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Everything posted by Amberwolf
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THanks! THough at this point it *is* just about all atmosphere and sound effects. :lol: Ya know, I tried to use that as the category to put it in but it wasn't in the dropdown... It wasn't too loud, or bassy, this time? A slightly remixed version 052325 000001 000073u is here: https://soundclick.com/share.cfm?id=15023945 BTW, this (Pre-Cast Shadows) is it's companion track, still very much a WIP more even than Aftermath of Sunlight: https://soundclick.com/share.cfm?id=15023943 It's built on hte percussive section from Aftermath of Sunlight; so far only has the first minute or so of what will be something longer. Most likely these will become a "single track' at some point, or a matched set, or something...whatever they call it in real music when there's several related pieces of music that go together but can be listend to separately. Movements?
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I sympathize. My guts have become allergic to wheat (but it isn't celiac, I passed their blood tests with zero reaction). You don't realize how many many many many things have wheat in them until you can't eat them anymore. "gluten-free" or non-wheat alternatives to most of them are unnacceptable, either in taste, texture, cost, or some other "feature" of them. I've been learning to make my own bread, but so far there have been zero versions of even that that are anything like wheat bread. Noodles...none of them are like actual noodles, *especially* ramen. Biscuits for sausage and gravy...(the gravy can be made with the glutenfree flours and it's acceptable, but even that is not the same). Did you know they put wheat in campbells tomato soup? No reason for it...they just do. So many things.....
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Keep in mind it doesn't *just* move one meausre. The first keystroke moves *to* the next or previous measure, and *then* it moves by a measure after that, to the next or previous measure boundary. If you need it to move *by* a measure...it doesn't do that. Just in case it makes a difference to what you want it to do.
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I don't think you need to delete your songs, just close the project window for each one. Deleting seems pretty drastic, since you'd have to close them first anyway in most cases (otherwise the OS will generally refuse to delete them because they're open in a program). There are at least two ways to switch to and close windows you're not using. Ctrl-tab cycles between windows within a program, so you can use ctrl-tab and ctrl-F4 closes the active window. If you have plugin windows open it will switch between those, too, though. Or Alt-W and the number shown next to the project you want to switch to in the dropdown that appears. Probably others I can't recall.
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Why am I being forced to sign in with Facebook?
Amberwolf replied to Xel Ohh's topic in Cakewalk Sonar
Only "now"? When did it change? -
The only key shortcuts I know (and use all the time) for jumping around in small incremetns are Ctrl+PageUp moves nowtime back to the previous measure start. Ctrl+PageDown moves nowtime ahead to the next measure start. Without doing anything to the default keybindings, it works great if you have a full keyboard, but if you have a limited keyboard with no cursorpad and the ins/home/pu/del/end/pd keys as a set between the numpad and hte main keyboard, you have to use the numpad keys for this (or edit the keybindings to use some other keys). However, if you have to use the numpad, it only works with numlock *off* on the numpad (nudge requires numlock on).
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This track is still experimental, but completed enough to put up on the experiments page (in case I never get further with it): Aftermath of Sunlight https://soundclick.com/share.cfm?id=15023531 060125: 052325 000001 000072t -- first public version A slightly remixed version 052325 000001 000073u is here: https://soundclick.com/share.cfm?id=15023945 Added to Bandcamp page https://amberwolf.bandcamp.com/track/aftermath-of-sunlight Most of the "percussion" is assorted mangled sounds from the misuse of a broken piano, a cello, and other semi-musical-instrument-like things, mostly from a copmany called Sampletraxx. Some of them are from a free decentsampler instrument Squidpipes but I didn't use the instrument, just mangled some of the individual raw samples as percussive elements. The kick drum is presently the only actual percussion instrument in there, and that will be replaced with another one as soon as I create it (it's tough to get that just right). The vocal pieces are assorted mangled and modified bits from a few different orchestral bundles, and some raw samples from a children's choir insturment. Some of the strings sounds are also from the same bundles, cut up and modified as needed. The background synth is Z3TA2+, and the bassline stuff later in the song is another few different modified and mangled sounds from various bundles. The piano is the TruePianos Amber module. There are a few other bits and pieces I don't recall the sources of, out of my folders of sounds. (I think there is at least half a terabyte of stuff to choose from at this point).
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And why is it 89.95.....
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If a synth (VST, etc) responds to CC7, then moving the volume slider in the MIDI track feeding that synth will tell the synth to change volume. If a synth does not respond to CC7, moving the volume slider in the MIDI track will not do anything. If the synth has an onscreen volume control, and that control responds to CC7, then it should move along with the MIDI track's volume control. Some don't, because of the way the plugin is designed, where you can use the control to change volume but it doesn't update the onscreen control from external changes even though the synth itself does actually change volume. (other controls may also work the same way...or not). that's all up to the synth designer (though for a correctly designed UI it should always update the onscreen controls to match actual internal states, regardless of data source). Actual implementations vary a lot; only thing you can do about it is request a change from the synth maker. If you have the option "zero controllers...." turned on, in your CW midi settings, then it will send out a controller reset on every channel / port whenever you do something that triggers that function. If you are using hte volume controls on an audio track, even the one the synth is hosted in, then it doesn't send any data to the synth (it just modifies the ouptut of that audio track to whatever bus it feeds) so there's nothing for the synth to respond to.
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I was going to check out the page to see what was changed from the previous version, but it doesn't say...so I then tried to use their forums link (same one on various parts of their webpages) https://www.plogue.com/plgfrms/ but it appears to no longer exist. Seems like a tragic loss of information. I sent them a message to ask about it, I'll post back here with the reply.
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Midi setting where? In what program or plugin? (remember that when troubleshooting problems, providing more detail, more explanation, is always better, to help those trying to help you figure out a solution...without all the info, most of what people can do is guess) If it's settings within SWAM, you'd have to talk to those developers about why that might happen to see if it's a system issue or a SWAM code issue.
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teeny tiny timey wimey whiny bugs
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We need a way to list all Remote Control mappings in an open project.
Amberwolf replied to Promidi's topic in Feedback Loop
Could you post a thread here https://discuss.cakewalk.com/forum/35-tutorials/ with that method? -
SONAR Crashing on Startup After Windows Update – Anyone Else
Amberwolf replied to metin zeynep's topic in Cakewalk Sonar
Windows updates often include or force hardware driver updates, or trigger reinstallation/repair of drivers that you have previously uninstalled that left bits behind. If you use Nvidia video hardware, they have not-infrequent compatibility issues with various softwrae, where reverting to previous versions of the driver (wehre possible, someitmes previous versions can't be used with newer OS updates). Other hardware / drivers can have the same problems. If there were any "unreal" ASIO drivers, such as asio4all, steinberg, magix, you might check if those "came back". -
What MIDI instrumetn are you using the piano roll (midi) notes to play sound with? They have no sound of their own, so you must connect an external MIDI instrumetn setup to play teh sound you want, or you must use a virtual instrumetn (VST, etc) in an instrument or synth track within the software, etc. If it works in one program but not the ohter, you would need to setup the one that doesn't work the same way you setup the one that does, so that it plays the same sounds for you.
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before cpus became so power-dense, that was more or less true*** but now there are cpus that simply generate so much waste heat when run near or at their full capability, it takes a liquid to be able to carry that much heat away fast enough to prevent problems, because room-temperature air simply can't carry that much energy at a flow rate achievable at a tolerable noise level, etc. ***but also used as ways to make silent systems, or other environmental situations where simple air cooling wouldn't work for whatever reason
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Thanks for listening! I've been called the macguyver of...whatever I work with. Not sure if it's true, but I do like to take disparate things not intended to be used togehter, or even for the thing I'm using them for, to make whatever it is I'm trying to do, be it music, electronics, physical art or practical projects like my ebikes and etrikes and trailers, etc. I'm presently working on another misuse of sounds, taking a bunch of noises someone made by abusing a piano's guts and whatnot and turning them into percussion, along with assorted glitch noises and tortured instruments, and some mostly ethereal vocals, and an untortured piano, maybe a synth or two.... Unlike the track of this thread (which is entirely samples created by others and altered / mutilated by me), the new one will have some instruments played by me (or at least drawn in as midi by me).
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Recording related problem with Cakewalk
Amberwolf replied to S Roy Choudhury's topic in Cakewalk by BandLab
What audio driver are you using for the microphone, in each program, and what are all the settings for each program's audio latency and buffers, etc? What is your audio playback device, and what driver is it using, in each program, and what are all the settings for each program's audio latency and buffers, etc? Sometimes the difference between working and not is the difference in a setting, or which driver is used. Checking what the differences are and then making them the same in the nonworking program as they were in the working program may make the nonworking program work. Do you have ASIO4all or any steinberg or magix ASIO drivers installed? (if so, remove those and see what happens--there are many threads discussing those, some with instructions on specific steps). -
Some OS versions don't assign programs to use all the cpu cores. If you have a lot of cores but CbB is only allowed to use one of them, or the plugin can only use one because of it's design, it might show a low overall cpu usage in the system, but still have maxed out the core it's actually on. I don't think any of the midi settings have anything to do with cpu usage control; that should be all in the OS itself. Audio settings, especially those in your audio driver itself (outside CbB) would affect CPU usage, as lower latency requires more CPU to move more chunks of data more frequently.
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That would be me, except for the gifted part.
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Unfortunately it doesn't have *all* the data (some things aren't directly stored in the file, but require the plugins themselves to interpret it), but there is this: http://forum.cakewalk.com/ProjectScope-for-Sonar-Project-Files-CWPs-updated-to-support-new-Sonar-project-features-m3584169.aspx Perhaps you could work with the author to have them update it to include all the other info. This thread has some baker input on what data can and can't be read out of a CWP