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Everything posted by Amberwolf
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Put them in a Midi clip, turn the clip into a loop, and roll it out? If you are using envelopes (shapes) to do it, you can copy/paste one measure's worth repeatedly.
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The individual things appear to also be on sale (half price for the ones I looked at), but (sorry for the grumpiness below): Too bad it only applies to the Kontakt stuff. (which anything I want requires the full version, not just the player, adding at least $300 to the cost of the single one I would want (Cait) that is $15 right now (half the usual price), so it would cost at least $315 to get it (never happening here). The Soundpaint versions, despite being the "same" things, are not on sale, and none of the 8dio discounts or codes apply. So Cait would cost $30 (which I can't justify...I could skip enough household stuff to swing $15). I couldn't swing the money for the whole solo bundle ($85 with the half off, if only it applied to the Soundpaint versions) but it includes Barbary and Francesca, which I could use in conjunction with Cait for some of the vocal work I would like in my projects. Currently I have to slice up the pre-recorded vocals from various libraries I've gotten from BlackOctopus, Cymatics, Ghosthack, etc, to build mine from, for stuff like the ones below; it'd probably make better music (and be easier to do) with "playable" voices like the soundpaint Cait / etc. Since it's just a hobby, and very few ever even listen to what I make, I can't justify spending much of anything on it, despite it's importance to my sanity to be able to do it. https://amberwolf.bandcamp.com/track/gareki https://amberwolf.bandcamp.com/track/if-i-should-wake https://amberwolf.bandcamp.com/track/less-like-a-whisper https://amberwolf.bandcamp.com/track/a-peek-over-the-wall https://amberwolf.bandcamp.com/track/the-moon-it-read-to-me-and-it-was-bright
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Unfortunately I don't have any contact info. I *think* that at one time, pre-bandlab, he worked at least indirectly for Cakewalk, and that might be why there had been several RGC things included with / provided by Cakewalk back then. But it's been so long I don't remember for certain. EDIT3: a google search finds potential links to contact info, but you'll have to explore them to see if any are actually for the person we're talking about. https://www.google.com/search?q=René+Ceballos+RGC AFAIK, the site you link to (http://www.rgcaudio.com/) is just a squarespace domain placeholder; it's not actually the real site, which IIRC was taken down years ago. It probably won't have anything useful on it, but you could check archive.org for any copies of the real website from back then. EDIT1: this is the last version of the RGC site that archive.org has that doesn't basically just send you to the old cakewalk site for anything. It's pre-Z3TA2, just hte original shown there, from 2007. (I didn't check *every* version of hte archive, just sampled along the timeline every several versions for a moment, so there *could* be something else there, if you have time to check them all) https://web.archive.org/web/20070203173036/https://www.rgcaudio.com/ I'd certainly add my name to any list asking for a re-release of Z3TA...but if it's not actually included in the properties bandlab acquired with Cakewalk, and if RGC / Rene isn't still around as a legal entity to authorize it, then it probably can't happen. (that's something Bandlab would have to respond to). EDIT2: Poking around, I found this post that indicates v2 was a CW development based on v1. If true, then unless bandlab also acquired the synth code and stuff too, you'd have to get Gibson (the last owners of it all) to release it, or sell someone the code so they could do that. Basically, without knowing who actually presently owns the code, we don't even know who to pester.
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Matching SI drum kit hi hat to backing track click
Amberwolf replied to RICHARD HUTCHINS's topic in Cakewalk by BandLab
Are you using the actual Cakewalk/Sonar metronome for the click track now? Or something else? If you're using the audio version of the metronome, you can pick from a number of preset sounds. In my version you can only send the midi metronome to a hardware port AFAICR but they may have updated that in newer versions. If you need to create an audio or midi track click track to match an imported wave file's beats, you could line them up manually, but it's tedious. One automated way to do it, if the wave file has clear audio peaks on the beats you want the clicks on, is to select the clip of that wave, then turn on AudioSnap, and set the sensitivity low enough that it only picks up the peaks you want, or manually disable/enable the markers on the peaks you want, then choose to have it make a midi clip of that data. Or have it just make a midi clip of all the markers it has by default, and then delete the notes in the midi clip you don't want. Then that midi clip can go into your drum synth's midi track, and you can set the synth up to play the sound of your choice for those notes. -
Sorry for the continued OT below: Same idea, just used the older DB9 serial port instead of USB. Some time after I lost access to use my "beloved" Bars & Pipes, I got that for cheap used, and it was how I connected up all my hardware MIDI gear to play it together (including the MM7s and an Alesis Midiverb3 for effects). It would be kinda nice to have an MFX that would allow this sort of thing, where an instance of a "patch" MFX goes into the bin of each track you want to use it with, that creates a "virtual MIDI port". Double clicking on any of those brings you to a GUI window for the "bay" that is common to all of the instances, that is really just the UI into the settings for the whole patchbay. It could be visually designed something like Kxproject's DSP view, or the module view in VSTHost by Herman Seib, where a box appears for every MIDI port both in and out, and you drag cables from each thing you want to connect to the thing you want to connect it to. Each box representing one of the Patch MFX would have the options for it's channel setting(s), so you could pick a channel or leave it so it passes all 16. (or have tickboxes to allow multi-selections). Could be done for the output boxes too, but not necessarily needed since you can filter the channels at hte inputs to the midi tracks if you're feeding htose, or stick an MFX filter in if you're feeding synths that don't suport that. (see below) Ideally the MFX would itself have fx bins in each of the ports' boxes to hold sub-MFX, if that's possible, so you can filter any patch any way you need to (without the bay actually needing to do anything but the routing, so it is not nearly as complex to create). Might want to disallow inserting the Patch MFX itself so you don't accidentally create feedback loops. That's always the problem with control information (which is what all MIDI is), in any system / environment. It's one of the (many) issues I am dealing with in trying to work out the computing / processing of sensor data in my Snuggles The Wolf emotional support robot project.... https://endless-sphere.com/sphere/threads/robotics-project-snuggles-the-wolf.122280/
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On the endless sphere ev forum, I deal with that all the time when people have battery/etc problems, where they use A and Ah and W and Wh interchangeably, when they are completely different terms. Unfortunately many ads also use them interchangeably, and since it's "on the internet it must be right", many people won't trust anyone that says otherwise, so they can't be helped with whatever their problem is.
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I've had that experience too (more with computers and ebikes than anything else OTTOMH). Unfortunately there are many things in all sorts of hardware and software products called features that I'd personally class as bugs. At best, bad design. So, if I didn't already know that, I'd be one of those people.
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Like the MOTU MM7s? (have one sitting around that I don't use anymore because the very ancient laptop I used *just* for that with a Studioware panel in a very ancient CWPA version (6? 8?) died years back, so I didn't have a way to easily control the mixer, with no hardware controls available for it's functions. Or do you mean something like the Studio128X (have that too) to "mix" and route actual MIDI data?
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I know of no legal way to get Z3TA (any version) nowadays, but it's a great synth (with a few minor design / usability issues), and I wish it was still available for others to get. It was made by RGC, I think that was Rene Caballos (sp?); if you could find the source programmer or company maybe you could convince them to re-release it. I love the thing and use it in virtually every project to one degree or another; some have many instances in it! Even after all these years of using it (since it was first included in SONAR), I still haven't explored all it's abilities. This one uses it for most of the synth sounds in it https://amberwolf.bandcamp.com/track/intron-159
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Midi guitar changes setting in DAW when turned on
Amberwolf replied to KSband's topic in Instruments & Effects
I'd guess it's sending patch / bank changes. If you can turn that off it should stop changing presets on things it's connected to. If it can't be turned off in the hardware, then you'd have to see if the plugin can choose to ignore P/B changes. I don't remember a global way to do that in SONAR, but newer versions might have added one. If it's triggering other synths at the same time as the one you intend, you probably have input echo on for those tracks, and the input set to Omni so they all get all signals from all input ports and channels. If you need the echo on so a drum controller (etc) can play those other synths, you'd need to set specific ports and channels for every synth (on each track's MIDI input) and every input device (in their hardware settings) so they only talk to / listen to the correct pairs to work the way you want. -
If you ever have any USB MIDI controller device that *doesn't* have a hardware MIDI port, you can use this to give it one. I don't know if it supports *all* such devices, but anything using the class-compliant "driverless" connection ought to work. https://www.serdashop.com/USBMIDIHost From the site: \ From the site:
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For those that still use Soundfonts, and always wanted a hardware way to access them without having to setup a system just for that. Not quite a replacement for those that used to use the AWE / etc cards with the old Cakewalk that had a soundfont manager in it. Has USB and MIDI in ports. https://www.serdashop.com/SF2 There's another (older?) version here https://www.serdashop.com/MP32L From the site:
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Yeah...that's why I stopped building computers (or bikes or anything else) for people long ago--they usually thought they knew what they needed and wouldn't listen to me about it, then blamed me when it didn't do what they wanted.... I'd rather just deal with myself; I'm not as hard on me for my oopsies and any I have really are my own fault. :lol:
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Kinda OT, but: Some antibiotics / etc have ototoxic properties, so depending on the meds for the infection and the dosage and your metabolism, that could also have caused it. Some infections can do it, even if they aren't ear-related (guessing they produce ototoxins that kill "ear" cells / cilia?, or damage to the nerves that read those). Covid may also be a cause of tinnitus and hearing loss (mine didn't get anywhere near this bad until I went thru that, now it's quite severe and causes problems even understanding speech under various conditions). Some of the "studies" show it comes back after a few months, but mine has only ever gotten worse with time. I also have problems using headphones, since the damage in each ear is different, and it is confusing and disorienting with the distinct separated L and R signals in headphones, vs speakers where they mix in the air on the way to me. I mostly use them now just to listen for timing issues (mostly percussion) with sets of soloed tracks, vs whole projects, and other detail stuff like that. Can't really use them to check mixes or eq with (mostly I have to use a spectrum analyzer view, like in Audacity, to see where specific problems are in a track visually, so I don't have to just eq tracks globally and nuke stuff I really want to keep in some parts of a song but avoid in in other parts).
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I'm still surprised that this has never been added to Cakewalk in all this time; I know it's been asked for in the original pre-bandlab/roland/gibson version(s) more than a few times.... There are some "gotchas" that can happen from this type of thing; for instance if you actually use the bank/patch controls in a track (I never do these days) all the synths will be set to the same one which will probably be wrong. And if there is any data fed back from the synth (envelope / controller names, etc) that conflicts with that sent back from other synths, what does the track do about that? I very commonly stack several synths / etc to build my sounds from, especially when first messing around to get an idea rolling at the start of a project. ATM I have to have separate MIDI tracks all with echo on, all with record armed, each pointing to the synth it's for, to get that to happen. If I could instead have a single source track that feeds all the others, it would greatly ease the setup and start of a new idea. (I can always later split out the MIDI that has to be different between the different synths to new tracks, since synths already accept input from multiple midi tracks...we just need to be able to do the opposite as well). One of the things I loved about the ancient Amiga-based Bars & Pipes was the ability to route anything anywhere; I sometimes used the program not to compose or record but just as a router for live playback of multiple hardware boxes from multiple keyboards without having to buy a bunch of expensive little hardware boxes and cable them all together. I don't want to pollute your request, but another potential way to do this with no host software change (thus possibly more likely to happen?): ( @Viramor because, well, you're our only hope Obi-Vir! :lol: ) FWIW, I'd even accept a workaround that's an MFX (not VST) that would Y-split the midi stream at that point in the MFX chain and provide a copy to whatever midi input you select that's in the dropdown for any midi track. So you could pick any synth hosted in the program the MFX is in, or any hardware / virtual cable port, etc. Even if the MFX only has a single Y-output, you could just stack them in the Fx bin of the source midi track to route to multiple different synths. This approach could even be used with individual clips on a track to have one feed multiple synths while all the others on the track only feed one, or even to have different clips on the track feed different synths (I would probably not use this approach much, but there are instances I could use that ability). Then you can stick filter MFX before or after this Y-Cable MFX to send only the data you want to each one, if you stack them in the right order. The Y-Cable MFX doesn't need to have any other function besides the already-probably-complicated one described.
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What was the problem / solution, so that other users with the same issue can find this thread and resolve theirs?
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Kontakt/Cakewalk/Drum Map/Frustration
Amberwolf replied to Alan Gustin's topic in Instruments & Effects
To word it differently, I meant: is the *drum map* configured so that it is sending the notes to the same range as the bare port? Is it possible the map is transposing the notes up or down? (I don't know if this exists in them) -
Good; at least I got some of it across. I'm still trying to figure out how to express some stuff in it; I have ideas but as usual keep dozing off trying them out (and sometimes remember what I was doing when I wake up, sometimes not till much later). Any technical feedback about it? (sound, mix, timing, whatever) If I know about problems I can try to fix them, and I always learn something in the process. No, mine was apparently a "spontaneous combustion" of "asbestos mastic" that they used in the 50s to glue linoleum tiles down; apparently after a long enough time chemical stuff happens with that that can start a fire. The city fire inspector said it has happened to multiple houses built the way this one was. This thread over on Endless Sphere is my "blog" about the event and subsequent things over the years: https://endless-sphere.com/sphere/threads/end-of-the-world-beginning-of-a-new-one-the-life-of-amberwolf.49550/#p1684189 The worst part was not the loss of the stuff itself, but the loss of all four dogs and my "safe place" to retreat from the world (I'm autistic and don't deal with stress (or a lot of other things) very well, so I have to have somewhere to "hide" when I can't handle it (nearly every day i reach that point sometime. Dogs are often like me, so I get along with them better than people (we understand each other), so having them around helps****). Then going thru the "gareki" left after the fire to find things that could be saved, the slow rebuild of the house over a year by the landlord while looters stole things I'd managed to save out of the high-fenced yard and sheds, moving back in and sorting thru all that to move it back inside, etc. The feeling of how everyone else regarded what was left after the fire as trash, where to me they were still memories and part of my life...that's what "gareki" means to me. I remember a fire that killed some firefighters near Yarnell, was it that one? (another musician friend lived near there at the time and was threatened by it). **** Since eventually I won't be able to have a real dog, for whatever reason (age, invalidity, space, budget, whatever) I've been working for decades on a project to design and build a robotic "emotional support wolf" (you would never guess but wolves are what I really am interested in, but they are wild and not pets (had a wolfdog once; they're not dogs either), so I am building what I would have if it weren't unfair to the animal in question). It'll be open source so anyone can build themselves one, or modify the design to build a different kind of animal; whatever it is that makes them feel safe. https://endless-sphere.com/sphere/threads/robotics-project-snuggles-the-wolf.122280/
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Send Sysx when transport stops? Or from a shortcut key?
Amberwolf replied to Tim Godfrey's topic in Cakewalk by BandLab
I recall from ages back that there's something called multiclient that some drivers have and some don't. Assuming that's still applicable these days, then if your midi port driver isn't multiclient, only one program can use it at a time. YOu may have to use a loopback midi driver**** to connect CbB to Midiox, then MIdiox can direclty use the hardware port. ****(there are a number around; I use Loopbe, but if you have MIDiox then you probably already have MIDIyoke) -
I doubt there are very many people here making money off their music / studio. Or at least, not many actually doing studio work with it for other people as a regular company kind of thing, even if they're selling their own music. I suspect most are like me, just doing it because they'd go nuts if they couldn't, even if no one else ever listens to any of it.
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I haven't used their shopify site either (couldn't cuz it's borked for me). I bought the Ethnic Female Vocals pack on their $5 sale right from their main site, and right now am making this song using them: https://amberwolf.bandcamp.com/track/gareki
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And to uninstall any of the generic ASIO drivers like ASIO4all, etc.
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Kontakt/Cakewalk/Drum Map/Frustration
Amberwolf replied to Alan Gustin's topic in Instruments & Effects
is it possible the base octave is wrong on the map? (if the maps have that as part of their info, as opposed to just what's in the main program settings)