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Light Grenade

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Posts posted by Light Grenade

  1. On 1/8/2023 at 11:19 AM, Teegarden said:

    I fully agree. The thing I use so far is Project Scope, but it doesn't show which tracks and busses contain which plugins, it doesn't show stereo or mono, steady state, etc. Project Scope could maybe serve as a reference to create something that provides much more extensive and completer project information.

    Thanks for this. This will help when trying pinpoint what plugin is stopping a project from opening. Should cut down the time it takes clicking through yes and no to each plugin.

  2. 14 hours ago, David Baay said:

    It doesn't really make sense to create and Aux track with nothing routed to it. To me it makes perfect sense to create it by assigning a send or output from a track to a New Aux Track. I'm not really sure what you meant about having to do a lot of scrolling...?

    EDIT:  Ah, I see you're talking about scrolling through the list of existing buses and aux tracks to get to New Aux Track. Seems putting the New options at the top of the list would solve the problem.

    Yeah, that be the quickest solution. I think it also makes sense to insert aux tracks the same way as a bus. I guess this is a wider issue about how the menus are implemented, breaking it down into a few flyouts could help save time. 

    Another one is the 'delete send' button being at the very bottom of the send menu. It would make more sense to place it at the top.

    auxtracks.png

  3. 10 hours ago, msmcleod said:

    Just to be devil's advocate...

    The assumption here is that the plugin you skip is actually the problem plugin.  It could actually be a previous plugin that causes the issue (e.g. it could corrupt memory), and  then CbB crashes on loading the next one.

    By forcing you to accept them one by one, it allows you to narrow things down to the point at which the crash occurs.
     

    I think it's as much for visual feedback as it for speed. Even if it stayed one by one, it would be easier to keep track of what you've already checked if you had a global overview of what plugins are in the project. Something like a .txt file that lists all used plugins would be very helpful. Numerous times I have clicked past the plugins I am trying to omit, or accepted plugins I have already checked, and I've had to start again.

    Normally I duplicate the project file when trying to fix these kinds of things, as I'm worried I'll end up totally messing up the project file. 

  4. On 11/6/2022 at 5:36 AM, Max Arwood said:

    Yes, I do large projects. Sometimes 100+ tracks and 100+ plugins. If one is bad, it takes forever to unselect each one from loading.

    Just encountered this on an older project and it took forever to fix. Confusingly, the project opened fine in Sonar Platinum that I still have installed. I tried a Save As from there, but it still wouldn't open in CbB. However, that at least gave me a good idea on what plugin was potentially causing the crash (I just looked for plugins I don't frequent) 

    Would love to see something more sophisticated here, if possible. It's genuinely the only real issue I run into with Cakewalk at this point. 

    • Like 1
  5. Both.  Ultrasone Pro 1480i headphones that I know inside out, and small Genelecs that I switch to periodically. 

    Both sources don't necessarily have to be great. One 'good' monitoring source, and just something for a different perspective can be enough. Personally, too many monitoring options confuses me. I'm comfortable with two sources that can I learn well, along with Izotope Tonal Balance Control (or similar) on the master to keep me in check. 

    The more I switched/added monitoring options, the more I ended up fighting the mix. 

    • Like 2
  6. My go to plugins are:

    Inserts

    • Melodyne
    • Softube Tape
    • Sonnox Oxford SuprEsser
    • Softube British Class A / American Class A
    • Acustica El Rey /Softube TLA-100
    • A-Type Console Emulator 
    • Oxford EQ
    • Oeksound Soothe


    Sends

    • Boz Imperial Delay
    • Izotope Neoverb
    • Valhalla SuperMassive
    • ACME Opticom
    • FabFilter Saturn

     

    • Like 1
  7. You're better doing this manually, clip gain works well instead of splitting and removing, as you can control how much you want to tame the noise. Sometimes things can sound strange if you get rid of everything. 


    Waves NS-1 works OK for it too. It will no doubt be on sale, as Waves plugins seem to be on sale 24/7. 

    • Thanks 1
  8. You can turn on clips as landmark in the snap settings. It won't stop the clip you're moving, but you'll feel it snap onto the top of the other clip. 

    Edit>Preferences>Snap to Grid

    And of course, make sure Snap to grid is turned on (N is the shortcut)

    Capture.PNG

    image_2022-11-02_171144058.png

    • Thanks 1
  9. 15 hours ago, Olaf said:

    For the pan part, again, aux tracks do that - they do have pans, you know. Not to mention automation - copy-paste. But why would you ever want to move several pans at once?

    One example would be putting rhythm guitars and/or keys 100% wide once a track hits the chorus to open things up. It's a bit tough to envisage if you don't use grouping, but once you see the benefits control groups brings, you quickly encounter the irritation of automation not following the group

    Back to the original question, nested folders and enhanced export feature were two of my main asks and they have been implemented which is great. The only other bigger ask is an update to external insert functionality, I'm aware this isn't easy though.

    Other nice to haves would be

    • bounce in place function
    • a consolidated way of enabling/disabling/removing plugins when opening a project, especially in safe mode.  
    • Like 2
  10. Aux tracks and busses are an option, but not ideal, sometimes I like to send my channels and FX returns to different places, so routing them to the same aux/bus doesn't work for me unfortunately.

    For example, I like to have a single fader controlling my snare bus, snare verbs and snare parallel compression, this way I can make sure that reverb levels and compression levels stay consistent as I dip and raise the snare level throughout a mix. However, sometimes I'll route my drum FX returns to a drum FX bus, and channels to a standard drum bus. This lets me compress/saturate the drum submix without affecting the reverb.

    VCA's give you control without altering the routing. 

    I agree with @Base 57, if Cakewalk groups followed automation, everything would be sorted. 

    • Like 2
  11. Hi folks, 

    I have already filed this with support, but I'm yet to hear back, so I thought I'd check if anyone here has encountered this issue. 

    I have been working off a new template, and have noticed 5 mixes into a new album, that no audio is saving to the respective audio folder, after saving a standard CWP. I have replicated the issue on both my laptop and desktop PC. I have also tried saving the original template as CWP, saving to a new location, and saving as a CWP before importing audio. The problem still persists. 

    Furthermore, any time I open the template, the 'Find missing audio' box appears, even though there is no missing audio to be found. I can't get rid of this box. I'm thinking this might be something to do with the issue? The clean audio folder option is greyed out in utilities. 

    Any help would be great, as I don't fancy starting these 5 mixes from scratch unless I can help it. 

    Cheers

  12. 29 minutes ago, Zo said:

    Really , you're not concerned about that catastrophic contrast ?

     

     

    Diff.JPG

    I personally prefer low contrast, flatter UI's. They are easier on my eyes for longer mixing sessions. 

    Would be nice to have it switchable though!

  13. 38 minutes ago, IgoRr said:

    @Light Grenade

    Only you forget that to get INPUT from the BUS to the AUX track, you have to assign the OUT from the bus to this AUX track, and then what is the use of the created chain? I need an option as with ordinary audio tracks - when the output from the track goes to the master (for example), but you can also add sending to the AUX track, or do you not understand why this is needed?

    In addition, all the same, buses and tracks are in different sections in the interface, I already answered this to another interlocutor, but you do not understand this either. I need to work comfortably and quickly, and I learned how to work with both hands at the same time, and I can say for sure that if you add group tracks, you can work even faster.

    Perhaps I am misunderstanding you. 

    However, like I stated, you can totally ignore the use of busses and only use aux tracks for submixing. This for one solves the issue of the busses being in a different section of the mixer panel. Aux tracks can be placed wherever you want. 

    If you choose to only use aux tracks, the process would be the video below. All selected tracks feed to the aux track, and the aux track feeds to the master channel. 

    Are you looking for essentially this, but instead of the aux automatically routing to the master, the new aux track routes to where the tracks where originally pointing? So, for example, if you have three tracks routing to a 'Drum Submix', you can route these channels to a new aux track, and this aux track automatically routes to the original 'Drum Submix'? 
     

    • Great Idea 1
  14. 4 minutes ago, IgoRr said:

    @Light Grenade

    As for the aux tracks on your screenshots - try to send the OUTPUT from any bus to the INPUT of the created AUX track, you won't succeed, I've already tried it many times. That's why I'm talking about the limitations of working with tires compared to tracks.

    I have just checked this, and you can send the output of any bus to the input of any aux track. Furthermore, you can send the output of any aux track to the input of another aux track. 

    I have all my kicks sending to a kick aux, and the kick aux then sending to a drum bus aux. In some cases I have chains of 3 or 4 aux tracks. It definitely works. 

    image_2021-12-09_162922.png

  15. Use aux tracks instead of busses and Cakewalk will do exactly the same thing. You can totally ignore the bus pane if you want to, and do all your submixing and fx sends with aux tracks. 

     

    aux tracks 2.png

    Aux Tracks.PNG

  16. Agreed.

    Additionally when opening in safe mode, it's usually one plugin causing issues, rather than a certain instance of that plugin, so generating a list of plugins in the project you can turn off one by one (rather than clicking through each instance) would be great.

    I opened up an older project last week and it took me a good few hours to find out an analysis plugin on a bus was holding up the entire project. 

    • Great Idea 2
  17. Hi folks, 

    Running into an issue here. 

    I have loaded a bunch of files into a new project for mixing, and as standard I have selected 'Save as' and then 'Copy all audio with project' to the save the project and files to my drive. The project folder is created as standard along with the audio and audio export folder, however the audio files aren't being copied over. The standard windows progress dialog box isn't appearing and upon opening the project again, everything is being replaced with silence as Cakewalk can't find the files. 

    All the paths are correct in the save as dialog box, and no files are going to the audio data folder. I have tried this a few times with different names and locations, but I can't get the files to copy. I'm on the latest build, 2021.11

    Has anyone encountered this before?  Looking for some help here before I file a support ticket. 

    Cheers

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