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Everything posted by Amberwolf
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Too bad they have no idea that they did that, or how it might be fixed, so that they could tell me how to fix their screwup. And they must have done that kind of thing multiple times in different ways to break every sound every single time they updated it over the couple of years I suffered thru their dwindling usefulness and stable inability to help their customers. They are one of the many reasons I won't use software that has to "log in", or web authorize, or force updates, etc etc. If I can't just download it, and put in the serial number, and use it, whenever I need to, I can't depend on it, and while if it's free I might use it on a whim, I wouldn't use it in a project, other than to generate some audio files and then remove it from the system before it's company creates problems for me, like all of these types of things always end up doing. These programs exist to help the artist--anything about the program that detracts from that, takes away time the artist could use to make that art, or actively destroys the art-in-progress like Spitfire did for me, makes them negatively useful. Any company that doesn't actively take the side of the artist in every situation where a conflict of function comes up, doesn't change the program to fix the issue, is usually causing the artist problems, and isn't helping the artist.
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How long is the lag/delay? It is probably an effect that has a long buffer time, so that the total internal latency to compensate for that ends up much bigger than your pure audio interface latency. What happens if you disable fx in the project? EDIT: nevermind, you already said you ahve plugins turned off. I don't remember if just turning them off removes the added latency, though.
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And (not having tested in anything modern) if it stil has the issue it does in my ancient versions of not moving bus automation...that too.
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That surprised me not one whit, given their "support" back when I tried to use their stuff, and at every "update" it would break everything, lose all my sounds (some permanently as they just randomly took stuff off the "labs" after having provided it for free and wasting everyone's time in creating art with it that they then couldn't continue with), force me to waste my limited internet with redownloading everything every time, and have absolutely no idea why their stuff always broke like taht and zero interest in fixing it or in not taking away things they'd given us, or in improving their UI instead of degrading it every time they changed it.... Eventually I gave up and took it all off my system since I could never be sure it would still work or have the sounds I had integrated into my projects, or be able to make them work in the same way that they had when I started using them. And no, I'm not bitter.
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Revamp of Intercept, Mk2 as a new track, so the old one is stil at the previous link. https://amberwolf.bandcamp.com/track/intercept-mk2-drywater-mars-part-4 First two minutes have been redone, a few elements the same to link them, the last half (post-attack) is still the same as it had been.
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Is that a different version than this one?
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An entire project .cwp gone vanished
Amberwolf replied to onlyinitforthemoney's topic in Computer Systems
which was? -
That depends on how you are playing it, and whether you want the first note to continue while the second note is playing. (at least, on a real guitar).
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Vintage (1925 to 1965) Drum/Percussion Plugin
Amberwolf replied to Big J and the H Bombs's topic in Instruments & Effects
Well...how far back are you willing to go? DR-008 was as fully customizable as I can think of (moreso than SD). I haven't used EZdrummer or Superior Drummer, but I have read posts about others here using those (don't remember if that was on the current bandlab version of the forum or the legacy one). -
Would it be possible to use a midi message filter (probably have to be in a secondary midi host wiht a virtual cable connecting the hardware port to it and then another vc to sonar), to filter out either all sysex, just at startup (manually bypass the filter afterwards), or to filter out the specific sysex that causes the change (once it's know which one that is). ?
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Can Drum Replacer work with MIDI notes?
Amberwolf replied to Gary Lehmann's topic in Instruments & Effects
I don't know the answer to that, but: What is the goal? If you're using MIDI to drive drums, you could simply point hte midi track(s) to a different drum synth, or use a different kit in the drum synth you're already using, if you simply want different drums than you already have. If you want a different sound to the drums you are already using, you can setup different bussing or effects on the synth's audio tracks, etc. -
In my ancient SONAR version, pressing the Enter key while a control is highlighted (in focus) provides that text entry box. Holding hte shift key while mousing drastically slows the rate of response of the controls for fine adjustments. Hopefully these aren't removed in modern versions. For controls in progrrams and synths that don't provide fine response rate modifiers, and for dragging notes, clip edges, etc in SONAR, I also use the response rate button on my trackball to change to a really slow cursor movement for precision (I have to do this more often than most would becuase I have such poor control over my hands).
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Updated Intercept's first minute's percussion, music, etc., to better imply the threat of the approaching ship. https://amberwolf.bandcamp.com/track/intercept-drywater-mars-part-3
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Thanks--that's what I do best: misuse things for purposes I need but that they were never intended for or conceived of. (doesn't matter what it is I'm doing, music, tranportation, sculpture, model-building, etc--if there is something that can be misused for whatever I am doing at that moment, and I have one there, it's likely to happen, as I probably don't have the thing that is actually needed to do whatever it is I want to do).
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You shouldn't've shown it that shirt....
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It is partly here already, with the Vocaloid performances, concerts where a CGI vocaloid or group of them are the focus of the concert. There are others that use them as an additonal performance, with real performers doing the majority of what's happening, such as Kodo's with "Hatsune Miku". (I like Kodo...vocaloids, not so much).
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The technician effect. Which does not work on the technician's own systems.
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Yes. I have a synth phrase used for the main theme in Drywater, Mars that needed the arp to to be managed separately from the rest, but chunks of the main part that were on the arp hit times also got kept with the arp. Ths was an effect I used on purpose for part of it, but in the sequel Intercept where i reprise the theme for part of the track to represent the heroes' ship, I didn't want that, so I used and automated Sonitus EQ in the clip fx bin to lower the main frequencies of the arp that stood out in the sections I didn't want them to, without affecting the main part so drastically as the separation did. (I actually used part of the separated-version sizzles of the main synth line just before the 3 minute mark in Intercept as an effect for timing...so, someitmes the separation accidents can be useful).
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If after closing sonar and reopening, any plugin or synth appears to still be active, ti probably means that plugin has left some memory state open that the reopening of it is picking up. i don't know if this is possible, but if it is, you might have to flush memory by the os itself before reoopening, I've not used the tool for a while, but rammap might be able to do this. it could also be something cached for the synth by windows int he prefetch system folder.
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Audio? Midi? What are the specific differences between the "broken" project and the "working" one? (one of those differences is almost certainly causing the problem)
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AFAIK, in ASIO, all the buffer controls are within the ASIO driver's own control panel, outside of the DAW. The last time I had an issue (in my ancient SONAR) similar to what you're seeing, it was a misbehaving plugin that I wasn't even actively using--it was in a hidden but not archived empty track. I don't remember which one, but it was some pitch-bending plugin that stopped working correctly sometime after SONAR6, that I still had buried in my template and forgotten about until this happened. Why it happened...I dunno--it wasnt' being used, and similar projects had not had this issue, despite starting from the same template, and even another project that was built from the broken project itself after deleting all the clips out of it. I also once had a problme with a corrupt clip gain envelope that prevented the audio engine from starting, after playback reached it. The whole program would have to be closed and reopened once that happened, but since it always happenda at the same point it was relatively easy, if very tedious, to find and fix.
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To help distinguish the tracks, I rebuilt the percussion for The Heist, it's still got a fair bit of elements from the first one, but I replaced much of the big orchestral drums both sonically and stylistically there with something hopefully more appropriate to the "scenes" and mood it's supposed to give, for more than the first half of it. https://amberwolf.bandcamp.com/track/the-heist-drywater-mars-part-2