Outer WIlds, an amazing space exploration game.
  23. His name is Aaron Gwynaire, his company is Defy Reality Entertainment, the game is called Neyyah, and he's using Cakewalk SONAR (I'll have a talk with him about that?) to do the soundtrack: https://store.steampowered.com/app/1289720/Neyyah/
  24. Yes. @Dave G, can you say exactly what it is about your templates that you would like to apply to your existing projects? If it is the layout rather than routing, FX or other nuts-and-bolts audio things, Screensets can be applied from one project to another, as can Workspaces (using the window layout feature). I use Workspaces to quickly switch themes but not for anything else.
  25. Here is proof that just about any random thing you can think of is already available on the Internet:
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