Jump to content

brundlefly

Members
  • Posts

    4,457
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by brundlefly

  1. Yeah. I mentioned earlier that I play a lot ninth chords with the second included and played with the thumb. In fact I do it even on 'shorter' chords where I could easily reach the second with my forefinger, but it's just easier to use the thumb, and usually makes transition to the next chord easier as well. I'm of the 'whatever works' school of fingering. EDIT: It occurs to me that this all goes back to my affinity for the music of Steely Dan and something I read many years ago about Donald Fagan's affinity for "mu" chords. I consciously started using them after that and eventually 'doubled down' by adding both the 2nd and the 9th: https://www.google.com/search?q=donald+fagan+mu+chord
  2. From time immemorial (I'm talking Cakewalk for DOS 2.0!) up until X1, the above shortcuts were bound by default to F9, F10, Ctrl+F9 and Ctrl+F10. I had grown so used to them that I had to restore the defaults and still use them regularly. I like the idea of using the bracket keys for this if you're not already used to something else - easy to reach and logical. By default they work like the +/- keys to increment/decrement values by larger amounts (e,g, by octaves in the key+ widget), but I would guess few people use this.
  3. Open up the Windows Resource monitor from the Performance tab in Task Manager, and watch how the different resources are being used while performing operations that are slow - especially disk access. A couple of things I have encountered in the past that were revealed by the Resource Monitor: - The Real-time Scanning feature of Windows Defender gets enabled spontaneously and causes every resource used by Cakewalk to get scanned, even samples and plugins that aren't in the project. Exclude Cakewalk-related directories from scanning, and disable real-time scanning. - Media Browser is attempting to read a large .zip file on your desktop or in your projects directory. This is related to Windows functionality used by the browser, and can only be avoided by moving the archive file. EDIT: There are some audio options that might be implicated in issues with the RME driver, and you probably should disable/uncheck any I/O that you won't be using regularly like ADAT. - Always Stream Audio Through FX [when the transport is stopped] - Always Open All Devices - Allow Arm Changes During Playback/Record
  4. With tracks for both linked clips selected in the PRV I was able to get some bad behavior, though different from what you described. I did not see problem with editing velocities or disappearing notes. What I saw mostly was: 1. Both individual notes and lasso-selected groups would snap back to their original pitch and/or time and become unselected when released. 2. Sometimes the group would move, but a subset of the group would become unselected on release. 3. Notes were sometime copied when simply dragged with no modifier. The behaviors were very unpredictable, sometimes working or failing alternately with several moves of the same selection. I suspect this might be related to an issue I reported recently that notes on a track that is selected for display in the PRV, but not focused for editing, can be edited even when Autofocus is disabled, contrary to the Ref. Guide and what I would expect. When clips are linked, I think there's a conflict about which clip is following the edit of the other when you make a selection that includes events from both tracks. When I put the clips in separate time ranges where I could avoid selecting events from both when lassoing, I did not see problems.
  5. Another 'trick' I recommend is to bounce the Master bus to a track (I name mine 'Master Bounce' that routes directly to Main Outs and group its Mute button in opposition with the Mute on the Master bus. This allows you to A/B the bounce with the 'live' mix on the Master bus to verify the mix is a complete and accurate representation of what you've been hearing. Then you can just export that track to different WAV or MP3 formats and not have to wait for Cakewalk to render all the instruments and FX every time when the mix is unchanged. This also automatically embeds a copy of the Master in the project for future reference and you can bounce different mixes to different lanes of the Master Bounce track, and use the lane solo buttons to A/B them and determine which version gets exported when you export the track. You can also invert the phase of the Master Bounce track and undo the mute grouping to check how the bounce 'nulls' against the live mix. But keep in mind that some instruments and FX don't render the same way from one playback to the next or in real time vs. offline (a.k.a. Fast Bounce), so nulling may be imperfect if the tracks aren't frozen.
  6. If you're hearing a velocity response from SI, then variable velocity is being generated by the guitar controller, and CbB will record it as a parameter of each Note On MIDI message. As John noted, though velocity is not technically a 'Controller', CbB displays velocities in the Controllers pane of the PRV. You can also see numeric velocity values in the Event List view. The easy way to get a single MIDI track out of CbB is simply to drag or copy-paste a clip to a destination folder or application in Windows. Since velocity is embedded in the Note On message it will always be automatically included in a MIDI file, but the effect may not be as clear in another context if the instrument playing back that MIDI file does not have the same response to velocity which is a characteristic of the instrument's programming. I have not used SI drums, but most drum synths have a facility for dragging patterns from the UI to the clips pane in the track view to bring the MIDI into the project. EDIT: Just did a quick check, and patterns can be dragged and dropped from the SI pattern selector directly to the tracks pane where they can be copied, pasted, groove-clipped, re-arranged and edited in the PRV giving you more flexibility/variation in your arrangement.
  7. Selection determines what is included in the mixdown, and Source determines where in the signal chain the mix is captured for writing to file. If you want everything in the mixdown, you should select nothing, and CW will include everything by default. If you're getting silence, you must have a partial selection of the project (either tracks or time range) that does not contain any audio content. 'Entire Mix' is All hardware audio ports combined. This can be problematic if you have a headphone mix or something going to a second output pair. I recommend always choosing Buses as the source, and selecting just the Master bus.
  8. I've done a ton of MIDI editing in the last week, including dragging/nudging large selections of notes and editing velocities, and have not seen any unexpected behavior. But all clips were independent. I just did some quick testing with linked clips and could not reproduce any error. Seems something is missing from the recipe or it's project specific or possibly dependent on some particular setting like having Non-Destructive MIDI Editing enabled (I generally don't). I also use the Blend Old and New setting for Drag and Drop. I would also suggest restarting Cakewalk and/or rebooting as it sounds like something might have become corrupted in RAM. But if you reproduced the issue with SONAR, maybe not. To me that also suggests it might be project-specific. If this dated back to SONAR and was a common problem, I would expect to have seem more reports of it,
  9. So it was recorded from a real-time performance with a MIDI guitar controller or a pitch-to-MIDI convertor? If it really sounds that 'mechanical', I would expect more than just quantization of start times was done. In any case, the answer is "not really", especially if strumming was involved. As has been discussed many times, 'humanization' of hard-quantized (or even worse, mouse-entered) MIDI takes a lot of work and the results are unlikely to be fully satisfactory. I almost always keep unquantized archives of tracks/projects to avoid unrecoverable problems like this; shame on the producer for not preserving the raw performance somehow.
  10. Only thing I know of that can definitely cause that is attempting export to MP3 in real time; real time streaming and encoding to MP3 have not been compatible in the past but I haven't re-tried it for a long time. Related to that, I can imagine that having too low or high an ASIO buffer might also cause problems with MP3 encoding since that is used as the default 'chunk' size for processing. If you've made changes ASIO buffer, that might explain variable results. If that's the case, setting an appropriate value for BounceBufSizeMsec could address it. Some interoperability issue with a particular plugin is always a possibility as well. And in any case of distorted output I always try disabling the 64-bit Double Precision Engine.
  11. It probably doesn't "have"' to be, but it provides a way to open Arranger/Tempo/Video views by dragging with a mouse. I could wish for some narrow dividing lines and/or labels to make it clear where to drag to get which view and I do more often use keyboard shortcuts than dragging to open views. I wouldn't be against having an option to hide if completely.
  12. I have kind of a mental block against spending more than $200 on any single transaction for music software... her name is Andrea.
  13. Same boat. I put it off getting Kontakt all these years because I'm generally not that big on purely sampled instruments, and things like Prism and Alicia's Keys I had bought separately only needed the Player. But then I would occasionally see deals on interesting instruments that required Kontakt Full so I took the plunge getting it with a crossgrade deal from Morphestra last year. And now I went for Komplete mostly to get all the other synths that - like Prism - aren't just sample players, but have some life and character to their sounds. The standard package includes all but 2 of the 16 that are in Ultimate. But mostly I just have GAS this week. ;^)
  14. What if you disable Input Echo and change the inputs on the MIDI tracks to None? If that doesn't do it, It would be easiest to see a copy of the project to diagnose it.
  15. It's possible a project or template has somehow become corrupted in a way that's not visible from the UI. Rebuilding templates from scratch periodically is not a bad idea though I understand it could be a big (and error-prone) task in this case. Sometimes a project can be fixed just by rebuilding individual tracks and their routing. Even if it's a visible misconfiguration that you're just not seeing. sometimes rebuilding a track is the easiest solution.
  16. Are you saying you have two hard-panned mono tracks that show similar output level at the track meters and play back balanced in real time, but when you export, the rendered file is not balanced? What are you using to listen to the export? Have you tried re-importing to Cakewalk or Audacity to confirm the levels are wrong in the file? If you're exporting 'Entire Mix' hardware bus levels could be off, but that would also affect live playback. Or you could have an unbalanced send to a second hardware output (e.g. headphone mix) that is getting included in 'Entire Mix' In any case, I recommend bouncing the Master bus to a new track within Cakewalk to understand better where the problem is occurring. If that bounce looks good, and the exported file is bad, then the problem is with your Source selection at export.
  17. i think I understand the problem now. I often rehearse with tempo delay in the studio while the transport is stopped, and it syncs to tempo just fine with the transport stopped. But in the case of a delay, the timing of the taps is based on the time that audio arrives at the input so it automatically 'starts' when the first key is hit. This is not necessarily the case with a gate, and it sounds like the particular one you're using depends on the project clock to 'know' when to start, rather than the arrival of the first audio transient. You might just need to find a different plugin that can trigger on audio.
  18. Although Cakewalk may not be the best platform for live performance in all respects, it can certainly stream real-time audio with FX applied while the transport is stopped. I would have to test to be sure, but so far as I know, tempo -based FX will sync to the project tempo that is currently in effect at the Now time where the transport is stopped/paused even if it's at time zero and the project has just been opened without starting playback.
  19. I think we'll need to see a copy of the project/template to have any chance of figuring this out, but I don't have any of the EastWest stuff. Can you reproduce the problem with some other multitimbral synth? I have Kontakt, Sampletank and Aria Player.
  20. For anyone that doesn't have everything Waves, and just wants a few pieces: - Get another 10% off with code YNY23. - You can buy 2 and get 2 free with each order so don't buy more than 2 at a time. - Note the fine print: "Free plugin selection must be completed within 72 hours from the time of purchase."
  21. Can't help you, but wanted to share my favorite handpan video:
  22. My guess is it would take additional code to deliberately exclude the FX bin from obeying the '1-second rule', and this simply wasn't considered. It's only noticeable because the FX bin is the first object your cursor encounters when passing out of the clips pane into the tracks pane and it's big.
  23. I think you are mis-remembering in this particular case; Slide Over to Make room has not worked correctly for well over a decade if it ever did; down-stream clips that didn't need to move would move and would move to the right even when you were dragging something to the left. Ripple Edit addressed this and many other case where Add Measures, Delete Hole and related actions would not deliver expected results. For the most part, the old ways still work (or still don't work) as they used to when Ripple Edit is disabled.
  24. What are the exact symptoms of "don't work"? In the absence of an actual bug, a change in behavior after close/re-open would usually be due to having incorrect focus, selection, tool or some other program 'state' that is not compatible with what you're trying to do and is not saved as part of the project. Pretty hard to diagnose without having the project in front of you or steps to reproduce it. All I can say is that these unexpected things do happen to me, but I can pretty much always find the cause and correct it without having to shut down.
×
×
  • Create New...