Current WIP is:
Ookami no Kari no Yume (Wolf's Dream of the Hunt)
https://amberwolf.bandcamp.com/track/ookami-no-kari-no-yume
Like most of my stuff, this one is more of a soundtrack to a visual, what i call "Motion Picture Scenes", rather than a typical song. ***
While listening, imagine a wolf having a dream of being in a pack of wolves that spot something and chase it thru snowy hilly terrain with small clusters of trees (and no, wolves wouldn't howl, yip, or make other noises while chasing, but some artistic license was taken so the listener can better get into the visualization).
(if you're bored with a section, wait a moment and things will change....then tell me why you were bored with a part and which part it is)
All constructive criticism welcome.
(I'm no professional; it's just a (very important to me) hobby, so improvement is always possible, and easier with help from others. Heck, I'm not even a musician, or a real composer, etc.)
Song notes
This one is much faster than most of my stuff, 130bpm vs the usual 100-110, and was a lot harder to create all of but especially the percussion tracks for than usual, since it's too fast for me to play along with (and speeding it up after playing doesn't get the same feel from my recording); the sections of each drum/etc were all manually drawn in note by note (then sections copied and edited to build the track from as needed).
Because of the complexity, I started working on it with When the Dark Closed In and Night Eclipsed Day
amberwolf.bandcamp.com/track/when-the-dark-closed-in-and-night-eclipsed-day
and then The Silent Uncounted amberwolf.bandcamp.com/track/the-silent-uncounted
to being the pattern creation process, so parts of WtDCIaNED's and TSU's percussion tracks are similar (precursors) to the ones in Ookami.
It's still in-progress, so there are a fair number of repetitive lead / etc sections that I am still "variating", and I am still working on the tension-breaks (the synthflute part requires building whole new sounds to create the track as it needs to be, and that is a complicated process), but it is listenable as it is. (EDIT: most of the synflute parts are completed)
Not all the segments of each track are the same length, so as they are overlaid, they overlap--some track's sections are 7 bars, some are 8, some are 6 or 5 or 4. So there are multiple different things interacting, which hopefully conveys a pack of wolves chasing something down along separate but parallel paths in the snow....
I also used some (modified) samples of JellyBeanThePerfectlyNormalSchmoo's panting in a few places. I don't yet have any good recordings of her yipping (which she only does in her "puppydreams") and and being a St Bernard rather than a wolf, she (thankfully) doesn't howl, so those I will have to record the yips, and build the howls and/or other types of sounds (snarls, etc) out of other sounds she makes or that I can make (I haven't found anything licensed as free-to-use online that's what I really want, so the wolf sounds in it are temporary until I can create (or less likely find) what I want).
"Cover art" image was generated from the AI Test Kitchen at Google, minimally edited afterwards by me to add my name and the track and/or album name.
Uses pixabay.com/sound-effects/coyotes-of-pelham-2-55522/ by Rgrgreig; labelled as "Coyotes, Howling, Yipping sound effect. Free for use."
Also uses pixabay.com/sound-effects/wolves-fighting-227005/ by Alex_Jauk; labelled as "Wolves, Fighting, Dominance sound effect. Free for use."
Also uses modified samples of my own dog's panting, as well as some other wolf sounds I already had stored locally but do not have tag information for, originally sourced from publicly available wolf videos on YT.
More of various styles at
https://amberwolf.bandcamp.com
with older and more experimental / unfinished work at
http://soundclick.com/amberwolf
@jack c.@Wookiee (and anyone else following the thread that hasn't posted) It's been updated with some general edits and additional backing sounds. Same link: There will be more updates as time goes on and I figure out how to do various things (every song is a learning and discovery process). Still working on the wind-instrument parts to augment the synflute-like sections, they're difficult to work with to get the sound i want, so none of those are in there yet.
@jack c.@Wookiee (and anyone else following the thread that hasn't posted) Apparently when I rendered this out last time, (version 200283V) it broke the volume automation on wolf sounds tracks and made them all more than twice as loud as they should be, so after some further edits I rerendered it out as version 200289Y and verified it didn't do it again this time. (weird intermittent bug, I guess).
New version 082424 000001 200327Af with some mix changes, various detail percussion edits (taking out various notes interfering with things, some timing changes in hand perc), added a new string section (Dimension Pro's GPO full strings short bows, tweaked for much shorter release time) for better bass and cello in various sections, since I couldn't get a good fast attack on any of the SI Strings in the bass or cello, regardless of settings.
https://amberwolf.bandcamp.com/track/ookami-no-kari-no-yume-wolfs-dream-of-the-hunt