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reginaldStjohn

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Everything posted by reginaldStjohn

  1. I think the gain knob in a midi track, or simple instrument track, adjusts the midi velocity not the audio gain. You would need to make sure you are on the audio track fed by the synth to adjust the audio gain.
  2. Do you have a midi track selected or inserted in your project? Piano roll is for midi, or simple instrument, tracks. A picture of what you are trying to do might be helpful
  3. It isn't meant to be a latency reducer. It is meant to produce a more accurate sound from some effects or VSTI's because of aliasing effects. The amount of CPU power used would depend on what the effect is doing with the signal and how much of the CPU is used by that effect.
  4. To shorten a song you have several options. Export it with the longer length and then import in back into cakewalk, or another audio tool, and trip off the end of the audio and add a clip fade or track automation to fade it out. If you want your project to be shorter then select all (cntr-a) and select the time range in the ruler you want to delete and then hit delete. You could also select all your tracks and clips and bounce them to clips so that each track is a single clip. Then select all the clips and drag the end of the clips back to where you want the song to end.
  5. So , what are you expecting to hear? If you sum them to mono in the pre-main output bus (Set the interveave button to mono) then they should cancel out and you should not hear anything. However, if you are playing them in stereo through your speakers then you will hear both sides come at you from your speakers but with one phase inverted. They will not cancel out in the air. Also, be aware that if you run them through effects, especially stereo effects then the affected signal might not cancel since stereo effects can treat each channel separetely.
  6. Probably not a shortcut, you probably dragged them with the mouse would be my guess.
  7. I think that listening is the best way to volume match but you can use meeters. I would start by just using the track meeting. Set it to view rms and peaks and then compare the two track's meter readings. Adjust the tracks input gain control, at the top of the console view, to bring one down or the other up until their meter readings, mostly rms for volume, are close.
  8. Maybe send a copy of your project to support to see if they can reproduce it.
  9. Paulo, You are correct. That was the closest I could find without spenind too much time.
  10. There used to be a drum editing video that showed how to do this but I haven't been able to find it recently In essense (and simplistically) - Group all your drum tracks together - Enable audio snap on all the tracks and adjust the threshold to get the best transient detection - Use one track, I usually use the kick or snare, and find where you want to adjust the timing - double click the transient marker and all associated markers in the other grouped tracks should highlight within a specified time threshold - move the transient marker to stretch or shrink the drum to the correct time. YOu can also split the drums into clips using the transient markers and then move the clips them selves if the timing isnt too far off. Again, use grouped clips to keep the tracks in phase.
  11. The "unable to open audio playback device" could be a result of the project sample rate and bit depth not matching what is set in windows. In exclusive mode it could be that something else already has the driver open and won't let Cakewalk have access to it. As far as the drop outs go you would have to use a program like https://www.resplendence.com/latencymon to see what other system element might be causing you problems.
  12. https://www.cakewalk.com/Documentation?product=SONAR X2&language=3&help=SoftSynths.06.html
  13. I use this all the time for comparing against reference tracks and for comparing tracks to eachother. I also use Ozone's EQ that has a compare feature
  14. If you didn't already know, you can create your own track icons as well. No need to wait for Bandlab to do it. I have created several that help me identify my guitar parts and main ouput bus.
  15. Great, Now I just have to justify aquiring this somehow.
  16. Time streching does take some processing power so it could cause glitches I suppose. There is an option somewhere for what online (realtime) time streching is used. You could try a different mode to see if it helps. Otherwise, you would need to bounce to clips to bake in the time stretch.
  17. Are you saying that the audio is playing but the now time indicator is not moving? Or is it that you hit play and nothing happens?
  18. You do not have to recourd the audio out of the EZDrummer2 if you do not want to. You can leave the midi as is and just treat the audio tracks like any other audio track. It just won't have a waveform on it. Another thing to try is to "freeze" the track and it will bounce all the midi to audio without you having to record them.
  19. What driver type are you using (ASIO, WASAPI etc.)? If using WASPI make sure that your windows settings sample rate matches your project sample rate.
  20. You could try track autozoom. Selected track has one height and all others will be the same size that you set them to. Another option is to select all desired tracks and hold down cntrl while resizing. http://www.cakewalk.com/Documentation?product=SONAR X3&language=3&help=Menus2.003.html
  21. You also don't mention if the guitar part is a direct recording of the dry guitar signal or through a miced amp or other. You can look at the recorded guitar level in either peak or average levels. peaks tell you how close the highest values are getting to clipping on the input. The average tells you how much power the average signal has. A dry guitar signal, generally, will have high peaks but low average signal level and this makes it quite. Put a guitar through a tube amp or amp simulation and those peaks can get compressed and bring up the average level.
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