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msmcleod

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Everything posted by msmcleod

  1. Were the original projects created with a much earlier version of Melodyne? This could be the problem. You could try renaming the Melodyne subdirectory within your project's folder. This may prevent Cakewalk trying to load it.
  2. Actually, there's two other options I totally forgot about. WDM is a much better alternative to MME, and will give you much better latency. Another thing you could try is ASIO4All, which basically wraps the WDM driver up as an ASIO driver. You may get much better performance using this method. http://www.asio4all.org/
  3. First of all, I'd make sure that the sample rate / bit depth within Windows matches what you've got in Cakewalk. Windows quite often defaults to 48Khz / 16 bit, whereas many Cakewalk users prefer 44.1Hkz/ 24 bit. Pick one you want to use, and make sure both Windows & Cakewalk are using the same settings. If this doesn't work, what audio driver mode have you got set within preferences? If you've got it set to ASIO, then consider one of the WASAPI modes. The ASIO drivers for on board devices are notoriously bad. If you've got it set to WASAPI (Exclusive), Cakewalk may be having trouble "stealing" the audio device from your browser running YouTube. If this is the case, try setting it to WASAPI (Shared). If you've already got it set to WASAPI (Shared), it might be that your audio device doesn't support sharing. If this is the case you could try setting it to WASAPI (Exclusive), or MME. Be aware though that MME can have pretty high latency, so this may cause problems when recording software instruments in real time. By far the best solution is to buy a dedicated external ASIO audio interface, though I appreciate this might not be an option for you.
  4. I had this exact same experience, although a complete re-install on to an SSD and upgrading to 8GB RAM did solve it. In saying that, replacing the HD on a Mac mini is a prize PITA. All I use my mac for now for software development, and even then, it's just as a compiler. My actual development is done on a PC. As for running Logic... is a great DAW, but a few things to consider: Unless you're running a fairly modern mac pro, you're going to be disappointed with performance, and how many instruments & effects it will cope with. Older macs CANNOT be upgraded. I've got a mid 2010 mac mini. It won't let me install the latest MacOS. Apple regularly limit what versions of MacOS their software will run on, so you may be stuck with an older version until you upgrade your mac Apple deprecate hardware interfaces (e.g. firewire, USB etc) so you may be limited to what audio interfaces you can use, and adapters may or may not work. Upgrading your mac nowadays is a quite often big-bang approach (especially with the lower range models). Apple are making it increasingly difficult for you to upgrade individual components. At least with a PC you can upgrade your components bit by bit. So before you commit to the Mac route... prepare to spend some serious cash... and be prepared to spend more once Apple deem your hardware "old".
  5. Years ago, I used to use rbc voice tweaker as a cheaper alternative to AutoTune. Like Real Tune, it was also real-time... but I used a combination of automation & the Process Effect menu to render it offline. Before you get Real Tune, take a look at Melda Production's MAutoPitch. It basically does the same job, and it comes with their free bundle. Waves Vocal Rider is definitely worth getting though. There are other alternatives, but none I've seen that are as easy to use.
  6. I almost exclusively use crucial's - both MX500's and the older MX300's. I've never had issues we them.
  7. Click on the strip to the far left of the track: ... or at the very bottom of the console strip:
  8. I'm not sure if MIDI driver mode makes any difference or not when using VSTi's, but it might be worth switching it from MME to UWP (or vice versa) and see if that makes a difference. Note you can only do this with no project loaded.
  9. It's basically Airplane in space. Same kind of humour, may be not as much as a classic as Airplane, but still funny.
  10. MME is prone to bad latency. Have you tried WASAPI ?
  11. iLok does this: https://www.ilok.com/#!zdt-coverage
  12. I must admit I personally prefer to own rather than pay a subscription, however, if I was running my studio as a business I would definitely prefer a subscription, as it's tax deductible, whereas software owned by a business is seen as an company asset - whether a tangible or intangible asset depends of the software and its use.
  13. Upping the buffer size (as you've done) normally solves it. You could try increasing it more - I've seen some people have it as high as 2500. The only other thing I can think of is your MIDI interface itself. The cheaper USB to MIDI cables have a ridiculously small internal buffer size, yet they are quite happy to accept MIDI data at USB rates. This can often lead to stuck or missing notes. Unless of course, you're only using soft synths?
  14. AFAIK, if you alter any setting on a ProChannel module, it automatically enables it. So if you've quick grouped a bunch of tracks, then altered the console emulator settings on one track in the group, it'll have the effect of both setting the value, but also making sure they're all enabled by virtue of you changing the value.
  15. I've certainly experienced the buzz, but it doesn't happen often enough with me to become an issue. I get this on all of my Focusrite Scarlett interfaces. Like you, I just stop/start the audio engine. I have found that a higher buffer size means it happens less often, but I tend to use a low buffer size when tracking at least. One thing I have noticed though... I was experimenting with ASIOLink so I could use my mLAN hardware at the same time as my Focusrite. When set to using the ASIOLink driver, I never experienced the buzz once. Setting up the ASIOLink config is a PITA though, and there's next to no docs and no support (unfortunately the original developer passed away). It does suggest however that ASIOLink's drivers behave better with Cakewalk than the Focusrite drivers. As far as random glitches... funny you should mention this, as I was experiencing this yesterday. Turned out I'd set my recording depth to 96/24 and my buffer size to 16. It appeared to work (in that I wasn't getting the usual pops & crackles associated with too small a buffer), but timing was off in places. Setting it back to my default of 44.1/24 and a buffer of 64, solved it. Check your ASIO buffer size is at a sensible level. Increasing the buffer size may help. You can always use the PDC override button if latency starts to become a problem when tracking.
  16. The user guide suggests upping the clip tail duration if you're exporting tracks with effects like reverb (top of page 1103): "Accommodating effect tails during clip export Effect tails are the reverberations or signal delay that continue after the source has stopped. If your project uses track or clip plug-in effects (reverb, delay, etc.) that result in effect tails, you will need to extend the duration of the exported clips in order to properly accommodate the effect tails. Otherwise, the exported clips will end prematurely, before the effect tail is finished. You can tell Cakewalk to automatically add a specific amount of time to each exported clip. To specify how much time to add to all exported clips to accommodate effect tails, go to Edit > Preferences > File - Audio Data and specify the global Clip Tail Duration N Seconds value. Set the value high enough to allow for any delay or reverb or other effect that you may have patched into a track."
  17. https://www.cakewalk.com/Support/Knowledge-Base/2016000033/Unable-to-register-the-DLL-OCX-RegSvr32-failed-with-exit-code-0x3
  18. One of the reasons the various older versions of Cakewalk and Sonar still continue to work on more modern operating systems (e.g. I still have Cakewalk PA 9 on a Win7 32 bit boot), is that they all use standard Windows controls and API's wherever possible. Unfortunately these controls do have their limitations, but personally believe the benefits outweigh the downsides.
  19. Yeah - set your input device to something else other than the Yeti - even if it's nothing.
  20. Normally you shouldn't have to kill off Cakewalk. Stopping/Starting the audio engine should be enough... unless of course the GUI has completely locked up. BTW - I've noticed that when this happens, although the space bar stops working, any control surface connected still works.
  21. If it's TH3 Cakewalk edition, then no, you don't have to register it. You just need Cakewalk or Sonar Platinum installed. Are you maybe using an amp or effect that is only present in the full version?
  22. Yeah, it's not the most intuitive software to use. If the Yeti mic isn't coming up, maybe Window's has grabbed it. Make sure Windows is using your onboard sound device for both input & output.
  23. You could try ASIOLink Pro. This will allow you to combine all your audio devices into one virtual ASIO interface: I can't remember off hand if it will automatically convert bit rates on the fly, but I believe it does. Within ASIOLink, select your MOTU as your main ASIO interface. This will mean you have zero added latency on that interface. Then route the Yeti as required. Then within Cakewalk, select the ASIOLink driver as your audio interface.
  24. The paid for EQ's from Melda are even more awesome. A fair few of them can capture EQ from hardware devices, so you can emulate it in your plugin. You can also export it as a IR.
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