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Amberwolf

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Everything posted by Amberwolf

  1. I make a new preset for each track or bus with the project name, track/bus name, and then what i called the preset. (at leasdt, enouigh of each to get the idea across to myself so if I have to match that "sound" somwhere else i know what i need to pick.
  2. Updated Intercept's first minute's percussion, music, etc., to better imply the threat of the approaching ship. https://amberwolf.bandcamp.com/track/intercept-drywater-mars-part-3
  3. Thanks--that's what I do best: misuse things for purposes I need but that they were never intended for or conceived of. (doesn't matter what it is I'm doing, music, tranportation, sculpture, model-building, etc--if there is something that can be misused for whatever I am doing at that moment, and I have one there, it's likely to happen, as I probably don't have the thing that is actually needed to do whatever it is I want to do).
  4. You shouldn't've shown it that shirt....
  5. These are still available....please come take them (eventually I will have to throw them away ).
  6. It is partly here already, with the Vocaloid performances, concerts where a CGI vocaloid or group of them are the focus of the concert. There are others that use them as an additonal performance, with real performers doing the majority of what's happening, such as Kodo's with "Hatsune Miku". (I like Kodo...vocaloids, not so much).
  7. The technician effect. Which does not work on the technician's own systems.
  8. Yes. I have a synth phrase used for the main theme in Drywater, Mars that needed the arp to to be managed separately from the rest, but chunks of the main part that were on the arp hit times also got kept with the arp. Ths was an effect I used on purpose for part of it, but in the sequel Intercept where i reprise the theme for part of the track to represent the heroes' ship, I didn't want that, so I used and automated Sonitus EQ in the clip fx bin to lower the main frequencies of the arp that stood out in the sections I didn't want them to, without affecting the main part so drastically as the separation did. (I actually used part of the separated-version sizzles of the main synth line just before the 3 minute mark in Intercept as an effect for timing...so, someitmes the separation accidents can be useful).
  9. If after closing sonar and reopening, any plugin or synth appears to still be active, ti probably means that plugin has left some memory state open that the reopening of it is picking up. i don't know if this is possible, but if it is, you might have to flush memory by the os itself before reoopening, I've not used the tool for a while, but rammap might be able to do this. it could also be something cached for the synth by windows int he prefetch system folder.
  10. Audio? Midi? What are the specific differences between the "broken" project and the "working" one? (one of those differences is almost certainly causing the problem)
  11. AFAIK, in ASIO, all the buffer controls are within the ASIO driver's own control panel, outside of the DAW. The last time I had an issue (in my ancient SONAR) similar to what you're seeing, it was a misbehaving plugin that I wasn't even actively using--it was in a hidden but not archived empty track. I don't remember which one, but it was some pitch-bending plugin that stopped working correctly sometime after SONAR6, that I still had buried in my template and forgotten about until this happened. Why it happened...I dunno--it wasnt' being used, and similar projects had not had this issue, despite starting from the same template, and even another project that was built from the broken project itself after deleting all the clips out of it. I also once had a problme with a corrupt clip gain envelope that prevented the audio engine from starting, after playback reached it. The whole program would have to be closed and reopened once that happened, but since it always happenda at the same point it was relatively easy, if very tedious, to find and fix.
  12. To help distinguish the tracks, I rebuilt the percussion for The Heist, it's still got a fair bit of elements from the first one, but I replaced much of the big orchestral drums both sonically and stylistically there with something hopefully more appropriate to the "scenes" and mood it's supposed to give, for more than the first half of it. https://amberwolf.bandcamp.com/track/the-heist-drywater-mars-part-2
  13. IT coudl also be related to whatever the problem you had in this thread was which you never did come back to resolve.
  14. Whenever I have an automatable control that I want set to a certain value, I create an envelope for it, even if I never auctually use it to automate that control, and then I hide the envelope so I can't accidentally move it. If I need to tweak that value later I can unhide the envelope and either change it for just that part of the track (most common) or the entire thing. I used to use offset mode for this but not all controls have an offset version, *and* then if I need to change this for part of the track but not all I still have ot create an envelope, so I changed to using offset only later on, for those times that I have automation but need to change the whole overall amount of something later.
  15. On my six string Ibanez bass, the two low strings are the hardest to get tuned in the first place, and lose their tune first. At least they don't drag the rest of the thing out of tune, but it's annoying. I don't really worry about it and havent' done much to try to fix it because I don't use the guitar much (any of the non-virtual stuff these days), and when I do it's just one string at a time (cuz I can't actually play; I build chords where I use them by combining different recordings at different times.) but this thread has good ideas for trying out next time I get annoyed enough by it.
  16. What fx are you using? What instrument is being used? Are you using any EQ to filter out any frequency ranges that conflict with other instruments? Are you using a separate bus for the bass tracks to feed, or does everything just go straight to the master out from your tracks?
  17. Based on feedback from a VI Control thread, in Intercept, I dropped the whole sub range down by half, cut sub by about 75% in most places for The Heist, and in half for Drywater, Mars. Does that help?
  18. You can try the wayback machine; sometimes pages get archived there along with the media itself. Sometimes things people locally stored get added to the media collection separately.
  19. There's a feature I didn't know about, even using SPAN for ages! I will have to try that out, because I often have troulbe with things in mixes and don't know where they're coming from, and my actual hearing is messed up by severe tinnitus, etc., so sometimes I can't even tell where something is amiss, and visually it looks ok.
  20. Has your environment changed? If humidity / temperature changes are more extreme or more frequent than before the problem began, it could cause issues if they happen long enough or extreme enough, if the wood isn't sealed against them well enough. A long time ago I had a crappy old acoustic nylon string that used to be my younger sister's, and it held a tune ok, when we were kids in north texas farm country in a little pink house with a swamp cooler. After we moved to the desert here, it started to change and had problems, and after a few years it was impossible to tune, you'd start on one string and by the time you got the last one done it had lost the tune on the first one, and no amount of working with it would tune it. Not like we knew anything about guitars, or how ot store or use htem, etc., so it could probably have been prevented, but....
  21. Found on ViControl:
  22. I suppose another bright band would be ELOLED?
  23. The third piece, for "Intercept". https://amberwolf.bandcamp.com/track/intercept-drywater-mars-part-3 Open space full of unwinking stars; a familiar blocky ship coasting past the POV, cut to crew inside doing daily things. Alert sounds, cut to stars and an unfamiliar more modern sleekly predatory ship sneaking into view, the other ship in the distance but rapidly growing clearer as the predator decelerates toward intercept. stuff ensues, one ship coasts away, not doing so well, the other is a cloud of debris continuing the path the ship it used to be had been on..... Note: This piece is probably twice as long as it should be; I haven't been able to bring myself to cut the middle out yet.
  24. The second piece, for "The Heist". https://amberwolf.bandcamp.com/track/the-heist-drywater-mars-part-2
  25. EDIT: There are now eight parts to this Drywater, Mars (opening titles, main theme, etc, track 1) The Heist (track 2) Intercept (tracks 3 and 4; alternate versions of the same piece) Not Just To Breathe With You (track 5) Walk-Away and End Titles (track 6) Artifact (track 7) Cap'n Maggie Carrington (track 8 ) This is part of a series of "cinematic" pieces built upon a few themes and sounds; some of them will use multiple themes/sounds in them to call up different "characters" or groups of a "TV series" that doesn't yet (probably ever) exist, called Drywater, Mars. I suppose the closest things I could point to that do exist that might be like it would be a cross between Firefly and The Expanse. Feedback appreciated. The first piece, the opening titles and first scenes: https://amberwolf.bandcamp.com/track/drywater-mars Open space with stars dimming as the view pans over to a sky-filling view of a Mars that's a fair way towards terraformed, but still desert, and the pan continues to a freighter decelerating past the POV toward the planet. The ship is covered with cargo contianers poorly strapped down all over it's wide boxy "top", itself looking like it has long ago passed it's retirement party. Suited-up crew scramble over the cargo trying to re-secure straps, as the ship continues down thru the thin atmosphere, occasional bits of railing and stuff deciding they would like to land separately, toward the dusty rocky desert next to the ramshackle container town of Drywater, whose inhabitants have come out to the streets to watch the...landing... of the "traders", wondering if any of the goods will still be on the ship by the time the dust settles, or if the ship will be "landing" on the town instead. Cutscenes within all that for showing the faces of the various characters and their names/actors, etc.
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