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abacab

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Everything posted by abacab

  1. My bad. Technically I should have said "real-time" audio recording. The mic input is designed for a mic (cheap), not an instrument. No decent preamp included. I also realize the OP was attempting to use the East/West Composer Cloud for playback, so I was attempting to guide them to a better solution for their sound. Anybody expecting quality results from that probably should have a professional audio interface, rather than RealTek. I use ASIO4ALL/Realtek on my laptop, so I am familiar with that, and I adjust my expectations accordingly. But would I recommend it to a serious user. No. (my main DAW is a desktop with pro interface. Also game audio is not real-time. Unless you are talking player to player coms. The game audio is pre-recorded and buffered as needed for playback, so it should not have any interruptions.
  2. For Max it does... within each instrument category there is a section for 2 & 3.
  3. This is part of Komplete Play, which has been free for a while. It's a component of the free Play Series Selection. So if you have that already installed, you probably already got this! I do, and I don't see a newer version of Play Series Selection in my Native Access.
  4. SETTING UP MIDI MODE 1. Create a MIDI track and an audio track. 2. Ensure audio data exists on the audio track. If you are using a pre-recorded audio clip, the transport needs to be playing back. If using a live audio input, you need have monitoring enabled on that track. 3. Insert VocalSynth as a plug-in on the audio track. 4. In the Output section of the MIDI track: set it to point to the VocalSynth plugin. 5. Enable MIDI input in the Cakewalk plugin header for the VocalSynth plugin (the little drop-down menu next to the VST tag) so that it can receive MIDI data from your controller. Note: You won't hear any audio track output until the plugin receives MIDI data.
  5. I believe ST4 Max also includes the ST3 libraries. But you don't need to download and install the ST3 stuff again if you already have ST3 installed. Just point ST4 to that path and you are good to go. No import required in that case. I still have ST3 and ST4 running side by side, but I only really need to open ST4 at this point to access everything! If you have older IK libraries (pre ST3), you can import them into ST3, which will make them available to ST4 as part of your ST3 content.
  6. I started from an existing ST4 Max 4.09. I had previously used an instrument content path for all of my ST3 stuff, that included Syntronik and Miro 2. Then I added a separate path for all of my ST4 Max instrument installers. So before I added CS, I had two discrete paths for content, ST3 & ST4. Then I did the following to add the ST4 CS instruments: Upgraded to ST4 Max 4.10. Authorized the ST4 CS serial in the Authorization Manager. Downloaded and installed the ST4 CS instruments to my ST4 content path. I did not install the ST4 CS application, as I already had Max. Ensured both content paths were still showing correctly in ST4 settings UI for both ST3 and ST4 content. Re-scanned.
  7. I can see that too. I haven't bothered with the "folder view" lately, so news to me! Not sure when that started...but looks like a nested folder path that is a duplicate of the top level. After checking further, it looks like a software bug to me, as I don't see a duplication of the folders in the actual ST4 content path on disk.
  8. I'm an existing ST4 Max user. Also be sure to re-check your content paths in ST4. After I ran the CS sounds installer, it had replaced my ST3 content path with another ST4 path. So I deleted all paths and re-added the correct paths and re-scanned. All good and working now!
  9. Launch the authorization manager (separate app) and enter your serial #.
  10. First you will need to run the IK Authorization Manager and put any new serial numbers in there to unlock the products. Then SampleTank 4 allows multiple paths to content. I use two separate folder paths, one for my SampleTank 3 related content (ST3, Miroslav 2, Syntronik), and a second for any ST4 content. Put both paths in the SampleTank Sound Content in ST4 Settings. and click Rescan All. Then you should see everything available and unlocked. I will add that the ST3 related products can be used directly in ST4 without importing them. Just by adding the content path will do it, as the ST3 sample player engine is included within ST4.
  11. That's the 500 preset free version that has always been free. Good demo though. It's $19.95 to upgrade to the player with the 1800 factory presets. https://www.synthmaster.com/synthmasterplayer.aspx
  12. Yes ,that's exactly what happened to me! I had a virtual network loopback adapter installed for a network packet capture tool that was deprecated (WinPcap), so I uninstalled it. Little did I know that Waves was using THAT adapter for licensing... duh...
  13. abacab

    XLN midipaks

    Yes, the Session Percussion Beats MIDIpak is an excellent match with the Session Percussion ADpack kit.
  14. abacab

    XLN midipaks

    Just grabbed a couple more MIDIpaks, direct from XLN for $10.97 each, on sale.
  15. That's the best workaround. Otherwise, Waves seem to lock your licenses to one of your network adapters hardware ID. I found out the hard way once when I removed one of my adapters, then had to recover all of my licenses.
  16. abacab

    XLN midipaks

    Yes I did this too. It works!
  17. https://www.airmusictech.com/product/loom-ii New for LOOM II: Loom II has been expanded to 8 voices by popular request! Spectral Noise section allowing a secondary oscillator to replace or enrich the additive spectrum (created with the Sine Oscillator) with a noise spectrum. This is truly revolutionary in the additive world. Your creativity is the only limit to what is possible! 4 new modules (See module section) 2 additional Subharmonic Optional Partials bellow the normal spectrum. Enhanced Morph Pad options. 500 all-new patches covering a wide range of sounds designed by acclaimed sound designers Richard Devine and Mark Ovenden. All original 350 patches re-mastered taking advantage of the new features. New Wave Parameter options 20+ other performance enhancements. In Loom II we have added four new powerful modules: 5-Sines – An easy-to-use module enabling you to produce a range of organ or sine style sounds. Discrete Adder – Similar to Loom 1’s popular adder, but adding a discrete spectrum ideal for creating percussion-based synth instruments. Hype – adding Hi and Low Hype with dedicated easy-to-use controls for instant results. Double Wave – for our more advanced users: Use dual waves to create complex synth patterns. We have also added a dedicated control for this in the Morph pad.
  18. I remember seeing that, and as a result have their VST3 "hidden".
  19. I just tried it earlier by splitting the instrument track, and them arming the resulting MIDI track. That does work! And yes, do agree that you first need to make sure the VST is capable of sending MIDI and it is enabled, which in this case is Kontakt Player. And that is a go!
  20. @sadicusKontakt Player has an option in "Options > Engine > Send MIDI to outside world" for "script generated notes" (otherwise only incoming notes get recorded). For example if I enable that feature, and load an instrument with internal arpeggiator in Kontakt, the MIDI output contains all of the output notes from the arpeggiator which can be recorded in the MIDI track and viewed in the Cakewalk piano roll. I would also recommend splitting the instrument track into separate MIDI and audio tracks, then arming only the MIDI track for record.
  21. Or at least a download link to older versions... That would make it much easier to determine if any issues that one is having are update related. Anyone?
  22. I think he meant that since he is using Cakewalk as a MIDI sequencer only, with outboard synths to generate his audio, he wanted to disable Cakewalk audio output so that Windows could use it exclusively.
  23. I once burned my finger on one of those when I was swapping CPUs in a mobo. Ouch! Very hot!
  24. You should probably research this list. It will take a budget around $100 to get a reliable audio interface. https://www.musicradar.com/news/best-budget-audio-interfaces On-board Realtek audio devices are not designed for audio recording. Gaming and multimedia playback are their target market.
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